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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_AUDIO_DRIVER_WASAPI
- #include "../../core/windows/SDL_windows.h"
- #include "SDL_audio.h"
- #include "SDL_timer.h"
- #include "../SDL_audio_c.h"
- #include "../SDL_sysaudio.h"
- #include "SDL_assert.h"
- #include "SDL_log.h"
- #define COBJMACROS
- #include <mmdeviceapi.h>
- #include <audioclient.h>
- #include "SDL_wasapi.h"
- static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
- /* This is global to the WASAPI target, to handle hotplug and default device lookup. */
- static IMMDeviceEnumerator *enumerator = NULL;
- /* these increment as default devices change. Opened default devices pick up changes in their threads. */
- static SDL_atomic_t default_playback_generation;
- static SDL_atomic_t default_capture_generation;
- /* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
- typedef struct DevIdList
- {
- WCHAR *str;
- struct DevIdList *next;
- } DevIdList;
- static DevIdList *deviceid_list = NULL;
- /* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
- #ifndef __WINRT__
- static HMODULE libavrt = NULL;
- #endif
- typedef HANDLE (WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR,LPDWORD);
- typedef BOOL (WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
- static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
- static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
- /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
- static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c, { 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
- static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35, { 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
- static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85, { 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
- static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089, { 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
- static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
- static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483, { 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
- static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0, { 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
- static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
- static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
- static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
- /* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
- #ifdef PropVariantInit
- #undef PropVariantInit
- #endif
- #define PropVariantInit(p) SDL_zerop(p)
- static void AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid);
- static void RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid);
- /* We need a COM subclass of IMMNotificationClient for hotplug support, which is
- easy in C++, but we have to tapdance more to make work in C.
- Thanks to this page for coaching on how to make this work:
- https://www.codeproject.com/Articles/13601/COM-in-plain-C */
- typedef struct SDLMMNotificationClient
- {
- const IMMNotificationClientVtbl *lpVtbl;
- SDL_atomic_t refcount;
- } SDLMMNotificationClient;
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
- {
- if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
- {
- *ppv = this;
- this->lpVtbl->AddRef(this);
- return S_OK;
- }
- *ppv = NULL;
- return E_NOINTERFACE;
- }
- static ULONG STDMETHODCALLTYPE
- SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
- {
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
- }
- static ULONG STDMETHODCALLTYPE
- SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
- {
- /* this is a static object; we don't ever free it. */
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- const ULONG retval = SDL_AtomicDecRef(&this->refcount);
- if (retval == 0) {
- SDL_AtomicSet(&this->refcount, 0); /* uhh... */
- return 0;
- }
- return retval - 1;
- }
- /* These are the entry points called when WASAPI device endpoints change. */
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
- {
- if (role != SDL_WASAPI_role) {
- return S_OK; /* ignore it. */
- }
- /* Increment the "generation," so opened devices will pick this up in their threads. */
- switch (flow) {
- case eRender:
- SDL_AtomicAdd(&default_playback_generation, 1);
- break;
- case eCapture:
- SDL_AtomicAdd(&default_capture_generation, 1);
- break;
- case eAll:
