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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_AUDIO_DRIVER_JACK
- #include "SDL_assert.h"
- #include "SDL_timer.h"
- #include "SDL_audio.h"
- #include "../SDL_audio_c.h"
- #include "SDL_jackaudio.h"
- #include "SDL_loadso.h"
- #include "../../thread/SDL_systhread.h"
- static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
- static int (*JACK_jack_client_close) (jack_client_t *);
- static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
- static int (*JACK_jack_activate) (jack_client_t *);
- static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
- static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
- static void (*JACK_jack_free) (void *);
- static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
- static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
- static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
- static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
- static const char * (*JACK_jack_port_name) (const jack_port_t *);
- static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
- static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
- static int load_jack_syms(void);
- #ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
- static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
- static void *jack_handle = NULL;
- /* !!! FIXME: this is copy/pasted in several places now */
- static int
- load_jack_sym(const char *fn, void **addr)
- {
- *addr = SDL_LoadFunction(jack_handle, fn);
- if (*addr == NULL) {
- /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
- return 0;
- }
- return 1;
- }
- /* cast funcs to char* first, to please GCC's strict aliasing rules. */
- #define SDL_JACK_SYM(x) \
- if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
- static void
- UnloadJackLibrary(void)
- {
- if (jack_handle != NULL) {
- SDL_UnloadObject(jack_handle);
- jack_handle = NULL;
- }
- }
- static int
- LoadJackLibrary(void)
- {
- int retval = 0;
- if (jack_handle == NULL) {
- jack_handle = SDL_LoadObject(jack_library);
- if (jack_handle == NULL) {
- retval = -1;
- /* Don't call SDL_SetError(): SDL_LoadObject already did. */
- } else {
- retval = load_jack_syms();
- if (retval < 0) {
- UnloadJackLibrary();
- }
- }
- }
- return retval;
- }
- #else
- #define SDL_JACK_SYM(x) JACK_##x = x
- static void
- UnloadJackLibrary(void)
- {
- }
- static int
- LoadJackLibrary(void)
- {
- load_jack_syms();
- return 0;
- }
- #endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
- static int
- load_jack_syms(void)
- {
- SDL_JACK_SYM(jack_client_open);
- SDL_JACK_SYM(jack_client_close);
- SDL_JACK_SYM(jack_on_shutdown);
- SDL_JACK_SYM(jack_activate);
- SDL_JACK_SYM(jack_port_get_buffer);
- SDL_JACK_SYM(jack_port_unregister);
- SDL_JACK_SYM(jack_free);
- SDL_JACK_SYM(jack_get_ports);
- SDL_JACK_SYM(jack_get_sample_rate);
- SDL_JACK_SYM(jack_get_buffer_size);
- SDL_JACK_SYM(jack_port_register);
- SDL_JACK_SYM(jack_port_name);
- SDL_JACK_SYM(jack_connect);
- SDL_JACK_SYM(jack_set_process_callback);
- return 0;
- }
- static jack_client_t *JACK_client = NULL;
- static void
- DisconnectFromJackServer(void)
- {
- if (JACK_client) {
- JACK_jack_client_close(JACK_client);
- JACK_client = NULL;
- }
- }
- static void
- jackShutdownCallback(void *arg)
- {
- /* !!! FIXME: alert SDL that _every_ open device is lost here */
- fprintf(stderr, "SDL JACK FIXME: shutdown callback fired! All audio devices are lost!\n");
- fflush(stderr);
- // !!! FIXME: need to put the client (and callback) in the SDL device SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
- }
- static int
- ConnectToJackServer(void)
- {
- /* !!! FIXME: we _still_ need an API to specify an app name */
- jack_status_t status;
- JACK_client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
- if (JACK_client == NULL) {
- return -1;
- }
- JACK_jack_on_shutdown(JACK_client, jackShutdownCallback, NULL);
- #if 0 // !!! FIXME: we need to move JACK_client into the SDL audio device.
- if (JACK_jack_activate(JACK_client) != 0) {
- DisconnectFromJackServer();
- return -1;
- }
- #endif
- return 0;
- }
- // !!! FIXME: implement and register these!
