SDL_dynapi.sym 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146
  1. SDL3_0.0.0 {
  2. global:
  3. JNI_OnLoad;
  4. SDL_DYNAPI_entry;
  5. SDL_AcquireCameraFrame;
  6. SDL_AcquireGPUCommandBuffer;
  7. SDL_AcquireGPUSwapchainTexture;
  8. SDL_AddEventWatch;
  9. SDL_AddGamepadMapping;
  10. SDL_AddGamepadMappingsFromFile;
  11. SDL_AddGamepadMappingsFromIO;
  12. SDL_AddHintCallback;
  13. SDL_AddSurfaceAlternateImage;
  14. SDL_AddTimer;
  15. SDL_AddTimerNS;
  16. SDL_AddVulkanRenderSemaphores;
  17. SDL_AtomicAdd;
  18. SDL_AtomicCompareAndSwap;
  19. SDL_AtomicCompareAndSwapPointer;
  20. SDL_AtomicGet;
  21. SDL_AtomicGetPtr;
  22. SDL_AtomicSet;
  23. SDL_AtomicSetPtr;
  24. SDL_AttachVirtualJoystick;
  25. SDL_AudioDevicePaused;
  26. SDL_BeginGPUComputePass;
  27. SDL_BeginGPUCopyPass;
  28. SDL_BeginGPURenderPass;
  29. SDL_BindAudioStream;
  30. SDL_BindAudioStreams;
  31. SDL_BindGPUComputePipeline;
  32. SDL_BindGPUComputeStorageBuffers;
  33. SDL_BindGPUComputeStorageTextures;
  34. SDL_BindGPUFragmentSamplers;
  35. SDL_BindGPUFragmentStorageBuffers;
  36. SDL_BindGPUFragmentStorageTextures;
  37. SDL_BindGPUGraphicsPipeline;
  38. SDL_BindGPUIndexBuffer;
  39. SDL_BindGPUVertexBuffers;
  40. SDL_BindGPUVertexSamplers;
  41. SDL_BindGPUVertexStorageBuffers;
  42. SDL_BindGPUVertexStorageTextures;
  43. SDL_BlitGPU;
  44. SDL_BlitSurface9Grid;
  45. SDL_BlitSurface;
  46. SDL_BlitSurfaceScaled;
  47. SDL_BlitSurfaceTiled;
  48. SDL_BlitSurfaceTiledWithScale;
  49. SDL_BlitSurfaceUnchecked;
  50. SDL_BlitSurfaceUncheckedScaled;
  51. SDL_BroadcastCondition;
  52. SDL_CaptureMouse;
  53. SDL_ClaimGPUWindow;
  54. SDL_CleanupTLS;
  55. SDL_ClearAudioStream;
  56. SDL_ClearClipboardData;
  57. SDL_ClearComposition;
  58. SDL_ClearError;
  59. SDL_ClearProperty;
  60. SDL_ClearSurface;
  61. SDL_CloseAudioDevice;
  62. SDL_CloseCamera;
  63. SDL_CloseGamepad;
  64. SDL_CloseHaptic;
  65. SDL_CloseIO;
  66. SDL_CloseJoystick;
  67. SDL_CloseSensor;
  68. SDL_CloseStorage;
  69. SDL_ComposeCustomBlendMode;
  70. SDL_ConvertAudioSamples;
  71. SDL_ConvertEventToRenderCoordinates;
  72. SDL_ConvertPixels;
  73. SDL_ConvertPixelsAndColorspace;
  74. SDL_ConvertSurface;
  75. SDL_ConvertSurfaceAndColorspace;
  76. SDL_CopyFile;
  77. SDL_CopyGPUBufferToBuffer;
  78. SDL_CopyGPUTextureToTexture;
  79. SDL_CopyProperties;
  80. SDL_CopyStorageFile;
  81. SDL_CreateAudioStream;
  82. SDL_CreateColorCursor;
  83. SDL_CreateCondition;
  84. SDL_CreateCursor;
  85. SDL_CreateDirectory;
  86. SDL_CreateGPUBuffer;
  87. SDL_CreateGPUComputePipeline;
  88. SDL_CreateGPUDevice;
  89. SDL_CreateGPUDeviceWithProperties;
  90. SDL_CreateGPUGraphicsPipeline;
  91. SDL_CreateGPUSampler;
  92. SDL_CreateGPUShader;
  93. SDL_CreateGPUTexture;
  94. SDL_CreateGPUTransferBuffer;
  95. SDL_CreateHapticEffect;
  96. SDL_CreateMutex;
  97. SDL_CreatePalette;
  98. SDL_CreatePopupWindow;
  99. SDL_CreateProperties;
  100. SDL_CreateRWLock;
  101. SDL_CreateRenderer;
  102. SDL_CreateRendererWithProperties;
  103. SDL_CreateSemaphore;
  104. SDL_CreateSoftwareRenderer;
  105. SDL_CreateStorageDirectory;
  106. SDL_CreateSurface;
  107. SDL_CreateSurfaceFrom;
  108. SDL_CreateSurfacePalette;
  109. SDL_CreateSystemCursor;
  110. SDL_CreateTexture;
  111. SDL_CreateTextureFromSurface;
  112. SDL_CreateTextureWithProperties;
  113. SDL_CreateThreadRuntime;
  114. SDL_CreateThreadWithPropertiesRuntime;
  115. SDL_CreateWindow;
  116. SDL_CreateWindowAndRenderer;
  117. SDL_CreateWindowWithProperties;
  118. SDL_CursorVisible;
  119. SDL_DateTimeToTime;
  120. SDL_DelEventWatch;
  121. SDL_DelHintCallback;
  122. SDL_Delay;
  123. SDL_DelayNS;
  124. SDL_DestroyAudioStream;
  125. SDL_DestroyCondition;
  126. SDL_DestroyCursor;
  127. SDL_DestroyGPUDevice;
  128. SDL_DestroyHapticEffect;
  129. SDL_DestroyMutex;
  130. SDL_DestroyPalette;
  131. SDL_DestroyProperties;
  132. SDL_DestroyRWLock;
  133. SDL_DestroyRenderer;
  134. SDL_DestroySemaphore;
  135. SDL_DestroySurface;
  136. SDL_DestroyTexture;
  137. SDL_DestroyWindow;
  138. SDL_DestroyWindowSurface;
