SDL_windowevents.c 7.1 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../SDL_internal.h"
  19. /* Window event handling code for SDL */
  20. #include "SDL_events.h"
  21. #include "SDL_events_c.h"
  22. #include "SDL_mouse_c.h"
  23. #include "../video/SDL_sysvideo.h"
  24. static int SDLCALL
  25. RemovePendingResizedEvents(void * userdata, SDL_Event *event)
  26. {
  27. SDL_Event *new_event = (SDL_Event *)userdata;
  28. if (event->type == SDL_WINDOWEVENT &&
  29. event->window.event == SDL_WINDOWEVENT_RESIZED &&
  30. event->window.windowID == new_event->window.windowID) {
  31. /* We're about to post a new size event, drop the old one */
  32. return 0;
  33. }
  34. return 1;
  35. }
  36. static int SDLCALL
  37. RemovePendingSizeChangedEvents(void * userdata, SDL_Event *event)
  38. {
  39. SDL_Event *new_event = (SDL_Event *)userdata;
  40. if (event->type == SDL_WINDOWEVENT &&
  41. event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED &&
  42. event->window.windowID == new_event->window.windowID) {
  43. /* We're about to post a new size event, drop the old one */
  44. return 0;
  45. }
  46. return 1;
  47. }
  48. static int SDLCALL
  49. RemovePendingMoveEvents(void * userdata, SDL_Event *event)
  50. {
  51. SDL_Event *new_event = (SDL_Event *)userdata;
  52. if (event->type == SDL_WINDOWEVENT &&
  53. event->window.event == SDL_WINDOWEVENT_MOVED &&
  54. event->window.windowID == new_event->window.windowID) {
  55. /* We're about to post a new move event, drop the old one */
  56. return 0;
  57. }
  58. return 1;
  59. }
  60. static int SDLCALL
  61. RemovePendingExposedEvents(void * userdata, SDL_Event *event)
  62. {
  63. SDL_Event *new_event = (SDL_Event *)userdata;
  64. if (event->type == SDL_WINDOWEVENT &&
  65. event->window.event == SDL_WINDOWEVENT_EXPOSED &&
  66. event->window.windowID == new_event->window.windowID) {
  67. /* We're about to post a new exposed event, drop the old one */
  68. return 0;
  69. }
  70. return 1;
  71. }
  72. int
  73. SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
  74. int data2)
  75. {
  76. int posted;
  77. if (!window) {
  78. return 0;
  79. }
  80. switch (windowevent) {
  81. case SDL_WINDOWEVENT_SHOWN:
  82. if (window->flags & SDL_WINDOW_SHOWN) {
  83. return 0;
  84. }
  85. window->flags &= ~SDL_WINDOW_HIDDEN;
  86. window->flags |= SDL_WINDOW_SHOWN;
  87. SDL_OnWindowShown(window);
  88. break;
  89. case SDL_WINDOWEVENT_HIDDEN:
  90. if (!(window->flags & SDL_WINDOW_SHOWN)) {
  91. return 0;
  92. }
  93. window->flags &= ~SDL_WINDOW_SHOWN;
  94. window->flags |= SDL_WINDOW_HIDDEN;
  95. SDL_OnWindowHidden(window);
  96. break;
  97. case SDL_WINDOWEVENT_MOVED:
  98. if (SDL_WINDOWPOS_ISUNDEFINED(data1) ||
  99. SDL_WINDOWPOS_ISUNDEFINED(data2)) {
  100. return 0;
  101. }
  102. if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
  103. window->windowed.x = data1;
  104. window->windowed.y = data2;
  105. }
  106. if (data1 == window->x && data2 == window->y) {
  107. return 0;
  108. }
  109. window->x = data1;
  110. window->y = data2;
  111. break;
  112. case SDL_WINDOWEVENT_RESIZED:
  113. if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
  114. window->windowed.w = data1;
  115. window->windowed.h = data2;
  116. }
  117. if (data1 == window->w && data2 == window->h) {
  118. return 0;
  119. }
  120. window->w = data1;
  121. window->h = data2;
  122. SDL_OnWindowResized(window);
  123. break;
  124. case SDL_WINDOWEVENT_MINIMIZED:
  125. if (window->flags & SDL_WINDOW_MINIMIZED) {
  126. return 0;
  127. }
  128. window->flags &= ~SDL_WINDOW_MAXIMIZED;
  129. window->flags |= SDL_WINDOW_MINIMIZED;
  130. SDL_OnWindowMinimized(window);
  131. break;
  132. case SDL_WINDOWEVENT_MAXIMIZED:
  133. if (window->flags & SDL_WINDOW_MAXIMIZED) {
  134. return 0;
  135. }
  136. window->flags &= ~SDL_WINDOW_MINIMIZED;
  137. window->flags |= SDL_WINDOW_MAXIMIZED;
  138. break;
  139. case SDL_WINDOWEVENT_RESTORED:
  140. if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
  141. return 0;
  142. }
  143. window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
  144. SDL_OnWindowRestored(window);
  145. break;
  146. case SDL_WINDOWEVENT_ENTER:
  147. if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
  148. return 0;
  149. }
  150. window->flags |= SDL_WINDOW_MOUSE_FOCUS;
  151. SDL_OnWindowEnter(window);
  152. break;
  153. case SDL_WINDOWEVENT_LEAVE:
  154. if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) {
  155. return 0;
  156. }
  157. window->flags &= ~SDL_WINDOW_MOUSE_FOCUS;
  158. SDL_OnWindowLeave(window);
  159. break;
  160. case SDL_WINDOWEVENT_FOCUS_GAINED:
  161. if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
  162. return 0;
  163. }
  164. window->flags |= SDL_WINDOW_INPUT_FOCUS;
  165. SDL_OnWindowFocusGained(window);
  166. break;
  167. case SDL_WINDOWEVENT_FOCUS_LOST:
  168. if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
  169. return 0;
  170. }
  171. window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
  172. SDL_OnWindowFocusLost(window);
  173. break;
  174. }
  175. /* Post the event, if desired */
  176. posted = 0;
  177. if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) {
  178. SDL_Event event;
  179. event.type = SDL_WINDOWEVENT;
  180. event.window.event = windowevent;
  181. event.window.data1 = data1;
  182. event.window.data2 = data2;
  183. event.window.windowID = window->id;
  184. /* Fixes queue overflow with resize events that aren't processed */
  185. if (windowevent == SDL_WINDOWEVENT_RESIZED) {
  186. SDL_FilterEvents(RemovePendingResizedEvents, &event);
  187. }
  188. if (windowevent == SDL_WINDOWEVENT_SIZE_CHANGED) {
  189. SDL_FilterEvents(RemovePendingSizeChangedEvents, &event);
  190. }
  191. if (windowevent == SDL_WINDOWEVENT_MOVED) {
  192. SDL_FilterEvents(RemovePendingMoveEvents, &event);
  193. }
  194. if (windowevent == SDL_WINDOWEVENT_EXPOSED) {
  195. SDL_FilterEvents(RemovePendingExposedEvents, &event);
  196. }
  197. posted = (SDL_PushEvent(&event) > 0);
  198. }
  199. if (windowevent == SDL_WINDOWEVENT_CLOSE) {
  200. if ( !window->prev && !window->next ) {
  201. /* This is the last window in the list so send the SDL_QUIT event */
  202. SDL_SendQuit();
  203. }
  204. }
  205. return (posted);
  206. }
  207. /* vi: set ts=4 sw=4 expandtab: */