testautomation_render.c 34 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. /* ================= Test Case Implementation ================== */
  8. #define TESTRENDER_SCREEN_W 80
  9. #define TESTRENDER_SCREEN_H 60
  10. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  11. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  12. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  13. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  14. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. /* Test window and renderer */
  18. SDL_Window *window = NULL;
  19. SDL_Renderer *renderer = NULL;
  20. /* Prototypes for helper functions */
  21. static int _clearScreen (void);
  22. static void _compare(SDL_Surface *reference, int allowable_error);
  23. static int _hasTexAlpha(void);
  24. static int _hasTexColor(void);
  25. static SDL_Texture *_loadTestFace(void);
  26. static int _hasBlendModes(void);
  27. static int _hasDrawColor(void);
  28. static int _isSupported(int code);
  29. /**
  30. * Create software renderer for tests
  31. */
  32. void InitCreateRenderer(void *arg)
  33. {
  34. int posX = 100, posY = 100, width = 320, height = 240;
  35. renderer = NULL;
  36. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  37. SDLTest_AssertPass("SDL_CreateWindow()");
  38. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  39. if (window == NULL) {
  40. return;
  41. }
  42. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  43. SDLTest_AssertPass("SDL_CreateRenderer()");
  44. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  45. if (renderer == NULL) {
  46. SDL_DestroyWindow(window);
  47. return;
  48. }
  49. }
  50. /*
  51. * Destroy renderer for tests
  52. */
  53. void CleanupDestroyRenderer(void *arg)
  54. {
  55. if (renderer != NULL) {
  56. SDL_DestroyRenderer(renderer);
  57. renderer = NULL;
  58. SDLTest_AssertPass("SDL_DestroyRenderer()");
  59. }
  60. if (window != NULL) {
  61. SDL_DestroyWindow(window);
  62. window = NULL;
  63. SDLTest_AssertPass("SDL_DestroyWindow");
  64. }
  65. }
  66. /**
  67. * @brief Tests call to SDL_GetNumRenderDrivers
  68. *
  69. * \sa
  70. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  71. */
  72. int
  73. render_testGetNumRenderDrivers(void *arg)
  74. {
  75. int n;
  76. n = SDL_GetNumRenderDrivers();
  77. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  78. return TEST_COMPLETED;
  79. }
  80. /**
  81. * @brief Tests the SDL primitives for rendering.
  82. *
  83. * \sa
  84. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  85. * http://wiki.libsdl.org/SDL_RenderFillRect
  86. * http://wiki.libsdl.org/SDL_RenderDrawLine
  87. *
  88. */
  89. int render_testPrimitives (void *arg)
  90. {
  91. int ret;
  92. int x, y;
  93. SDL_Rect rect;
  94. SDL_Surface *referenceSurface = NULL;
  95. int checkFailCount1;
  96. int checkFailCount2;
  97. /* Clear surface. */
  98. _clearScreen();
  99. /* Need drawcolor or just skip test. */
  100. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  101. /* Draw a rectangle. */
  102. rect.x = 40;
  103. rect.y = 0;
  104. rect.w = 40;
  105. rect.h = 80;
  106. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
  107. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  108. ret = SDL_RenderFillRect(renderer, &rect );
  109. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  110. /* Draw a rectangle. */
  111. rect.x = 10;
  112. rect.y = 10;
  113. rect.w = 60;
  114. rect.h = 40;
  115. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
  116. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  117. ret = SDL_RenderFillRect(renderer, &rect );
  118. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  119. /* Draw some points like so:
  120. * X.X.X.X..
  121. * .X.X.X.X.
