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- /*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Game controller mapping generator */
- /* Gabriel Jacobo <gabomdq@gmail.com> */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "SDL.h"
- #ifndef SDL_JOYSTICK_DISABLED
- #ifdef __IPHONEOS__
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 480
- #else
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 320
- #endif
- #define MARKER_BUTTON 1
- #define MARKER_AXIS 2
- #define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_MAX)
- static struct
- {
- int x, y;
- double angle;
- int marker;
- } s_arrBindingDisplay[BINDING_COUNT] = {
- { 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
- { 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
- { 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
- { 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
- { 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
- { 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
- { 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
- { 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
- { 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
- { 77, 40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
- { 396, 36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
- { 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
- { 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
- { 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
- { 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
- { 75, 154, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTX */
- { 75, 154, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTY */
- { 305, 230, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTX */
- { 305, 230, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTY */
- { 91, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERLEFT */
- { 375, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERRIGHT */
- };
- static int s_arrBindingOrder[BINDING_COUNT] = {
- SDL_CONTROLLER_BUTTON_A,
- SDL_CONTROLLER_BUTTON_B,
- SDL_CONTROLLER_BUTTON_Y,
- SDL_CONTROLLER_BUTTON_X,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTX,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTY,
- SDL_CONTROLLER_BUTTON_LEFTSTICK,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTX,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTY,
- SDL_CONTROLLER_BUTTON_RIGHTSTICK,
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERLEFT,
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
- SDL_CONTROLLER_BUTTON_DPAD_UP,
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
- SDL_CONTROLLER_BUTTON_DPAD_DOWN,
- SDL_CONTROLLER_BUTTON_DPAD_LEFT,
- SDL_CONTROLLER_BUTTON_BACK,
- SDL_CONTROLLER_BUTTON_GUIDE,
- SDL_CONTROLLER_BUTTON_START,
- };
- static SDL_GameControllerButtonBind s_arrBindings[BINDING_COUNT];
- static int s_iCurrentBinding;
- static Uint32 s_unPendingAdvanceTime;
- static SDL_bool s_bBindingComplete;
- SDL_Texture *
- LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
- {
- SDL_Surface *temp;
- SDL_Texture *texture;
- /* Load the sprite image */
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
- return NULL;
- }
- /* Set transparent pixel as the pixel at (0,0) */
- if (transparent) {
- if (temp->format->palette) {
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
- } else {
- switch (temp->format->BitsPerPixel) {
- case 15:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint16 *) temp->pixels) & 0x00007FFF);
- break;
- case 16:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
- break;
- case 24:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
- break;
- case 32:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
- break;
- }
- }
- }
- /* Create textures from the image */
- texture = SDL_CreateTextureFromSurface(renderer, temp);
- if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- SDL_FreeSurface(temp);
- return NULL;
- }
- SDL_FreeSurface(temp);
- /* We're ready to roll. :) */
- return texture;
- }
- void SetCurrentBinding(int iBinding)
- {
- SDL_GameControllerButtonBind *pBinding;
- if (iBinding < 0) {
- return;
- }
- if (iBinding == BINDING_COUNT) {
- s_bBindingComplete = SDL_TRUE;
- return;
- }
- s_iCurrentBinding = iBinding;
- pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
- SDL_zerop(pBinding);
- s_unPendingAdvanceTime = 0;
- }
- static void
- ConfigureBinding(const SDL_GameControllerButtonBind *pBinding)
- {
- SDL_GameControllerButtonBind *pCurrent;
- int iIndex;
- int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
- /* Do we already have this binding? */
- for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
- if (SDL_memcmp(pBinding, &s_arrBindings[iIndex], sizeof(*pBinding)) == 0) {
- if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
- /* Skip to the next binding */
- SetCurrentBinding(s_iCurrentBinding + 1);
- return;
- }
- if (iIndex == SDL_CONTROLLER_BUTTON_B) {
