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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_dynapi_h_
- #define SDL_dynapi_h_
- /* IMPORTANT:
- This is the master switch to disabling the dynamic API. We made it so you
- have to hand-edit an internal source file in SDL to turn it off; you
- can do it if you want it badly enough, but hopefully you won't want to.
- You should understand the ramifications of turning this off: it makes it
- hard to update your SDL in the field, and impossible if you've statically
- linked SDL into your app. Understand that platforms change, and if we can't
- drop in an updated SDL, your application can definitely break some time
- in the future, even if it's fine today.
- To be sure, as new system-level video and audio APIs are introduced, an
- updated SDL can transparently take advantage of them, but your program will
- not without this feature. Think hard before turning it off.
- */
- #ifdef SDL_DYNAMIC_API // Tried to force it on the command line?
- #error Nope, you have to edit this file to force this off.
- #endif
- #ifdef SDL_PLATFORM_APPLE
- #include "TargetConditionals.h"
- #endif
- #if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms.
- #define SDL_DYNAMIC_API 0
- #elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS.
- #define SDL_DYNAMIC_API 0
- #elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android.
- #define SDL_DYNAMIC_API 0
- #elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten.
- #define SDL_DYNAMIC_API 0
- #elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2
- #define SDL_DYNAMIC_API 0
- #elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP
- #define SDL_DYNAMIC_API 0
- #elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking.
- #define SDL_DYNAMIC_API 0
- #elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) || defined(__RESHARPER__)
- #define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear.
- #elif defined(SDL_PLATFORM_VITA)
- #define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking
- #elif defined(SDL_PLATFORM_3DS)
- #define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking
- #elif defined(SDL_PLATFORM_NGAGE)
- #define SDL_DYNAMIC_API 0
- #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
- #define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it....
- #endif
- // everyone else. This is where we turn on the API if nothing forced it off.
- #ifndef SDL_DYNAMIC_API
- #define SDL_DYNAMIC_API 1
- #endif
- #endif
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