  122. * X.X.X.X.. */
  123. checkFailCount1 = 0;
  124. checkFailCount2 = 0;
  125. for (y=0; y<3; y++) {
  126. for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
  127. ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
  128. if (ret != 0) {
  129. checkFailCount1++;
  130. }
  131. ret = SDL_RenderDrawPoint(renderer, x, y );
  132. if (ret != 0) {
  133. checkFailCount2++;
  134. }
  135. }
  136. }
  137. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  138. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  139. /* Draw some lines. */
  140. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
  141. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  142. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
  143. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  144. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  146. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  148. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  150. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  152. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  154. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
  155. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  156. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
  157. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  158. /* See if it's the same. */
  159. referenceSurface = SDLTest_ImagePrimitives();
  160. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  161. /* Make current */
  162. SDL_RenderPresent(renderer);
  163. /* Clean up. */
  164. SDL_FreeSurface(referenceSurface);
  165. referenceSurface = NULL;
  166. return TEST_COMPLETED;
  167. }
  168. /**
  169. * @brief Tests the SDL primitives with alpha for rendering.
  170. *
  171. * \sa
  172. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  173. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  174. * http://wiki.libsdl.org/SDL_RenderFillRect
  175. */
  176. int render_testPrimitivesBlend (void *arg)
  177. {
  178. int ret;
  179. int i, j;
  180. SDL_Rect rect;
  181. SDL_Surface *referenceSurface = NULL;
  182. int checkFailCount1;
  183. int checkFailCount2;
  184. int checkFailCount3;
  185. /* Clear surface. */
  186. _clearScreen();
  187. /* Need drawcolor and blendmode or just skip test. */
  188. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  189. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  190. /* Create some rectangles for each blend mode. */
  191. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
  192. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  193. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  194. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  195. ret = SDL_RenderFillRect(renderer, NULL );
  196. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  197. rect.x = 10;
  198. rect.y = 25;
  199. rect.w = 40;
  200. rect.h = 25;
  201. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
  202. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  203. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  204. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  205. ret = SDL_RenderFillRect(renderer, &rect );
  206. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  207. rect.x = 30;
  208. rect.y = 40;
  209. rect.w = 45;
  210. rect.h = 15;
  211. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
  212. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  213. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  214. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  215. ret = SDL_RenderFillRect(renderer, &rect );
  216. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  217. rect.x = 25;
  218. rect.y = 25;
  219. rect.w = 25;
  220. rect.h = 25;
  221. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
  222. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  223. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  224. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  225. ret = SDL_RenderFillRect(renderer, &rect );
  226. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  227. /* Draw blended lines, lines for everyone. */
  228. checkFailCount1 = 0;
  229. checkFailCount2 = 0;
  230. checkFailCount3 = 0;
  231. for (i=0; i<TESTRENDER_SCREEN_W; i+=2) {
  232. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  233. if (ret != 0) {
  234. checkFailCount1++;
  235. }
  236. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  237. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  238. if (ret != 0) {
  239. checkFailCount2++;
  240. }
  241. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
  242. if (ret != 0) {
  243. checkFailCount3++;
  244. }
  245. }
  246. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  247. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  248. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  249. checkFailCount1 = 0;
  250. checkFailCount2 = 0;
  251. checkFailCount3 = 0;
  252. for (i=0; i<TESTRENDER_SCREEN_H; i+=2) {
  253. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  254. if (ret != 0) {
  255. checkFailCount1++;
  256. }
  257. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  258. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  259. if (ret != 0) {
  260. checkFailCount2++;
  261. }
  262. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
  263. if (ret != 0) {
  264. checkFailCount3++;
  265. }
  266. }
  267. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  268. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  269. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  270. /* Draw points. */
  271. checkFailCount1 = 0;
  272. checkFailCount2 = 0;
  273. checkFailCount3 = 0;
  274. for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
  275. for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
  276. ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
  277. if (ret != 0) {
  278. checkFailCount1++;
  279. }
  280. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
  281. ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  282. if (ret != 0) {
  283. checkFailCount2++;
  284. }
  285. ret = SDL_RenderDrawPoint(renderer, i, j );
  286. if (ret != 0) {
  287. checkFailCount3++;
  288. }
  289. }
  290. }
  291. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  292. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  293. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  294. /* See if it's the same. */
  295. referenceSurface = SDLTest_ImagePrimitivesBlend();
  296. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  297. /* Make current */
  298. SDL_RenderPresent(renderer);
  299. /* Clean up. */
  300. SDL_FreeSurface(referenceSurface);
  301. referenceSurface = NULL;
  302. return TEST_COMPLETED;
  303. }
  304. /**
  305. * @brief Tests some blitting routines.