  139. SDL_DetachThread;
  140. SDL_DetachVirtualJoystick;
  141. SDL_DisableScreenSaver;
  142. SDL_DispatchGPUCompute;
  143. SDL_DispatchGPUComputeIndirect;
  144. SDL_DownloadFromGPUBuffer;
  145. SDL_DownloadFromGPUTexture;
  146. SDL_DrawGPUIndexedPrimitives;
  147. SDL_DrawGPUIndexedPrimitivesIndirect;
  148. SDL_DrawGPUPrimitives;
  149. SDL_DrawGPUPrimitivesIndirect;
  150. SDL_DuplicateSurface;
  151. SDL_EGL_GetCurrentConfig;
  152. SDL_EGL_GetCurrentDisplay;
  153. SDL_EGL_GetProcAddress;
  154. SDL_EGL_GetWindowSurface;
  155. SDL_EGL_SetAttributeCallbacks;
  156. SDL_EnableScreenSaver;
  157. SDL_EndGPUComputePass;
  158. SDL_EndGPUCopyPass;
  159. SDL_EndGPURenderPass;
  160. SDL_EnterAppMainCallbacks;
  161. SDL_EnumerateDirectory;
  162. SDL_EnumerateProperties;
  163. SDL_EnumerateStorageDirectory;
  164. SDL_EventEnabled;
  165. SDL_FillSurfaceRect;
  166. SDL_FillSurfaceRects;
  167. SDL_FilterEvents;
  168. SDL_FlashWindow;
  169. SDL_FlipSurface;
  170. SDL_FlushAudioStream;
  171. SDL_FlushEvent;
  172. SDL_FlushEvents;
  173. SDL_FlushRenderer;
  174. SDL_GDKResumeGPU;
  175. SDL_GDKSuspendComplete;
  176. SDL_GDKSuspendGPU;
  177. SDL_GL_CreateContext;
  178. SDL_GL_DestroyContext;
  179. SDL_GL_ExtensionSupported;
  180. SDL_GL_GetAttribute;
  181. SDL_GL_GetCurrentContext;
  182. SDL_GL_GetCurrentWindow;
  183. SDL_GL_GetProcAddress;
  184. SDL_GL_GetSwapInterval;
  185. SDL_GL_LoadLibrary;
  186. SDL_GL_MakeCurrent;
  187. SDL_GL_ResetAttributes;
  188. SDL_GL_SetAttribute;
  189. SDL_GL_SetSwapInterval;
  190. SDL_GL_SwapWindow;
  191. SDL_GL_UnloadLibrary;
  192. SDL_GPUTextureFormatTexelBlockSize;
  193. SDL_GUIDToString;
  194. SDL_GamepadConnected;
  195. SDL_GamepadEventsEnabled;
  196. SDL_GamepadHasAxis;
  197. SDL_GamepadHasButton;
  198. SDL_GamepadHasSensor;
  199. SDL_GamepadSensorEnabled;
  200. SDL_GenerateGPUMipmaps;
  201. SDL_GetAndroidActivity;
  202. SDL_GetAndroidCachePath;
  203. SDL_GetAndroidExternalStoragePath;
  204. SDL_GetAndroidExternalStorageState;
  205. SDL_GetAndroidInternalStoragePath;
  206. SDL_GetAndroidJNIEnv;
  207. SDL_GetAndroidSDKVersion;
  208. SDL_GetAppMetadataProperty;
  209. SDL_GetAssertionHandler;
  210. SDL_GetAssertionReport;
  211. SDL_GetAudioDeviceChannelMap;
  212. SDL_GetAudioDeviceFormat;
  213. SDL_GetAudioDeviceGain;
  214. SDL_GetAudioDeviceName;
  215. SDL_GetAudioDriver;
  216. SDL_GetAudioFormatName;
  217. SDL_GetAudioPlaybackDevices;
  218. SDL_GetAudioRecordingDevices;
  219. SDL_GetAudioStreamAvailable;
  220. SDL_GetAudioStreamData;
  221. SDL_GetAudioStreamDevice;
  222. SDL_GetAudioStreamFormat;
  223. SDL_GetAudioStreamFrequencyRatio;
  224. SDL_GetAudioStreamGain;
  225. SDL_GetAudioStreamInputChannelMap;
  226. SDL_GetAudioStreamOutputChannelMap;
  227. SDL_GetAudioStreamProperties;
  228. SDL_GetAudioStreamQueued;
  229. SDL_GetBasePath;
  230. SDL_GetBooleanProperty;
  231. SDL_GetCPUCacheLineSize;
  232. SDL_GetCPUCount;
  233. SDL_GetCameraDriver;
  234. SDL_GetCameraFormat;
  235. SDL_GetCameraID;
  236. SDL_GetCameraName;
  237. SDL_GetCameraPermissionState;
  238. SDL_GetCameraPosition;
  239. SDL_GetCameraProperties;
  240. SDL_GetCameraSupportedFormats;
  241. SDL_GetCameras;
  242. SDL_GetClipboardData;
  243. SDL_GetClipboardText;
  244. SDL_GetClosestFullscreenDisplayMode;
  245. SDL_GetCurrentAudioDriver;
  246. SDL_GetCurrentCameraDriver;
  247. SDL_GetCurrentDisplayMode;
  248. SDL_GetCurrentDisplayOrientation;
  249. SDL_GetCurrentRenderOutputSize;
  250. SDL_GetCurrentThreadID;
  251. SDL_GetCurrentTime;
  252. SDL_GetCurrentVideoDriver;
  253. SDL_GetCursor;
  254. SDL_GetDXGIOutputInfo;
  255. SDL_GetDateTimeLocalePreferences;
  256. SDL_GetDayOfWeek;
  257. SDL_GetDayOfYear;
  258. SDL_GetDaysInMonth;
  259. SDL_GetDefaultAssertionHandler;
  260. SDL_GetDefaultCursor;
  261. SDL_GetDesktopDisplayMode;
  262. SDL_GetDirect3D9AdapterIndex;
  263. SDL_GetDisplayBounds;
  264. SDL_GetDisplayContentScale;
  265. SDL_GetDisplayForPoint;
  266. SDL_GetDisplayForRect;
  267. SDL_GetDisplayForWindow;
