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SDL_video.h 99 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_properties.h>
  28. #include <SDL3/SDL_rect.h>
  29. #include <SDL3/SDL_surface.h>
  30. #include <SDL3/SDL_begin_code.h>
  31. /* Set up for C function definitions, even when using C++ */
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. typedef Uint32 SDL_DisplayID;
  36. typedef Uint32 SDL_WindowID;
  37. /**
  38. * Global video properties
  39. *
  40. * - `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
  41. * the global `wl_display` object used by the Wayland video backend. Can be
  42. * set before the video subsystem is initialized to import an external
  43. * `wl_display` object from an application or toolkit for use in SDL, or
  44. * read after initialization to export the `wl_display` used by the
  45. * Wayland video backend. Setting this property after the video subsystem
  46. * has been initialized has no effect, and reading it when the video
  47. * subsystem is uninitialized will either return the user provided value,
  48. * if one was set prior to initialization, or NULL. See
  49. * docs/README-wayland.md for more information.
  50. */
  51. #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
  52. /**
  53. * System theme
  54. */
  55. typedef enum
  56. {
  57. SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */
  58. SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */
  59. SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */
  60. } SDL_SystemTheme;
  61. /**
  62. * The structure that defines a display mode
  63. *
  64. * \sa SDL_GetFullscreenDisplayModes()
  65. * \sa SDL_GetDesktopDisplayMode()
  66. * \sa SDL_GetCurrentDisplayMode()
  67. * \sa SDL_SetWindowFullscreenMode()
  68. * \sa SDL_GetWindowFullscreenMode()
  69. */
  70. typedef struct
  71. {
  72. SDL_DisplayID displayID; /**< the display this mode is associated with */
  73. Uint32 format; /**< pixel format */
  74. int w; /**< width */
  75. int h; /**< height */
  76. float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
  77. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  78. void *driverdata; /**< driver-specific data, initialize to 0 */
  79. } SDL_DisplayMode;
  80. /**
  81. * Display orientation
  82. */
  83. typedef enum
  84. {
  85. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  86. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  87. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  88. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  89. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  90. } SDL_DisplayOrientation;
  91. /**
  92. * The type used to identify a window
  93. *
  94. * \sa SDL_CreateWindow
  95. * \sa SDL_CreateWindowWithProperties
  96. * \sa SDL_DestroyWindow
  97. * \sa SDL_FlashWindow
  98. * \sa SDL_GetWindowFlags
  99. * \sa SDL_GetWindowGrab
  100. * \sa SDL_GetWindowKeyboardGrab
  101. * \sa SDL_GetWindowMouseGrab
  102. * \sa SDL_GetWindowPosition
  103. * \sa SDL_GetWindowSize
  104. * \sa SDL_GetWindowTitle
  105. * \sa SDL_HideWindow
  106. * \sa SDL_MaximizeWindow
  107. * \sa SDL_MinimizeWindow
  108. * \sa SDL_RaiseWindow
  109. * \sa SDL_RestoreWindow
  110. * \sa SDL_SetWindowFullscreen
  111. * \sa SDL_SetWindowGrab
  112. * \sa SDL_SetWindowKeyboardGrab
  113. * \sa SDL_SetWindowMouseGrab
  114. * \sa SDL_SetWindowIcon
  115. * \sa SDL_SetWindowPosition
  116. * \sa SDL_SetWindowSize
  117. * \sa SDL_SetWindowBordered
  118. * \sa SDL_SetWindowResizable
  119. * \sa SDL_SetWindowTitle
  120. * \sa SDL_ShowWindow
  121. * \sa SDL_ShowWindowSystemMenu
  122. */
  123. typedef struct SDL_Window SDL_Window;
  124. /**
  125. * The flags on a window
  126. *
  127. * \sa SDL_GetWindowFlags
  128. */
  129. #define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
  130. #define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
  131. #define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
  132. #define SDL_WINDOW_HIDDEN 0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
  133. #define SDL_WINDOW_BORDERLESS 0x00000010U /**< no window decoration */
  134. #define SDL_WINDOW_RESIZABLE 0x00000020U /**< window can be resized */
  135. #define SDL_WINDOW_MINIMIZED 0x00000040U /**< window is minimized */
  136. #define SDL_WINDOW_MAXIMIZED 0x00000080U /**< window is maximized */
  137. #define SDL_WINDOW_MOUSE_GRABBED 0x00000100U /**< window has grabbed mouse input */
  138. #define SDL_WINDOW_INPUT_FOCUS 0x00000200U /**< window has input focus */
  139. #define SDL_WINDOW_MOUSE_FOCUS 0x00000400U /**< window has mouse focus */
  140. #define SDL_WINDOW_EXTERNAL 0x00000800U /**< window not created by SDL */
  141. #define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x00002000U /**< window uses high pixel density back buffer if possible */
  142. #define SDL_WINDOW_MOUSE_CAPTURE 0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  143. #define SDL_WINDOW_ALWAYS_ON_TOP 0x00008000U /**< window should always be above others */
  144. #define SDL_WINDOW_UTILITY 0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
  145. #define SDL_WINDOW_TOOLTIP 0x00040000U /**< window should be treated as a tooltip */
  146. #define SDL_WINDOW_POPUP_MENU 0x00080000U /**< window should be treated as a popup menu */
  147. #define SDL_WINDOW_KEYBOARD_GRABBED 0x00100000U /**< window has grabbed keyboard input */
  148. #define SDL_WINDOW_VULKAN 0x10000000U /**< window usable for Vulkan surface */
  149. #define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */
  150. #define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
  151. #define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
  152. /**
  153. * Used to indicate that you don't care what the window position is.
  154. */
  155. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  156. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  157. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  158. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  159. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  160. /**
  161. * Used to indicate that the window position should be centered.
  162. */
  163. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  164. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  165. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  166. #define SDL_WINDOWPOS_ISCENTERED(X) \
  167. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  168. /**
  169. * Window flash operation
  170. */
  171. typedef enum
  172. {
  173. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  174. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  175. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  176. } SDL_FlashOperation;
  177. /**
  178. * An opaque handle to an OpenGL context.
  179. */
  180. typedef void *SDL_GLContext;
  181. /**
  182. * Opaque EGL types.
  183. */
  184. typedef void *SDL_EGLDisplay;
  185. typedef void *SDL_EGLConfig;
  186. typedef void *SDL_EGLSurface;
  187. typedef intptr_t SDL_EGLAttrib;
  188. typedef int SDL_EGLint;
  189. /**
  190. * EGL attribute initialization callback types.
  191. */
  192. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  193. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  194. /**
  195. * OpenGL configuration attributes
  196. */
  197. typedef enum
  198. {
  199. SDL_GL_RED_SIZE,
  200. SDL_GL_GREEN_SIZE,
  201. SDL_GL_BLUE_SIZE,
  202. SDL_GL_ALPHA_SIZE,
  203. SDL_GL_BUFFER_SIZE,
  204. SDL_GL_DOUBLEBUFFER,
  205. SDL_GL_DEPTH_SIZE,
  206. SDL_GL_STENCIL_SIZE,
  207. SDL_GL_ACCUM_RED_SIZE,
  208. SDL_GL_ACCUM_GREEN_SIZE,
  209. SDL_GL_ACCUM_BLUE_SIZE,
  210. SDL_GL_ACCUM_ALPHA_SIZE,
  211. SDL_GL_STEREO,
  212. SDL_GL_MULTISAMPLEBUFFERS,
  213. SDL_GL_MULTISAMPLESAMPLES,
  214. SDL_GL_ACCELERATED_VISUAL,
  215. SDL_GL_RETAINED_BACKING,
  216. SDL_GL_CONTEXT_MAJOR_VERSION,
  217. SDL_GL_CONTEXT_MINOR_VERSION,
  218. SDL_GL_CONTEXT_FLAGS,
  219. SDL_GL_CONTEXT_PROFILE_MASK,
  220. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  221. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  222. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  223. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  224. SDL_GL_CONTEXT_NO_ERROR,
  225. SDL_GL_FLOATBUFFERS,
  226. SDL_GL_EGL_PLATFORM
  227. } SDL_GLattr;
  228. typedef enum
  229. {
  230. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  231. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  232. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  233. } SDL_GLprofile;
  234. typedef enum
  235. {
  236. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  237. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  238. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  239. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  240. } SDL_GLcontextFlag;
  241. typedef enum
  242. {
  243. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  244. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  245. } SDL_GLcontextReleaseFlag;
  246. typedef enum
  247. {
  248. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  249. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  250. } SDL_GLContextResetNotification;
  251. /* Function prototypes */
  252. /**
  253. * Get the number of video drivers compiled into SDL.
  254. *
  255. * \returns a number >= 1 on success or a negative error code on failure; call
  256. * SDL_GetError() for more information.
  257. *
  258. * \since This function is available since SDL 3.0.0.
  259. *
  260. * \sa SDL_GetVideoDriver
  261. */
  262. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  263. /**
  264. * Get the name of a built in video driver.
  265. *
  266. * The video drivers are presented in the order in which they are normally
  267. * checked during initialization.
  268. *
  269. * \param index the index of a video driver
  270. * \returns the name of the video driver with the given **index**.
  271. *
  272. * \since This function is available since SDL 3.0.0.
  273. *
  274. * \sa SDL_GetNumVideoDrivers
  275. */
  276. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  277. /**
  278. * Get the name of the currently initialized video driver.
  279. *
  280. * \returns the name of the current video driver or NULL if no driver has been
  281. * initialized.
  282. *
  283. * \since This function is available since SDL 3.0.0.
  284. *
  285. * \sa SDL_GetNumVideoDrivers
  286. * \sa SDL_GetVideoDriver
  287. */
  288. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  289. /**
  290. * Get the current system theme
  291. *
  292. * \returns the current system theme, light, dark, or unknown
  293. *
  294. * \since This function is available since SDL 3.0.0.
  295. */
  296. extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
  297. /**
  298. * Get a list of currently connected displays.
  299. *
  300. * \param count a pointer filled in with the number of displays returned
  301. * \returns a 0 terminated array of display instance IDs which should be freed
  302. * with SDL_free(), or NULL on error; call SDL_GetError() for more
  303. * details.
  304. *
  305. * \since This function is available since SDL 3.0.0.
  306. */
  307. extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
  308. /**
  309. * Return the primary display.
  310. *
  311. * \returns the instance ID of the primary display on success or 0 on failure;
  312. * call SDL_GetError() for more information.
  313. *
  314. * \since This function is available since SDL 3.0.0.
  315. *
  316. * \sa SDL_GetDisplays
  317. */
  318. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
  319. /**
  320. * Get the properties associated with a display.
  321. *
  322. * The following read-only properties are provided by SDL:
  323. *
  324. * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR
  325. * headroom above the SDR white point.
