testautomation_render.c 38 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COLOR_CLEAR 0x00000000
  13. #define RENDER_COLOR_BLACK 0xFF000000
  14. #define RENDER_COLOR_WHITE 0xFFFFFFFF
  15. #define RENDER_COLOR_GREEN 0xFF00FF00
  16. #define ALLOWABLE_ERROR_OPAQUE 0
  17. #define ALLOWABLE_ERROR_BLENDED 64
  18. /* Test window and renderer */
  19. SDL_Window *window = NULL;
  20. SDL_Renderer *renderer = NULL;
  21. /* Prototypes for helper functions */
  22. static int clearScreen(void);
  23. static void compare(SDL_Surface *reference, int allowable_error);
  24. static int hasTexAlpha(void);
  25. static int hasTexColor(void);
  26. static SDL_Texture *loadTestFace(void);
  27. static int hasBlendModes(void);
  28. static int hasDrawColor(void);
  29. static int isSupported(int code);
  30. /**
  31. * Create software renderer for tests
  32. */
  33. void InitCreateRenderer(void *arg)
  34. {
  35. int posX = 100, posY = 100, width = 320, height = 240;
  36. renderer = NULL;
  37. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  38. SDLTest_AssertPass("SDL_CreateWindow()");
  39. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  40. if (window == NULL) {
  41. return;
  42. }
  43. renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
  44. SDLTest_AssertPass("SDL_CreateRenderer()");
  45. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  46. if (renderer == NULL) {
  47. SDL_DestroyWindow(window);
  48. return;
  49. }
  50. }
  51. /*
  52. * Destroy renderer for tests
  53. */
  54. void CleanupDestroyRenderer(void *arg)
  55. {
  56. if (renderer != NULL) {
  57. SDL_DestroyRenderer(renderer);
  58. renderer = NULL;
  59. SDLTest_AssertPass("SDL_DestroyRenderer()");
  60. }
  61. if (window != NULL) {
  62. SDL_DestroyWindow(window);
  63. window = NULL;
  64. SDLTest_AssertPass("SDL_DestroyWindow");
  65. }
  66. }
  67. /**
  68. * @brief Tests call to SDL_GetNumRenderDrivers
  69. *
  70. * \sa
  71. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  72. */
  73. int render_testGetNumRenderDrivers(void *arg)
  74. {
  75. int n;
  76. n = SDL_GetNumRenderDrivers();
  77. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  78. return TEST_COMPLETED;
  79. }
  80. /**
  81. * @brief Tests the SDL primitives for rendering.
  82. *
  83. * \sa
  84. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  85. * http://wiki.libsdl.org/SDL_RenderFillRect
  86. * http://wiki.libsdl.org/SDL_RenderLine
  87. *
  88. */
  89. int render_testPrimitives(void *arg)
  90. {
  91. int ret;
  92. int x, y;
  93. SDL_FRect rect;
  94. SDL_Surface *referenceSurface = NULL;
  95. int checkFailCount1;
  96. int checkFailCount2;
  97. /* Clear surface. */
  98. clearScreen();
  99. /* Need drawcolor or just skip test. */
  100. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  101. /* Draw a rectangle. */
  102. rect.x = 40.0f;
  103. rect.y = 0.0f;
  104. rect.w = 40.0f;
  105. rect.h = 80.0f;
  106. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  107. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  108. ret = SDL_RenderFillRect(renderer, &rect);
  109. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  110. /* Draw a rectangle. */
  111. rect.x = 10.0f;
  112. rect.y = 10.0f;
  113. rect.w = 60.0f;
  114. rect.h = 40.0f;
  115. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  116. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  117. ret = SDL_RenderFillRect(renderer, &rect);
  118. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  119. /* Draw some points like so:
  120. * X.X.X.X..
  121. * .X.X.X.X.
