CMakeLists.txt 36 KB

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  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_TESTS_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_TEST_EXECUTABLES)
  27. add_library(sdltests_utils OBJECT
  28. testutils.c
  29. )
  30. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  31. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  32. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  33. set(test_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  34. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  35. set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  36. endif()
  37. else()
  38. set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  39. endif()
  40. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  41. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  42. set(test_bin_dir "${test_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  43. endif()
  44. set(RESOURCE_FILE_NAMES)
  45. set(RESOURCE_FILES_BINDIR)
  46. foreach(resource_file IN LISTS RESOURCE_FILES)
  47. get_filename_component(res_file_name ${resource_file} NAME)
  48. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  49. set(resource_file_bindir "${test_bin_dir}/${res_file_name}")
  50. add_custom_command(OUTPUT "${resource_file_bindir}"
  51. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  52. DEPENDS "${resource_file}"
  53. )
  54. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  55. endforeach()
  56. add_custom_target(copy-sdl-test-resources
  57. DEPENDS "${RESOURCE_FILES_BINDIR}"
  58. )
  59. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  60. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  61. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  62. if(WINDOWS_STORE)
  63. add_library(sdl_test_main_uwp OBJECT main.cpp)
  64. target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
  65. target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
  66. add_library(sdl_test_main_callbacks_uwp OBJECT main.cpp)
  67. target_link_libraries(sdl_test_main_callbacks_uwp PRIVATE SDL3::Headers)
  68. target_compile_options(sdl_test_main_callbacks_uwp PRIVATE "/ZW")
  69. target_compile_definitions(sdl_test_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  70. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  71. endif()
  72. macro(add_sdl_test_executable TARGET)
  73. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90;MAIN_CALLBACKS" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  74. if(AST_UNPARSED_ARGUMENTS)
  75. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  76. endif()
  77. if(NOT AST_SOURCES)
  78. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  79. endif()
  80. if(AST_TESTUTILS)
  81. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  82. endif()
  83. set(EXTRA_SOURCES "")
  84. if(WINDOWS_STORE)
  85. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  86. if(NOT IS_DIRECTORY "${uwp_bindir}")
  87. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  88. endif()
  89. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  90. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  91. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  92. TARGET "${TARGET}"
  93. )
  94. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  95. if(AST_MAIN_CALLBACKS)
  96. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_callbacks_uwp>")
  97. else()
  98. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_uwp>")
  99. endif()
  100. list(APPEND EXTRA_SOURCES
  101. "${uwp_bindir}/${TARGET}.appxmanifest"
  102. "uwp/logo-50x50.png"
  103. "uwp/square-44x44.png"
  104. "uwp/square-150x150.png"
  105. "uwp/splash-620x300.png"
  106. )
  107. endif()
  108. if(AST_NEEDS_RESOURCES)
  109. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  110. endif()
  111. if(ANDROID)
  112. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  113. else()
  114. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  115. endif()
  116. SDL_AddCommonCompilerFlags(${TARGET})
  117. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  118. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  119. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  120. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  121. endif()
  122. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  123. if(AST_NONINTERACTIVE)
  124. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  125. endif()
  126. if(AST_NONINTERACTIVE_ARGS)
  127. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  128. endif()
  129. if(AST_NONINTERACTIVE_TIMEOUT)
  130. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  131. endif()
  132. if(AST_NEEDS_RESOURCES)
  133. if(PSP OR PS2)
  134. add_custom_command(TARGET ${TARGET} POST_BUILD
  135. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  136. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  137. elseif(WINDOWS_STORE)
  138. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  139. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  140. # FIXME: find out proper way to add assets to UWP package
  141. cmake_minimum_required(VERSION 3.19)
  142. add_custom_target(zzz-resources-copy-${TARGET}
  143. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  144. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  145. )
  146. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  147. else()
  148. add_dependencies(${TARGET} copy-sdl-test-resources)
  149. endif()
  150. if(APPLE)
  151. # Make sure resource files get installed into macOS/iOS .app bundles.
