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Sam Lantinga b7ede6cc47 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha 10 лет назад
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 10 лет назад
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 лет назад
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 лет назад
android-project 5db002bb1e Fixed bug 2949 - [Android] Virtual DPAD remote not registered 10 лет назад
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 10 лет назад
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 лет назад
debian 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
docs 604932ea84 Moving some whitespace around to test something on the Mercurial server. 10 лет назад
include d002d6bf9f Removed Edgar's name from SDL_haptic.h at his request. 10 лет назад
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 лет назад
src b7ede6cc47 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha 10 лет назад
test 58efd8e547 Fixed comment in test program. 10 лет назад
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
.hgignore b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 11 лет назад
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
CMakeLists.txt 3a84f7b520 CMake fixes for MingW (thanks, Ozkan!). 10 лет назад
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 10 лет назад
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
WhatsNew.txt 21935b0313 Added more entries and brackets to WhatsNew.txt for 2.0.4. 10 лет назад
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
configure 8283abdb78 Updated configure script. 10 лет назад
configure.in e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 лет назад
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 11 лет назад

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html