  122. * X.X.X.X.. */
  123. checkFailCount1 = 0;
  124. checkFailCount2 = 0;
  125. for (y = 0; y < 3; y++) {
  126. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  127. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  128. if (ret != 0) {
  129. checkFailCount1++;
  130. }
  131. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  132. if (ret != 0) {
  133. checkFailCount2++;
  134. }
  135. }
  136. }
  137. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  138. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  139. /* Draw some lines. */
  140. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  141. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  142. ret = SDL_RenderLine(renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f);
  143. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  144. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  145. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  146. ret = SDL_RenderLine(renderer, 40.0f, 30.0f, 40.0f, 60.0f);
  147. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  148. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  149. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  150. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 29.0f, 29.0f);
  151. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  152. ret = SDL_RenderLine(renderer, 29.0f, 30.0f, 0.0f, 59.0f);
  153. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  154. ret = SDL_RenderLine(renderer, 79.0f, 0.0f, 50.0f, 29.0f);
  155. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  156. ret = SDL_RenderLine(renderer, 79.0f, 59.0f, 50.0f, 30.0f);
  157. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
  158. /* See if it's the same. */
  159. referenceSurface = SDLTest_ImagePrimitives();
  160. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  161. /* Make current */
  162. SDL_RenderPresent(renderer);
  163. /* Clean up. */
  164. SDL_DestroySurface(referenceSurface);
  165. referenceSurface = NULL;
  166. return TEST_COMPLETED;
  167. }
  168. /**
  169. * @brief Tests the SDL primitives with alpha for rendering.
  170. *
  171. * \sa
  172. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  173. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  174. * http://wiki.libsdl.org/SDL_RenderFillRect
  175. */
  176. int render_testPrimitivesBlend(void *arg)
  177. {
  178. int ret;
  179. int i, j;
  180. SDL_FRect rect;
  181. SDL_Surface *referenceSurface = NULL;
  182. int checkFailCount1;
  183. int checkFailCount2;
  184. int checkFailCount3;
  185. /* Clear surface. */
  186. clearScreen();
  187. /* Need drawcolor and blendmode or just skip test. */
  188. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  189. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  190. /* Create some rectangles for each blend mode. */
  191. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  192. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  193. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  194. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  195. ret = SDL_RenderFillRect(renderer, NULL);
  196. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  197. rect.x = 10.0f;
  198. rect.y = 25.0f;
  199. rect.w = 40.0f;
  200. rect.h = 25.0f;
  201. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  202. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  203. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  204. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  205. ret = SDL_RenderFillRect(renderer, &rect);
  206. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  207. rect.x = 30.0f;
  208. rect.y = 40.0f;
  209. rect.w = 45.0f;
  210. rect.h = 15.0f;
  211. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  212. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  213. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  214. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  215. ret = SDL_RenderFillRect(renderer, &rect);
  216. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  217. rect.x = 25.0f;
  218. rect.y = 25.0f;
  219. rect.w = 25.0f;
  220. rect.h = 25.0f;
  221. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  222. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  223. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  224. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  225. ret = SDL_RenderFillRect(renderer, &rect);
  226. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  227. /* Draw blended lines, lines for everyone. */
  228. checkFailCount1 = 0;
  229. checkFailCount2 = 0;
  230. checkFailCount3 = 0;
  231. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  232. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  233. if (ret != 0) {
  234. checkFailCount1++;
  235. }
  236. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  237. : SDL_BLENDMODE_NONE);
  238. if (ret != 0) {
  239. checkFailCount2++;
  240. }
  241. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  242. if (ret != 0) {
  243. checkFailCount3++;
  244. }
  245. }
  246. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  247. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  248. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  249. checkFailCount1 = 0;
  250. checkFailCount2 = 0;
  251. checkFailCount3 = 0;
  252. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  253. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  254. if (ret != 0) {
  255. checkFailCount1++;
  256. }
  257. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  258. : SDL_BLENDMODE_NONE);
  259. if (ret != 0) {
  260. checkFailCount2++;
  261. }
  262. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  263. if (ret != 0) {
  264. checkFailCount3++;
  265. }
  266. }
  267. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  268. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  269. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  270. /* Draw points. */
  271. checkFailCount1 = 0;
  272. checkFailCount2 = 0;
  273. checkFailCount3 = 0;
  274. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  275. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  276. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  277. if (ret != 0) {
  278. checkFailCount1++;
  279. }
  280. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  281. : SDL_BLENDMODE_NONE);
  282. if (ret != 0) {
  283. checkFailCount2++;
  284. }
  285. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  286. if (ret != 0) {
  287. checkFailCount3++;
  288. }
  289. }
  290. }
  291. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  292. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  293. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  294. /* See if it's the same. */
  295. referenceSurface = SDLTest_ImagePrimitivesBlend();
  296. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  297. /* Make current */
  298. SDL_RenderPresent(renderer);
  299. /* Clean up. */
  300. SDL_DestroySurface(referenceSurface);
  301. referenceSurface = NULL;
  302. return TEST_COMPLETED;
  303. }
  304. /**
  305. * @brief Tests some blitting routines.
