SDL_platform.h 6.1 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_platform.h
  20. *
  21. * Try to get a standard set of platform defines.
  22. */
  23. #ifndef SDL_platform_h_
  24. #define SDL_platform_h_
  25. #if defined(_AIX)
  26. #undef __AIX__
  27. #define __AIX__ 1
  28. #endif
  29. #if defined(__HAIKU__)
  30. #undef __HAIKU__
  31. #define __HAIKU__ 1
  32. #endif
  33. #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
  34. #undef __BSDI__
  35. #define __BSDI__ 1
  36. #endif
  37. #if defined(_arch_dreamcast)
  38. #undef __DREAMCAST__
  39. #define __DREAMCAST__ 1
  40. #endif
  41. #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
  42. #undef __FREEBSD__
  43. #define __FREEBSD__ 1
  44. #endif
  45. #if defined(hpux) || defined(__hpux) || defined(__hpux__)
  46. #undef __HPUX__
  47. #define __HPUX__ 1
  48. #endif
  49. #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
  50. #undef __IRIX__
  51. #define __IRIX__ 1
  52. #endif
  53. #if (defined(linux) || defined(__linux) || defined(__linux__))
  54. #undef __LINUX__
  55. #define __LINUX__ 1
  56. #endif
  57. #if defined(ANDROID) || defined(__ANDROID__)
  58. #undef __ANDROID__
  59. #undef __LINUX__ /* do we need to do this? */
  60. #define __ANDROID__ 1
  61. #endif
  62. #if defined(__NGAGE__)
  63. #undef __NGAGE__
  64. #define __NGAGE__ 1
  65. #endif
  66. #if defined(__APPLE__)
  67. /* lets us know what version of macOS we're compiling on */
  68. #include <AvailabilityMacros.h>
  69. #include <TargetConditionals.h>
  70. /* Fix building with older SDKs that don't define these
  71. See this for more information:
  72. https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
  73. */
  74. #ifndef TARGET_OS_MACCATALYST
  75. #define TARGET_OS_MACCATALYST 0
  76. #endif
  77. #ifndef TARGET_OS_IOS
  78. #define TARGET_OS_IOS 0
  79. #endif
  80. #ifndef TARGET_OS_IPHONE
  81. #define TARGET_OS_IPHONE 0
  82. #endif
  83. #ifndef TARGET_OS_TV
  84. #define TARGET_OS_TV 0
  85. #endif
  86. #ifndef TARGET_OS_SIMULATOR
  87. #define TARGET_OS_SIMULATOR 0
  88. #endif
  89. #if TARGET_OS_TV
  90. #undef __TVOS__
  91. #define __TVOS__ 1
  92. #elif TARGET_OS_IPHONE
  93. #undef __IOS__
  94. #define __IOS__ 1
  95. #else
  96. #undef __MACOS__
  97. #define __MACOS__ 1
  98. #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
  99. # error SDL for macOS only supports deploying on 10.7 and above.
  100. #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
  101. #endif /* TARGET_OS_IPHONE */
  102. #endif /* defined(__APPLE__) */
  103. #if defined(__NetBSD__)
  104. #undef __NETBSD__
  105. #define __NETBSD__ 1
  106. #endif
  107. #if defined(__OpenBSD__)
  108. #undef __OPENBSD__
  109. #define __OPENBSD__ 1
  110. #endif
  111. #if defined(__OS2__) || defined(__EMX__)
  112. #undef __OS2__
  113. #define __OS2__ 1
  114. #endif
  115. #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
  116. #undef __OSF__
  117. #define __OSF__ 1
  118. #endif
  119. #if defined(__QNXNTO__)
  120. #undef __QNXNTO__
  121. #define __QNXNTO__ 1
  122. #endif
  123. #if defined(riscos) || defined(__riscos) || defined(__riscos__)
  124. #undef __RISCOS__
  125. #define __RISCOS__ 1
  126. #endif
  127. #if defined(__sun) && defined(__SVR4)
  128. #undef __SOLARIS__
  129. #define __SOLARIS__ 1
  130. #endif
  131. #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
  132. /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
  133. #if defined(_MSC_VER) && defined(__has_include)
  134. #if __has_include(<winapifamily.h>)
  135. #define HAVE_WINAPIFAMILY_H 1
  136. #else
  137. #define HAVE_WINAPIFAMILY_H 0
  138. #endif
  139. /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
  140. #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
  141. #define HAVE_WINAPIFAMILY_H 1
  142. #else
  143. #define HAVE_WINAPIFAMILY_H 0
  144. #endif
  145. #if HAVE_WINAPIFAMILY_H
  146. #include <winapifamily.h>
  147. #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
  148. #else
  149. #define WINAPI_FAMILY_WINRT 0
  150. #endif /* HAVE_WINAPIFAMILY_H */
  151. #if WINAPI_FAMILY_WINRT
  152. #undef __WINRT__
  153. #define __WINRT__ 1
  154. #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
  155. #undef __WINGDK__
  156. #define __WINGDK__ 1
  157. #elif defined(_GAMING_XBOX_XBOXONE)
  158. #undef __XBOXONE__
  159. #define __XBOXONE__ 1
  160. #elif defined(_GAMING_XBOX_SCARLETT)
  161. #undef __XBOXSERIES__
  162. #define __XBOXSERIES__ 1
  163. #else
  164. #undef __WINDOWS__
  165. #define __WINDOWS__ 1
  166. #endif
  167. #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
  168. #if defined(__WINDOWS__)
  169. #undef __WIN32__
  170. #define __WIN32__ 1
  171. #endif
  172. /* This is to support generic "any GDK" separate from a platform-specific GDK */
  173. #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
  174. #undef __GDK__
  175. #define __GDK__ 1
  176. #endif
  177. #if defined(__PSP__)
  178. #undef __PSP__
  179. #define __PSP__ 1
  180. #endif
  181. #if defined(PS2)
  182. #define __PS2__ 1
  183. #endif
  184. #if defined(__vita__)
  185. #define __VITA__ 1
  186. #endif
  187. #if defined(__3DS__)
  188. #undef __3DS__
  189. #define __3DS__ 1
  190. #endif
  191. #include "begin_code.h"
  192. /* Set up for C function definitions, even when using C++ */
  193. #ifdef __cplusplus
  194. extern "C" {
  195. #endif
  196. /**
  197. * Get the name of the platform.
  198. *
  199. * Here are the names returned for some (but not all) supported platforms:
  200. *
  201. * - "Windows"
  202. * - "macOS"
  203. * - "Linux"
  204. * - "iOS"
  205. * - "Android"
  206. *
  207. * \returns the name of the platform. If the correct platform name is not
  208. * available, returns a string beginning with the text "Unknown".
  209. *
  210. * \since This function is available since SDL 3.0.0.
  211. */
  212. extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
  213. /* Ends C function definitions when using C++ */
  214. #ifdef __cplusplus
  215. }
  216. #endif
  217. #include "close_code.h"
  218. #endif /* SDL_platform_h_ */
  219. /* vi: set ts=4 sw=4 expandtab: */