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- /*
- * rectangles.c
- * written by Holmes Futrell
- * use however you want
- */
- #include "SDL.h"
- #include <time.h>
- #include "common.h"
- void
- render(SDL_Renderer *renderer)
- {
- Uint8 r, g, b;
- /* Come up with a random rectangle */
- SDL_Rect rect;
- rect.w = randomInt(64, 128);
- rect.h = randomInt(64, 128);
- rect.x = randomInt(0, SCREEN_WIDTH);
- rect.y = randomInt(0, SCREEN_HEIGHT);
- /* Come up with a random color */
- r = randomInt(50, 255);
- g = randomInt(50, 255);
- b = randomInt(50, 255);
- /* Fill the rectangle in the color */
- SDL_SetRenderDrawColor(renderer, r, g, b, 255);
- SDL_RenderFillRect(renderer, &rect);
- /* update screen */
- SDL_RenderPresent(renderer);
- }
- int
- main(int argc, char *argv[])
- {
- if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
- {
- printf("Unable to initialize SDL");
- }
-
- SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- int landscape = 1;
- int modes = SDL_GetNumDisplayModes(0);
- int sx = 0, sy = 0;
- for (int i = 0; i < modes; i++)
- {
- SDL_DisplayMode mode;
- SDL_GetDisplayMode(0, i, &mode);
- if (landscape ? mode.w > sx : mode.h > sy)
- {
- sx = mode.w;
- sy = mode.h;
- }
- }
-
- printf("picked: %d %d\n", sx, sy);
-
- SDL_Window *_sdl_window = NULL;
- SDL_GLContext _sdl_context = NULL;
-
- _sdl_window = SDL_CreateWindow("fred",
- 0, 0,
- sx, sy,
- SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
-
- SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
-
- int ax = 0, ay = 0;
- SDL_GetWindowSize(_sdl_window, &ax, &ay);
-
- printf("given: %d %d\n", ax, ay);
- return 0;
- }
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