  306. *
  307. * \sa
  308. * http://wiki.libsdl.org/SDL_RenderCopy
  309. * http://wiki.libsdl.org/SDL_DestroyTexture
  310. */
  311. int
  312. render_testBlit(void *arg)
  313. {
  314. int ret;
  315. SDL_Rect rect;
  316. SDL_Texture *tface;
  317. SDL_Surface *referenceSurface = NULL;
  318. Uint32 tformat;
  319. int taccess, tw, th;
  320. int i, j, ni, nj;
  321. int checkFailCount1;
  322. /* Clear surface. */
  323. _clearScreen();
  324. /* Need drawcolor or just skip test. */
  325. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  326. /* Create face surface. */
  327. tface = _loadTestFace();
  328. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  329. if (tface == NULL) {
  330. return TEST_ABORTED;
  331. }
  332. /* Constant values. */
  333. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  334. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  335. rect.w = tw;
  336. rect.h = th;
  337. ni = TESTRENDER_SCREEN_W - tw;
  338. nj = TESTRENDER_SCREEN_H - th;
  339. /* Loop blit. */
  340. checkFailCount1 = 0;
  341. for (j=0; j <= nj; j+=4) {
  342. for (i=0; i <= ni; i+=4) {
  343. /* Blitting. */
  344. rect.x = i;
  345. rect.y = j;
  346. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  347. if (ret != 0) {
  348. checkFailCount1++;
  349. }
  350. }
  351. }
  352. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  353. /* See if it's the same */
  354. referenceSurface = SDLTest_ImageBlit();
  355. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  356. /* Make current */
  357. SDL_RenderPresent(renderer);
  358. /* Clean up. */
  359. SDL_DestroyTexture( tface );
  360. SDL_FreeSurface(referenceSurface);
  361. referenceSurface = NULL;
  362. return TEST_COMPLETED;
  363. }
  364. /**
  365. * @brief Blits doing color tests.
  366. *
  367. * \sa
  368. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  369. * http://wiki.libsdl.org/SDL_RenderCopy
  370. * http://wiki.libsdl.org/SDL_DestroyTexture
  371. */
  372. int
  373. render_testBlitColor (void *arg)
  374. {
  375. int ret;
  376. SDL_Rect rect;
  377. SDL_Texture *tface;
  378. SDL_Surface *referenceSurface = NULL;
  379. Uint32 tformat;
  380. int taccess, tw, th;
  381. int i, j, ni, nj;
  382. int checkFailCount1;
  383. int checkFailCount2;
  384. /* Clear surface. */
  385. _clearScreen();
  386. /* Create face surface. */
  387. tface = _loadTestFace();
  388. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  389. if (tface == NULL) {
  390. return TEST_ABORTED;
  391. }
  392. /* Constant values. */
  393. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  394. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  395. rect.w = tw;
  396. rect.h = th;
  397. ni = TESTRENDER_SCREEN_W - tw;
  398. nj = TESTRENDER_SCREEN_H - th;
  399. /* Test blitting with color mod. */
  400. checkFailCount1 = 0;
  401. checkFailCount2 = 0;
  402. for (j=0; j <= nj; j+=4) {
  403. for (i=0; i <= ni; i+=4) {
  404. /* Set color mod. */
  405. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  406. if (ret != 0) {
  407. checkFailCount1++;
  408. }
  409. /* Blitting. */
  410. rect.x = i;
  411. rect.y = j;
  412. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  413. if (ret != 0) {
  414. checkFailCount2++;
  415. }
  416. }
  417. }
  418. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  419. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  420. /* See if it's the same. */
  421. referenceSurface = SDLTest_ImageBlitColor();
  422. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  423. /* Make current */
  424. SDL_RenderPresent(renderer);
  425. /* Clean up. */
  426. SDL_DestroyTexture( tface );
  427. SDL_FreeSurface(referenceSurface);
  428. referenceSurface = NULL;
  429. return TEST_COMPLETED;
  430. }
  431. /**
  432. * @brief Tests blitting with alpha.