  152. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  153. endif()
  154. if(EMSCRIPTEN)
  155. foreach(res IN LISTS RESOURCE_FILES)
  156. get_filename_component(res_name "${res}" NAME)
  157. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  158. endforeach()
  159. endif()
  160. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  161. endif()
  162. if(AST_BUILD_DEPENDENT)
  163. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  164. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  165. endif()
  166. if(WINDOWS)
  167. # CET support was added in VS 16.7
  168. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  169. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  170. endif()
  171. elseif(PSP)
  172. target_link_libraries(${TARGET} PRIVATE GL)
  173. endif()
  174. if(WINDOWS_STORE)
  175. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  176. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  177. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  178. target_link_options(${TARGET} PRIVATE
  179. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  180. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  181. vccorlib$<$<CONFIG:Debug>:d>.lib
  182. msvcrt$<$<CONFIG:Debug>:d>.lib
  183. )
  184. endif()
  185. if(EMSCRIPTEN)
  186. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  187. endif()
  188. if(OPENGL_FOUND)
  189. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  190. endif()
  191. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  192. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  193. endmacro()
  194. check_include_file(signal.h HAVE_SIGNAL_H)
  195. if(HAVE_SIGNAL_H)
  196. add_definitions(-DHAVE_SIGNAL_H)
  197. endif()
  198. check_include_file(libudev.h HAVE_LIBUDEV_H)
  199. if(HAVE_LIBUDEV_H)
  200. add_definitions(-DHAVE_LIBUDEV_H)
  201. endif()
  202. set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
  203. include("${CMAKE_CURRENT_LIST_DIR}/../cmake/FindFFmpeg.cmake")
  204. if(FFmpeg_FOUND)
  205. cmake_push_check_state()
  206. list(APPEND CMAKE_REQUIRED_INCLUDES "${FFmpeg_AVUTIL_INCLUDE_DIRS}")
  207. list(APPEND CMAKE_REQUIRED_INCLUDES "${SDL3_SOURCE_DIR}/src/video/khronos")
  208. check_struct_has_member("AVFrame" "ch_layout" "libavutil/frame.h" LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  209. check_struct_has_member("AVVulkanFramesContext" "format" "libavutil/hwcontext_vulkan.h" LIBAVUTIL_AVFULKANFRAMESCONTEXT_HAS_FORMAT)
  210. cmake_pop_check_state()
  211. endif()
  212. if(FFmpeg_FOUND AND LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  213. add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c testffmpeg_vulkan.c ${icon_bmp_header})
  214. if(LIBAVUTIL_AVFULKANFRAMESCONTEXT_HAS_FORMAT)
  215. target_compile_definitions(testffmpeg PRIVATE FFMPEG_VULKAN_SUPPORT)
  216. endif()
  217. if(APPLE)
  218. target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreVideo")
  219. endif()
  220. if(TARGET OpenGL::EGL)
  221. message(DEBUG "Enabling EGL support in testffmpeg")
  222. target_link_libraries(testffmpeg PRIVATE OpenGL::EGL)
  223. target_compile_definitions(testffmpeg PRIVATE HAVE_EGL)
  224. endif()
  225. target_include_directories(testffmpeg BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src/video/khronos)
  226. target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
  227. else()
  228. message(STATUS "Can't find ffmpeg 5.1.3 or newer, skipping testffmpeg")
  229. endif()
  230. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  231. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  232. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS MAIN_CALLBACKS SOURCES loopwave.c)
  233. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  234. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  235. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  236. add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
  237. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  238. add_sdl_test_executable(testautomation NONINTERACTIVE NONINTERACTIVE_TIMEOUT 120 NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  239. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  240. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  241. add_sdl_test_executable(testaudiocapture MAIN_CALLBACKS SOURCES testaudiocapture.c)
  242. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  243. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  244. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  245. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  246. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  247. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  248. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  249. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  250. set(build_options_dependent_tests )
  251. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  252. if(APPLE)
  253. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  254. SOURCES
  255. testnative.c
  256. testnativecocoa.m
  257. testnativex11.c
  258. )
  259. cmake_push_check_state()
  260. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  261. cmake_pop_check_state()
  262. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  263. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  264. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  265. endif()
  266. elseif(WINDOWS)
  267. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  268. elseif(HAVE_X11 OR HAVE_WAYLAND)
  269. add_sdl_test_executable(testnative BUILD_DEPENDENT NO_C90 NEEDS_RESOURCES TESTUTILS SOURCES testnative.c)
  270. if(HAVE_X11)
  271. target_sources(testnative PRIVATE testnativex11.c)
  272. target_link_libraries(testnative PRIVATE X11)
  273. endif()
  274. if(HAVE_WAYLAND)
  275. set_property(SOURCE ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c PROPERTY GENERATED 1)
  276. target_sources(testnative PRIVATE testnativewayland.c ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c)
  277. # Needed to silence the documentation warning in the generated header file
  278. target_compile_options(testnative PRIVATE -Wno-documentation-unknown-command)
  279. target_link_libraries(testnative PRIVATE wayland-client)
  280. endif ()