  326. * - `SDL_PROP_DISPLAY_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the
  327. * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the
  328. * SDR white level in scRGB colorspace, and on Apple platforms this is
  329. * always 1.0 for EDR content.
  330. * - `SDL_PROP_DISPLAY_HDR_HEADROOM_FLOAT`: the additional high dynamic range
  331. * that can be displayed, in terms of the SDR white point. When HDR is not
  332. * enabled, this will be 1.0.
  333. *
  334. * \param displayID the instance ID of the display to query
  335. * \returns a valid property ID on success or 0 on failure; call
  336. * SDL_GetError() for more information.
  337. *
  338. * \since This function is available since SDL 3.0.0.
  339. *
  340. * \sa SDL_GetProperty
  341. * \sa SDL_SetProperty
  342. */
  343. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
  344. #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
  345. #define SDL_PROP_DISPLAY_SDR_WHITE_POINT_FLOAT "SDL.display.SDR_white_point"
  346. #define SDL_PROP_DISPLAY_HDR_HEADROOM_FLOAT "SDL.display.HDR_headroom"
  347. /**
  348. * Get the name of a display in UTF-8 encoding.
  349. *
  350. * \param displayID the instance ID of the display to query
  351. * \returns the name of a display or NULL on failure; call SDL_GetError() for
  352. * more information.
  353. *
  354. * \since This function is available since SDL 3.0.0.
  355. *
  356. * \sa SDL_GetDisplays
  357. */
  358. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
  359. /**
  360. * Get the desktop area represented by a display.
  361. *
  362. * The primary display is always located at (0,0).
  363. *
  364. * \param displayID the instance ID of the display to query
  365. * \param rect the SDL_Rect structure filled in with the display bounds
  366. * \returns 0 on success or a negative error code on failure; call
  367. * SDL_GetError() for more information.
  368. *
  369. * \since This function is available since SDL 3.0.0.
  370. *
  371. * \sa SDL_GetDisplayUsableBounds
  372. * \sa SDL_GetDisplays
  373. */
  374. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  375. /**
  376. * Get the usable desktop area represented by a display, in screen
  377. * coordinates.
  378. *
  379. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  380. * reserved by the system removed. For example, on Apple's macOS, this
  381. * subtracts the area occupied by the menu bar and dock.
  382. *
  383. * Setting a window to be fullscreen generally bypasses these unusable areas,
  384. * so these are good guidelines for the maximum space available to a
  385. * non-fullscreen window.
  386. *
  387. * \param displayID the instance ID of the display to query
  388. * \param rect the SDL_Rect structure filled in with the display bounds
  389. * \returns 0 on success or a negative error code on failure; call
  390. * SDL_GetError() for more information.
  391. *
  392. * \since This function is available since SDL 3.0.0.
  393. *
  394. * \sa SDL_GetDisplayBounds
  395. * \sa SDL_GetDisplays
  396. */
  397. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
  398. /**
  399. * Get the orientation of a display when it is unrotated.
  400. *
  401. * \param displayID the instance ID of the display to query
  402. * \returns The SDL_DisplayOrientation enum value of the display, or
  403. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  404. *
  405. * \since This function is available since SDL 3.0.0.
  406. *
  407. * \sa SDL_GetDisplays
  408. */
  409. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
  410. /**
  411. * Get the orientation of a display.
  412. *
  413. * \param displayID the instance ID of the display to query
  414. * \returns The SDL_DisplayOrientation enum value of the display, or
  415. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  416. *
  417. * \since This function is available since SDL 3.0.0.
  418. *
  419. * \sa SDL_GetDisplays
  420. */
  421. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
  422. /**
  423. * Get the content scale of a display.
  424. *
  425. * The content scale is the expected scale for content based on the DPI
  426. * settings of the display. For example, a 4K display might have a 2.0 (200%)
  427. * display scale, which means that the user expects UI elements to be twice as
  428. * big on this display, to aid in readability.
  429. *
  430. * \param displayID the instance ID of the display to query
  431. * \returns The content scale of the display, or 0.0f on error; call
  432. * SDL_GetError() for more details.
  433. *
  434. * \since This function is available since SDL 3.0.0.
  435. *
  436. * \sa SDL_GetDisplays
  437. */
  438. extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
  439. /**
  440. * Get a list of fullscreen display modes available on a display.
  441. *
  442. * The display modes are sorted in this priority:
  443. *
  444. * - w -> largest to smallest
  445. * - h -> largest to smallest
  446. * - bits per pixel -> more colors to fewer colors
  447. * - packed pixel layout -> largest to smallest
  448. * - refresh rate -> highest to lowest
  449. * - pixel density -> lowest to highest
  450. *
  451. * \param displayID the instance ID of the display to query
  452. * \param count a pointer filled in with the number of displays returned
  453. * \returns a NULL terminated array of display mode pointers which should be
  454. * freed with SDL_free(), or NULL on error; call SDL_GetError() for
  455. * more details.
  456. *
  457. * \since This function is available since SDL 3.0.0.
  458. *
  459. * \sa SDL_GetDisplays
  460. */
  461. extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
  462. /**
  463. * Get the closest match to the requested display mode.
  464. *
  465. * The available display modes are scanned and `closest` is filled in with the
  466. * closest mode matching the requested mode and returned. The mode format and
  467. * refresh rate default to the desktop mode if they are set to 0. The modes
  468. * are scanned with size being first priority, format being second priority,
  469. * and finally checking the refresh rate. If all the available modes are too
  470. * small, then NULL is returned.
  471. *
  472. * \param displayID the instance ID of the display to query
  473. * \param w the width in pixels of the desired display mode
  474. * \param h the height in pixels of the desired display mode
  475. * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
  476. * for the desktop refresh rate
  477. * \param include_high_density_modes Boolean to include high density modes in
  478. * the search
  479. * \returns a pointer to the closest display mode equal to or larger than the
  480. * desired mode, or NULL on error; call SDL_GetError() for more
  481. * information.
  482. *
  483. * \since This function is available since SDL 3.0.0.
  484. *
  485. * \sa SDL_GetDisplays
  486. * \sa SDL_GetFullscreenDisplayModes
  487. */
  488. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
  489. /**
  490. * Get information about the desktop's display mode.
  491. *
  492. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  493. * when SDL runs fullscreen and has changed the resolution. In that case this
  494. * function will return the previous native display mode, and not the current
  495. * display mode.
  496. *
  497. * \param displayID the instance ID of the display to query
  498. * \returns a pointer to the desktop display mode or NULL on error; call
  499. * SDL_GetError() for more information.
  500. *
  501. * \since This function is available since SDL 3.0.0.
  502. *
  503. * \sa SDL_GetCurrentDisplayMode
  504. * \sa SDL_GetDisplays
  505. */
  506. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
  507. /**
  508. * Get information about the current display mode.
  509. *
  510. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  511. * when SDL runs fullscreen and has changed the resolution. In that case this
  512. * function will return the current display mode, and not the previous native
  513. * display mode.
  514. *
  515. * \param displayID the instance ID of the display to query
  516. * \returns a pointer to the desktop display mode or NULL on error; call
  517. * SDL_GetError() for more information.
  518. *
  519. * \since This function is available since SDL 3.0.0.
  520. *
  521. * \sa SDL_GetDesktopDisplayMode
  522. * \sa SDL_GetDisplays
  523. */
  524. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
  525. /**
  526. * Get the display containing a point.
  527. *
  528. * \param point the point to query
  529. * \returns the instance ID of the display containing the point or 0 on
  530. * failure; call SDL_GetError() for more information.
  531. *
  532. * \since This function is available since SDL 3.0.0.
  533. *
  534. * \sa SDL_GetDisplayBounds
  535. * \sa SDL_GetDisplays
  536. */
  537. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
  538. /**
  539. * Get the display primarily containing a rect.
  540. *
  541. * \param rect the rect to query
  542. * \returns the instance ID of the display entirely containing the rect or
  543. * closest to the center of the rect on success or 0 on failure; call
  544. * SDL_GetError() for more information.
  545. *
  546. * \since This function is available since SDL 3.0.0.
  547. *
  548. * \sa SDL_GetDisplayBounds
  549. * \sa SDL_GetDisplays
  550. */
  551. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
  552. /**
  553. * Get the display associated with a window.
  554. *
  555. * \param window the window to query
  556. * \returns the instance ID of the display containing the center of the window
  557. * on success or 0 on failure; call SDL_GetError() for more
  558. * information.
  559. *
  560. * \since This function is available since SDL 3.0.0.
  561. *
  562. * \sa SDL_GetDisplayBounds
  563. * \sa SDL_GetDisplays
  564. */
  565. extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
  566. /**
  567. * Get the pixel density of a window.
  568. *
  569. * This is a ratio of pixel size to window size. For example, if the window is
  570. * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
  571. * would have a pixel density of 2.0.
  572. *
  573. * \param window the window to query
  574. * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
  575. * information.
  576. *
  577. * \since This function is available since SDL 3.0.0.
  578. *
  579. * \sa SDL_GetWindowDisplayScale
  580. */
  581. extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
  582. /**
  583. * Get the content display scale relative to a window's pixel size.
  584. *
  585. * This is a combination of the window pixel density and the display content
  586. * scale, and is the expected scale for displaying content in this window. For
  587. * example, if a 3840x2160 window had a display scale of 2.0, the user expects
  588. * the content to take twice as many pixels and be the same physical size as
  589. * if it were being displayed in a 1920x1080 window with a display scale of
  590. * 1.0.
  591. *
  592. * Conceptually this value corresponds to the scale display setting, and is
  593. * updated when that setting is changed, or the window moves to a display with
  594. * a different scale setting.
  595. *
  596. * \param window the window to query
  597. * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
  598. * more information.
  599. *
  600. * \since This function is available since SDL 3.0.0.
  601. */
  602. extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
  603. /**
  604. * Set the display mode to use when a window is visible and fullscreen.
  605. *
  606. * This only affects the display mode used when the window is fullscreen. To
  607. * change the window size when the window is not fullscreen, use
  608. * SDL_SetWindowSize().
  609. *
  610. * If the window is currently in the fullscreen state, this request is
  611. * asynchronous on some windowing systems and the new mode dimensions may not
  612. * be applied immediately upon the return of this function. If an immediate
  613. * change is required, call SDL_SyncWindow() to block until the changes have
  614. * taken effect.
  615. *
  616. * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
  617. * SDL_EVENT_WINDOOW_PIXEL_SIZE_CHANGED event will be emitted with the new
  618. * mode dimensions.
  619. *
  620. * \param window the window to affect
  621. * \param mode a pointer to the display mode to use, which can be NULL for
  622. * borderless fullscreen desktop mode, or one of the fullscreen
  623. * modes returned by SDL_GetFullscreenDisplayModes() to set an
  624. * exclusive fullscreen mode.