  433. *
  434. * \sa
  435. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  436. * http://wiki.libsdl.org/SDL_RenderCopy
  437. * http://wiki.libsdl.org/SDL_DestroyTexture
  438. */
  439. int
  440. render_testBlitAlpha (void *arg)
  441. {
  442. int ret;
  443. SDL_Rect rect;
  444. SDL_Texture *tface;
  445. SDL_Surface *referenceSurface = NULL;
  446. Uint32 tformat;
  447. int taccess, tw, th;
  448. int i, j, ni, nj;
  449. int checkFailCount1;
  450. int checkFailCount2;
  451. /* Clear surface. */
  452. _clearScreen();
  453. /* Need alpha or just skip test. */
  454. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  455. /* Create face surface. */
  456. tface = _loadTestFace();
  457. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  458. if (tface == NULL) {
  459. return TEST_ABORTED;
  460. }
  461. /* Constant values. */
  462. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  463. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  464. rect.w = tw;
  465. rect.h = th;
  466. ni = TESTRENDER_SCREEN_W - tw;
  467. nj = TESTRENDER_SCREEN_H - th;
  468. /* Test blitting with alpha mod. */
  469. checkFailCount1 = 0;
  470. checkFailCount2 = 0;
  471. for (j=0; j <= nj; j+=4) {
  472. for (i=0; i <= ni; i+=4) {
  473. /* Set alpha mod. */
  474. ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
  475. if (ret != 0) {
  476. checkFailCount1++;
  477. }
  478. /* Blitting. */
  479. rect.x = i;
  480. rect.y = j;
  481. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  482. if (ret != 0) {
  483. checkFailCount2++;
  484. }
  485. }
  486. }
  487. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  488. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  489. /* See if it's the same. */
  490. referenceSurface = SDLTest_ImageBlitAlpha();
  491. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  492. /* Make current */
  493. SDL_RenderPresent(renderer);
  494. /* Clean up. */
  495. SDL_DestroyTexture( tface );
  496. SDL_FreeSurface(referenceSurface);
  497. referenceSurface = NULL;
  498. return TEST_COMPLETED;
  499. }
  500. /* Helper functions */
  501. /**
  502. * @brief Tests a blend mode.
  503. *
  504. * \sa
  505. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  506. * http://wiki.libsdl.org/SDL_RenderCopy
  507. */
  508. static void
  509. _testBlitBlendMode( SDL_Texture * tface, int mode )
  510. {
  511. int ret;
  512. Uint32 tformat;
  513. int taccess, tw, th;
  514. int i, j, ni, nj;
  515. SDL_Rect rect;
  516. int checkFailCount1;
  517. int checkFailCount2;
  518. /* Clear surface. */
  519. _clearScreen();
  520. /* Constant values. */
  521. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  522. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  523. rect.w = tw;
  524. rect.h = th;
  525. ni = TESTRENDER_SCREEN_W - tw;
  526. nj = TESTRENDER_SCREEN_H - th;
  527. /* Test blend mode. */
  528. checkFailCount1 = 0;
  529. checkFailCount2 = 0;
  530. for (j=0; j <= nj; j+=4) {
  531. for (i=0; i <= ni; i+=4) {
  532. /* Set blend mode. */
  533. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  534. if (ret != 0) {
  535. checkFailCount1++;
  536. }
  537. /* Blitting. */
  538. rect.x = i;
  539. rect.y = j;
  540. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  541. if (ret != 0) {
  542. checkFailCount2++;
  543. }
  544. }
  545. }
  546. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  547. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  548. }
  549. /**
  550. * @brief Tests some more blitting routines.