- //typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
- //typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
- static int
- jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
- {
- SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
- jack_port_t **ports = this->hidden->sdlports;
- const int total_channels = this->spec.channels;
- const int total_frames = this->spec.samples;
- int channelsi;
- if (!SDL_AtomicGet(&this->enabled)) {
- /* silence the buffer to avoid repeats and corruption. */
- SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
- }
- for (channelsi = 0; channelsi < total_channels; channelsi++) {
- float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
- if (dst) {
- const float *src = ((float *) this->hidden->iobuffer) + channelsi;
- int framesi;
- for (framesi = 0; framesi < total_frames; framesi++) {
- *(dst++) = *src;
- src += total_channels;
- }
- }
- }
- SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
- return 0; /* success */
- }
- /* This function waits until it is possible to write a full sound buffer */
- static void
- JACK_WaitDevice(_THIS)
- {
- if (SDL_AtomicGet(&this->enabled)) {
- if (SDL_SemWait(this->hidden->iosem) == -1) {
- SDL_OpenedAudioDeviceDisconnected(this);
- }
- }
- }
- static Uint8 *
- JACK_GetDeviceBuf(_THIS)
- {
- return (Uint8 *) this->hidden->iobuffer;
- }
- #if 0 // !!! FIXME
- /* JACK thread calls this. */
- static int
- jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
- {
- jack_port_get_buffer(
- asdasd
- }
- /* SDL thread calls this. */
- static int
- JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
- {
- return SDL_SemWait(this->hidden->iosem) == 0) ? buflen : -1;
- }
- #endif
- static void
- JACK_CloseDevice(_THIS)
- {
- if (this->hidden->sdlports) {
- const int channels = this->spec.channels;
- int i;
- for (i = 0; i < channels; i++) {
- JACK_jack_port_unregister(JACK_client, this->hidden->sdlports[i]);
- }
- SDL_free(this->hidden->sdlports);
- }
- if (this->hidden->iosem) {
- SDL_DestroySemaphore(this->hidden->iosem);
- }
- if (this->hidden->devports) {
- JACK_jack_free(this->hidden->devports);
- }
- SDL_free(this->hidden->iobuffer);
- }
- static int
- JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
- {
- /* Note that JACK uses "output" for capture devices (they output audio
- data to us) and "input" for playback (we input audio data to them).
- Likewise, SDL's playback port will be "output" (we write data out)
- and capture will be "input" (we read data in). */
- const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
- const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
- const char *sdlportstr = iscapture ? "input" : "output";
- const char **devports = NULL;
- int channels = 0;
- int i;
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- devports = JACK_jack_get_ports(JACK_client, NULL, NULL, JackPortIsPhysical | sysportflags);
- this->hidden->devports = devports;
- if (!devports || !devports[0]) {
- return SDL_SetError("No physical JACK ports available");
- }
- while (devports[++channels]) {
- /* spin to count devports */
- }
- /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
- /* Jack pretty much demands what it wants. */
- this->spec.format = AUDIO_F32SYS;
- this->spec.freq = JACK_jack_get_sample_rate(JACK_client);
- this->spec.channels = channels;
- this->spec.samples = JACK_jack_get_buffer_size(JACK_client);
- SDL_CalculateAudioSpec(&this->spec);
- this->hidden->iosem = SDL_CreateSemaphore(0);
- if (!this->hidden->iosem) {
- return -1; /* error was set by SDL_CreateSemaphore */
- }
- this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
- if (!this->hidden->iobuffer) {
- return SDL_OutOfMemory();
- }
- /* Build SDL's ports, which we will connect to the device ports. */
- this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
- if (this->hidden->sdlports == NULL) {
- return SDL_OutOfMemory();
- }
- if (JACK_jack_set_process_callback(JACK_client, jackProcessPlaybackCallback, this) != 0) {
- return SDL_SetError("JACK: Couldn't set process callback");
- }
- for (i = 0; i < channels; i++) {
- char portname[32];
- SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
- this->hidden->sdlports[i] = JACK_jack_port_register(JACK_client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
- if (this->hidden->sdlports[i] == NULL) {
- return SDL_SetError("jack_port_register failed");
- }
- }
- if (JACK_jack_activate(JACK_client) != 0) {
- return SDL_SetError("jack_activate failed");
- }
- /* once activated, we can connect all the ports. */
- for (i = 0; i < channels; i++) {
- char portname[32];
- SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
- const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
- const char *srcport = iscapture ? devports[i] : sdlport;
- const char *dstport = iscapture ? sdlport : devports[i];
- if (JACK_jack_connect(JACK_client, srcport, dstport) != 0) {
- return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
- }
- }
- /* don't need these anymore. */
- this->hidden->devports = NULL;
- JACK_jack_free(devports);
- /* We're ready to rock and roll. :-) */
- return 0;
- }
- static void
- JACK_Deinitialize(void)
- {
- DisconnectFromJackServer();
- UnloadJackLibrary();
- }
- static int
- JACK_Init(SDL_AudioDriverImpl * impl)
- {
- if (LoadJackLibrary() < 0) {
- return 0;
- }
- if (ConnectToJackServer() < 0) {
- UnloadJackLibrary();
- return 0;
- }
- /* Set the function pointers */
- impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
- // !!! FIXME impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
- impl->OpenDevice = JACK_OpenDevice;
- impl->WaitDevice = JACK_WaitDevice;
- impl->GetDeviceBuf = JACK_GetDeviceBuf;
- impl->CloseDevice = JACK_CloseDevice;
- impl->Deinitialize = JACK_Deinitialize;
- // !!! FIXME impl->CaptureFromDevice = JACK_CaptureFromDevice;
- // !!! FIXME impl->HasCaptureSupport = SDL_TRUE;
- return 1; /* this audio target is available. */
- }
- AudioBootStrap JACK_bootstrap = {
- "jack", "JACK Audio Connection Kit", JACK_Init, 0
- };
- #endif /* SDL_AUDIO_DRIVER_JACK */
- /* vi: set ts=4 sw=4 expandtab: */
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