  268. SDL_GetDisplayName;
  269. SDL_GetDisplayProperties;
  270. SDL_GetDisplayUsableBounds;
  271. SDL_GetDisplays;
  272. SDL_GetError;
  273. SDL_GetEventFilter;
  274. SDL_GetFloatProperty;
  275. SDL_GetFullscreenDisplayModes;
  276. SDL_GetGDKDefaultUser;
  277. SDL_GetGDKTaskQueue;
  278. SDL_GetGPUDriver;
  279. SDL_GetGPUSwapchainTextureFormat;
  280. SDL_GetGamepadAppleSFSymbolsNameForAxis;
  281. SDL_GetGamepadAppleSFSymbolsNameForButton;
  282. SDL_GetGamepadAxis;
  283. SDL_GetGamepadAxisFromString;
  284. SDL_GetGamepadBindings;
  285. SDL_GetGamepadButton;
  286. SDL_GetGamepadButtonFromString;
  287. SDL_GetGamepadButtonLabel;
  288. SDL_GetGamepadButtonLabelForType;
  289. SDL_GetGamepadConnectionState;
  290. SDL_GetGamepadFirmwareVersion;
  291. SDL_GetGamepadFromID;
  292. SDL_GetGamepadFromPlayerIndex;
  293. SDL_GetGamepadGUIDForID;
  294. SDL_GetGamepadID;
  295. SDL_GetGamepadJoystick;
  296. SDL_GetGamepadMapping;
  297. SDL_GetGamepadMappingForGUID;
  298. SDL_GetGamepadMappingForID;
  299. SDL_GetGamepadMappings;
  300. SDL_GetGamepadName;
  301. SDL_GetGamepadNameForID;
  302. SDL_GetGamepadPath;
  303. SDL_GetGamepadPathForID;
  304. SDL_GetGamepadPlayerIndex;
  305. SDL_GetGamepadPlayerIndexForID;
  306. SDL_GetGamepadPowerInfo;
  307. SDL_GetGamepadProduct;
  308. SDL_GetGamepadProductForID;
  309. SDL_GetGamepadProductVersion;
  310. SDL_GetGamepadProductVersionForID;
  311. SDL_GetGamepadProperties;
  312. SDL_GetGamepadSensorData;
  313. SDL_GetGamepadSensorDataRate;
  314. SDL_GetGamepadSerial;
  315. SDL_GetGamepadSteamHandle;
  316. SDL_GetGamepadStringForAxis;
  317. SDL_GetGamepadStringForButton;
  318. SDL_GetGamepadStringForType;
  319. SDL_GetGamepadTouchpadFinger;
  320. SDL_GetGamepadType;
  321. SDL_GetGamepadTypeForID;
  322. SDL_GetGamepadTypeFromString;
  323. SDL_GetGamepadVendor;
  324. SDL_GetGamepadVendorForID;
  325. SDL_GetGamepads;
  326. SDL_GetGlobalMouseState;
  327. SDL_GetGlobalProperties;
  328. SDL_GetGrabbedWindow;
  329. SDL_GetHapticEffectStatus;
  330. SDL_GetHapticFeatures;
  331. SDL_GetHapticFromID;
  332. SDL_GetHapticID;
  333. SDL_GetHapticName;
  334. SDL_GetHapticNameForID;
  335. SDL_GetHaptics;
  336. SDL_GetHint;
  337. SDL_GetHintBoolean;
  338. SDL_GetIOProperties;
  339. SDL_GetIOSize;
  340. SDL_GetIOStatus;
  341. SDL_GetJoystickAxis;
  342. SDL_GetJoystickAxisInitialState;
  343. SDL_GetJoystickBall;
  344. SDL_GetJoystickButton;
  345. SDL_GetJoystickConnectionState;
  346. SDL_GetJoystickFirmwareVersion;
  347. SDL_GetJoystickFromID;
  348. SDL_GetJoystickFromPlayerIndex;
  349. SDL_GetJoystickGUID;
  350. SDL_GetJoystickGUIDForID;
  351. SDL_GetJoystickGUIDInfo;
  352. SDL_GetJoystickHat;
  353. SDL_GetJoystickID;
  354. SDL_GetJoystickName;
  355. SDL_GetJoystickNameForID;
  356. SDL_GetJoystickPath;
  357. SDL_GetJoystickPathForID;
  358. SDL_GetJoystickPlayerIndex;
  359. SDL_GetJoystickPlayerIndexForID;
  360. SDL_GetJoystickPowerInfo;
  361. SDL_GetJoystickProduct;
  362. SDL_GetJoystickProductForID;
  363. SDL_GetJoystickProductVersion;
  364. SDL_GetJoystickProductVersionForID;
  365. SDL_GetJoystickProperties;
  366. SDL_GetJoystickSerial;
  367. SDL_GetJoystickType;
  368. SDL_GetJoystickTypeForID;
  369. SDL_GetJoystickVendor;
  370. SDL_GetJoystickVendorForID;
  371. SDL_GetJoysticks;
  372. SDL_GetKeyFromName;
  373. SDL_GetKeyFromScancode;
  374. SDL_GetKeyName;
  375. SDL_GetKeyboardFocus;
  376. SDL_GetKeyboardNameForID;
  377. SDL_GetKeyboardState;
  378. SDL_GetKeyboards;
  379. SDL_GetLogOutputFunction;
  380. SDL_GetLogPriority;
  381. SDL_GetMasksForPixelFormat;
  382. SDL_GetMaxHapticEffects;
  383. SDL_GetMaxHapticEffectsPlaying;
  384. SDL_GetMemoryFunctions;
  385. SDL_GetMice;
  386. SDL_GetModState;
  387. SDL_GetMouseFocus;
  388. SDL_GetMouseNameForID;
  389. SDL_GetMouseState;
  390. SDL_GetNaturalDisplayOrientation;
  391. SDL_GetNumAllocations;
  392. SDL_GetNumAudioDrivers;
  393. SDL_GetNumCameraDrivers;
  394. SDL_GetNumGamepadTouchpadFingers;
  395. SDL_GetNumGamepadTouchpads;
  396. SDL_GetNumHapticAxes;