  625. * \returns 0 on success or a negative error code on failure; call
  626. * SDL_GetError() for more information.
  627. *
  628. * \since This function is available since SDL 3.0.0.
  629. *
  630. * \sa SDL_GetWindowFullscreenMode
  631. * \sa SDL_SetWindowFullscreen
  632. * \sa SDL_SyncWindow
  633. */
  634. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
  635. /**
  636. * Query the display mode to use when a window is visible at fullscreen.
  637. *
  638. * \param window the window to query
  639. * \returns a pointer to the exclusive fullscreen mode to use or NULL for
  640. * borderless fullscreen desktop mode
  641. *
  642. * \since This function is available since SDL 3.0.0.
  643. *
  644. * \sa SDL_SetWindowFullscreenMode
  645. * \sa SDL_SetWindowFullscreen
  646. */
  647. extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
  648. /**
  649. * Get the raw ICC profile data for the screen the window is currently on.
  650. *
  651. * Data returned should be freed with SDL_free.
  652. *
  653. * \param window the window to query
  654. * \param size the size of the ICC profile
  655. * \returns the raw ICC profile data on success or NULL on failure; call
  656. * SDL_GetError() for more information.
  657. *
  658. * \since This function is available since SDL 3.0.0.
  659. */
  660. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  661. /**
  662. * Get the pixel format associated with the window.
  663. *
  664. * \param window the window to query
  665. * \returns the pixel format of the window on success or
  666. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  667. * information.
  668. *
  669. * \since This function is available since SDL 3.0.0.
  670. */
  671. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  672. /**
  673. * Create a window with the specified dimensions and flags.
  674. *
  675. * `flags` may be any of the following OR'd together:
  676. *
  677. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
  678. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  679. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  680. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  681. * - `SDL_WINDOW_HIDDEN`: window is not visible
  682. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  683. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  684. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  685. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  686. * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
  687. *
  688. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  689. *
  690. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  691. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  692. *
  693. * The window pixel size may differ from its window coordinate size if the
  694. * window is on a high pixel density display. Use SDL_GetWindowSize() to query
  695. * the client area's size in window coordinates, and
  696. * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
  697. * drawable size in pixels. Note that the drawable size can vary after the
  698. * window is created and should be queried again if you get an
  699. * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
  700. *
  701. * If the window is created with any of the SDL_WINDOW_OPENGL or
  702. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  703. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  704. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  705. *
  706. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  707. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  708. *
  709. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  710. * SDL_CreateWindow() will fail.
  711. *
  712. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  713. * loader or link to a dynamic library version. This limitation may be removed
  714. * in a future version of SDL.
  715. *
  716. * \param title the title of the window, in UTF-8 encoding
  717. * \param w the width of the window
  718. * \param h the height of the window
  719. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  720. * \returns the window that was created or NULL on failure; call
  721. * SDL_GetError() for more information.
  722. *
  723. * \since This function is available since SDL 3.0.0.
  724. *
  725. * \sa SDL_CreatePopupWindow
  726. * \sa SDL_CreateWindowWithProperties
  727. * \sa SDL_DestroyWindow
  728. */
  729. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
  730. /**
  731. * Create a child popup window of the specified parent window.
  732. *
  733. * 'flags' **must** contain exactly one of the following: -
  734. * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
  735. * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
  736. * The topmost popup menu will implicitly gain the keyboard focus.
  737. *
  738. * The following flags are not relevant to popup window creation and will be
  739. * ignored:
  740. *
  741. * - 'SDL_WINDOW_MINIMIZED'
  742. * - 'SDL_WINDOW_MAXIMIZED'
  743. * - 'SDL_WINDOW_FULLSCREEN'
  744. * - 'SDL_WINDOW_BORDERLESS'
  745. *
  746. * The parent parameter **must** be non-null and a valid window. The parent of
  747. * a popup window can be either a regular, toplevel window, or another popup
  748. * window.
  749. *
  750. * Popup windows cannot be minimized, maximized, made fullscreen, raised,
  751. * flash, be made a modal window, be the parent of a modal window, or grab the
  752. * mouse and/or keyboard. Attempts to do so will fail.
  753. *
  754. * Popup windows implicitly do not have a border/decorations and do not appear
  755. * on the taskbar/dock or in lists of windows such as alt-tab menus.
  756. *
  757. * If a parent window is hidden, any child popup windows will be recursively
  758. * hidden as well. Child popup windows not explicitly hidden will be restored
  759. * when the parent is shown.
  760. *
  761. * If the parent window is destroyed, any child popup windows will be
  762. * recursively destroyed as well.
  763. *
  764. * \param parent the parent of the window, must not be NULL
  765. * \param offset_x the x position of the popup window relative to the origin
  766. * of the parent
  767. * \param offset_y the y position of the popup window relative to the origin
  768. * of the parent window
  769. * \param w the width of the window
  770. * \param h the height of the window
  771. * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
  772. * additional SDL_WindowFlags OR'd together.
  773. * \returns the window that was created or NULL on failure; call
  774. * SDL_GetError() for more information.
  775. *
  776. * \since This function is available since SDL 3.0.0.
  777. *
  778. * \sa SDL_CreateWindow
  779. * \sa SDL_CreateWindowWithProperties
  780. * \sa SDL_DestroyWindow
  781. * \sa SDL_GetWindowParent
  782. */
  783. extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
  784. /**
  785. * Create a window with the specified properties.
  786. *
  787. * These are the supported properties:
  788. *
  789. * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
  790. * be always on top
  791. * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
  792. * window decoration
  793. * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
  794. * window will be used with an externally managed graphics context.
  795. * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
  796. * accept keyboard input (defaults true)
  797. * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should
  798. * start in fullscreen mode at desktop resolution
  799. * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
  800. * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start
  801. * hidden
  802. * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window
  803. * uses a high pixel density buffer if possible
  804. * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
  805. * start maximized
  806. * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu
  807. * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used
  808. * with Metal rendering
  809. * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
  810. * start minimized
  811. * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts
  812. * with grabbed mouse focus
  813. * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used
  814. * with OpenGL rendering
  815. * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the
  816. * parent of this window, required for windows with the "toolip" and "menu"
  817. * properties
  818. * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be
  819. * resizable
  820. * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8
  821. * encoding
  822. * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
  823. * transparent in the areas with alpha of 0
  824. * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip
  825. * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility
  826. * window, not showing in the task bar and window list
  827. * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used
  828. * with Vulkan rendering
  829. * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
  830. * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
  831. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  832. * relative to the parent for windows with the "parent" property set.
  833. * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
  834. * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
  835. * relative to the parent for windows with the "parent" property set.
  836. *
  837. * These are additional supported properties on macOS:
  838. *
  839. * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
  840. * `(__unsafe_unretained)` NSWindow associated with the window, if you want
  841. * to wrap an existing window.
  842. * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)`
  843. * NSView associated with the window, defaults to `[window contentView]`
  844. *
  845. * These are additional supported properties on Wayland:
  846. *
  847. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN` - true if the
  848. * window should use forced scaling designed to produce 1:1 pixel mapping if
  849. * not flagged as being DPI-aware. This is intended to allow legacy
  850. * applications to be displayed without desktop scaling being applied, and
  851. * has issues with certain display configurations, as this forces the window
  852. * to behave in a way that Wayland desktops were not designed to
  853. * accommodate. Potential issues include, but are not limited to: rounding
  854. * errors can result when odd window sizes/scales are used, the window may
  855. * be unusably small, the window may jump in visible size at times, the
  856. * window may appear to be larger than the desktop space, and possible loss
  857. * of cursor precision can occur. New applications should be designed with
  858. * proper DPI awareness and handling instead of enabling this.
  859. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
  860. * the application wants to use the Wayland surface for a custom role and
  861. * does not want it attached to an XDG toplevel window. See
  862. * docs/README-wayland.md for more information on using custom surfaces.
  863. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if the
  864. * application wants an associated `wl_egl_window` object to be created,
  865. * even if the window does not have the OpenGL property or flag set.
  866. * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
  867. * associated with the window, if you want to wrap an existing window. See
  868. * docs/README-wayland.md for more information.
  869. *
  870. * These are additional supported properties on Windows:
  871. *
  872. * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the
  873. * window, if you want to wrap an existing window.
  874. * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
  875. * another window to share pixel format with, useful for OpenGL windows
  876. *
  877. * These are additional supported properties with X11:
  878. *
  879. * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
  880. * with the window, if you want to wrap an existing window.
  881. *
  882. * The window is implicitly shown if the "hidden" property is not set.
  883. *
  884. * Windows with the "tooltip" and "menu" properties are popup windows and have
  885. * the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
  886. *
  887. * \param props the properties to use
  888. * \returns the window that was created or NULL on failure; call
  889. * SDL_GetError() for more information.
  890. *
  891. * \since This function is available since SDL 3.0.0.
  892. *
  893. * \sa SDL_CreateWindow
  894. * \sa SDL_DestroyWindow
  895. */
  896. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
  897. #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always_on_top"
  898. #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
  899. #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
  900. #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "external_graphics_context"
  901. #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
  902. #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "height"
  903. #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
  904. #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high_pixel_density"
  905. #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
  906. #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "menu"
  907. #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "metal"
  908. #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
  909. #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse_grabbed"
  910. #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
  911. #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "parent"
  912. #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
  913. #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "title"
  914. #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
  915. #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
  916. #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
  917. #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
  918. #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "width"
  919. #define SDL_PROP_WINDOW_CREATE_X_NUMBER "x"
  920. #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "y"
  921. #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
  922. #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
  923. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY_BOOLEAN "wayland.scale_to_display"
  924. #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
  925. #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
  926. #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
  927. #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
  928. #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
  929. #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
  930. /**
  931. * Get the numeric ID of a window.
  932. *
  933. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  934. * these events to specific SDL_Window objects.
  935. *
  936. * \param window the window to query
  937. * \returns the ID of the window on success or 0 on failure; call
  938. * SDL_GetError() for more information.
  939. *
  940. * \since This function is available since SDL 3.0.0.
  941. *
  942. * \sa SDL_GetWindowFromID
  943. */
  944. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  945. /**
  946. * Get a window from a stored ID.
  947. *
  948. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  949. * these events to specific SDL_Window objects.
  950. *
  951. * \param id the ID of the window
  952. * \returns the window associated with `id` or NULL if it doesn't exist; call
  953. * SDL_GetError() for more information.
  954. *
  955. * \since This function is available since SDL 3.0.0.
  956. *
  957. * \sa SDL_GetWindowID
  958. */
  959. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  960. /**
  961. * Get parent of a window.
