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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
- #include "SDL_offscreenopengles.h"
- #include "SDL_offscreenvideo.h"
- #include "SDL_offscreenwindow.h"
- // EGL implementation of SDL OpenGL support
- bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
- {
- if (!SDL_EGL_LoadLibraryOnly(_this, path)) {
- return false;
- }
- /* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return,
- but SDL_EGL_InitializeOffscreen checks that we're loaded before then,
- so temporarily bump it since we know that LoadLibraryOnly succeeded. */
- bool result;
- _this->gl_config.driver_loaded++;
- result = SDL_EGL_InitializeOffscreen(_this, 0);
- _this->gl_config.driver_loaded--;
- if (!result) {
- return false;
- }
- if (!SDL_EGL_ChooseConfig(_this)) {
- return false;
- }
- return true;
- }
- SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *offscreen_window = window->internal;
- SDL_GLContext context;
- context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
- return context;
- }
- bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
- {
- if (window) {
- EGLSurface egl_surface = window->internal->egl_surface;
- return SDL_EGL_MakeCurrent(_this, egl_surface, context);
- } else {
- return SDL_EGL_MakeCurrent(_this, NULL, NULL);
- }
- }
- bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *offscreen_wind = window->internal;
- return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
- }
- #endif // SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL
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