  306. *
  307. * \sa
  308. * http://wiki.libsdl.org/SDL_RenderTexture
  309. * http://wiki.libsdl.org/SDL_DestroyTexture
  310. */
  311. int render_testBlit(void *arg)
  312. {
  313. int ret;
  314. SDL_FRect rect;
  315. SDL_Texture *tface;
  316. SDL_Surface *referenceSurface = NULL;
  317. Uint32 tformat;
  318. int taccess, tw, th;
  319. int i, j, ni, nj;
  320. int checkFailCount1;
  321. /* Clear surface. */
  322. clearScreen();
  323. /* Need drawcolor or just skip test. */
  324. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  325. /* Create face surface. */
  326. tface = loadTestFace();
  327. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  328. if (tface == NULL) {
  329. return TEST_ABORTED;
  330. }
  331. /* Constant values. */
  332. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  333. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  334. rect.w = (float)tw;
  335. rect.h = (float)th;
  336. ni = TESTRENDER_SCREEN_W - tw;
  337. nj = TESTRENDER_SCREEN_H - th;
  338. /* Loop blit. */
  339. checkFailCount1 = 0;
  340. for (j = 0; j <= nj; j += 4) {
  341. for (i = 0; i <= ni; i += 4) {
  342. /* Blitting. */
  343. rect.x = (float)i;
  344. rect.y = (float)j;
  345. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  346. if (ret != 0) {
  347. checkFailCount1++;
  348. }
  349. }
  350. }
  351. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  352. /* See if it's the same */
  353. referenceSurface = SDLTest_ImageBlit();
  354. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  355. /* Make current */
  356. SDL_RenderPresent(renderer);
  357. /* Clean up. */
  358. SDL_DestroyTexture(tface);
  359. SDL_DestroySurface(referenceSurface);
  360. referenceSurface = NULL;
  361. return TEST_COMPLETED;
  362. }
  363. /**
  364. * @brief Blits doing color tests.
  365. *
  366. * \sa
  367. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  368. * http://wiki.libsdl.org/SDL_RenderTexture
  369. * http://wiki.libsdl.org/SDL_DestroyTexture
  370. */
  371. int render_testBlitColor(void *arg)
  372. {
  373. int ret;
  374. SDL_FRect rect;
  375. SDL_Texture *tface;
  376. SDL_Surface *referenceSurface = NULL;
  377. Uint32 tformat;
  378. int taccess, tw, th;
  379. int i, j, ni, nj;
  380. int checkFailCount1;
  381. int checkFailCount2;
  382. /* Clear surface. */
  383. clearScreen();
  384. /* Create face surface. */
  385. tface = loadTestFace();
  386. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  387. if (tface == NULL) {
  388. return TEST_ABORTED;
  389. }
  390. /* Constant values. */
  391. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  392. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  393. rect.w = (float)tw;
  394. rect.h = (float)th;
  395. ni = TESTRENDER_SCREEN_W - tw;
  396. nj = TESTRENDER_SCREEN_H - th;
  397. /* Test blitting with color mod. */
  398. checkFailCount1 = 0;
  399. checkFailCount2 = 0;
  400. for (j = 0; j <= nj; j += 4) {
  401. for (i = 0; i <= ni; i += 4) {
  402. /* Set color mod. */
  403. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  404. if (ret != 0) {
  405. checkFailCount1++;
  406. }
  407. /* Blitting. */
  408. rect.x = (float)i;
  409. rect.y = (float)j;
  410. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  411. if (ret != 0) {
  412. checkFailCount2++;
  413. }
  414. }
  415. }
  416. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  417. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  418. /* See if it's the same. */
  419. referenceSurface = SDLTest_ImageBlitColor();
  420. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  421. /* Make current */
  422. SDL_RenderPresent(renderer);
  423. /* Clean up. */
  424. SDL_DestroyTexture(tface);
  425. SDL_DestroySurface(referenceSurface);
  426. referenceSurface = NULL;
  427. return TEST_COMPLETED;
  428. }
  429. /**
  430. * @brief Tests blitting with alpha.