- SDL_AtomicAdd(&default_playback_generation, 1);
- SDL_AtomicAdd(&default_capture_generation, 1);
- break;
- default:
- SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
- break;
- }
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
- {
- /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
- OnDeviceStateChange, making that a better place to deal with device adds. More
- importantly: the first time you plug in a USB audio device, this callback will
- fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
- Plugging it back in won't fire this callback again. */
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
- {
- /* See notes in OnDeviceAdded handler about why we ignore this. */
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
- {
- IMMDevice *device = NULL;
- if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
- IMMEndpoint *endpoint = NULL;
- if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
- EDataFlow flow;
- if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
- const SDL_bool iscapture = (flow == eCapture);
- if (dwNewState == DEVICE_STATE_ACTIVE) {
- AddWASAPIDevice(iscapture, device, pwstrDeviceId);
- } else {
- RemoveWASAPIDevice(iscapture, pwstrDeviceId);
- }
- }
- IMMEndpoint_Release(endpoint);
- }
- IMMDevice_Release(device);
- }
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE
- SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
- {
- return S_OK; /* we don't care about these. */
- }
- static const IMMNotificationClientVtbl notification_client_vtbl = {
- SDLMMNotificationClient_QueryInterface,
- SDLMMNotificationClient_AddRef,
- SDLMMNotificationClient_Release,
- SDLMMNotificationClient_OnDeviceStateChanged,
- SDLMMNotificationClient_OnDeviceAdded,
- SDLMMNotificationClient_OnDeviceRemoved,
- SDLMMNotificationClient_OnDefaultDeviceChanged,
- SDLMMNotificationClient_OnPropertyValueChanged
- };
- static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
- static SDL_bool
- WStrEqual(const WCHAR *a, const WCHAR *b)
- {
- while (*a) {
- if (*a != *b) {
- return SDL_FALSE;
- }
- a++;
- b++;
- }
- return *b == 0;
- }
- static WCHAR *
- WStrDupe(const WCHAR *wstr)
- {
- const int len = (lstrlenW(wstr) + 1) * sizeof (WCHAR);
- WCHAR *retval = (WCHAR *) SDL_malloc(len);
- if (retval) {
- SDL_memcpy(retval, wstr, len);
- }
- return retval;
- }
- static void
- RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid)
- {
- DevIdList *i;
- DevIdList *next;
- DevIdList *prev = NULL;
- for (i = deviceid_list; i; i = next) {
- next = i->next;
- if (WStrEqual(i->str, devid)) {
- if (prev) {
- prev->next = next;
- } else {
- deviceid_list = next;
- }
- SDL_RemoveAudioDevice(iscapture, i->str);
- SDL_free(i->str);
- SDL_free(i);
- }
- prev = i;
- }
- }
- static void
- AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid)
- {
- IPropertyStore *props = NULL;
- char *utf8dev = NULL;
- DevIdList *devidlist;
- PROPVARIANT var;
- /* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
- In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
- phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
- available and switch automatically. (!!! FIXME...?) */
- /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
- "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
- its own UIs, like Volume Control, etc. */
- /* see if we already have this one. */
- for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
- if (WStrEqual(devidlist->str, devid)) {
- return; /* we already have this. */
- }
- }
- devidlist = (DevIdList *) SDL_malloc(sizeof (*devidlist));
- if (!devidlist) {
- return; /* oh well. */
- }
- devid = WStrDupe(devid);
- if (!devid) {
- SDL_free(devidlist);
- return; /* oh well. */
- }
- devidlist->str = (WCHAR *) devid;
- devidlist->next = deviceid_list;
- deviceid_list = devidlist;
- if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
- PropVariantInit(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
- utf8dev = WIN_StringToUTF8(var.pwszVal);
- if (utf8dev) {
- SDL_AddAudioDevice(iscapture, utf8dev, (void *) devid);
- SDL_free(utf8dev);
- }
- }
- PropVariantClear(&var);
- IPropertyStore_Release(props);
- }
- }
- static void
- EnumerateEndpoints(const SDL_bool iscapture)
- {
- IMMDeviceCollection *collection = NULL;
- UINT i, total;
- /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
- ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
- if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