  281. endif()
  282. find_package(Python3)
  283. function(files2headers OUTPUT)
  284. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  285. set(inputs ${ARGN})
  286. set(outputs )
  287. foreach(input IN LISTS inputs)
  288. get_filename_component(file_we "${input}" NAME_WE)
  289. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
  290. set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
  291. list(APPEND outputs "${output}")
  292. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  293. list(APPEND outputs "${intermediate}")
  294. # Don't add the 'output' header to the output, to avoid marking them as GENERATED
  295. # (generated files are removed when running the CLEAN target)
  296. add_custom_command(OUTPUT "${intermediate}"
  297. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
  298. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
  299. DEPENDS "${xxd}" "${bmp}"
  300. )
  301. endif()
  302. endforeach()
  303. set(${OUTPUT} "${outputs}" PARENT_SCOPE)
  304. endfunction()
  305. files2headers(gamepad_image_headers
  306. gamepad_axis_arrow.bmp
  307. gamepad_axis.bmp
  308. gamepad_back.bmp
  309. gamepad_battery_empty.bmp
  310. gamepad_battery_full.bmp
  311. gamepad_battery_low.bmp
  312. gamepad_battery_medium.bmp
  313. gamepad_battery_unknown.bmp
  314. gamepad_battery_wired.bmp
  315. gamepad_button_background.bmp
  316. gamepad_button.bmp
  317. gamepad_button_small.bmp
  318. gamepad_face_abxy.bmp
  319. gamepad_face_bayx.bmp
  320. gamepad_face_sony.bmp
  321. gamepad_front.bmp
  322. gamepad_touchpad.bmp
  323. )
  324. files2headers(icon_bmp_header icon.bmp)
  325. files2headers(glass_bmp_header glass.bmp)
  326. add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
  327. add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
  328. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  329. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  330. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  331. add_sdl_test_executable(testgl SOURCES testgl.c)
  332. add_sdl_test_executable(testgles SOURCES testgles.c)
  333. if(ANDROID)
  334. target_link_libraries(testgles PRIVATE GLESv1_CM)
  335. endif()
  336. check_include_file("GLES2/gl2platform.h" HAVE_GLES2_GL2PLATFORM_H)
  337. if(HAVE_GLES2_GL2PLATFORM_H OR (TARGET SDL3-static OR SDL3-shared))
  338. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  339. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
  340. endif()
  341. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  342. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  343. add_sdl_test_executable(testpen SOURCES testpen.c)
  344. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  345. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  346. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  347. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  348. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  349. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  350. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  351. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  352. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  353. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  354. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  355. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  356. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  357. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  358. if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
  359. add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
  360. endif()
  361. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  362. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  363. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  364. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  365. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  366. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c ${glass_bmp_header})
  367. add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  368. add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
  369. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  370. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  371. add_sdl_test_executable(testurl SOURCES testurl.c)
  372. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  373. add_sdl_test_executable(testcamera MAIN_CALLBACKS SOURCES testcamera.c)
  374. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  375. add_sdl_test_executable(testwm SOURCES testwm.c)
  376. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  377. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  378. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  379. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  380. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  381. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  382. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  383. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  384. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  385. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  386. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  387. add_sdl_test_executable(testdialog SOURCES testdialog.c)
  388. add_sdl_test_executable(testtime SOURCES testtime.c)
  389. add_sdl_test_executable(testmanymouse SOURCES testmanymouse.c)
  390. if (HAVE_WAYLAND)
  391. # Set the GENERATED property on the protocol file, since it is first created at build time
  392. set_property(SOURCE ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c PROPERTY GENERATED 1)
  393. add_sdl_test_executable(testwaylandcustom NO_C90 NEEDS_RESOURCES SOURCES testwaylandcustom.c ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c)
  394. # Needed to silence the documentation warning in the generated header file
  395. target_compile_options(testwaylandcustom PRIVATE -Wno-documentation-unknown-command)
  396. target_link_libraries(testwaylandcustom PRIVATE wayland-client)
  397. endif()
  398. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  399. if(HAVE_WFORMAT_OVERFLOW)
  400. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  401. endif()
  402. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  403. if(HAVE_WFORMAT)
