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direct3d
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847bd8d983
direct3d: Be more aggressive about resetting state when textures go away.
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6 years ago |
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direct3d11
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a3804ba1da
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
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6 years ago |
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metal
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bfdb0e9743
metal renderer: optimize SDL_RenderFillRect slightly.
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6 years ago |
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opengl
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0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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6 years ago |
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opengles
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0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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6 years ago |
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opengles2
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0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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6 years ago |
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psp
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b2e76d860f
Fixed Windows RT build
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7 years ago |
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software
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5dcac4ccdf
Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
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6 years ago |
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SDL_d3dmath.c
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5e13087b0f
Updated copyright for 2019
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7 years ago |
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SDL_d3dmath.h
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5e13087b0f
Updated copyright for 2019
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7 years ago |
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SDL_render.c
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7d47f526a7
SDL_LockTextureToSurface: robustness of locked region compared to texture size
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6 years ago |
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SDL_sysrender.h
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1ae61f1009
Added a helper function SDL_LockTextureToSurface()
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6 years ago |
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SDL_yuv_sw.c
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5e13087b0f
Updated copyright for 2019
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7 years ago |
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SDL_yuv_sw_c.h
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5e13087b0f
Updated copyright for 2019
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7 years ago |