  431. *
  432. * \sa
  433. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  434. * http://wiki.libsdl.org/SDL_RenderTexture
  435. * http://wiki.libsdl.org/SDL_DestroyTexture
  436. */
  437. int render_testBlitAlpha(void *arg)
  438. {
  439. int ret;
  440. SDL_FRect rect;
  441. SDL_Texture *tface;
  442. SDL_Surface *referenceSurface = NULL;
  443. Uint32 tformat;
  444. int taccess, tw, th;
  445. int i, j, ni, nj;
  446. int checkFailCount1;
  447. int checkFailCount2;
  448. /* Clear surface. */
  449. clearScreen();
  450. /* Need alpha or just skip test. */
  451. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  452. /* Create face surface. */
  453. tface = loadTestFace();
  454. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  455. if (tface == NULL) {
  456. return TEST_ABORTED;
  457. }
  458. /* Constant values. */
  459. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  460. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  461. rect.w = (float)tw;
  462. rect.h = (float)th;
  463. ni = TESTRENDER_SCREEN_W - tw;
  464. nj = TESTRENDER_SCREEN_H - th;
  465. /* Test blitting with alpha mod. */
  466. checkFailCount1 = 0;
  467. checkFailCount2 = 0;
  468. for (j = 0; j <= nj; j += 4) {
  469. for (i = 0; i <= ni; i += 4) {
  470. /* Set alpha mod. */
  471. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  472. if (ret != 0) {
  473. checkFailCount1++;
  474. }
  475. /* Blitting. */
  476. rect.x = (float)i;
  477. rect.y = (float)j;
  478. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  479. if (ret != 0) {
  480. checkFailCount2++;
  481. }
  482. }
  483. }
  484. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  485. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  486. /* See if it's the same. */
  487. referenceSurface = SDLTest_ImageBlitAlpha();
  488. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  489. /* Make current */
  490. SDL_RenderPresent(renderer);
  491. /* Clean up. */
  492. SDL_DestroyTexture(tface);
  493. SDL_DestroySurface(referenceSurface);
  494. referenceSurface = NULL;
  495. return TEST_COMPLETED;
  496. }
  497. /**
  498. * @brief Tests a blend mode.
  499. *
  500. * \sa
  501. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  502. * http://wiki.libsdl.org/SDL_RenderTexture
  503. */
  504. static void
  505. testBlitBlendMode(SDL_Texture *tface, int mode)
  506. {
  507. int ret;
  508. Uint32 tformat;
  509. int taccess, tw, th;
  510. int i, j, ni, nj;
  511. SDL_FRect rect;
  512. int checkFailCount1;
  513. int checkFailCount2;
  514. /* Clear surface. */
  515. clearScreen();
  516. /* Constant values. */
  517. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  518. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  519. rect.w = (float)tw;
  520. rect.h = (float)th;
  521. ni = TESTRENDER_SCREEN_W - tw;
  522. nj = TESTRENDER_SCREEN_H - th;
  523. /* Test blend mode. */
  524. checkFailCount1 = 0;
  525. checkFailCount2 = 0;
  526. for (j = 0; j <= nj; j += 4) {
  527. for (i = 0; i <= ni; i += 4) {
  528. /* Set blend mode. */
  529. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  530. if (ret != 0) {
  531. checkFailCount1++;
  532. }
  533. /* Blitting. */
  534. rect.x = (float)i;
  535. rect.y = (float)j;
  536. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  537. if (ret != 0) {
  538. checkFailCount2++;
  539. }
  540. }
  541. }
  542. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  543. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  544. }
  545. /**
  546. * @brief Tests some more blitting routines.
