Sylvain Becker 7d47f526a7 SDL_LockTextureToSurface: robustness of locked region compared to texture size 6 years ago
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direct3d 847bd8d983 direct3d: Be more aggressive about resetting state when textures go away. 6 years ago
direct3d11 a3804ba1da d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). 6 years ago
metal bfdb0e9743 metal renderer: optimize SDL_RenderFillRect slightly. 6 years ago
opengl 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 years ago
opengles 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 years ago
opengles2 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 6 years ago
psp b2e76d860f Fixed Windows RT build 7 years ago
software 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 6 years ago
SDL_d3dmath.c 5e13087b0f Updated copyright for 2019 7 years ago
SDL_d3dmath.h 5e13087b0f Updated copyright for 2019 7 years ago
SDL_render.c 7d47f526a7 SDL_LockTextureToSurface: robustness of locked region compared to texture size 6 years ago
SDL_sysrender.h 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 6 years ago
SDL_yuv_sw.c 5e13087b0f Updated copyright for 2019 7 years ago
SDL_yuv_sw_c.h 5e13087b0f Updated copyright for 2019 7 years ago