  404. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  405. endif()
  406. cmake_push_check_state()
  407. if(HAVE_WFORMAT)
  408. # Some compilers ignore -Wformat-extra-args without -Wformat
  409. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  410. endif()
  411. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  412. cmake_pop_check_state()
  413. if(HAVE_WFORMAT_EXTRA_ARGS)
  414. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  415. endif()
  416. if(SDL_DUMMYAUDIO)
  417. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  418. endif()
  419. if(SDL_DUMMYVIDEO)
  420. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  421. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  422. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  423. endif()
  424. if(OPENGL_FOUND)
  425. if(TARGET OpenGL::GL)
  426. target_link_libraries(testshader PRIVATE OpenGL::GL)
  427. target_link_libraries(testgl PRIVATE OpenGL::GL)
  428. else()
  429. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  430. set(OPENGL_gl_LIBRARY GL)
  431. endif()
  432. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  433. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  434. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  435. endif()
  436. endif()
  437. if(EMSCRIPTEN)
  438. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  439. find_package(Python3 COMPONENTS Interpreter)
  440. if(TARGET Python3::Interpreter)
  441. add_custom_target(serve-sdl-tests
  442. COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
  443. endif()
  444. endif()
  445. if(PSP)
  446. # Build EBOOT files if building for PSP
  447. foreach(APP ${SDL_TEST_EXECUTABLES})
  448. create_pbp_file(
  449. TARGET ${APP}
  450. TITLE SDL-${APP}
  451. ICON_PATH NULL
  452. BACKGROUND_PATH NULL
  453. PREVIEW_PATH NULL
  454. )
  455. add_custom_command(
  456. TARGET ${APP} POST_BUILD
  457. COMMAND ${CMAKE_COMMAND} -E make_directory
  458. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  459. )
  460. add_custom_command(
  461. TARGET ${APP} POST_BUILD
  462. COMMAND ${CMAKE_COMMAND} -E rename
  463. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  464. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  465. )
  466. if(BUILD_PRX)
  467. add_custom_command(
  468. TARGET ${APP} POST_BUILD
  469. COMMAND ${CMAKE_COMMAND} -E copy
  470. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  471. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  472. )
  473. add_custom_command(
  474. TARGET ${APP} POST_BUILD
  475. COMMAND ${CMAKE_COMMAND} -E rename
  476. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  477. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  478. )
  479. endif()
  480. add_custom_command(
  481. TARGET ${APP} POST_BUILD
  482. COMMAND ${CMAKE_COMMAND} -E remove
  483. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  484. )
  485. endforeach()
  486. endif()
  487. if(N3DS)
  488. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  489. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  490. foreach(APP ${SDL_TEST_EXECUTABLES})
  491. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  492. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  493. ctr_generate_smdh("${SMDH_FILE}"
  494. NAME "SDL-${APP}"
  495. DESCRIPTION "SDL3 Test suite"
  496. AUTHOR "SDL3 Contributors"
  497. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  498. )
  499. ctr_create_3dsx(
  500. ${APP}
  501. ROMFS "${ROMFS_DIR}"
  502. SMDH "${SMDH_FILE}"
  503. )
  504. endforeach()
  505. endif()
  506. if(RISCOS)
  507. set(SDL_TEST_EXECUTABLES_AIF)
  508. foreach(APP ${SDL_TEST_EXECUTABLES})
  509. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  510. add_custom_command(
  511. OUTPUT ${APP},ff8
  512. COMMAND elf2aif ${APP} ${APP},ff8
  513. DEPENDS ${APP}
  514. )
  515. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  516. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  517. endforeach()
  518. endif()
  519. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  520. # platforms (iOS, for example).
  521. if(APPLE)
  522. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  523. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  524. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  525. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  526. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  527. )
  528. endforeach()
  529. endif()
  530. set(TESTS_ENVIRONMENT
  531. SDL_AUDIO_DRIVER=dummy
  532. SDL_VIDEO_DRIVER=dummy
  533. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  534. )
  535. function(add_sdl_test TEST TARGET)
  536. cmake_parse_arguments(ast "INSTALL" "" "" ${ARGN})
  537. get_property(noninteractive TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE)
  538. if(noninteractive)
  539. set(command ${TARGET})
  540. get_property(noninteractive_arguments TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  541. if(noninteractive_arguments)
  542. list(APPEND command ${noninteractive_arguments})
  543. endif()
  544. add_test(
  545. NAME ${TEST}
  546. COMMAND ${command}
  547. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  548. )
  549. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  550. get_property(noninteractive_timeout TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  551. if(NOT noninteractive_timeout)
  552. set(noninteractive_timeout 10)
  553. endif()
  554. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  555. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  556. if(ast_INSTALL AND SDL_INSTALL_TESTS)
  557. set(exe ${TARGET})
  558. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  559. configure_file(template.test.in "${exe}.test" @ONLY)
  560. install(
  561. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  562. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  563. )
  564. endif()
  565. if(TARGET pretest AND NOT "${TARGET}" MATCHES "pretest")
  566. set_property(TEST ${TEST} APPEND PROPERTY DEPENDS pretest)
  567. endif()
  568. endif()
  569. endfunction()
  570. foreach(TARGET ${SDL_TEST_EXECUTABLES})
  571. add_sdl_test(${TARGET} ${TARGET} INSTALL)
  572. endforeach()
  573. add_sdl_test(testautomation-no-simd testautomation)