  962. *
  963. * \param window the window to query
  964. * \returns the parent of the window on success or NULL if the window has no
  965. * parent.
  966. *
  967. * \since This function is available since SDL 3.0.0.
  968. *
  969. * \sa SDL_CreatePopupWindow
  970. */
  971. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  972. /**
  973. * Get the properties associated with a window.
  974. *
  975. * The following read-only properties are provided by SDL:
  976. *
  977. * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped
  978. * window
  979. *
  980. * On Android:
  981. *
  982. * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated
  983. * with the window
  984. * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with
  985. * the window
  986. *
  987. * On iOS:
  988. *
  989. * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
  990. * UIWindow associated with the window
  991. * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  992. * assocated with metal views on the window
  993. *
  994. * On KMS/DRM:
  995. *
  996. * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated
  997. * with the window (e.g. the X in /dev/dri/cardX)
  998. * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the
  999. * window
  1000. * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated
  1001. * with the window
  1002. *
  1003. * On macOS:
  1004. *
  1005. * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  1006. * NSWindow associated with the window
  1007. * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  1008. * assocated with metal views on the window
  1009. *
  1010. * On Vivante:
  1011. *
  1012. * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
  1013. * associated with the window
  1014. * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
  1015. * associated with the window
  1016. * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with
  1017. * the window
  1018. *
  1019. * On UWP:
  1020. *
  1021. * - `SDL_PROP_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
  1022. * associated with the window
  1023. *
  1024. * On Windows:
  1025. *
  1026. * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window
  1027. * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window
  1028. * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with
  1029. * the window
  1030. *
  1031. * On Wayland:
  1032. *
  1033. * Note: The `xdg_*` window objects do not internally persist across window
  1034. * show/hide calls. They will be null if the window is hidden and must be
  1035. * queried each time it is shown.
  1036. *
  1037. * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with
  1038. * the window
  1039. * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with
  1040. * the window
  1041. * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
  1042. * associated with the window
  1043. * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated
  1044. * with the window
  1045. * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
  1046. * associated with the window
  1047. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
  1048. * associated with the window
  1049. * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
  1050. * associated with the window, in popup mode
  1051. *
  1052. * On X11:
  1053. *
  1054. * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with
  1055. * the window
  1056. * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with
  1057. * the window
  1058. * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the
  1059. * window
  1060. *
  1061. * \param window the window to query
  1062. * \returns a valid property ID on success or 0 on failure; call
  1063. * SDL_GetError() for more information.
  1064. *
  1065. * \since This function is available since SDL 3.0.0.
  1066. *
  1067. * \sa SDL_GetProperty
  1068. * \sa SDL_SetProperty
  1069. */
  1070. extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
  1071. #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape"
  1072. #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
  1073. #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
  1074. #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
  1075. #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
  1076. #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
  1077. #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
  1078. #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
  1079. #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
  1080. #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
  1081. #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
  1082. #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
  1083. #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
  1084. #define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
  1085. #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
  1086. #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
  1087. #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
  1088. #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
  1089. #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
  1090. #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
  1091. #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
  1092. #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
  1093. #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
  1094. #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
  1095. #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
  1096. #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
  1097. #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
  1098. /**
  1099. * Get the window flags.
  1100. *
  1101. * \param window the window to query
  1102. * \returns a mask of the SDL_WindowFlags associated with `window`
  1103. *
  1104. * \since This function is available since SDL 3.0.0.
  1105. *
  1106. * \sa SDL_CreateWindow
  1107. * \sa SDL_HideWindow
  1108. * \sa SDL_MaximizeWindow
  1109. * \sa SDL_MinimizeWindow
  1110. * \sa SDL_SetWindowFullscreen
  1111. * \sa SDL_SetWindowGrab
  1112. * \sa SDL_ShowWindow
  1113. */
  1114. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  1115. /**
  1116. * Set the title of a window.
  1117. *
  1118. * This string is expected to be in UTF-8 encoding.
  1119. *
  1120. * \param window the window to change
  1121. * \param title the desired window title in UTF-8 format
  1122. * \returns 0 on success or a negative error code on failure; call
  1123. * SDL_GetError() for more information.
  1124. *
  1125. * \since This function is available since SDL 3.0.0.
  1126. *
  1127. * \sa SDL_GetWindowTitle
  1128. */
  1129. extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  1130. /**
  1131. * Get the title of a window.
  1132. *
  1133. * \param window the window to query
  1134. * \returns the title of the window in UTF-8 format or "" if there is no
  1135. * title.
  1136. *
  1137. * \since This function is available since SDL 3.0.0.
  1138. *
  1139. * \sa SDL_SetWindowTitle
  1140. */
  1141. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  1142. /**
  1143. * Set the icon for a window.
  1144. *
  1145. * \param window the window to change
  1146. * \param icon an SDL_Surface structure containing the icon for the window
  1147. * \returns 0 on success or a negative error code on failure; call
  1148. * SDL_GetError() for more information.
  1149. *
  1150. * \since This function is available since SDL 3.0.0.
  1151. */
  1152. extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  1153. /**
  1154. * Request that the window's position be set.
  1155. *
  1156. * If, at the time of this request, the window is in a fixed-size state such
  1157. * as maximized, this request may be deferred until the window returns to a
  1158. * resizable state.
  1159. *
  1160. * This can be used to reposition fullscreen-desktop windows onto a different
  1161. * display, however, exclusive fullscreen windows are locked to a specific
  1162. * display and can only be repositioned programmatically via
  1163. * SDL_SetWindowFullscreenMode().
  1164. *
  1165. * On some windowing systems this request is asynchronous and the new
  1166. * coordinates may not have have been applied immediately upon the return of
  1167. * this function. If an immediate change is required, call SDL_SyncWindow() to
  1168. * block until the changes have taken effect.
  1169. *
  1170. * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
  1171. * emitted with the window's new coordinates. Note that the new coordinates
  1172. * may not match the exact coordinates requested, as some windowing systems
  1173. * can restrict the position of the window in certain scenarios (e.g.
  1174. * constraining the position so the window is always within desktop bounds).
  1175. * Additionally, as this is just a request, it can be denied by the windowing
  1176. * system.
  1177. *
  1178. * \param window the window to reposition
  1179. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1180. * `SDL_WINDOWPOS_UNDEFINED`
  1181. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  1182. * `SDL_WINDOWPOS_UNDEFINED`
  1183. * \returns 0 on success or a negative error code on failure; call
  1184. * SDL_GetError() for more information.
  1185. *
  1186. * \since This function is available since SDL 3.0.0.
  1187. *
  1188. * \sa SDL_GetWindowPosition
  1189. * \sa SDL_SyncWindow
  1190. */
  1191. extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  1192. /**
  1193. * Get the position of a window.
  1194. *
  1195. * This is the current position of the window as last reported by the
  1196. * windowing system.
  1197. *
  1198. * If you do not need the value for one of the positions a NULL may be passed
  1199. * in the `x` or `y` parameter.
  1200. *
  1201. * \param window the window to query
  1202. * \param x a pointer filled in with the x position of the window, may be NULL
  1203. * \param y a pointer filled in with the y position of the window, may be NULL
  1204. * \returns 0 on success or a negative error code on failure; call
  1205. * SDL_GetError() for more information.
  1206. *
  1207. * \since This function is available since SDL 3.0.0.
  1208. *
  1209. * \sa SDL_SetWindowPosition
  1210. */
  1211. extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  1212. /**
  1213. * Request that the size of a window's client area be set.
  1214. *
  1215. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1216. * height value is not desired.
  1217. *
  1218. * If, at the time of this request, the window in a fixed-size state, such as
  1219. * maximized or fullscreen, the request will be deferred until the window
  1220. * exits this state and becomes resizable again.
  1221. *
  1222. * To change the fullscreen mode of a window, use
  1223. * SDL_SetWindowFullscreenMode()
  1224. *
  1225. * On some windowing systems, this request is asynchronous and the new window
  1226. * size may not have have been applied immediately upon the return of this
  1227. * function. If an immediate change is required, call SDL_SyncWindow() to
  1228. * block until the changes have taken effect.
  1229. *
  1230. * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
  1231. * emitted with the new window dimensions. Note that the new dimensions may
  1232. * not match the exact size requested, as some windowing systems can restrict
  1233. * the window size in certain scenarios (e.g. constraining the size of the
  1234. * content area to remain within the usable desktop bounds). Additionally, as
  1235. * this is just a request, it can be denied by the windowing system.
  1236. *
  1237. * \param window the window to change
  1238. * \param w the width of the window, must be > 0
  1239. * \param h the height of the window, must be > 0
  1240. * \returns 0 on success or a negative error code on failure; call
  1241. * SDL_GetError() for more information.
  1242. *
  1243. * \since This function is available since SDL 3.0.0.
  1244. *
  1245. * \sa SDL_GetWindowSize
  1246. * \sa SDL_SetWindowFullscreenMode
  1247. * \sa SDL_SyncWindow
  1248. */
  1249. extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  1250. /**
  1251. * Get the size of a window's client area.
  1252. *
  1253. * NULL can safely be passed as the `w` or `h` parameter if the width or
  1254. * height value is not desired.
  1255. *
  1256. * The window pixel size may differ from its window coordinate size if the
  1257. * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
  1258. * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
  1259. *
  1260. * \param window the window to query the width and height from
  1261. * \param w a pointer filled in with the width of the window, may be NULL
  1262. * \param h a pointer filled in with the height of the window, may be NULL
  1263. * \returns 0 on success or a negative error code on failure; call
  1264. * SDL_GetError() for more information.
  1265. *
  1266. * \since This function is available since SDL 3.0.0.
  1267. *
  1268. * \sa SDL_GetRenderOutputSize
  1269. * \sa SDL_GetWindowSizeInPixels
  1270. * \sa SDL_SetWindowSize
  1271. */
  1272. extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  1273. /**
  1274. * Get the size of a window's borders (decorations) around the client area.
  1275. *
  1276. * Note: If this function fails (returns -1), the size values will be
  1277. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  1278. * window in question was borderless.
  1279. *
  1280. * Note: This function may fail on systems where the window has not yet been
  1281. * decorated by the display server (for example, immediately after calling
  1282. * SDL_CreateWindow). It is recommended that you wait at least until the
  1283. * window has been presented and composited, so that the window system has a
  1284. * chance to decorate the window and provide the border dimensions to SDL.
  1285. *
  1286. * This function also returns -1 if getting the information is not supported.