  397. SDL_GetNumJoystickAxes;
  398. SDL_GetNumJoystickBalls;
  399. SDL_GetNumJoystickButtons;
  400. SDL_GetNumJoystickHats;
  401. SDL_GetNumRenderDrivers;
  402. SDL_GetNumVideoDrivers;
  403. SDL_GetNumberProperty;
  404. SDL_GetOriginalMemoryFunctions;
  405. SDL_GetPathInfo;
  406. SDL_GetPerformanceCounter;
  407. SDL_GetPerformanceFrequency;
  408. SDL_GetPixelFormatDetails;
  409. SDL_GetPixelFormatForMasks;
  410. SDL_GetPixelFormatName;
  411. SDL_GetPlatform;
  412. SDL_GetPointerProperty;
  413. SDL_GetPowerInfo;
  414. SDL_GetPrefPath;
  415. SDL_GetPreferredLocales;
  416. SDL_GetPrimaryDisplay;
  417. SDL_GetPrimarySelectionText;
  418. SDL_GetPropertyType;
  419. SDL_GetRGB;
  420. SDL_GetRGBA;
  421. SDL_GetRealGamepadType;
  422. SDL_GetRealGamepadTypeForID;
  423. SDL_GetRectAndLineIntersection;
  424. SDL_GetRectAndLineIntersectionFloat;
  425. SDL_GetRectEnclosingPoints;
  426. SDL_GetRectEnclosingPointsFloat;
  427. SDL_GetRectIntersection;
  428. SDL_GetRectIntersectionFloat;
  429. SDL_GetRectUnion;
  430. SDL_GetRectUnionFloat;
  431. SDL_GetRelativeMouseState;
  432. SDL_GetRenderClipRect;
  433. SDL_GetRenderColorScale;
  434. SDL_GetRenderDrawBlendMode;
  435. SDL_GetRenderDrawColor;
  436. SDL_GetRenderDrawColorFloat;
  437. SDL_GetRenderDriver;
  438. SDL_GetRenderLogicalPresentation;
  439. SDL_GetRenderLogicalPresentationRect;
  440. SDL_GetRenderMetalCommandEncoder;
  441. SDL_GetRenderMetalLayer;
  442. SDL_GetRenderOutputSize;
  443. SDL_GetRenderSafeArea;
  444. SDL_GetRenderScale;
  445. SDL_GetRenderTarget;
  446. SDL_GetRenderVSync;
  447. SDL_GetRenderViewport;
  448. SDL_GetRenderWindow;
  449. SDL_GetRenderer;
  450. SDL_GetRendererFromTexture;
  451. SDL_GetRendererName;
  452. SDL_GetRendererProperties;
  453. SDL_GetRevision;
  454. SDL_GetSIMDAlignment;
  455. SDL_GetScancodeFromKey;
  456. SDL_GetScancodeFromName;
  457. SDL_GetScancodeName;
  458. SDL_GetSemaphoreValue;
  459. SDL_GetSensorData;
  460. SDL_GetSensorFromID;
  461. SDL_GetSensorID;
  462. SDL_GetSensorName;
  463. SDL_GetSensorNameForID;
  464. SDL_GetSensorNonPortableType;
  465. SDL_GetSensorNonPortableTypeForID;
  466. SDL_GetSensorProperties;
  467. SDL_GetSensorType;
  468. SDL_GetSensorTypeForID;
  469. SDL_GetSensors;
  470. SDL_GetSilenceValueForFormat;
  471. SDL_GetStorageFileSize;
  472. SDL_GetStoragePathInfo;
  473. SDL_GetStorageSpaceRemaining;
  474. SDL_GetStringProperty;
  475. SDL_GetSurfaceAlphaMod;
  476. SDL_GetSurfaceBlendMode;
  477. SDL_GetSurfaceClipRect;
  478. SDL_GetSurfaceColorKey;
  479. SDL_GetSurfaceColorMod;
  480. SDL_GetSurfaceColorspace;
  481. SDL_GetSurfaceImages;
  482. SDL_GetSurfacePalette;
  483. SDL_GetSurfaceProperties;
  484. SDL_GetSystemRAM;
  485. SDL_GetSystemTheme;
  486. SDL_GetTLS;
  487. SDL_GetTextInputArea;
  488. SDL_GetTextureAlphaMod;
  489. SDL_GetTextureAlphaModFloat;
  490. SDL_GetTextureBlendMode;
  491. SDL_GetTextureColorMod;
  492. SDL_GetTextureColorModFloat;
  493. SDL_GetTextureProperties;
  494. SDL_GetTextureScaleMode;
  495. SDL_GetTextureSize;
  496. SDL_GetThreadID;
  497. SDL_GetThreadName;
  498. SDL_GetTicks;
  499. SDL_GetTicksNS;
  500. SDL_GetTouchDeviceName;
  501. SDL_GetTouchDeviceType;
  502. SDL_GetTouchDevices;
  503. SDL_GetTouchFingers;
  504. SDL_GetUserFolder;
  505. SDL_GetVersion;
  506. SDL_GetVideoDriver;
  507. SDL_GetWinRTDeviceFamily;
  508. SDL_GetWinRTFSPath;
  509. SDL_GetWindowAspectRatio;
  510. SDL_GetWindowBordersSize;
  511. SDL_GetWindowDisplayScale;
  512. SDL_GetWindowFlags;
  513. SDL_GetWindowFromEvent;
  514. SDL_GetWindowFromID;
  515. SDL_GetWindowFullscreenMode;
  516. SDL_GetWindowICCProfile;
  517. SDL_GetWindowID;
  518. SDL_GetWindowKeyboardGrab;
  519. SDL_GetWindowMaximumSize;
  520. SDL_GetWindowMinimumSize;
  521. SDL_GetWindowMouseGrab;
  522. SDL_GetWindowMouseRect;
  523. SDL_GetWindowOpacity;
  524. SDL_GetWindowParent;
  525. SDL_GetWindowPixelDensity;
  526. SDL_GetWindowPixelFormat;
  527. SDL_GetWindowPosition;
  528. SDL_GetWindowProperties;
  529. SDL_GetWindowRelativeMouseMode;
  530. SDL_GetWindowSafeArea;