  551. *
  552. * \sa
  553. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  554. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  555. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  556. * http://wiki.libsdl.org/SDL_DestroyTexture
  557. */
  558. int
  559. render_testBlitBlend (void *arg)
  560. {
  561. int ret;
  562. SDL_Rect rect;
  563. SDL_Texture *tface;
  564. SDL_Surface *referenceSurface = NULL;
  565. Uint32 tformat;
  566. int taccess, tw, th;
  567. int i, j, ni, nj;
  568. int mode;
  569. int checkFailCount1;
  570. int checkFailCount2;
  571. int checkFailCount3;
  572. int checkFailCount4;
  573. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  574. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  575. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  576. /* Create face surface. */
  577. tface = _loadTestFace();
  578. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  579. if (tface == NULL) {
  580. return TEST_ABORTED;
  581. }
  582. /* Constant values. */
  583. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  584. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  585. rect.w = tw;
  586. rect.h = th;
  587. ni = TESTRENDER_SCREEN_W - tw;
  588. nj = TESTRENDER_SCREEN_H - th;
  589. /* Set alpha mod. */
  590. ret = SDL_SetTextureAlphaMod( tface, 100 );
  591. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  592. /* Test None. */
  593. _testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
  594. referenceSurface = SDLTest_ImageBlitBlendNone();
  595. /* Compare, then Present */
  596. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  597. SDL_RenderPresent(renderer);
  598. SDL_FreeSurface(referenceSurface);
  599. referenceSurface = NULL;
  600. /* Test Blend. */
  601. _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
  602. referenceSurface = SDLTest_ImageBlitBlend();
  603. /* Compare, then Present */
  604. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  605. SDL_RenderPresent(renderer);
  606. SDL_FreeSurface(referenceSurface);
  607. referenceSurface = NULL;
  608. /* Test Add. */
  609. _testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
  610. referenceSurface = SDLTest_ImageBlitBlendAdd();
  611. /* Compare, then Present */
  612. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  613. SDL_RenderPresent(renderer);
  614. SDL_FreeSurface(referenceSurface);
  615. referenceSurface = NULL;
  616. /* Test Mod. */
  617. _testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
  618. referenceSurface = SDLTest_ImageBlitBlendMod();
  619. /* Compare, then Present */
  620. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  621. SDL_RenderPresent(renderer);
  622. SDL_FreeSurface(referenceSurface);
  623. referenceSurface = NULL;
  624. /* Clear surface. */
  625. _clearScreen();
  626. /* Loop blit. */
  627. checkFailCount1 = 0;
  628. checkFailCount2 = 0;
  629. checkFailCount3 = 0;
  630. checkFailCount4 = 0;
  631. for (j=0; j <= nj; j+=4) {
  632. for (i=0; i <= ni; i+=4) {
  633. /* Set color mod. */
  634. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  635. if (ret != 0) {
  636. checkFailCount1++;
  637. }
  638. /* Set alpha mod. */
  639. ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
  640. if (ret != 0) {
  641. checkFailCount2++;
  642. }
  643. /* Crazy blending mode magic. */
  644. mode = (i/4*j/4) % 4;
  645. if (mode==0) {
  646. mode = SDL_BLENDMODE_NONE;
  647. } else if (mode==1) {
  648. mode = SDL_BLENDMODE_BLEND;
  649. } else if (mode==2) {
  650. mode = SDL_BLENDMODE_ADD;
  651. } else if (mode == 3) {
  652. mode = SDL_BLENDMODE_MOD;
  653. }
  654. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  655. if (ret != 0) {
  656. checkFailCount3++;
  657. }
  658. /* Blitting. */
  659. rect.x = i;
  660. rect.y = j;
  661. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  662. if (ret != 0) {
  663. checkFailCount4++;
  664. }
  665. }
  666. }
  667. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  668. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  669. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  670. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  671. /* Clean up. */
  672. SDL_DestroyTexture( tface );
  673. /* Check to see if final image matches. */
  674. referenceSurface = SDLTest_ImageBlitBlendAll();
  675. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  676. /* Make current */
  677. SDL_RenderPresent(renderer);
  678. SDL_FreeSurface(referenceSurface);
  679. referenceSurface = NULL;
  680. return TEST_COMPLETED;
  681. }
  682. /**
  683. * @brief Checks to see if functionality is supported. Helper function.
  684. */
  685. static int
  686. _isSupported( int code )
  687. {
  688. return code == 0;
  689. }
  690. /**
  691. * @brief Test to see if we can vary the draw color. Helper function.