  1287. *
  1288. * \param window the window to query the size values of the border
  1289. * (decorations) from
  1290. * \param top pointer to variable for storing the size of the top border; NULL
  1291. * is permitted
  1292. * \param left pointer to variable for storing the size of the left border;
  1293. * NULL is permitted
  1294. * \param bottom pointer to variable for storing the size of the bottom
  1295. * border; NULL is permitted
  1296. * \param right pointer to variable for storing the size of the right border;
  1297. * NULL is permitted
  1298. * \returns 0 on success or a negative error code on failure; call
  1299. * SDL_GetError() for more information.
  1300. *
  1301. * \since This function is available since SDL 3.0.0.
  1302. *
  1303. * \sa SDL_GetWindowSize
  1304. */
  1305. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  1306. /**
  1307. * Get the size of a window's client area, in pixels.
  1308. *
  1309. * \param window the window from which the drawable size should be queried
  1310. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1311. * \param h a pointer to variable for storing the height in pixels, may be
  1312. * NULL
  1313. * \returns 0 on success or a negative error code on failure; call
  1314. * SDL_GetError() for more information.
  1315. *
  1316. * \since This function is available since SDL 3.0.0.
  1317. *
  1318. * \sa SDL_CreateWindow
  1319. * \sa SDL_GetWindowSize
  1320. */
  1321. extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  1322. /**
  1323. * Set the minimum size of a window's client area.
  1324. *
  1325. * \param window the window to change
  1326. * \param min_w the minimum width of the window, or 0 for no limit
  1327. * \param min_h the minimum height of the window, or 0 for no limit
  1328. * \returns 0 on success or a negative error code on failure; call
  1329. * SDL_GetError() for more information.
  1330. *
  1331. * \since This function is available since SDL 3.0.0.
  1332. *
  1333. * \sa SDL_GetWindowMinimumSize
  1334. * \sa SDL_SetWindowMaximumSize
  1335. */
  1336. extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  1337. /**
  1338. * Get the minimum size of a window's client area.
  1339. *
  1340. * \param window the window to query
  1341. * \param w a pointer filled in with the minimum width of the window, may be
  1342. * NULL
  1343. * \param h a pointer filled in with the minimum height of the window, may be
  1344. * NULL
  1345. * \returns 0 on success or a negative error code on failure; call
  1346. * SDL_GetError() for more information.
  1347. *
  1348. * \since This function is available since SDL 3.0.0.
  1349. *
  1350. * \sa SDL_GetWindowMaximumSize
  1351. * \sa SDL_SetWindowMinimumSize
  1352. */
  1353. extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  1354. /**
  1355. * Set the maximum size of a window's client area.
  1356. *
  1357. * \param window the window to change
  1358. * \param max_w the maximum width of the window, or 0 for no limit
  1359. * \param max_h the maximum height of the window, or 0 for no limit
  1360. * \returns 0 on success or a negative error code on failure; call
  1361. * SDL_GetError() for more information.
  1362. *
  1363. * \since This function is available since SDL 3.0.0.
  1364. *
  1365. * \sa SDL_GetWindowMaximumSize
  1366. * \sa SDL_SetWindowMinimumSize
  1367. */
  1368. extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  1369. /**
  1370. * Get the maximum size of a window's client area.
  1371. *
  1372. * \param window the window to query
  1373. * \param w a pointer filled in with the maximum width of the window, may be
  1374. * NULL
  1375. * \param h a pointer filled in with the maximum height of the window, may be
  1376. * NULL
  1377. * \returns 0 on success or a negative error code on failure; call
  1378. * SDL_GetError() for more information.
  1379. *
  1380. * \since This function is available since SDL 3.0.0.
  1381. *
  1382. * \sa SDL_GetWindowMinimumSize
  1383. * \sa SDL_SetWindowMaximumSize
  1384. */
  1385. extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  1386. /**
  1387. * Set the border state of a window.
  1388. *
  1389. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1390. * or remove the border from the actual window. This is a no-op if the
  1391. * window's border already matches the requested state.
  1392. *
  1393. * You can't change the border state of a fullscreen window.
  1394. *
  1395. * \param window the window of which to change the border state
  1396. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1397. * \returns 0 on success or a negative error code on failure; call
  1398. * SDL_GetError() for more information.
  1399. *
  1400. * \since This function is available since SDL 3.0.0.
  1401. *
  1402. * \sa SDL_GetWindowFlags
  1403. */
  1404. extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  1405. /**
  1406. * Set the user-resizable state of a window.
  1407. *
  1408. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1409. * allow/disallow user resizing of the window. This is a no-op if the window's
  1410. * resizable state already matches the requested state.
  1411. *
  1412. * You can't change the resizable state of a fullscreen window.
  1413. *
  1414. * \param window the window of which to change the resizable state
  1415. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1416. * \returns 0 on success or a negative error code on failure; call
  1417. * SDL_GetError() for more information.
  1418. *
  1419. * \since This function is available since SDL 3.0.0.
  1420. *
  1421. * \sa SDL_GetWindowFlags
  1422. */
  1423. extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1424. /**
  1425. * Set the window to always be above the others.
  1426. *
  1427. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1428. * will bring the window to the front and keep the window above the rest.
  1429. *
  1430. * \param window The window of which to change the always on top state
  1431. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1432. * disable
  1433. * \returns 0 on success or a negative error code on failure; call
  1434. * SDL_GetError() for more information.
  1435. *
  1436. * \since This function is available since SDL 3.0.0.
  1437. *
  1438. * \sa SDL_GetWindowFlags
  1439. */
  1440. extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1441. /**
  1442. * Show a window.
  1443. *
  1444. * \param window the window to show
  1445. * \returns 0 on success or a negative error code on failure; call
  1446. * SDL_GetError() for more information.
  1447. *
  1448. * \since This function is available since SDL 3.0.0.
  1449. *
  1450. * \sa SDL_HideWindow
  1451. * \sa SDL_RaiseWindow
  1452. */
  1453. extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
  1454. /**
  1455. * Hide a window.
  1456. *
  1457. * \param window the window to hide
  1458. * \returns 0 on success or a negative error code on failure; call
  1459. * SDL_GetError() for more information.
  1460. *
  1461. * \since This function is available since SDL 3.0.0.
  1462. *
  1463. * \sa SDL_ShowWindow
  1464. */
  1465. extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
  1466. /**
  1467. * Raise a window above other windows and set the input focus.
  1468. *
  1469. * \param window the window to raise
  1470. * \returns 0 on success or a negative error code on failure; call
  1471. * SDL_GetError() for more information.
  1472. *
  1473. * \since This function is available since SDL 3.0.0.
  1474. */
  1475. extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1476. /**
  1477. * Request that the window be made as large as possible.
  1478. *
  1479. * Non-resizable windows can't be maximized. The window must have the
  1480. * SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
  1481. *
  1482. * On some windowing systems this request is asynchronous and the new window
  1483. * state may not have have been applied immediately upon the return of this
  1484. * function. If an immediate change is required, call SDL_SyncWindow() to
  1485. * block until the changes have taken effect.
  1486. *
  1487. * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
  1488. * emitted. Note that, as this is just a request, the windowing system can
  1489. * deny the state change.
  1490. *
  1491. * When maximizing a window, whether the constraints set via
  1492. * SDL_SetWindowMaximumSize() are honored depends on the policy of the window
  1493. * manager. Win32 and macOS enforce the constraints when maximizing, while X11
  1494. * and Wayland window managers may vary.
  1495. *
  1496. * \param window the window to maximize
  1497. * \returns 0 on success or a negative error code on failure; call
  1498. * SDL_GetError() for more information.
  1499. *
  1500. * \since This function is available since SDL 3.0.0.
  1501. *
  1502. * \sa SDL_MinimizeWindow
  1503. * \sa SDL_RestoreWindow
  1504. * \sa SDL_SyncWindow
  1505. */
  1506. extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1507. /**
  1508. * Request that the window be minimized to an iconic representation.
  1509. *
  1510. * On some windowing systems this request is asynchronous and the new window
  1511. * state may not have have been applied immediately upon the return of this
  1512. * function. If an immediate change is required, call SDL_SyncWindow() to
  1513. * block until the changes have taken effect.
  1514. *
  1515. * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
  1516. * emitted. Note that, as this is just a request, the windowing system can
  1517. * deny the state change.
  1518. *
  1519. * \param window the window to minimize
  1520. * \returns 0 on success or a negative error code on failure; call
  1521. * SDL_GetError() for more information.
  1522. *
  1523. * \since This function is available since SDL 3.0.0.
  1524. *
  1525. * \sa SDL_MaximizeWindow
  1526. * \sa SDL_RestoreWindow
  1527. * \sa SDL_SyncWindow
  1528. */
  1529. extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1530. /**
  1531. * Request that the size and position of a minimized or maximized window be
  1532. * restored.
  1533. *
  1534. * On some windowing systems this request is asynchronous and the new window
  1535. * state may not have have been applied immediately upon the return of this
  1536. * function. If an immediate change is required, call SDL_SyncWindow() to
  1537. * block until the changes have taken effect.
  1538. *
  1539. * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
  1540. * emitted. Note that, as this is just a request, the windowing system can
  1541. * deny the state change.
  1542. *
  1543. * \param window the window to restore
  1544. * \returns 0 on success or a negative error code on failure; call
  1545. * SDL_GetError() for more information.
  1546. *
  1547. * \since This function is available since SDL 3.0.0.
  1548. *
  1549. * \sa SDL_MaximizeWindow
  1550. * \sa SDL_MinimizeWindow
  1551. * \sa SDL_SyncWindow
  1552. */
  1553. extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1554. /**
  1555. * Request that the window's fullscreen state be changed.
  1556. *
  1557. * By default a window in fullscreen state uses borderless fullscreen desktop
  1558. * mode, but a specific exclusive display mode can be set using
  1559. * SDL_SetWindowFullscreenMode().
  1560. *
  1561. * On some windowing systems this request is asynchronous and the new
  1562. * fullscreen state may not have have been applied immediately upon the return
  1563. * of this function. If an immediate change is required, call SDL_SyncWindow()
  1564. * to block until the changes have taken effect.
  1565. *
  1566. * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
  1567. * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
  1568. * is just a request, it can be denied by the windowing system.
  1569. *
  1570. * \param window the window to change
  1571. * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
  1572. * \returns 0 on success or a negative error code on failure; call
  1573. * SDL_GetError() for more information.
  1574. *
  1575. * \since This function is available since SDL 3.0.0.
  1576. *
  1577. * \sa SDL_GetWindowFullscreenMode
  1578. * \sa SDL_SetWindowFullscreenMode
  1579. * \sa SDL_SyncWindow
  1580. */
  1581. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
  1582. /**
  1583. * Block until any pending window state is finalized.
  1584. *
  1585. * On asynchronous windowing systems, this acts as a synchronization barrier
  1586. * for pending window state. It will attempt to wait until any pending window
  1587. * state has been applied and is guaranteed to return within finite time. Note
  1588. * that for how long it can potentially block depends on the underlying window
  1589. * system, as window state changes may involve somewhat lengthy animations
  1590. * that must complete before the window is in its final requested state.