  531. SDL_GetWindowSize;
  532. SDL_GetWindowSizeInPixels;
  533. SDL_GetWindowSurface;
  534. SDL_GetWindowSurfaceVSync;
  535. SDL_GetWindowTitle;
  536. SDL_GetWindows;
  537. SDL_GlobDirectory;
  538. SDL_GlobStorageDirectory;
  539. SDL_HapticEffectSupported;
  540. SDL_HapticRumbleSupported;
  541. SDL_HasARMSIMD;
  542. SDL_HasAVX2;
  543. SDL_HasAVX512F;
  544. SDL_HasAVX;
  545. SDL_HasAltiVec;
  546. SDL_HasClipboardData;
  547. SDL_HasClipboardText;
  548. SDL_HasEvent;
  549. SDL_HasEvents;
  550. SDL_HasGamepad;
  551. SDL_HasJoystick;
  552. SDL_HasKeyboard;
  553. SDL_HasLASX;
  554. SDL_HasLSX;
  555. SDL_HasMMX;
  556. SDL_HasMouse;
  557. SDL_HasNEON;
  558. SDL_HasPrimarySelectionText;
  559. SDL_HasProperty;
  560. SDL_HasRectIntersection;
  561. SDL_HasRectIntersectionFloat;
  562. SDL_HasSSE2;
  563. SDL_HasSSE3;
  564. SDL_HasSSE41;
  565. SDL_HasSSE42;
  566. SDL_HasSSE;
  567. SDL_HasScreenKeyboardSupport;
  568. SDL_HideCursor;
  569. SDL_HideWindow;
  570. SDL_IOFromConstMem;
  571. SDL_IOFromDynamicMem;
  572. SDL_IOFromFile;
  573. SDL_IOFromMem;
  574. SDL_IOprintf;
  575. SDL_IOvprintf;
  576. SDL_Init;
  577. SDL_InitHapticRumble;
  578. SDL_InitSubSystem;
  579. SDL_InsertGPUDebugLabel;
  580. SDL_IsAndroidTV;
  581. SDL_IsChromebook;
  582. SDL_IsDeXMode;
  583. SDL_IsGamepad;
  584. SDL_IsJoystickHaptic;
  585. SDL_IsJoystickVirtual;
  586. SDL_IsMouseHaptic;
  587. SDL_IsTablet;
  588. SDL_JoystickConnected;
  589. SDL_JoystickEventsEnabled;
  590. SDL_LoadBMP;
  591. SDL_LoadBMP_IO;
  592. SDL_LoadFile;
  593. SDL_LoadFile_IO;
  594. SDL_LoadFunction;
  595. SDL_LoadObject;
  596. SDL_LoadWAV;
  597. SDL_LoadWAV_IO;
  598. SDL_LockAudioStream;
  599. SDL_LockJoysticks;
  600. SDL_LockMutex;
  601. SDL_LockProperties;
  602. SDL_LockRWLockForReading;
  603. SDL_LockRWLockForWriting;
  604. SDL_LockSpinlock;
  605. SDL_LockSurface;
  606. SDL_LockTexture;
  607. SDL_LockTextureToSurface;
  608. SDL_Log;
  609. SDL_LogCritical;
  610. SDL_LogDebug;
  611. SDL_LogError;
  612. SDL_LogInfo;
  613. SDL_LogMessage;
  614. SDL_LogMessageV;
  615. SDL_LogVerbose;
  616. SDL_LogWarn;
  617. SDL_MapGPUTransferBuffer;
  618. SDL_MapRGB;
  619. SDL_MapRGBA;
  620. SDL_MapSurfaceRGB;
  621. SDL_MapSurfaceRGBA;
  622. SDL_MaximizeWindow;
  623. SDL_MemoryBarrierAcquireFunction;
  624. SDL_MemoryBarrierReleaseFunction;
  625. SDL_Metal_CreateView;
  626. SDL_Metal_DestroyView;
  627. SDL_Metal_GetLayer;
  628. SDL_MinimizeWindow;
  629. SDL_MixAudio;
  630. SDL_OnApplicationDidChangeStatusBarOrientation;
  631. SDL_OnApplicationDidEnterBackground;
  632. SDL_OnApplicationDidEnterForeground;
  633. SDL_OnApplicationDidReceiveMemoryWarning;
  634. SDL_OnApplicationWillEnterBackground;
  635. SDL_OnApplicationWillEnterForeground;
  636. SDL_OnApplicationWillTerminate;
  637. SDL_OpenAudioDevice;
  638. SDL_OpenAudioDeviceStream;
  639. SDL_OpenCamera;
  640. SDL_OpenFileStorage;
  641. SDL_OpenGamepad;
  642. SDL_OpenHaptic;
  643. SDL_OpenHapticFromJoystick;
  644. SDL_OpenHapticFromMouse;
  645. SDL_OpenIO;
  646. SDL_OpenJoystick;
  647. SDL_OpenSensor;
  648. SDL_OpenStorage;
  649. SDL_OpenTitleStorage;
  650. SDL_OpenURL;
  651. SDL_OpenUserStorage;
  652. SDL_OutOfMemory;
  653. SDL_PauseAudioDevice;
  654. SDL_PauseAudioStreamDevice;
  655. SDL_PauseHaptic;
  656. SDL_PeepEvents;
  657. SDL_PlayHapticRumble;
  658. SDL_PollEvent;
  659. SDL_PopGPUDebugGroup;
  660. SDL_PremultiplyAlpha;
  661. SDL_PremultiplySurfaceAlpha;
  662. SDL_PumpEvents;
  663. SDL_PushEvent;
  664. SDL_PushGPUComputeUniformData;
  665. SDL_PushGPUDebugGroup;
  666. SDL_PushGPUFragmentUniformData;
  667. SDL_PushGPUVertexUniformData;
  668. SDL_PutAudioStreamData;
  669. SDL_QueryGPUFence;
  670. SDL_Quit;
  671. SDL_QuitSubSystem;
  672. SDL_RaiseWindow;
  673. SDL_ReadIO;
  674. SDL_ReadS16BE;
  675. SDL_ReadS16LE;
  676. SDL_ReadS32BE;
  677. SDL_ReadS32LE;
  678. SDL_ReadS64BE;
  679. SDL_ReadS64LE;
  680. SDL_ReadS8;
  681. SDL_ReadStorageFile;
  682. SDL_ReadSurfacePixel;
  683. SDL_ReadSurfacePixelFloat;