- return;
- }
- if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
- IMMDeviceCollection_Release(collection);
- return;
- }
- for (i = 0; i < total; i++) {
- IMMDevice *device = NULL;
- if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
- LPWSTR devid = NULL;
- if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
- AddWASAPIDevice(iscapture, device, devid);
- CoTaskMemFree(devid);
- }
- IMMDevice_Release(device);
- }
- }
- IMMDeviceCollection_Release(collection);
- }
- static void
- WASAPI_DetectDevices(void)
- {
- EnumerateEndpoints(SDL_FALSE); /* playback */
- EnumerateEndpoints(SDL_TRUE); /* capture */
- /* if this fails, we just won't get hotplug events. Carry on anyhow. */
- IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
- }
- static int
- WASAPI_GetPendingBytes(_THIS)
- {
- UINT32 frames = 0;
- /* it's okay to fail here; we'll deal with failures in the audio thread. */
- /* FIXME: need a lock around checking this->hidden->client */
- if (!this->hidden->client || FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
- return 0; /* oh well. */
- }
- return ((int) frames) * this->hidden->framesize;
- }
- static SDL_INLINE SDL_bool
- WasapiFailed(_THIS, const HRESULT err)
- {
- if (err == S_OK) {
- return SDL_FALSE;
- }
- if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
- this->hidden->device_lost = SDL_TRUE;
- } else if (SDL_AtomicGet(&this->enabled)) {
- IAudioClient_Stop(this->hidden->client);
- SDL_OpenedAudioDeviceDisconnected(this);
- SDL_assert(!SDL_AtomicGet(&this->enabled));
- }
- return SDL_TRUE;
- }
- static int PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device);
- static void ReleaseWasapiDevice(_THIS);
- static SDL_bool
- RecoverWasapiDevice(_THIS)
- {
- const SDL_AudioSpec oldspec = this->spec;
- IMMDevice *device = NULL;
- HRESULT ret = S_OK;
- if (this->hidden->default_device_generation) {
- const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
- this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
- ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
- if (FAILED(ret)) {
- return SDL_FALSE; /* can't find a new default device! */
- }
- } else {
- device = this->hidden->device;
- this->hidden->device = NULL; /* don't release this in ReleaseWasapiDevice(). */
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
- }
- SDL_assert(device != NULL);
- /* this can fail for lots of reasons, but the most likely is we had a
- non-default device that was disconnected, so we can't recover. Default
- devices try to reinitialize whatever the new default is, so it's more
- likely to carry on here, but this handles a non-default device that
- simply had its format changed in the Windows Control Panel. */
- if (PrepWasapiDevice(this, this->iscapture, device) == -1) {
- return SDL_FALSE;
- }
- /* Since WASAPI requires us to handle all audio conversion, and our
- device format might have changed, we might have to add/remove/change
- the audio stream that the higher level uses to convert data, so
- SDL keeps firing the callback as if nothing happened here. */
- if ( (this->callbackspec.channels == this->spec.channels) &&
- (this->callbackspec.format == this->spec.format) &&
- (this->callbackspec.freq == this->spec.freq) &&
- (this->callbackspec.samples == this->spec.samples) ) {
- /* no need to buffer/convert in an AudioStream! */
- SDL_FreeAudioStream(this->stream);
- this->stream = NULL;
- } else if ( (oldspec.channels == this->spec.channels) &&
- (oldspec.format == this->spec.format) &&
- (oldspec.freq == this->spec.freq) ) {
- /* The existing audio stream is okay to keep using. */
- } else {
- /* replace the audiostream for new format */
- SDL_FreeAudioStream(this->stream);
- if (this->iscapture) {
- this->stream = SDL_NewAudioStream(this->spec.format,
- this->spec.channels, this->spec.freq,
- this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq);
- } else {
- this->stream = SDL_NewAudioStream(this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq, this->spec.format,
- this->spec.channels, this->spec.freq);
- }
- if (!this->stream) {
- return SDL_FALSE;
- }
- }
- /* make sure our scratch buffer can cover the new device spec. */
- if (this->spec.size > this->work_buffer_len) {
- Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
- if (ptr == NULL) {
- SDL_OutOfMemory();
- return SDL_FALSE;
- }
- this->work_buffer = ptr;
- this->work_buffer_len = this->spec.size;
- }