  1591. *
  1592. * On windowing systems where changes are immediate, this does nothing.
  1593. *
  1594. * \param window the window for which to wait for the pending state to be
  1595. * applied
  1596. * \returns 0 on success, a positive value if the operation timed out before
  1597. * the window was in the requested state, or a negative error code on
  1598. * failure; call SDL_GetError() for more information.
  1599. *
  1600. * \since This function is available since SDL 3.0.0.
  1601. *
  1602. * \sa SDL_SetWindowSize
  1603. * \sa SDL_SetWindowPosition
  1604. * \sa SDL_SetWindowFullscreen
  1605. * \sa SDL_MinimizeWindow
  1606. * \sa SDL_MaximizeWindow
  1607. * \sa SDL_RestoreWindow
  1608. */
  1609. extern DECLSPEC int SDLCALL SDL_SyncWindow(SDL_Window *window);
  1610. /**
  1611. * Return whether the window has a surface associated with it.
  1612. *
  1613. * \param window the window to query
  1614. * \returns SDL_TRUE if there is a surface associated with the window, or
  1615. * SDL_FALSE otherwise.
  1616. *
  1617. * \since This function is available since SDL 3.0.0.
  1618. *
  1619. * \sa SDL_GetWindowSurface
  1620. */
  1621. extern DECLSPEC SDL_bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
  1622. /**
  1623. * Get the SDL surface associated with the window.
  1624. *
  1625. * A new surface will be created with the optimal format for the window, if
  1626. * necessary. This surface will be freed when the window is destroyed. Do not
  1627. * free this surface.
  1628. *
  1629. * This surface will be invalidated if the window is resized. After resizing a
  1630. * window this function must be called again to return a valid surface.
  1631. *
  1632. * You may not combine this with 3D or the rendering API on this window.
  1633. *
  1634. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1635. *
  1636. * \param window the window to query
  1637. * \returns the surface associated with the window, or NULL on failure; call
  1638. * SDL_GetError() for more information.
  1639. *
  1640. * \since This function is available since SDL 3.0.0.
  1641. *
  1642. * \sa SDL_DestroyWindowSurface
  1643. * \sa SDL_WindowHasSurface
  1644. * \sa SDL_UpdateWindowSurface
  1645. * \sa SDL_UpdateWindowSurfaceRects
  1646. */
  1647. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1648. /**
  1649. * Copy the window surface to the screen.
  1650. *
  1651. * This is the function you use to reflect any changes to the surface on the
  1652. * screen.
  1653. *
  1654. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1655. *
  1656. * \param window the window to update
  1657. * \returns 0 on success or a negative error code on failure; call
  1658. * SDL_GetError() for more information.
  1659. *
  1660. * \since This function is available since SDL 3.0.0.
  1661. *
  1662. * \sa SDL_GetWindowSurface
  1663. * \sa SDL_UpdateWindowSurfaceRects
  1664. */
  1665. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1666. /**
  1667. * Copy areas of the window surface to the screen.
  1668. *
  1669. * This is the function you use to reflect changes to portions of the surface
  1670. * on the screen.
  1671. *
  1672. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1673. *
  1674. * Note that this function will update _at least_ the rectangles specified,
  1675. * but this is only intended as an optimization; in practice, this might
  1676. * update more of the screen (or all of the screen!), depending on what method
  1677. * SDL uses to send pixels to the system.
  1678. *
  1679. * \param window the window to update
  1680. * \param rects an array of SDL_Rect structures representing areas of the
  1681. * surface to copy, in pixels
  1682. * \param numrects the number of rectangles
  1683. * \returns 0 on success or a negative error code on failure; call
  1684. * SDL_GetError() for more information.
  1685. *
  1686. * \since This function is available since SDL 3.0.0.
  1687. *
  1688. * \sa SDL_GetWindowSurface
  1689. * \sa SDL_UpdateWindowSurface
  1690. */
  1691. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1692. /**
  1693. * Destroy the surface associated with the window.
  1694. *
  1695. * \param window the window to update
  1696. * \returns 0 on success or a negative error code on failure; call
  1697. * SDL_GetError() for more information.
  1698. *
  1699. * \since This function is available since SDL 3.0.0.
  1700. *
  1701. * \sa SDL_GetWindowSurface
  1702. * \sa SDL_WindowHasSurface
  1703. */
  1704. extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
  1705. /**
  1706. * Set a window's input grab mode.
  1707. *
  1708. * When input is grabbed, the mouse is confined to the window. This function
  1709. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1710. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1711. *
  1712. * If the caller enables a grab while another window is currently grabbed, the
  1713. * other window loses its grab in favor of the caller's window.
  1714. *
  1715. * \param window the window for which the input grab mode should be set
  1716. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1717. * \returns 0 on success or a negative error code on failure; call
  1718. * SDL_GetError() for more information.
  1719. *
  1720. * \since This function is available since SDL 3.0.0.
  1721. *
  1722. * \sa SDL_GetGrabbedWindow
  1723. * \sa SDL_GetWindowGrab
  1724. */
  1725. extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1726. /**
  1727. * Set a window's keyboard grab mode.
  1728. *
  1729. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1730. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1731. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1732. *
  1733. * This is primarily intended for specialized applications such as VNC clients
  1734. * or VM frontends. Normal games should not use keyboard grab.
  1735. *
  1736. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1737. * window is full-screen to ensure the user is not trapped in your
  1738. * application. If you have a custom keyboard shortcut to exit fullscreen
  1739. * mode, you may suppress this behavior with
  1740. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1741. *
  1742. * If the caller enables a grab while another window is currently grabbed, the
  1743. * other window loses its grab in favor of the caller's window.
  1744. *
  1745. * \param window The window for which the keyboard grab mode should be set.
  1746. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1747. * \returns 0 on success or a negative error code on failure; call
  1748. * SDL_GetError() for more information.
  1749. *
  1750. * \since This function is available since SDL 3.0.0.
  1751. *
  1752. * \sa SDL_GetWindowKeyboardGrab
  1753. * \sa SDL_SetWindowMouseGrab
  1754. * \sa SDL_SetWindowGrab
  1755. */
  1756. extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1757. /**
  1758. * Set a window's mouse grab mode.
  1759. *
  1760. * Mouse grab confines the mouse cursor to the window.
  1761. *
  1762. * \param window The window for which the mouse grab mode should be set.
  1763. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1764. * \returns 0 on success or a negative error code on failure; call
  1765. * SDL_GetError() for more information.
  1766. *
  1767. * \since This function is available since SDL 3.0.0.
  1768. *
  1769. * \sa SDL_GetWindowMouseGrab
  1770. * \sa SDL_SetWindowKeyboardGrab
  1771. * \sa SDL_SetWindowGrab
  1772. */
  1773. extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1774. /**
  1775. * Get a window's input grab mode.
  1776. *
  1777. * \param window the window to query
  1778. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1779. *
  1780. * \since This function is available since SDL 3.0.0.
  1781. *
  1782. * \sa SDL_SetWindowGrab
  1783. */
  1784. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1785. /**
  1786. * Get a window's keyboard grab mode.
  1787. *
  1788. * \param window the window to query
  1789. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1790. *
  1791. * \since This function is available since SDL 3.0.0.
  1792. *
  1793. * \sa SDL_SetWindowKeyboardGrab
  1794. * \sa SDL_GetWindowGrab
  1795. */
  1796. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1797. /**
  1798. * Get a window's mouse grab mode.
  1799. *
  1800. * \param window the window to query
  1801. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1802. *
  1803. * \since This function is available since SDL 3.0.0.
  1804. *
  1805. * \sa SDL_SetWindowKeyboardGrab
  1806. * \sa SDL_GetWindowGrab
  1807. */
  1808. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1809. /**
  1810. * Get the window that currently has an input grab enabled.
  1811. *
  1812. * \returns the window if input is grabbed or NULL otherwise.
  1813. *
  1814. * \since This function is available since SDL 3.0.0.
  1815. *
  1816. * \sa SDL_GetWindowGrab
  1817. * \sa SDL_SetWindowGrab
  1818. */
  1819. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1820. /**
  1821. * Confines the cursor to the specified area of a window.
  1822. *
  1823. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1824. * is restricted to when the window has mouse focus.
  1825. *
  1826. * \param window The window that will be associated with the barrier.
  1827. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1828. * barrier for the specified window will be destroyed.
  1829. * \returns 0 on success or a negative error code on failure; call
  1830. * SDL_GetError() for more information.
  1831. *
  1832. * \since This function is available since SDL 3.0.0.
  1833. *
  1834. * \sa SDL_GetWindowMouseRect
  1835. * \sa SDL_SetWindowMouseGrab
  1836. */
  1837. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1838. /**
  1839. * Get the mouse confinement rectangle of a window.
  1840. *
  1841. * \param window The window to query
  1842. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1843. * if there isn't one.
  1844. *
  1845. * \since This function is available since SDL 3.0.0.
  1846. *
  1847. * \sa SDL_SetWindowMouseRect
  1848. */
  1849. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1850. /**
  1851. * Set the opacity for a window.
  1852. *
  1853. * The parameter `opacity` will be clamped internally between 0.0f
  1854. * (transparent) and 1.0f (opaque).
  1855. *
  1856. * This function also returns -1 if setting the opacity isn't supported.
  1857. *
  1858. * \param window the window which will be made transparent or opaque
  1859. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1860. * \returns 0 on success or a negative error code on failure; call
  1861. * SDL_GetError() for more information.
  1862. *
  1863. * \since This function is available since SDL 3.0.0.
  1864. *
  1865. * \sa SDL_GetWindowOpacity
  1866. */
  1867. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1868. /**
  1869. * Get the opacity of a window.
  1870. *
  1871. * If transparency isn't supported on this platform, opacity will be reported
  1872. * as 1.0f without error.
  1873. *
  1874. * The parameter `opacity` is ignored if it is NULL.
  1875. *
  1876. * This function also returns -1 if an invalid window was provided.
  1877. *
  1878. * \param window the window to get the current opacity value from
  1879. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1880. * \returns 0 on success or a negative error code on failure; call
  1881. * SDL_GetError() for more information.
  1882. *
  1883. * \since This function is available since SDL 3.0.0.
  1884. *
  1885. * \sa SDL_SetWindowOpacity
  1886. */
  1887. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1888. /**
  1889. * Set the window as a modal for another window.
  1890. *
  1891. * \param modal_window the window that should be set modal
  1892. * \param parent_window the parent window for the modal window
  1893. * \returns 0 on success or a negative error code on failure; call
  1894. * SDL_GetError() for more information.