  684. SDL_ReadU16BE;
  685. SDL_ReadU16LE;
  686. SDL_ReadU32BE;
  687. SDL_ReadU32LE;
  688. SDL_ReadU64BE;
  689. SDL_ReadU64LE;
  690. SDL_ReadU8;
  691. SDL_RegisterApp;
  692. SDL_RegisterEvents;
  693. SDL_ReleaseCameraFrame;
  694. SDL_ReleaseGPUBuffer;
  695. SDL_ReleaseGPUComputePipeline;
  696. SDL_ReleaseGPUFence;
  697. SDL_ReleaseGPUGraphicsPipeline;
  698. SDL_ReleaseGPUSampler;
  699. SDL_ReleaseGPUShader;
  700. SDL_ReleaseGPUTexture;
  701. SDL_ReleaseGPUTransferBuffer;
  702. SDL_ReloadGamepadMappings;
  703. SDL_RemovePath;
  704. SDL_RemoveStoragePath;
  705. SDL_RemoveSurfaceAlternateImages;
  706. SDL_RemoveTimer;
  707. SDL_RenamePath;
  708. SDL_RenameStoragePath;
  709. SDL_RenderClear;
  710. SDL_RenderClipEnabled;
  711. SDL_RenderCoordinatesFromWindow;
  712. SDL_RenderCoordinatesToWindow;
  713. SDL_RenderFillRect;
  714. SDL_RenderFillRects;
  715. SDL_RenderGeometry;
  716. SDL_RenderGeometryRaw;
  717. SDL_RenderLine;
  718. SDL_RenderLines;
  719. SDL_RenderPoint;
  720. SDL_RenderPoints;
  721. SDL_RenderPresent;
  722. SDL_RenderReadPixels;
  723. SDL_RenderRect;
  724. SDL_RenderRects;
  725. SDL_RenderTexture9Grid;
  726. SDL_RenderTexture;
  727. SDL_RenderTextureRotated;
  728. SDL_RenderTextureTiled;
  729. SDL_RenderViewportSet;
  730. SDL_ReportAssertion;
  731. SDL_RequestAndroidPermission;
  732. SDL_ResetAssertionReport;
  733. SDL_ResetHint;
  734. SDL_ResetHints;
  735. SDL_ResetKeyboard;
  736. SDL_ResetLogPriorities;
  737. SDL_RestoreWindow;
  738. SDL_ResumeAudioDevice;
  739. SDL_ResumeAudioStreamDevice;
  740. SDL_ResumeHaptic;
  741. SDL_RumbleGamepad;
  742. SDL_RumbleGamepadTriggers;
  743. SDL_RumbleJoystick;
  744. SDL_RumbleJoystickTriggers;
  745. SDL_RunApp;
  746. SDL_RunHapticEffect;
  747. SDL_SaveBMP;
  748. SDL_SaveBMP_IO;
  749. SDL_ScaleSurface;
  750. SDL_ScreenKeyboardShown;
  751. SDL_ScreenSaverEnabled;
  752. SDL_SeekIO;
  753. SDL_SendAndroidBackButton;
  754. SDL_SendAndroidMessage;
  755. SDL_SendGamepadEffect;
  756. SDL_SendJoystickEffect;
  757. SDL_SendJoystickVirtualSensorData;
  758. SDL_SetAppMetadata;
  759. SDL_SetAppMetadataProperty;
  760. SDL_SetAssertionHandler;
  761. SDL_SetAudioDeviceGain;
  762. SDL_SetAudioPostmixCallback;
  763. SDL_SetAudioStreamFormat;
  764. SDL_SetAudioStreamFrequencyRatio;
  765. SDL_SetAudioStreamGain;
  766. SDL_SetAudioStreamGetCallback;
  767. SDL_SetAudioStreamInputChannelMap;
  768. SDL_SetAudioStreamOutputChannelMap;
  769. SDL_SetAudioStreamPutCallback;
  770. SDL_SetBooleanProperty;
  771. SDL_SetClipboardData;
  772. SDL_SetClipboardText;
  773. SDL_SetCursor;
  774. SDL_SetError;
  775. SDL_SetEventEnabled;
  776. SDL_SetEventFilter;
  777. SDL_SetFloatProperty;
  778. SDL_SetGPUBufferName;
  779. SDL_SetGPUScissor;
  780. SDL_SetGPUSwapchainParameters;
  781. SDL_SetGPUTextureName;
  782. SDL_SetGPUViewport;
  783. SDL_SetGamepadEventsEnabled;
  784. SDL_SetGamepadLED;
  785. SDL_SetGamepadMapping;
  786. SDL_SetGamepadPlayerIndex;
  787. SDL_SetGamepadSensorEnabled;
  788. SDL_SetHapticAutocenter;
  789. SDL_SetHapticGain;
  790. SDL_SetHint;
  791. SDL_SetHintWithPriority;
  792. SDL_SetJoystickEventsEnabled;
  793. SDL_SetJoystickLED;
  794. SDL_SetJoystickPlayerIndex;
  795. SDL_SetJoystickVirtualAxis;
  796. SDL_SetJoystickVirtualBall;
  797. SDL_SetJoystickVirtualButton;
  798. SDL_SetJoystickVirtualHat;
  799. SDL_SetJoystickVirtualTouchpad;
  800. SDL_SetLinuxThreadPriority;
  801. SDL_SetLinuxThreadPriorityAndPolicy;
  802. SDL_SetLogOutputFunction;
  803. SDL_SetLogPriorities;
  804. SDL_SetLogPriority;
  805. SDL_SetLogPriorityPrefix;
  806. SDL_SetMainReady;
  807. SDL_SetMemoryFunctions;
  808. SDL_SetModState;
  809. SDL_SetNumberProperty;
  810. SDL_SetPaletteColors;
  811. SDL_SetPointerProperty;
  812. SDL_SetPointerPropertyWithCleanup;
  813. SDL_SetPrimarySelectionText;
  814. SDL_SetRenderClipRect;
  815. SDL_SetRenderColorScale;
  816. SDL_SetRenderDrawBlendMode;
  817. SDL_SetRenderDrawColor;
  818. SDL_SetRenderDrawColorFloat;
  819. SDL_SetRenderLogicalPresentation;
  820. SDL_SetRenderScale;