- this->hidden->device_lost = SDL_FALSE;
- return SDL_TRUE; /* okay, carry on with new device details! */
- }
- static SDL_bool
- RecoverWasapiIfLost(_THIS)
- {
- const int generation = this->hidden->default_device_generation;
- SDL_bool lost = this->hidden->device_lost;
- if (!SDL_AtomicGet(&this->enabled)) {
- return SDL_FALSE; /* already failed. */
- }
- if (!lost && (generation > 0)) { /* is a default device? */
- const int newgen = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
- if (generation != newgen) { /* the desired default device was changed, jump over to it. */
- lost = SDL_TRUE;
- }
- }
- return lost ? RecoverWasapiDevice(this) : SDL_TRUE;
- }
- static Uint8 *
- WASAPI_GetDeviceBuf(_THIS)
- {
- /* get an endpoint buffer from WASAPI. */
- BYTE *buffer = NULL;
- while (RecoverWasapiIfLost(this)) {
- if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
- return (Uint8 *) buffer;
- }
- SDL_assert(buffer == NULL);
- }
- return (Uint8 *) buffer;
- }
- static void
- WASAPI_PlayDevice(_THIS)
- {
- /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
- WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
- }
- static void
- WASAPI_WaitDevice(_THIS)
- {
- const UINT32 maxpadding = this->spec.samples;
- while (RecoverWasapiIfLost(this)) {
- UINT32 padding = 0;
- if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
- if (padding <= maxpadding) {
- break;
- }
- /* Sleep long enough for half the buffer to be free. */
- SDL_Delay(((padding - maxpadding) * 1000) / this->spec.freq);
- }
- }
- }
- static int
- WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
- {
- SDL_AudioStream *stream = this->hidden->capturestream;
- const int avail = SDL_AudioStreamAvailable(stream);
- if (avail > 0) {
- const int cpy = SDL_min(buflen, avail);
- SDL_AudioStreamGet(stream, buffer, cpy);
- return cpy;
- }
- while (RecoverWasapiIfLost(this)) {
- HRESULT ret;
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
- ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret != AUDCLNT_S_BUFFER_EMPTY) {
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
- }
- if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
- WASAPI_WaitDevice(this);
- } else if (ret == S_OK) {
- const int total = ((int) frames) * this->hidden->framesize;
- const int cpy = SDL_min(buflen, total);
- const int leftover = total - cpy;
- const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE;
- if (silent) {
- SDL_memset(buffer, this->spec.silence, cpy);
- } else {
- SDL_memcpy(buffer, ptr, cpy);
- }
-
- if (leftover > 0) {
- ptr += cpy;
- if (silent) {
- SDL_memset(ptr, this->spec.silence, leftover); /* I guess this is safe? */
- }
- if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) {
- return -1; /* uhoh, out of memory, etc. Kill device. :( */
- }
- }
- ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
- return cpy;
- }
- }
- return -1; /* unrecoverable error. */
- }
- static void
- WASAPI_FlushCapture(_THIS)
- {
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
- /* just read until we stop getting packets, throwing them away. */
- while (SDL_TRUE) {
- const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret == AUDCLNT_S_BUFFER_EMPTY) {
- break; /* no more buffered data; we're done. */
- } else if (WasapiFailed(this, ret)) {
- break; /* failed for some other reason, abort. */
- } else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
- break; /* something broke. */
- }
- }
- SDL_AudioStreamClear(this->hidden->capturestream);
- }
- static void
- ReleaseWasapiDevice(_THIS)
- {
- if (this->hidden->client) {
- IAudioClient_Stop(this->hidden->client);
- this->hidden->client = NULL;
- }
- if (this->hidden->render) {
- IAudioRenderClient_Release(this->hidden->render);
- this->hidden->render = NULL;
- }
- if (this->hidden->capture) {
- IAudioCaptureClient_Release(this->hidden->capture);
- this->hidden->capture = NULL;
- }
- if (this->hidden->waveformat) {
- CoTaskMemFree(this->hidden->waveformat);
- this->hidden->waveformat = NULL;
- }
- if (this->hidden->device) {
- IMMDevice_Release(this->hidden->device);
- this->hidden->device = NULL;
- }
- if (this->hidden->capturestream) {
- SDL_FreeAudioStream(this->hidden->capturestream);
- this->hidden->capturestream = NULL;
- }
- }
- static void
- WASAPI_CloseDevice(_THIS)
- {
- /* don't touch this->hidden->task in here; it has to be reverted from
- our callback thread. We do that in WASAPI_ThreadDeinit().