  1895. *
  1896. * \since This function is available since SDL 3.0.0.
  1897. */
  1898. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1899. /**
  1900. * Explicitly set input focus to the window.
  1901. *
  1902. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1903. * this with caution, as you might give focus to a window that is completely
  1904. * obscured by other windows.
  1905. *
  1906. * \param window the window that should get the input focus
  1907. * \returns 0 on success or a negative error code on failure; call
  1908. * SDL_GetError() for more information.
  1909. *
  1910. * \since This function is available since SDL 3.0.0.
  1911. *
  1912. * \sa SDL_RaiseWindow
  1913. */
  1914. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1915. /**
  1916. * Set whether the window may have input focus.
  1917. *
  1918. * \param window the window to set focusable state
  1919. * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
  1920. * input focus
  1921. * \returns 0 on success or a negative error code on failure; call
  1922. * SDL_GetError() for more information.
  1923. *
  1924. * \since This function is available since SDL 3.0.0.
  1925. */
  1926. extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
  1927. /**
  1928. * Display the system-level window menu.
  1929. *
  1930. * This default window menu is provided by the system and on some platforms
  1931. * provides functionality for setting or changing privileged state on the
  1932. * window, such as moving it between workspaces or displays, or toggling the
  1933. * always-on-top property.
  1934. *
  1935. * On platforms or desktops where this is unsupported, this function does
  1936. * nothing.
  1937. *
  1938. * \param window the window for which the menu will be displayed
  1939. * \param x the x coordinate of the menu, relative to the origin (top-left) of
  1940. * the client area
  1941. * \param y the y coordinate of the menu, relative to the origin (top-left) of
  1942. * the client area
  1943. * \returns 0 on success or a negative error code on failure; call
  1944. * SDL_GetError() for more information.
  1945. *
  1946. * \since This function is available since SDL 3.0.0.
  1947. */
  1948. extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
  1949. /**
  1950. * Possible return values from the SDL_HitTest callback.
  1951. *
  1952. * \sa SDL_HitTest
  1953. */
  1954. typedef enum
  1955. {
  1956. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1957. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1958. SDL_HITTEST_RESIZE_TOPLEFT,
  1959. SDL_HITTEST_RESIZE_TOP,
  1960. SDL_HITTEST_RESIZE_TOPRIGHT,
  1961. SDL_HITTEST_RESIZE_RIGHT,
  1962. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1963. SDL_HITTEST_RESIZE_BOTTOM,
  1964. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1965. SDL_HITTEST_RESIZE_LEFT
  1966. } SDL_HitTestResult;
  1967. /**
  1968. * Callback used for hit-testing.
  1969. *
  1970. * \param win the SDL_Window where hit-testing was set on
  1971. * \param area an SDL_Point which should be hit-tested
  1972. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1973. * \returns an SDL_HitTestResult value.
  1974. *
  1975. * \sa SDL_SetWindowHitTest
  1976. */
  1977. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1978. const SDL_Point *area,
  1979. void *data);
  1980. /**
  1981. * Provide a callback that decides if a window region has special properties.
  1982. *
  1983. * Normally windows are dragged and resized by decorations provided by the
  1984. * system window manager (a title bar, borders, etc), but for some apps, it
  1985. * makes sense to drag them from somewhere else inside the window itself; for
  1986. * example, one might have a borderless window that wants to be draggable from
  1987. * any part, or simulate its own title bar, etc.
  1988. *
  1989. * This function lets the app provide a callback that designates pieces of a
  1990. * given window as special. This callback is run during event processing if we
  1991. * need to tell the OS to treat a region of the window specially; the use of
  1992. * this callback is known as "hit testing."
  1993. *
  1994. * Mouse input may not be delivered to your application if it is within a
  1995. * special area; the OS will often apply that input to moving the window or
  1996. * resizing the window and not deliver it to the application.
  1997. *
  1998. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1999. * disabled by default.
  2000. *
  2001. * Platforms that don't support this functionality will return -1
  2002. * unconditionally, even if you're attempting to disable hit-testing.
  2003. *
  2004. * Your callback may fire at any time, and its firing does not indicate any
  2005. * specific behavior (for example, on Windows, this certainly might fire when
  2006. * the OS is deciding whether to drag your window, but it fires for lots of
  2007. * other reasons, too, some unrelated to anything you probably care about _and
  2008. * when the mouse isn't actually at the location it is testing_). Since this
  2009. * can fire at any time, you should try to keep your callback efficient,
  2010. * devoid of allocations, etc.
  2011. *
  2012. * \param window the window to set hit-testing on
  2013. * \param callback the function to call when doing a hit-test
  2014. * \param callback_data an app-defined void pointer passed to **callback**
  2015. * \returns 0 on success or a negative error code on failure; call
  2016. * SDL_GetError() for more information.
  2017. *
  2018. * \since This function is available since SDL 3.0.0.
  2019. */
  2020. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  2021. /**
  2022. * Set the shape of a transparent window.
  2023. *
  2024. * This sets the alpha channel of a transparent window and any fully
  2025. * transparent areas are also transparent to mouse clicks. If you are using
  2026. * something besides the SDL render API, then you are responsible for setting
  2027. * the alpha channel of the window yourself.
  2028. *
  2029. * The shape is copied inside this function, so you can free it afterwards. If
  2030. * your shape surface changes, you should call SDL_SetWindowShape() again to
  2031. * update the window.
  2032. *
  2033. * The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
  2034. *
  2035. * \param window the window
  2036. * \param shape the surface representing the shape of the window, or NULL to
  2037. * remove any current shape
  2038. * \returns 0 on success or a negative error code on failure; call
  2039. * SDL_GetError() for more information.
  2040. *
  2041. * \since This function is available since SDL 3.0.0.
  2042. */
  2043. extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);
  2044. /**
  2045. * Request a window to demand attention from the user.
  2046. *
  2047. * \param window the window to be flashed
  2048. * \param operation the flash operation
  2049. * \returns 0 on success or a negative error code on failure; call
  2050. * SDL_GetError() for more information.
  2051. *
  2052. * \since This function is available since SDL 3.0.0.
  2053. */
  2054. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  2055. /**
  2056. * Destroy a window.
  2057. *
  2058. * If `window` is NULL, this function will return immediately after setting
  2059. * the SDL error message to "Invalid window". See SDL_GetError().
  2060. *
  2061. * \param window the window to destroy
  2062. *
  2063. * \since This function is available since SDL 3.0.0.
  2064. *
  2065. * \sa SDL_CreatePopupWindow
  2066. * \sa SDL_CreateWindow
  2067. * \sa SDL_CreateWindowWithProperties
  2068. */
  2069. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  2070. /**
  2071. * Check whether the screensaver is currently enabled.
  2072. *
  2073. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2074. * the screensaver was enabled by default.
  2075. *
  2076. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  2077. *
  2078. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  2079. * disabled.
  2080. *
  2081. * \since This function is available since SDL 3.0.0.
  2082. *
  2083. * \sa SDL_DisableScreenSaver
  2084. * \sa SDL_EnableScreenSaver
  2085. */
  2086. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  2087. /**
  2088. * Allow the screen to be blanked by a screen saver.
  2089. *
  2090. * \returns 0 on success or a negative error code on failure; call
  2091. * SDL_GetError() for more information.
  2092. *
  2093. * \since This function is available since SDL 3.0.0.
  2094. *
  2095. * \sa SDL_DisableScreenSaver
  2096. * \sa SDL_ScreenSaverEnabled
  2097. */
  2098. extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
  2099. /**
  2100. * Prevent the screen from being blanked by a screen saver.
  2101. *
  2102. * If you disable the screensaver, it is automatically re-enabled when SDL
  2103. * quits.
  2104. *
  2105. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  2106. * the screensaver was enabled by default.
  2107. *
  2108. * \returns 0 on success or a negative error code on failure; call
  2109. * SDL_GetError() for more information.
  2110. *
  2111. * \since This function is available since SDL 3.0.0.
  2112. *
  2113. * \sa SDL_EnableScreenSaver
  2114. * \sa SDL_ScreenSaverEnabled
  2115. */
  2116. extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
  2117. /**
  2118. * \name OpenGL support functions
  2119. */
  2120. /* @{ */
  2121. /**
  2122. * Dynamically load an OpenGL library.
  2123. *
  2124. * This should be done after initializing the video driver, but before
  2125. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  2126. * library will be loaded upon creation of the first OpenGL window.
  2127. *
  2128. * If you do this, you need to retrieve all of the GL functions used in your
  2129. * program from the dynamic library using SDL_GL_GetProcAddress().
  2130. *
  2131. * \param path the platform dependent OpenGL library name, or NULL to open the
  2132. * default OpenGL library
  2133. * \returns 0 on success or a negative error code on failure; call
  2134. * SDL_GetError() for more information.
  2135. *
  2136. * \since This function is available since SDL 3.0.0.
  2137. *
  2138. * \sa SDL_GL_GetProcAddress
  2139. * \sa SDL_GL_UnloadLibrary
  2140. */
  2141. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  2142. /**
  2143. * Get an OpenGL function by name.
  2144. *
  2145. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  2146. * GL functions must be retrieved this way. Usually this is used to retrieve
  2147. * function pointers to OpenGL extensions.
  2148. *
  2149. * There are some quirks to looking up OpenGL functions that require some
  2150. * extra care from the application. If you code carefully, you can handle
  2151. * these quirks without any platform-specific code, though:
  2152. *
  2153. * - On Windows, function pointers are specific to the current GL context;
  2154. * this means you need to have created a GL context and made it current
  2155. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  2156. * create a second context, you should assume that any existing function
  2157. * pointers aren't valid to use with it. This is (currently) a
  2158. * Windows-specific limitation, and in practice lots of drivers don't suffer
  2159. * this limitation, but it is still the way the wgl API is documented to
  2160. * work and you should expect crashes if you don't respect it. Store a copy
  2161. * of the function pointers that comes and goes with context lifespan.
  2162. * - On X11, function pointers returned by this function are valid for any
  2163. * context, and can even be looked up before a context is created at all.
  2164. * This means that, for at least some common OpenGL implementations, if you
  2165. * look up a function that doesn't exist, you'll get a non-NULL result that
  2166. * is _NOT_ safe to call. You must always make sure the function is actually
  2167. * available for a given GL context before calling it, by checking for the
  2168. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  2169. * or verifying that the version of OpenGL you're using offers the function
  2170. * as core functionality.
  2171. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  2172. * isn't supported, but you can't count on this behavior. Check for
  2173. * extensions you use, and if you get a NULL anyway, act as if that
  2174. * extension wasn't available. This is probably a bug in the driver, but you
  2175. * can code defensively for this scenario anyhow.