  547. *
  548. * \sa
  549. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  550. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  551. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  552. * http://wiki.libsdl.org/SDL_DestroyTexture
  553. */
  554. int render_testBlitBlend(void *arg)
  555. {
  556. int ret;
  557. SDL_FRect rect;
  558. SDL_Texture *tface;
  559. SDL_Surface *referenceSurface = NULL;
  560. Uint32 tformat;
  561. int taccess, tw, th;
  562. int i, j, ni, nj;
  563. int mode;
  564. int checkFailCount1;
  565. int checkFailCount2;
  566. int checkFailCount3;
  567. int checkFailCount4;
  568. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  569. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  570. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  571. /* Create face surface. */
  572. tface = loadTestFace();
  573. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  574. if (tface == NULL) {
  575. return TEST_ABORTED;
  576. }
  577. /* Constant values. */
  578. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  579. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  580. rect.w = (float)tw;
  581. rect.h = (float)th;
  582. ni = TESTRENDER_SCREEN_W - tw;
  583. nj = TESTRENDER_SCREEN_H - th;
  584. /* Set alpha mod. */
  585. ret = SDL_SetTextureAlphaMod(tface, 100);
  586. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  587. /* Test None. */
  588. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  589. referenceSurface = SDLTest_ImageBlitBlendNone();
  590. /* Compare, then Present */
  591. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  592. SDL_RenderPresent(renderer);
  593. SDL_DestroySurface(referenceSurface);
  594. referenceSurface = NULL;
  595. /* Test Blend. */
  596. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  597. referenceSurface = SDLTest_ImageBlitBlend();
  598. /* Compare, then Present */
  599. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  600. SDL_RenderPresent(renderer);
  601. SDL_DestroySurface(referenceSurface);
  602. referenceSurface = NULL;
  603. /* Test Add. */
  604. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  605. referenceSurface = SDLTest_ImageBlitBlendAdd();
  606. /* Compare, then Present */
  607. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  608. SDL_RenderPresent(renderer);
  609. SDL_DestroySurface(referenceSurface);
  610. referenceSurface = NULL;
  611. /* Test Mod. */
  612. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  613. referenceSurface = SDLTest_ImageBlitBlendMod();
  614. /* Compare, then Present */
  615. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  616. SDL_RenderPresent(renderer);
  617. SDL_DestroySurface(referenceSurface);
  618. referenceSurface = NULL;
  619. /* Clear surface. */
  620. clearScreen();
  621. /* Loop blit. */
  622. checkFailCount1 = 0;
  623. checkFailCount2 = 0;
  624. checkFailCount3 = 0;
  625. checkFailCount4 = 0;
  626. for (j = 0; j <= nj; j += 4) {
  627. for (i = 0; i <= ni; i += 4) {
  628. /* Set color mod. */
  629. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  630. if (ret != 0) {
  631. checkFailCount1++;
  632. }
  633. /* Set alpha mod. */
  634. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  635. if (ret != 0) {
  636. checkFailCount2++;
  637. }
  638. /* Crazy blending mode magic. */
  639. mode = (i / 4 * j / 4) % 4;
  640. if (mode == 0) {
  641. mode = SDL_BLENDMODE_NONE;
  642. } else if (mode == 1) {
  643. mode = SDL_BLENDMODE_BLEND;
  644. } else if (mode == 2) {
  645. mode = SDL_BLENDMODE_ADD;
  646. } else if (mode == 3) {
  647. mode = SDL_BLENDMODE_MOD;
  648. }
  649. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  650. if (ret != 0) {
  651. checkFailCount3++;
  652. }
  653. /* Blitting. */
  654. rect.x = (float)i;
  655. rect.y = (float)j;
  656. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  657. if (ret != 0) {
  658. checkFailCount4++;
  659. }
  660. }
  661. }
  662. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  663. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  664. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  665. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  666. /* Clean up. */
  667. SDL_DestroyTexture(tface);
  668. /* Check to see if final image matches. */
  669. referenceSurface = SDLTest_ImageBlitBlendAll();
  670. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  671. /* Make current */
  672. SDL_RenderPresent(renderer);
  673. SDL_DestroySurface(referenceSurface);
  674. referenceSurface = NULL;
