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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "../SDL_main_callbacks.h"
- #include <emscripten.h>
- // For Emscripten, we let you use SDL_HINT_MAIN_CALLBACK_RATE, because it might be useful to drop it super-low for
- // things like loopwave that don't really do much but wait on the audio device, but be warned that browser timers
- // are super-unreliable in modern times, so you likely won't hit your desired callback rate with good precision.
- // Almost all apps should leave this alone, so we can use requestAnimationFrame, which is intended to run reliably
- // at the refresh rate of the user's display.
- static Uint32 callback_rate_increment = 0;
- static bool iterate_after_waitevent = false;
- static bool callback_rate_changed = false;
- static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue)
- {
- callback_rate_changed = true;
- iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0);
- if (iterate_after_waitevent) {
- callback_rate_increment = 0;
- } else {
- const double callback_rate = newValue ? SDL_atof(newValue) : 0.0;
- if (callback_rate > 0.0) {
- callback_rate_increment = (Uint32) SDL_NS_TO_MS((double) SDL_NS_PER_SECOND / callback_rate);
- } else {
- callback_rate_increment = 0;
- }
- }
- }
- // just tell us when any new event is pushed on the queue, so we can check a flag for "waitevent" mode.
- static bool saw_new_event = false;
- static bool SDLCALL EmscriptenMainCallbackEventWatcher(void *userdata, SDL_Event *event)
- {
- saw_new_event = true;
- return true;
- }
- static void EmscriptenInternalMainloop(void)
- {
- // callback rate changed? Update emscripten's mainloop iteration speed.
- if (callback_rate_changed) {
- callback_rate_changed = false;
- if (callback_rate_increment == 0) {
- emscripten_set_main_loop_timing(EM_TIMING_RAF, 1);
- } else {
- emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment);
- }
- }
- if (iterate_after_waitevent) {
- SDL_PumpEvents();
- if (!saw_new_event) {
- // do nothing yet. Note that we're still going to iterate here because we can't block,
- // but we can stop the app's iteration from progressing until there's an event.
- return;
- }
- saw_new_event = false;
- }
- const SDL_AppResult rc = SDL_IterateMainCallbacks(!iterate_after_waitevent);
- if (rc != SDL_APP_CONTINUE) {
- SDL_QuitMainCallbacks(rc);
- emscripten_cancel_main_loop(); // kill" the mainloop, so it stops calling back into it.
- exit((rc == SDL_APP_FAILURE) ? 1 : 0); // hopefully this takes down everything else, too.
- }
- }
- int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
- {
- SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
- if (rc == SDL_APP_CONTINUE) {
- if (!SDL_AddEventWatch(EmscriptenMainCallbackEventWatcher, NULL)) {
- rc = SDL_APP_FAILURE;
- } else {
- SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL);
- callback_rate_changed = false;
- emscripten_set_main_loop(EmscriptenInternalMainloop, 0, 0); // don't throw an exception since we do an orderly return.
- if (callback_rate_increment > 0.0) {
- emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment);
- }
- }
- } else {
- SDL_QuitMainCallbacks(rc);
- }
- return (rc == SDL_APP_FAILURE) ? 1 : 0;
- }
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