  2176. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  2177. * Next-gen display servers are waiting to replace it, and may or may not
  2178. * make the same promises about function pointers.
  2179. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  2180. * code. This will ensure the proper calling convention is followed on
  2181. * platforms where this matters (Win32) thereby avoiding stack corruption.
  2182. *
  2183. * \param proc the name of an OpenGL function
  2184. * \returns a pointer to the named OpenGL function. The returned pointer
  2185. * should be cast to the appropriate function signature.
  2186. *
  2187. * \since This function is available since SDL 3.0.0.
  2188. *
  2189. * \sa SDL_GL_ExtensionSupported
  2190. * \sa SDL_GL_LoadLibrary
  2191. * \sa SDL_GL_UnloadLibrary
  2192. */
  2193. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  2194. /**
  2195. * Get an EGL library function by name.
  2196. *
  2197. * If an EGL library is loaded, this function allows applications to get entry
  2198. * points for EGL functions. This is useful to provide to an EGL API and
  2199. * extension loader.
  2200. *
  2201. * \param proc the name of an EGL function
  2202. * \returns a pointer to the named EGL function. The returned pointer should
  2203. * be cast to the appropriate function signature.
  2204. *
  2205. * \since This function is available since SDL 3.0.0.
  2206. *
  2207. * \sa SDL_GL_GetCurrentEGLDisplay
  2208. */
  2209. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  2210. /**
  2211. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  2212. *
  2213. * \since This function is available since SDL 3.0.0.
  2214. *
  2215. * \sa SDL_GL_LoadLibrary
  2216. */
  2217. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  2218. /**
  2219. * Check if an OpenGL extension is supported for the current context.
  2220. *
  2221. * This function operates on the current GL context; you must have created a
  2222. * context and it must be current before calling this function. Do not assume
  2223. * that all contexts you create will have the same set of extensions
  2224. * available, or that recreating an existing context will offer the same
  2225. * extensions again.
  2226. *
  2227. * While it's probably not a massive overhead, this function is not an O(1)
  2228. * operation. Check the extensions you care about after creating the GL
  2229. * context and save that information somewhere instead of calling the function
  2230. * every time you need to know.
  2231. *
  2232. * \param extension the name of the extension to check
  2233. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  2234. *
  2235. * \since This function is available since SDL 3.0.0.
  2236. */
  2237. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  2238. /**
  2239. * Reset all previously set OpenGL context attributes to their default values.
  2240. *
  2241. * \since This function is available since SDL 3.0.0.
  2242. *
  2243. * \sa SDL_GL_GetAttribute
  2244. * \sa SDL_GL_SetAttribute
  2245. */
  2246. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  2247. /**
  2248. * Set an OpenGL window attribute before window creation.
  2249. *
  2250. * This function sets the OpenGL attribute `attr` to `value`. The requested
  2251. * attributes should be set before creating an OpenGL window. You should use
  2252. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  2253. * context, since the values obtained can differ from the requested ones.
  2254. *
  2255. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  2256. * \param value the desired value for the attribute
  2257. * \returns 0 on success or a negative error code on failure; call
  2258. * SDL_GetError() for more information.
  2259. *
  2260. * \since This function is available since SDL 3.0.0.
  2261. *
  2262. * \sa SDL_GL_GetAttribute
  2263. * \sa SDL_GL_ResetAttributes
  2264. */
  2265. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  2266. /**
  2267. * Get the actual value for an attribute from the current context.
  2268. *
  2269. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  2270. * \param value a pointer filled in with the current value of `attr`
  2271. * \returns 0 on success or a negative error code on failure; call
  2272. * SDL_GetError() for more information.
  2273. *
  2274. * \since This function is available since SDL 3.0.0.
  2275. *
  2276. * \sa SDL_GL_ResetAttributes
  2277. * \sa SDL_GL_SetAttribute
  2278. */
  2279. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  2280. /**
  2281. * Create an OpenGL context for an OpenGL window, and make it current.
  2282. *
  2283. * Windows users new to OpenGL should note that, for historical reasons, GL
  2284. * functions added after OpenGL version 1.1 are not available by default.
  2285. * Those functions must be loaded at run-time, either with an OpenGL
  2286. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  2287. * functions.
  2288. *
  2289. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  2290. *
  2291. * \param window the window to associate with the context
  2292. * \returns the OpenGL context associated with `window` or NULL on error; call
  2293. * SDL_GetError() for more details.
  2294. *
  2295. * \since This function is available since SDL 3.0.0.
  2296. *
  2297. * \sa SDL_GL_DeleteContext
  2298. * \sa SDL_GL_MakeCurrent
  2299. */
  2300. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  2301. /**
  2302. * Set up an OpenGL context for rendering into an OpenGL window.
  2303. *
  2304. * The context must have been created with a compatible window.
  2305. *
  2306. * \param window the window to associate with the context
  2307. * \param context the OpenGL context to associate with the window
  2308. * \returns 0 on success or a negative error code on failure; call
  2309. * SDL_GetError() for more information.
  2310. *
  2311. * \since This function is available since SDL 3.0.0.
  2312. *
  2313. * \sa SDL_GL_CreateContext
  2314. */
  2315. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  2316. /**
  2317. * Get the currently active OpenGL window.
  2318. *
  2319. * \returns the currently active OpenGL window on success or NULL on failure;
  2320. * call SDL_GetError() for more information.
  2321. *
  2322. * \since This function is available since SDL 3.0.0.
  2323. */
  2324. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  2325. /**
  2326. * Get the currently active OpenGL context.
  2327. *
  2328. * \returns the currently active OpenGL context or NULL on failure; call
  2329. * SDL_GetError() for more information.
  2330. *
  2331. * \since This function is available since SDL 3.0.0.
  2332. *
  2333. * \sa SDL_GL_MakeCurrent
  2334. */
  2335. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  2336. /**
  2337. * Get the currently active EGL display.
  2338. *
  2339. * \returns the currently active EGL display or NULL on failure; call
  2340. * SDL_GetError() for more information.
  2341. *
  2342. * \since This function is available since SDL 3.0.0.
  2343. */
  2344. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  2345. /**
  2346. * Get the currently active EGL config.
  2347. *
  2348. * \returns the currently active EGL config or NULL on failure; call
  2349. * SDL_GetError() for more information.
  2350. *
  2351. * \since This function is available since SDL 3.0.0.
  2352. */
  2353. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  2354. /**
  2355. * Get the EGL surface associated with the window.
  2356. *
  2357. * \param window the window to query
  2358. * \returns the EGLSurface pointer associated with the window, or NULL on
  2359. * failure.
  2360. *
  2361. * \since This function is available since SDL 3.0.0.
  2362. */
  2363. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  2364. /**
  2365. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  2366. * initialization.
  2367. *
  2368. * Each callback should return a pointer to an EGL attribute array terminated
  2369. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  2370. * will cause the SDL_CreateWindow process to fail gracefully.
  2371. *
  2372. * The arrays returned by each callback will be appended to the existing
  2373. * attribute arrays defined by SDL.
  2374. *
  2375. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  2376. *
  2377. * \param platformAttribCallback Callback for attributes to pass to
  2378. * eglGetPlatformDisplay.
  2379. * \param surfaceAttribCallback Callback for attributes to pass to
  2380. * eglCreateSurface.
  2381. * \param contextAttribCallback Callback for attributes to pass to
  2382. * eglCreateContext.
  2383. *
  2384. * \since This function is available since SDL 3.0.0.
  2385. */
  2386. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  2387. SDL_EGLIntArrayCallback surfaceAttribCallback,
  2388. SDL_EGLIntArrayCallback contextAttribCallback);
  2389. /**
  2390. * Set the swap interval for the current OpenGL context.
  2391. *
  2392. * Some systems allow specifying -1 for the interval, to enable adaptive
  2393. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  2394. * the vertical retrace for a given frame, it swaps buffers immediately, which
  2395. * might be less jarring for the user during occasional framerate drops. If an
  2396. * application requests adaptive vsync and the system does not support it,
  2397. * this function will fail and return -1. In such a case, you should probably
  2398. * retry the call with 1 for the interval.
  2399. *
  2400. * Adaptive vsync is implemented for some glX drivers with
  2401. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  2402. * WGL_EXT_swap_control_tear.
  2403. *
  2404. * Read more on the Khronos wiki:
  2405. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  2406. *
  2407. * \param interval 0 for immediate updates, 1 for updates synchronized with
  2408. * the vertical retrace, -1 for adaptive vsync
  2409. * \returns 0 on success or a negative error code on failure; call
  2410. * SDL_GetError() for more information.
  2411. *
  2412. * \since This function is available since SDL 3.0.0.
  2413. *
  2414. * \sa SDL_GL_GetSwapInterval
  2415. */
  2416. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  2417. /**
  2418. * Get the swap interval for the current OpenGL context.
  2419. *
  2420. * If the system can't determine the swap interval, or there isn't a valid
  2421. * current context, this function will set *interval to 0 as a safe default.
  2422. *
  2423. * \param interval Output interval value. 0 if there is no vertical retrace
  2424. * synchronization, 1 if the buffer swap is synchronized with
  2425. * the vertical retrace, and -1 if late swaps happen
  2426. * immediately instead of waiting for the next retrace
  2427. * \returns 0 on success or a negative error code on failure; call
  2428. * SDL_GetError() for more information.
  2429. *
  2430. * \since This function is available since SDL 3.0.0.
  2431. *
  2432. * \sa SDL_GL_SetSwapInterval
  2433. */
  2434. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  2435. /**
  2436. * Update a window with OpenGL rendering.
  2437. *
  2438. * This is used with double-buffered OpenGL contexts, which are the default.
  2439. *
  2440. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  2441. * window, otherwise nothing will happen. If you aren't using
  2442. * glBindFramebuffer(), this is the default and you won't have to do anything
  2443. * extra.
  2444. *
  2445. * \param window the window to change
  2446. * \returns 0 on success or a negative error code on failure; call
  2447. * SDL_GetError() for more information.
  2448. *
  2449. * \since This function is available since SDL 3.0.0.
  2450. */
  2451. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  2452. /**
  2453. * Delete an OpenGL context.
  2454. *
  2455. * \param context the OpenGL context to be deleted
  2456. * \returns 0 on success or a negative error code on failure; call
  2457. * SDL_GetError() for more information.
  2458. *
  2459. * \since This function is available since SDL 3.0.0.
  2460. *
  2461. * \sa SDL_GL_CreateContext
  2462. */
  2463. extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  2464. /* @} *//* OpenGL support functions */
  2465. /* Ends C function definitions when using C++ */
  2466. #ifdef __cplusplus
  2467. }
  2468. #endif
  2469. #include <SDL3/SDL_close_code.h>
  2470. #endif /* SDL_video_h_ */