  675. return TEST_COMPLETED;
  676. }
  677. /**
  678. * @brief Test viewport
  679. */
  680. int render_testViewport(void *arg)
  681. {
  682. int ret;
  683. SDL_Surface *referenceSurface;
  684. SDL_Rect viewport;
  685. viewport.x = TESTRENDER_SCREEN_W / 3;
  686. viewport.y = TESTRENDER_SCREEN_H / 3;
  687. viewport.w = TESTRENDER_SCREEN_W / 2;
  688. viewport.h = TESTRENDER_SCREEN_H / 2;
  689. /* Create expected result */
  690. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  691. ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
  692. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  693. ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
  694. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
  695. /* Clear surface. */
  696. clearScreen();
  697. /* Set the viewport and do a fill operation */
  698. ret = SDL_SetRenderViewport(renderer, &viewport);
  699. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  700. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  701. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  702. ret = SDL_RenderFillRect(renderer, NULL);
  703. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  704. ret = SDL_SetRenderViewport(renderer, NULL);
  705. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
  706. /* Check to see if final image matches. */
  707. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  708. /* Make current */
  709. SDL_RenderPresent(renderer);
  710. SDL_DestroySurface(referenceSurface);
  711. return TEST_COMPLETED;
  712. }
  713. /* Helper functions */
  714. /**
  715. * @brief Checks to see if functionality is supported. Helper function.
  716. */
  717. static int
  718. isSupported(int code)
  719. {
  720. return code == 0;
  721. }
  722. /**
  723. * @brief Test to see if we can vary the draw color. Helper function.
  724. *
  725. * \sa
  726. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  727. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  728. */
  729. static int
  730. hasDrawColor(void)
  731. {
  732. int ret, fail;
  733. Uint8 r, g, b, a;
  734. fail = 0;
  735. /* Set color. */
  736. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  737. if (!isSupported(ret)) {
  738. fail = 1;
  739. }
  740. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  741. if (!isSupported(ret)) {
  742. fail = 1;
  743. }
  744. /* Restore natural. */
  745. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  746. if (!isSupported(ret)) {
  747. fail = 1;
  748. }
  749. /* Something failed, consider not available. */
  750. if (fail) {
  751. return 0;
  752. }
  753. /* Not set properly, consider failed. */
  754. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  755. return 0;
  756. }
  757. return 1;
  758. }
  759. /**
  760. * @brief Test to see if we can vary the blend mode. Helper function.
  761. *
  762. * \sa
  763. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  764. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  765. */
  766. static int
  767. hasBlendModes(void)
  768. {
  769. int fail;
  770. int ret;
  771. SDL_BlendMode mode;
  772. fail = 0;
  773. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  774. if (!isSupported(ret)) {
  775. fail = 1;
  776. }
  777. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  778. if (!isSupported(ret)) {
  779. fail = 1;
  780. }
  781. ret = (mode != SDL_BLENDMODE_BLEND);
  782. if (!isSupported(ret)) {
  783. fail = 1;
  784. }
  785. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  786. if (!isSupported(ret)) {
  787. fail = 1;
  788. }
  789. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  790. if (!isSupported(ret)) {
  791. fail = 1;
  792. }
  793. ret = (mode != SDL_BLENDMODE_ADD);
  794. if (!isSupported(ret)) {
  795. fail = 1;
  796. }
  797. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  798. if (!isSupported(ret)) {
  799. fail = 1;
  800. }
  801. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  802. if (!isSupported(ret)) {
  803. fail = 1;
  804. }
  805. ret = (mode != SDL_BLENDMODE_MOD);
  806. if (!isSupported(ret)) {
  807. fail = 1;
  808. }
  809. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  810. if (!isSupported(ret)) {
  811. fail = 1;
  812. }
  813. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  814. if (!isSupported(ret)) {
  815. fail = 1;
  816. }
  817. ret = (mode != SDL_BLENDMODE_NONE);
  818. if (!isSupported(ret)) {
  819. fail = 1;
  820. }
  821. return !fail;
  822. }
  823. /**
  824. * @brief Loads the test image 'Face' as texture. Helper function.