- /* Go back to the previous binding */
- SetCurrentBinding(s_iCurrentBinding - 1);
- return;
- }
- /* Already have this binding, ignore it */
- return;
- }
- }
- /* Should the new binding override the existing one? */
- pCurrent = &s_arrBindings[iCurrentElement];
- if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
- SDL_bool bNativeDPad, bCurrentDPad;
- SDL_bool bNativeAxis, bCurrentAxis;
-
- bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
- iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
- iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
- iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
- bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
- if (bNativeDPad == bCurrentDPad) {
- /* We already have a binding of the type we want, ignore the new one */
- return;
- }
- bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
- bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
- if (bNativeAxis == bCurrentAxis) {
- /* We already have a binding of the type we want, ignore the new one */
- return;
- }
- }
- *pCurrent = *pBinding;
- s_unPendingAdvanceTime = SDL_GetTicks();
- }
- static void
- WatchJoystick(SDL_Joystick * joystick)
- {
- SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- SDL_Texture *background, *button, *axis, *marker;
- const char *name = NULL;
- SDL_bool done = SDL_FALSE;
- SDL_Event event;
- SDL_Rect dst;
- Uint8 alpha=200, alpha_step = -1;
- Uint32 alpha_ticks = 0;
- SDL_JoystickID nJoystickID;
- Uint32 unDeflectedAxes = 0;
- /* Create a window to display joystick axis position */
- window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return;
- }
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return;
- }
-
- background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
- button = LoadTexture(screen, "button.bmp", SDL_TRUE);
- axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
- SDL_RaiseWindow(window);
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
- /* Print info about the joystick we are watching */
- name = SDL_JoystickName(joystick);
- SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
- name ? name : "Unknown Joystick");
- SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
- SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
- SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
-
- SDL_Log("\n\n\
- ====================================================================================\n\
- Press the buttons on your controller when indicated\n\
- (Your controller may look different than the picture)\n\
- If you want to correct a mistake, press backspace or the back button on your device\n\
- To skip a button, press SPACE or click/touch the screen\n\
- To exit, press ESC\n\
- ====================================================================================\n");
- nJoystickID = SDL_JoystickInstanceID(joystick);
- /* Loop, getting joystick events! */
- while (!done && !s_bBindingComplete) {
- int iElement = s_arrBindingOrder[s_iCurrentBinding];
- switch (s_arrBindingDisplay[iElement].marker) {
- case MARKER_AXIS:
- marker = axis;
- break;
- case MARKER_BUTTON:
- marker = button;
- break;
- default:
- break;
- }
-
- dst.x = s_arrBindingDisplay[iElement].x;
- dst.y = s_arrBindingDisplay[iElement].y;
- SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
- if (SDL_GetTicks() - alpha_ticks > 5) {
- alpha_ticks = SDL_GetTicks();
- alpha += alpha_step;
- if (alpha == 255) {
- alpha_step = -1;
- }
- if (alpha < 128) {
- alpha_step = 1;
- }
- }
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, background, NULL, NULL);
- SDL_SetTextureAlphaMod(marker, alpha);
- SDL_SetTextureColorMod(marker, 10, 255, 21);
- SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
- SDL_RenderPresent(screen);
-
- while (SDL_PollEvent(&event) > 0) {
- switch (event.type) {
- case SDL_JOYDEVICEREMOVED:
- if (event.jaxis.which == nJoystickID) {
- done = SDL_TRUE;
- }
- break;
- case SDL_JOYAXISMOTION:
- if (event.jaxis.which == nJoystickID) {
- uint32_t unAxisMask = (1 << event.jaxis.axis);
- SDL_bool bDeflected = (event.jaxis.value <= -20000 || event.jaxis.value >= 20000);
- if (bDeflected && !(unDeflectedAxes & unAxisMask)) {
- SDL_GameControllerButtonBind binding;
- SDL_zero(binding);
- binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
- binding.value.axis = event.jaxis.axis;
- ConfigureBinding(&binding);
- }
- if (bDeflected) {
- unDeflectedAxes |= unAxisMask;
- } else {
- unDeflectedAxes &= ~unAxisMask;
- }
- }
- break;
- case SDL_JOYHATMOTION:
- if (event.jhat.which == nJoystickID) {
- if (event.jhat.value != SDL_HAT_CENTERED) {
- SDL_GameControllerButtonBind binding;
- SDL_zero(binding);
- binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
- binding.value.hat.hat = event.jhat.hat;
- binding.value.hat.hat_mask = event.jhat.value;
- ConfigureBinding(&binding);
- }
- }
- break;
- case SDL_JOYBALLMOTION:
- break;
- case SDL_JOYBUTTONDOWN:
- if (event.jbutton.which == nJoystickID) {