- (likewise for this->hidden->coinitialized). */
- ReleaseWasapiDevice(this);
- SDL_free(this->hidden);
- }
- static int
- PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
- {
- /* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
- !!! it will write into the kernel's audio buffer directly instead of
- !!! shared memory that a user-mode mixer then writes to the kernel with
- !!! everything else. Doing this means any other sound using this device will
- !!! stop playing, including the user's MP3 player and system notification
- !!! sounds. You'd probably need to release the device when the app isn't in
- !!! the foreground, to be a good citizen of the system. It's doable, but it's
- !!! more work and causes some annoyances, and I don't know what the latency
- !!! wins actually look like. Maybe add a hint to force exclusive mode at
- !!! some point. To be sure, defaulting to shared mode is the right thing to
- !!! do in any case. */
- const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
- UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
- REFERENCE_TIME duration = 0;
- IAudioClient *client = NULL;
- IAudioRenderClient *render = NULL;
- IAudioCaptureClient *capture = NULL;
- WAVEFORMATEX *waveformat = NULL;
- SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
- SDL_AudioFormat wasapi_format = 0;
- SDL_bool valid_format = SDL_FALSE;
- HRESULT ret = S_OK;
- this->hidden->device = device;
- ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
- }
- SDL_assert(client != NULL);
- this->hidden->client = client;
- ret = IAudioClient_GetMixFormat(client, &waveformat);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
- }
- SDL_assert(waveformat != NULL);
- this->hidden->waveformat = waveformat;
- /* WASAPI will not do any conversion on our behalf. Force channels and sample rate. */
- this->spec.channels = (Uint8) waveformat->nChannels;
- this->spec.freq = waveformat->nSamplesPerSec;
- /* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
- if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- } else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
- const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *) waveformat;
- if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- }
- }
- while ((!valid_format) && (test_format)) {
- if (test_format == wasapi_format) {
- this->spec.format = test_format;
- valid_format = SDL_TRUE;
- break;
- }
- test_format = SDL_NextAudioFormat();
- }
- if (!valid_format) {
- return SDL_SetError("WASAPI: Unsupported audio format");
- }
- ret = IAudioClient_GetDevicePeriod(client, NULL, &duration);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
- }
- ret = IAudioClient_Initialize(client, sharemode, 0, duration, sharemode == AUDCLNT_SHAREMODE_SHARED ? 0 : duration, waveformat, NULL);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret);
- }
- ret = IAudioClient_GetBufferSize(client, &bufsize);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret);
- }
- this->spec.samples = (Uint16) bufsize;
- if (!iscapture) {
- this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
- }
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(&this->spec);
- this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
- if (iscapture) {
- this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
- if (!this->hidden->capturestream) {
- return -1; /* already set SDL_Error */
- }
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void**) &capture);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
- }
- SDL_assert(capture != NULL);
- this->hidden->capture = capture;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret);
- }
- WASAPI_FlushCapture(this); /* MSDN says you should flush capture endpoint right after startup. */
- } else {
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void**) &render);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
- }
- SDL_assert(render != NULL);
- this->hidden->render = render;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret);
