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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_PLATFORM_WIN32
- #include "../../core/windows/SDL_windows.h"
- #include "../SDL_main_callbacks.h"
- /* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
- based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
- int MINGW32_FORCEALIGN SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved)
- {
- (void)reserved;
- int result = -1;
- void *heap_allocated = NULL;
- const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated);
- if (args_error) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL);
- } else {
- result = SDL_CallMainFunction(argc, argv, mainFunction);
- if (heap_allocated) {
- HeapFree(GetProcessHeap(), 0, heap_allocated);
- }
- }
- return result;
- }
- #endif // SDL_PLATFORM_WIN32
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