- SDL_GameControllerButtonBind binding;
- SDL_zero(binding);
- binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
- binding.value.button = event.jbutton.button;
- ConfigureBinding(&binding);
- }
- break;
- case SDL_FINGERDOWN:
- case SDL_MOUSEBUTTONDOWN:
- /* Skip this step */
- SetCurrentBinding(s_iCurrentBinding + 1);
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
- SetCurrentBinding(s_iCurrentBinding - 1);
- break;
- }
- if (event.key.keysym.sym == SDLK_SPACE) {
- SetCurrentBinding(s_iCurrentBinding + 1);
- break;
- }
- if ((event.key.keysym.sym != SDLK_ESCAPE)) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
- SDL_Delay(15);
- /* Wait 100 ms for joystick events to stop coming in,
- in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
- */
- if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
- SetCurrentBinding(s_iCurrentBinding + 1);
- }
- }
- if (s_bBindingComplete) {
- char mapping[1024];
- char trimmed_name[128];
- char *spot;
- int iIndex;
- char pszElement[12];
- SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
- while (SDL_isspace(trimmed_name[0])) {
- SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
- }
- while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
- trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
- }
- while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
- SDL_memmove(spot, spot + 1, SDL_strlen(spot));
- }
- /* Initialize mapping with GUID and name */
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
- SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
- SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
- SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
- SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
- SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
- SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
- for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
- SDL_GameControllerButtonBind *pBinding = &s_arrBindings[iIndex];
- if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
- continue;
- }
- if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
- SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
- SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
- } else {
- SDL_GameControllerAxis eAxis = (SDL_GameControllerAxis)(iIndex - SDL_CONTROLLER_BUTTON_MAX);
- SDL_strlcat(mapping, SDL_GameControllerGetStringForAxis(eAxis), SDL_arraysize(mapping));
- }
- SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
- pszElement[0] = '\0';
- switch (pBinding->bindType) {
- case SDL_CONTROLLER_BINDTYPE_BUTTON:
- SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
- break;
- case SDL_CONTROLLER_BINDTYPE_AXIS:
- SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis);
- break;
- case SDL_CONTROLLER_BINDTYPE_HAT:
- SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
- break;
- default:
- SDL_assert(!"Unknown bind type");
- break;
- }
- SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
- SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
- }
- SDL_Log("Mapping:\n\n%s\n\n", mapping);
- /* Print to stdout as well so the user can cat the output somewhere */
- printf("%s\n", mapping);
- }
-
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- }
- int
- main(int argc, char *argv[])
- {
- const char *name;
- int i;
- SDL_Joystick *joystick;
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- exit(1);
- }
- /* Print information about the joysticks */
- SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- name = SDL_JoystickNameForIndex(i);
- SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
- joystick = SDL_JoystickOpen(i);
- if (joystick == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
- SDL_GetError());
- } else {
- char guid[64];
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
- guid, sizeof (guid));
- SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
- SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
- SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
- SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
- SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
- SDL_Log(" guid: %s\n", guid);
- SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
- SDL_JoystickClose(joystick);
- }
- }
- #ifdef __ANDROID__
- if (SDL_NumJoysticks() > 0) {
- #else
- if (argv[1]) {
- #endif
- int device;
- #ifdef __ANDROID__
- device = 0;
- #else
- device = atoi(argv[1]);
- #endif
- joystick = SDL_JoystickOpen(device);
- if (joystick == NULL) {
- SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
- } else {
- WatchJoystick(joystick);
- SDL_JoystickClose(joystick);
- }
- }
- else {
- SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
- }
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
- return 0;
- }
- #else
- int
- main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
- exit(1);
- }
- #endif
- /* vi: set ts=4 sw=4 expandtab: */
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