  821. SDL_SetRenderTarget;
  822. SDL_SetRenderVSync;
  823. SDL_SetRenderViewport;
  824. SDL_SetScancodeName;
  825. SDL_SetStringProperty;
  826. SDL_SetSurfaceAlphaMod;
  827. SDL_SetSurfaceBlendMode;
  828. SDL_SetSurfaceClipRect;
  829. SDL_SetSurfaceColorKey;
  830. SDL_SetSurfaceColorMod;
  831. SDL_SetSurfaceColorspace;
  832. SDL_SetSurfacePalette;
  833. SDL_SetSurfaceRLE;
  834. SDL_SetTLS;
  835. SDL_SetTextInputArea;
  836. SDL_SetTextureAlphaMod;
  837. SDL_SetTextureAlphaModFloat;
  838. SDL_SetTextureBlendMode;
  839. SDL_SetTextureColorMod;
  840. SDL_SetTextureColorModFloat;
  841. SDL_SetTextureScaleMode;
  842. SDL_SetThreadPriority;
  843. SDL_SetWindowAlwaysOnTop;
  844. SDL_SetWindowAspectRatio;
  845. SDL_SetWindowBordered;
  846. SDL_SetWindowFocusable;
  847. SDL_SetWindowFullscreen;
  848. SDL_SetWindowFullscreenMode;
  849. SDL_SetWindowHitTest;
  850. SDL_SetWindowIcon;
  851. SDL_SetWindowKeyboardGrab;
  852. SDL_SetWindowMaximumSize;
  853. SDL_SetWindowMinimumSize;
  854. SDL_SetWindowModalFor;
  855. SDL_SetWindowMouseGrab;
  856. SDL_SetWindowMouseRect;
  857. SDL_SetWindowOpacity;
  858. SDL_SetWindowPosition;
  859. SDL_SetWindowRelativeMouseMode;
  860. SDL_SetWindowResizable;
  861. SDL_SetWindowShape;
  862. SDL_SetWindowSize;
  863. SDL_SetWindowSurfaceVSync;
  864. SDL_SetWindowTitle;
  865. SDL_SetWindowsMessageHook;
  866. SDL_SetX11EventHook;
  867. SDL_SetiOSAnimationCallback;
  868. SDL_SetiOSEventPump;
  869. SDL_ShowAndroidToast;
  870. SDL_ShowCursor;
  871. SDL_ShowMessageBox;
  872. SDL_ShowOpenFileDialog;
  873. SDL_ShowOpenFolderDialog;
  874. SDL_ShowSaveFileDialog;
  875. SDL_ShowSimpleMessageBox;
  876. SDL_ShowWindow;
  877. SDL_ShowWindowSystemMenu;
  878. SDL_SignalCondition;
  879. SDL_SignalSemaphore;
  880. SDL_StartTextInput;
  881. SDL_StartTextInputWithProperties;
  882. SDL_StepUTF8;
  883. SDL_StopHapticEffect;
  884. SDL_StopHapticEffects;
  885. SDL_StopHapticRumble;
  886. SDL_StopTextInput;
  887. SDL_StorageReady;
  888. SDL_StringToGUID;
  889. SDL_SubmitGPU;
  890. SDL_SubmitGPUAndAcquireFence;
  891. SDL_SupportsGPUPresentMode;
  892. SDL_SupportsGPUSampleCount;
  893. SDL_SupportsGPUSwapchainComposition;
  894. SDL_SupportsGPUTextureFormat;
  895. SDL_SurfaceHasAlternateImages;
  896. SDL_SurfaceHasColorKey;
  897. SDL_SurfaceHasRLE;
  898. SDL_SyncWindow;
  899. SDL_TellIO;
  900. SDL_TextInputActive;
  901. SDL_TimeFromWindows;
  902. SDL_TimeToDateTime;
  903. SDL_TimeToWindows;
  904. SDL_TryLockMutex;
  905. SDL_TryLockRWLockForReading;
  906. SDL_TryLockRWLockForWriting;
  907. SDL_TryLockSpinlock;
  908. SDL_TryWaitSemaphore;
  909. SDL_UCS4ToUTF8;
  910. SDL_UnbindAudioStream;
  911. SDL_UnbindAudioStreams;
  912. SDL_UnclaimGPUWindow;
  913. SDL_UnloadObject;
  914. SDL_UnlockAudioStream;
  915. SDL_UnlockJoysticks;
  916. SDL_UnlockMutex;
  917. SDL_UnlockProperties;
  918. SDL_UnlockRWLock;
  919. SDL_UnlockSpinlock;
  920. SDL_UnlockSurface;
  921. SDL_UnlockTexture;
  922. SDL_UnmapGPUTransferBuffer;
  923. SDL_UnregisterApp;
  924. SDL_UpdateGamepads;
  925. SDL_UpdateHapticEffect;
  926. SDL_UpdateJoysticks;
  927. SDL_UpdateNVTexture;
  928. SDL_UpdateSensors;
  929. SDL_UpdateTexture;
  930. SDL_UpdateWindowSurface;
  931. SDL_UpdateWindowSurfaceRects;
  932. SDL_UpdateYUVTexture;
  933. SDL_UploadToGPUBuffer;
  934. SDL_UploadToGPUTexture;
  935. SDL_Vulkan_CreateSurface;
  936. SDL_Vulkan_DestroySurface;
  937. SDL_Vulkan_GetInstanceExtensions;
  938. SDL_Vulkan_GetPresentationSupport;
  939. SDL_Vulkan_GetVkGetInstanceProcAddr;
  940. SDL_Vulkan_LoadLibrary;
  941. SDL_Vulkan_UnloadLibrary;
  942. SDL_WaitCondition;
  943. SDL_WaitConditionTimeout;
  944. SDL_WaitEvent;
  945. SDL_WaitEventTimeout;
  946. SDL_WaitGPU;
  947. SDL_WaitGPUForFences;
  948. SDL_WaitSemaphore;
  949. SDL_WaitSemaphoreTimeout;
  950. SDL_WaitThread;
  951. SDL_WarpMouseGlobal;
  952. SDL_WarpMouseInWindow;
  953. SDL_WasInit;
  954. SDL_WindowHasSurface;
  955. SDL_WriteIO;
  956. SDL_WriteS16BE;
  957. SDL_WriteS16LE;
  958. SDL_WriteS32BE;