  692. *
  693. * \sa
  694. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  695. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  696. */
  697. static int
  698. _hasDrawColor (void)
  699. {
  700. int ret, fail;
  701. Uint8 r, g, b, a;
  702. fail = 0;
  703. /* Set color. */
  704. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
  705. if (!_isSupported(ret)) {
  706. fail = 1;
  707. }
  708. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
  709. if (!_isSupported(ret)) {
  710. fail = 1;
  711. }
  712. /* Restore natural. */
  713. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  714. if (!_isSupported(ret)) {
  715. fail = 1;
  716. }
  717. /* Something failed, consider not available. */
  718. if (fail) {
  719. return 0;
  720. }
  721. /* Not set properly, consider failed. */
  722. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  723. return 0;
  724. }
  725. return 1;
  726. }
  727. /**
  728. * @brief Test to see if we can vary the blend mode. Helper function.
  729. *
  730. * \sa
  731. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  732. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  733. */
  734. static int
  735. _hasBlendModes (void)
  736. {
  737. int fail;
  738. int ret;
  739. SDL_BlendMode mode;
  740. fail = 0;
  741. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  742. if (!_isSupported(ret)) {
  743. fail = 1;
  744. }
  745. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  746. if (!_isSupported(ret)) {
  747. fail = 1;
  748. }
  749. ret = (mode != SDL_BLENDMODE_BLEND);
  750. if (!_isSupported(ret)) {
  751. fail = 1;
  752. }
  753. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  754. if (!_isSupported(ret)) {
  755. fail = 1;
  756. }
  757. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  758. if (!_isSupported(ret)) {
  759. fail = 1;
  760. }
  761. ret = (mode != SDL_BLENDMODE_ADD);
  762. if (!_isSupported(ret)) {
  763. fail = 1;
  764. }
  765. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
  766. if (!_isSupported(ret)) {
  767. fail = 1;
  768. }
  769. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  770. if (!_isSupported(ret)) {
  771. fail = 1;
  772. }
  773. ret = (mode != SDL_BLENDMODE_MOD);
  774. if (!_isSupported(ret)) {
  775. fail = 1;
  776. }
  777. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  778. if (!_isSupported(ret)) {
  779. fail = 1;
  780. }
  781. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  782. if (!_isSupported(ret)) {
  783. fail = 1;
  784. }
  785. ret = (mode != SDL_BLENDMODE_NONE);
  786. if (!_isSupported(ret)) {
  787. fail = 1;
  788. }
  789. return !fail;
  790. }
  791. /**
  792. * @brief Loads the test image 'Face' as texture. Helper function.
  793. *
  794. * \sa
  795. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  796. */
  797. static SDL_Texture *
  798. _loadTestFace(void)
  799. {
  800. SDL_Surface *face;
  801. SDL_Texture *tface;
  802. face = SDLTest_ImageFace();
  803. if (face == NULL) {
  804. return NULL;
  805. }
  806. tface = SDL_CreateTextureFromSurface(renderer, face);
  807. if (tface == NULL) {
  808. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  809. }
  810. SDL_FreeSurface(face);
  811. return tface;
  812. }
  813. /**
  814. * @brief Test to see if can set texture color mode. Helper function.