- }
- }
- return 0; /* good to go. */
- }
- static int
- WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
- {
- const SDL_bool is_default_device = (handle == NULL);
- IMMDevice *device = NULL;
- HRESULT ret = S_OK;
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
- if (is_default_device) {
- const EDataFlow dataflow = iscapture ? eCapture : eRender;
- this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &default_capture_generation : &default_playback_generation);
- ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
- } else {
- ret = IMMDeviceEnumerator_GetDevice(enumerator, (LPCWSTR) handle, &device);
- }
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
- }
- SDL_assert(device != NULL);
- return PrepWasapiDevice(this, iscapture, device);
- }
- static void
- WASAPI_ThreadInit(_THIS)
- {
- /* this thread uses COM. */
- if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
- this->hidden->coinitialized = SDL_TRUE;
- }
- /* Set this thread to very high "Pro Audio" priority. */
- if (pAvSetMmThreadCharacteristicsW) {
- DWORD idx = 0;
- this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
- }
- }
- static void
- WASAPI_ThreadDeinit(_THIS)
- {
- /* Set this thread to very high "Pro Audio" priority. */
- if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
- pAvRevertMmThreadCharacteristics(this->hidden->task);
- this->hidden->task = NULL;
- }
- if (this->hidden->coinitialized) {
- WIN_CoUninitialize();
- }
- }
- static void
- WASAPI_Deinitialize(void)
- {
- DevIdList *devidlist;
- DevIdList *next;
- if (enumerator) {
- IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
- IMMDeviceEnumerator_Release(enumerator);
- enumerator = NULL;
- }
- #ifndef __WINRT__
- if (libavrt) {
- FreeLibrary(libavrt);
- libavrt = NULL;
- }
- #endif
- pAvSetMmThreadCharacteristicsW = NULL;
- pAvRevertMmThreadCharacteristics = NULL;
- for (devidlist = deviceid_list; devidlist; devidlist = next) {
- next = devidlist->next;
- SDL_free(devidlist->str);
- SDL_free(devidlist);
- }
- deviceid_list = NULL;
- WIN_CoUninitialize();
- }
- static int
- WASAPI_Init(SDL_AudioDriverImpl * impl)
- {
- HRESULT ret;
- /* just skip the discussion with COM here. */
- if (!WIN_IsWindowsVistaOrGreater()) {
- SDL_SetError("WASAPI support requires Windows Vista or later");
- return 0;
- }
- SDL_AtomicSet(&default_playback_generation, 1);
- SDL_AtomicSet(&default_capture_generation, 1);
- if (FAILED(WIN_CoInitialize())) {
- SDL_SetError("WASAPI: CoInitialize() failed");
- return 0;
- }
- ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
- if (FAILED(ret)) {
- WIN_CoUninitialize();
- WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
- return 0; /* oh well. */
- }
- #ifdef __WINRT__
- pAvSetMmThreadCharacteristicsW = AvSetMmThreadCharacteristicsW;
- pAvRevertMmThreadCharacteristics = AvRevertMmThreadCharacteristics;
- #else
- libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
- if (libavrt) {
- pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
- pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
- }
- #endif
- /* Set the function pointers */
- impl->DetectDevices = WASAPI_DetectDevices;
- impl->ThreadInit = WASAPI_ThreadInit;
- impl->ThreadDeinit = WASAPI_ThreadDeinit;
- impl->OpenDevice = WASAPI_OpenDevice;
- impl->PlayDevice = WASAPI_PlayDevice;
- impl->WaitDevice = WASAPI_WaitDevice;
- impl->GetPendingBytes = WASAPI_GetPendingBytes;
- impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
- impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
- impl->FlushCapture = WASAPI_FlushCapture;
- impl->CloseDevice = WASAPI_CloseDevice;
- impl->Deinitialize = WASAPI_Deinitialize;
- impl->HasCaptureSupport = 1;
- return 1; /* this audio target is available. */
- }
- AudioBootStrap WASAPI_bootstrap = {
- "wasapi", "WASAPI", WASAPI_Init, 0
- };
- #endif /* SDL_AUDIO_DRIVER_WASAPI */
- /* vi: set ts=4 sw=4 expandtab: */
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