  574. set_property(TEST testautomation-no-simd APPEND PROPERTY ENVIRONMENT "SDL_CPU_FEATURE_MASK=-all")
  575. add_sdl_test(testplatform-no-simd testplatform)
  576. set_property(TEST testplatform-no-simd APPEND PROPERTY ENVIRONMENT "SDL_CPU_FEATURE_MASK=-all")
  577. if(SDL_INSTALL_TESTS)
  578. if(RISCOS)
  579. install(
  580. FILES ${SDL_TEST_EXECUTABLES_AIF}
  581. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  582. )
  583. else()
  584. install(
  585. TARGETS ${SDL_TEST_EXECUTABLES}
  586. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  587. )
  588. endif()
  589. if(MSVC)
  590. foreach(test IN LISTS SDL_TEST_EXECUTABLES)
  591. SDL_install_pdb(${test} "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3")
  592. endforeach()
  593. endif()
  594. install(
  595. FILES ${RESOURCE_FILES}
  596. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  597. )
  598. endif()
  599. if(ANDROID AND TARGET SDL3::Jar)
  600. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  601. find_package(SdlAndroid MODULE)
  602. if(SdlAndroid_FOUND)
  603. set(apks "")
  604. set(packages "")
  605. include(SdlAndroidFunctions)
  606. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  607. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  608. add_custom_target(sdl-test-apks)
  609. foreach(TEST ${SDL_TEST_EXECUTABLES})
  610. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  611. set(ANDROID_MANIFEST_LABEL "${TEST}")
  612. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  613. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  614. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  615. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  616. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  617. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  618. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  619. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  620. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  621. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  622. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  623. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  624. file(GENERATE
  625. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  626. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  627. )
  628. sdl_android_compile_resources(${TEST}-resources
  629. RESOURCES
  630. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  631. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  632. )
  633. sdl_android_link_resources(${TEST}-apk-linked
  634. MANIFEST "${generated_manifest_path}"
  635. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  636. RES_TARGETS SDL_test-resources ${TEST}-resources
  637. TARGET_SDK_VERSION 31
  638. )
  639. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  640. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  641. # Some CMake versions have a slow `cmake -E make_directory` implementation
  642. if(NOT IS_DIRECTORY "${classes_path}")
  643. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  644. endif()
  645. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  646. add_custom_command(
  647. OUTPUT "${OUT_JAR}"
  648. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  649. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  650. COMMAND ${Java_JAVAC_EXECUTABLE}
  651. -source 1.8 -target 1.8
  652. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  653. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  654. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  655. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  656. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  657. -d "${classes_path}"
  658. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  659. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  660. )
  661. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  662. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  663. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  664. # Some CMake versions have a slow `cmake -E make_directory` implementation
  665. if(NOT IS_DIRECTORY "${dexworkdir}")
  666. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  667. endif()
  668. set(classes_dex_base_name "classes.dex")
  669. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  670. add_custom_command(
  671. OUTPUT "${classes_dex}"
  672. COMMAND SdlAndroid::d8
  673. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  674. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  675. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  676. --output "${dexworkdir}"
  677. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  678. )
  679. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  680. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  681. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  682. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  683. APK_IN ${TEST}-apk-linked
  684. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  685. ASSETS ${RESOURCE_FILES}
  686. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  687. DEX ${TEST}-dex
  688. )
  689. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  690. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  691. )
  692. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  693. KEYSTORE SDL_test-debug-keystore
  694. )
  695. add_dependencies(sdl-test-apks ${TEST}-apk)
  696. if(TARGET SdlAndroid::adb)
  697. add_custom_target(install-${TEST}
  698. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  699. DEPENDS "${TEST}-apk"
  700. )
  701. add_custom_target(start-${TEST}
  702. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  703. )
  704. add_custom_target(build-install-start-${TEST}
  705. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  706. )
  707. endif()
  708. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  709. list(APPEND install_targets install-${TEST})
  710. endforeach()
  711. if(TARGET SdlAndroid::adb)
  712. add_custom_target(install-sdl-test-apks
  713. DEPENDS ${install_targets}
  714. VERBATIM
  715. )
  716. add_custom_target(uninstall-sdl-test-apks
  717. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  718. VERBATIM
  719. )
  720. endif()
  721. endif()
  722. endif()