  815. *
  816. * \sa
  817. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  818. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  819. * http://wiki.libsdl.org/SDL_DestroyTexture
  820. */
  821. static int
  822. _hasTexColor (void)
  823. {
  824. int fail;
  825. int ret;
  826. SDL_Texture *tface;
  827. Uint8 r, g, b;
  828. /* Get test face. */
  829. tface = _loadTestFace();
  830. if (tface == NULL) {
  831. return 0;
  832. }
  833. /* See if supported. */
  834. fail = 0;
  835. ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
  836. if (!_isSupported(ret)) {
  837. fail = 1;
  838. }
  839. ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
  840. if (!_isSupported(ret)) {
  841. fail = 1;
  842. }
  843. /* Clean up. */
  844. SDL_DestroyTexture( tface );
  845. if (fail) {
  846. return 0;
  847. } else if ((r != 100) || (g != 100) || (b != 100)) {
  848. return 0;
  849. }
  850. return 1;
  851. }
  852. /**
  853. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  854. *
  855. * \sa
  856. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  857. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  858. * http://wiki.libsdl.org/SDL_DestroyTexture
  859. */
  860. static int
  861. _hasTexAlpha(void)
  862. {
  863. int fail;
  864. int ret;
  865. SDL_Texture *tface;
  866. Uint8 a;
  867. /* Get test face. */
  868. tface = _loadTestFace();
  869. if (tface == NULL) {
  870. return 0;
  871. }
  872. /* See if supported. */
  873. fail = 0;
  874. ret = SDL_SetTextureAlphaMod( tface, 100 );
  875. if (!_isSupported(ret)) {
  876. fail = 1;
  877. }
  878. ret = SDL_GetTextureAlphaMod( tface, &a );
  879. if (!_isSupported(ret)) {
  880. fail = 1;
  881. }
  882. /* Clean up. */
  883. SDL_DestroyTexture( tface );
  884. if (fail) {
  885. return 0;
  886. } else if (a != 100) {
  887. return 0;
  888. }
  889. return 1;
  890. }
  891. /**
  892. * @brief Compares screen pixels with image pixels. Helper function.
  893. *
  894. * @param s Image to compare against.
  895. *
  896. * \sa
  897. * http://wiki.libsdl.org/SDL_RenderReadPixels
  898. * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
  899. * http://wiki.libsdl.org/SDL_FreeSurface
  900. */
  901. static void
  902. _compare(SDL_Surface *referenceSurface, int allowable_error)
  903. {
  904. int result;
  905. SDL_Rect rect;
  906. Uint8 *pixels;
  907. SDL_Surface *testSurface;
  908. /* Read pixels. */
  909. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  910. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  911. if (pixels == NULL) {
  912. return;
  913. }
  914. /* Explicitly specify the rect in case the window isn't the expected size... */
  915. rect.x = 0;
  916. rect.y = 0;
  917. rect.w = TESTRENDER_SCREEN_W;
  918. rect.h = TESTRENDER_SCREEN_H;
  919. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  920. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  921. /* Create surface. */
  922. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
  923. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  924. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  925. /* Compare surface. */
  926. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  927. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  928. /* Clean up. */
  929. SDL_free(pixels);
  930. SDL_FreeSurface(testSurface);
  931. }
  932. /**
  933. * @brief Clears the screen. Helper function.
  934. *
  935. * \sa
  936. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  937. * http://wiki.libsdl.org/SDL_RenderClear
  938. * http://wiki.libsdl.org/SDL_RenderPresent
  939. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  940. */
  941. static int
  942. _clearScreen(void)
  943. {
  944. int ret;
  945. /* Set color. */
  946. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  947. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  948. /* Clear screen. */
  949. ret = SDL_RenderClear(renderer);
  950. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  951. /* Make current */
  952. SDL_RenderPresent(renderer);
  953. /* Set defaults. */
  954. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  955. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  956. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
  957. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  958. return 0;
  959. }
  960. /* ================= Test References ================== */
  961. /* Render test cases */
  962. static const SDLTest_TestCaseReference renderTest1 =
  963. { (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
  964. static const SDLTest_TestCaseReference renderTest2 =
  965. { (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED };
  966. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  967. static const SDLTest_TestCaseReference renderTest3 =
  968. { (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED };
  969. static const SDLTest_TestCaseReference renderTest4 =
  970. { (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED };
  971. static const SDLTest_TestCaseReference renderTest5 =
  972. { (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED };
  973. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  974. static const SDLTest_TestCaseReference renderTest6 =
  975. { (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED };
  976. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  977. static const SDLTest_TestCaseReference renderTest7 =
  978. { (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED };
  979. /* Sequence of Render test cases */
  980. static const SDLTest_TestCaseReference *renderTests[] = {
  981. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
  982. };
  983. /* Render test suite (global) */
  984. SDLTest_TestSuiteReference renderTestSuite = {
  985. "Render",
  986. InitCreateRenderer,
  987. renderTests,
  988. CleanupDestroyRenderer
  989. };
  990. /* vi: set ts=4 sw=4 expandtab: */