  959. SDL_WriteS32LE;
  960. SDL_WriteS64BE;
  961. SDL_WriteS64LE;
  962. SDL_WriteS8;
  963. SDL_WriteStorageFile;
  964. SDL_WriteSurfacePixel;
  965. SDL_WriteSurfacePixelFloat;
  966. SDL_WriteU16BE;
  967. SDL_WriteU16LE;
  968. SDL_WriteU32BE;
  969. SDL_WriteU32LE;
  970. SDL_WriteU64BE;
  971. SDL_WriteU64LE;
  972. SDL_WriteU8;
  973. SDL_abs;
  974. SDL_acos;
  975. SDL_acosf;
  976. SDL_aligned_alloc;
  977. SDL_aligned_free;
  978. SDL_asin;
  979. SDL_asinf;
  980. SDL_asprintf;
  981. SDL_atan2;
  982. SDL_atan2f;
  983. SDL_atan;
  984. SDL_atanf;
  985. SDL_atof;
  986. SDL_atoi;
  987. SDL_bsearch;
  988. SDL_bsearch_r;
  989. SDL_calloc;
  990. SDL_ceil;
  991. SDL_ceilf;
  992. SDL_copysign;
  993. SDL_copysignf;
  994. SDL_cos;
  995. SDL_cosf;
  996. SDL_crc16;
  997. SDL_crc32;
  998. SDL_exp;
  999. SDL_expf;
  1000. SDL_fabs;
  1001. SDL_fabsf;
  1002. SDL_floor;
  1003. SDL_floorf;
  1004. SDL_fmod;
  1005. SDL_fmodf;
  1006. SDL_free;
  1007. SDL_getenv;
  1008. SDL_hid_ble_scan;
  1009. SDL_hid_close;
  1010. SDL_hid_device_change_count;
  1011. SDL_hid_enumerate;
  1012. SDL_hid_exit;
  1013. SDL_hid_free_enumeration;
  1014. SDL_hid_get_device_info;
  1015. SDL_hid_get_feature_report;
  1016. SDL_hid_get_indexed_string;
  1017. SDL_hid_get_input_report;
  1018. SDL_hid_get_manufacturer_string;
  1019. SDL_hid_get_product_string;
  1020. SDL_hid_get_report_descriptor;
  1021. SDL_hid_get_serial_number_string;
  1022. SDL_hid_init;
  1023. SDL_hid_open;
  1024. SDL_hid_open_path;
  1025. SDL_hid_read;
  1026. SDL_hid_read_timeout;
  1027. SDL_hid_send_feature_report;
  1028. SDL_hid_set_nonblocking;
  1029. SDL_hid_write;
  1030. SDL_iconv;
  1031. SDL_iconv_close;
  1032. SDL_iconv_open;
  1033. SDL_iconv_string;
  1034. SDL_isalnum;
  1035. SDL_isalpha;
  1036. SDL_isblank;
  1037. SDL_iscntrl;
  1038. SDL_isdigit;
  1039. SDL_isgraph;
  1040. SDL_isinf;
  1041. SDL_isinff;
  1042. SDL_islower;
  1043. SDL_isnan;
  1044. SDL_isnanf;
  1045. SDL_isprint;
  1046. SDL_ispunct;
  1047. SDL_isspace;
  1048. SDL_isupper;
  1049. SDL_isxdigit;
  1050. SDL_itoa;
  1051. SDL_lltoa;
  1052. SDL_log10;
  1053. SDL_log10f;
  1054. SDL_log;
  1055. SDL_logf;
  1056. SDL_lround;
  1057. SDL_lroundf;
  1058. SDL_ltoa;
  1059. SDL_malloc;
  1060. SDL_memcmp;
  1061. SDL_memcpy;
  1062. SDL_memmove;
  1063. SDL_memset4;
  1064. SDL_memset;
  1065. SDL_modf;
  1066. SDL_modff;
  1067. SDL_pow;
  1068. SDL_powf;
  1069. SDL_qsort;
  1070. SDL_qsort_r;
  1071. SDL_rand;
  1072. SDL_rand_bits;
  1073. SDL_rand_bits_r;
  1074. SDL_rand_r;
  1075. SDL_randf;
  1076. SDL_randf_r;
  1077. SDL_realloc;
  1078. SDL_round;
  1079. SDL_roundf;
  1080. SDL_scalbn;
  1081. SDL_scalbnf;
  1082. SDL_setenv;
  1083. SDL_sin;
  1084. SDL_sinf;
  1085. SDL_snprintf;
  1086. SDL_sqrt;
  1087. SDL_sqrtf;
  1088. SDL_srand;
  1089. SDL_sscanf;
  1090. SDL_strcasecmp;
  1091. SDL_strcasestr;
  1092. SDL_strchr;
  1093. SDL_strcmp;
  1094. SDL_strdup;
  1095. SDL_strlcat;
  1096. SDL_strlcpy;
  1097. SDL_strlen;
  1098. SDL_strlwr;
  1099. SDL_strncasecmp;
  1100. SDL_strncmp;
  1101. SDL_strndup;
  1102. SDL_strnlen;
  1103. SDL_strnstr;
  1104. SDL_strrchr;
  1105. SDL_strrev;
  1106. SDL_strstr;
  1107. SDL_strtod;
  1108. SDL_strtok_r;
  1109. SDL_strtol;
  1110. SDL_strtoll;
  1111. SDL_strtoul;
  1112. SDL_strtoull;
  1113. SDL_strupr;
  1114. SDL_swprintf;
  1115. SDL_tan;
  1116. SDL_tanf;
  1117. SDL_tolower;
  1118. SDL_toupper;
  1119. SDL_trunc;
  1120. SDL_truncf;
  1121. SDL_uitoa;
  1122. SDL_ulltoa;
  1123. SDL_ultoa;
  1124. SDL_unsetenv;
  1125. SDL_utf8strlcpy;
  1126. SDL_utf8strlen;
  1127. SDL_utf8strnlen;
  1128. SDL_vasprintf;
  1129. SDL_vsnprintf;
  1130. SDL_vsscanf;
  1131. SDL_vswprintf;
  1132. SDL_wcscasecmp;
  1133. SDL_wcscmp;
  1134. SDL_wcsdup;
  1135. SDL_wcslcat;
  1136. SDL_wcslcpy;
  1137. SDL_wcslen;
  1138. SDL_wcsncasecmp;
  1139. SDL_wcsncmp;
  1140. SDL_wcsnlen;
  1141. SDL_wcsnstr;
  1142. SDL_wcsstr;
  1143. SDL_wcstol;
  1144. # extra symbols go here (don't modify this line)
  1145. local: *;
  1146. };