testautomation_main.c 6.6 KB

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  1. /**
  2. * Automated SDL subsystems management test.
  3. *
  4. * Written by J�rgen Tjern� "jorgenpt"
  5. *
  6. * Released under Public Domain.
  7. */
  8. #include <SDL3/SDL.h>
  9. #include <SDL3/SDL_test.h>
  10. /* !
  11. * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
  12. * \sa
  13. * http://wiki.libsdl.org/SDL_Init
  14. * http://wiki.libsdl.org/SDL_Quit
  15. */
  16. static int main_testInitQuitJoystickHaptic (void *arg)
  17. {
  18. int enabled_subsystems;
  19. int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
  20. SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
  21. enabled_subsystems = SDL_WasInit(initialized_subsystems);
  22. SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
  23. SDL_Quit();
  24. enabled_subsystems = SDL_WasInit(initialized_subsystems);
  25. SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
  26. return TEST_COMPLETED;
  27. }
  28. /* !
  29. * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
  30. * \sa
  31. * http://wiki.libsdl.org/SDL_Init
  32. * http://wiki.libsdl.org/SDL_Quit
  33. */
  34. static int main_testInitQuitSubSystem (void *arg)
  35. {
  36. int i;
  37. int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
  38. for (i = 0; i < SDL_arraysize(subsystems); ++i) {
  39. int initialized_system;
  40. int subsystem = subsystems[i];
  41. SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
  42. SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
  43. initialized_system = SDL_WasInit(subsystem);
  44. SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
  45. SDL_QuitSubSystem(subsystem);
  46. SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
  47. }
  48. return TEST_COMPLETED;
  49. }
  50. const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
  51. static int main_testImpliedJoystickInit (void *arg)
  52. {
  53. int initialized_system;
  54. /* First initialize the controller */
  55. SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
  56. SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
  57. /* Then make sure this implicitly initialized the joystick subsystem */
  58. initialized_system = SDL_WasInit(joy_and_controller);
  59. SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
  60. /* Then quit the controller, and make sure that implicitly also quits the */
  61. /* joystick subsystem */
  62. SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
  63. initialized_system = SDL_WasInit(joy_and_controller);
  64. SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
  65. return TEST_COMPLETED;
  66. }
  67. static int main_testImpliedJoystickQuit (void *arg)
  68. {
  69. int initialized_system;
  70. /* First initialize the controller and the joystick (explicitly) */
  71. SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
  72. SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
  73. SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
  74. /* Then make sure they're both initialized properly */
  75. initialized_system = SDL_WasInit(joy_and_controller);
  76. SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
  77. /* Then quit the controller, and make sure that it does NOT quit the */
  78. /* explicitly initialized joystick subsystem. */
  79. SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
  80. initialized_system = SDL_WasInit(joy_and_controller);
  81. SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
  82. SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
  83. return TEST_COMPLETED;
  84. }
  85. #if defined(__GNUC__) || defined(__clang__)
  86. #pragma GCC diagnostic push
  87. #pragma GCC diagnostic ignored "-Wformat-zero-length"
  88. #endif
  89. static int
  90. main_testSetError(void *arg)
  91. {
  92. size_t i;
  93. char error[1024];
  94. error[0] = '\0';
  95. SDL_SetError("");
  96. SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")");
  97. for (i = 0; i < (sizeof(error)-1); ++i) {
  98. error[i] = 'a' + (i % 26);
  99. }
  100. error[i] = '\0';
  101. SDL_SetError("%s", error);
  102. SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")");
  103. return TEST_COMPLETED;
  104. }
  105. #if defined(__GNUC__) || defined(__clang__)
  106. #pragma GCC diagnostic pop
  107. #endif
  108. static const SDLTest_TestCaseReference mainTest1 =
  109. { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
  110. static const SDLTest_TestCaseReference mainTest2 =
  111. { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
  112. static const SDLTest_TestCaseReference mainTest3 =
  113. { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
  114. static const SDLTest_TestCaseReference mainTest4 =
  115. { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
  116. static const SDLTest_TestCaseReference mainTest5 =
  117. { (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED};
  118. /* Sequence of Main test cases */
  119. static const SDLTest_TestCaseReference *mainTests[] = {
  120. &mainTest1,
  121. &mainTest2,
  122. &mainTest3,
  123. &mainTest4,
  124. &mainTest5,
  125. NULL
  126. };
  127. /* Main test suite (global) */
  128. SDLTest_TestSuiteReference mainTestSuite = {
  129. "Main",
  130. NULL,
  131. mainTests,
  132. NULL
  133. };
  134. /* vi: set ts=4 sw=4 expandtab: */