  825. *
  826. * \sa
  827. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  828. */
  829. static SDL_Texture *
  830. loadTestFace(void)
  831. {
  832. SDL_Surface *face;
  833. SDL_Texture *tface;
  834. face = SDLTest_ImageFace();
  835. if (face == NULL) {
  836. return NULL;
  837. }
  838. tface = SDL_CreateTextureFromSurface(renderer, face);
  839. if (tface == NULL) {
  840. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  841. }
  842. SDL_DestroySurface(face);
  843. return tface;
  844. }
  845. /**
  846. * @brief Test to see if can set texture color mode. Helper function.
  847. *
  848. * \sa
  849. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  850. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  851. * http://wiki.libsdl.org/SDL_DestroyTexture
  852. */
  853. static int
  854. hasTexColor(void)
  855. {
  856. int fail;
  857. int ret;
  858. SDL_Texture *tface;
  859. Uint8 r, g, b;
  860. /* Get test face. */
  861. tface = loadTestFace();
  862. if (tface == NULL) {
  863. return 0;
  864. }
  865. /* See if supported. */
  866. fail = 0;
  867. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  868. if (!isSupported(ret)) {
  869. fail = 1;
  870. }
  871. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  872. if (!isSupported(ret)) {
  873. fail = 1;
  874. }
  875. /* Clean up. */
  876. SDL_DestroyTexture(tface);
  877. if (fail) {
  878. return 0;
  879. } else if ((r != 100) || (g != 100) || (b != 100)) {
  880. return 0;
  881. }
  882. return 1;
  883. }
  884. /**
  885. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  886. *
  887. * \sa
  888. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  889. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  890. * http://wiki.libsdl.org/SDL_DestroyTexture
  891. */
  892. static int
  893. hasTexAlpha(void)
  894. {
  895. int fail;
  896. int ret;
  897. SDL_Texture *tface;
  898. Uint8 a;
  899. /* Get test face. */
  900. tface = loadTestFace();
  901. if (tface == NULL) {
  902. return 0;
  903. }
  904. /* See if supported. */
  905. fail = 0;
  906. ret = SDL_SetTextureAlphaMod(tface, 100);
  907. if (!isSupported(ret)) {
  908. fail = 1;
  909. }
  910. ret = SDL_GetTextureAlphaMod(tface, &a);
  911. if (!isSupported(ret)) {
  912. fail = 1;
  913. }
  914. /* Clean up. */
  915. SDL_DestroyTexture(tface);
  916. if (fail) {
  917. return 0;
  918. } else if (a != 100) {
  919. return 0;
  920. }
  921. return 1;
  922. }
  923. /**
  924. * @brief Compares screen pixels with image pixels. Helper function.
  925. *
  926. * @param referenceSurface Image to compare against.
  927. * @param allowable_error allowed difference from the reference image
  928. *
  929. * \sa
  930. * http://wiki.libsdl.org/SDL_RenderReadPixels
  931. * http://wiki.libsdl.org/SDL_CreateSurfaceFrom
  932. * http://wiki.libsdl.org/SDL_DestroySurface
  933. */
  934. static void
  935. compare(SDL_Surface *referenceSurface, int allowable_error)
  936. {
  937. int result;
  938. SDL_Rect rect;
  939. Uint8 *pixels;
  940. SDL_Surface *testSurface;
  941. /* Read pixels. */
  942. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  943. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  944. if (pixels == NULL) {
  945. return;
  946. }
  947. /* Explicitly specify the rect in case the window isn't the expected size... */
  948. rect.x = 0;
  949. rect.y = 0;
  950. rect.w = TESTRENDER_SCREEN_W;
  951. rect.h = TESTRENDER_SCREEN_H;
  952. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  953. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  954. /* Create surface. */
  955. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  956. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  957. /* Compare surface. */
  958. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  959. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  960. /* Clean up. */
  961. SDL_free(pixels);
  962. SDL_DestroySurface(testSurface);
  963. }
  964. /**
  965. * @brief Clears the screen. Helper function.
  966. *
  967. * \sa
  968. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  969. * http://wiki.libsdl.org/SDL_RenderClear
  970. * http://wiki.libsdl.org/SDL_RenderPresent
  971. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  972. */
  973. static int
  974. clearScreen(void)
  975. {
  976. int ret;
  977. /* Set color. */
  978. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  979. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  980. /* Clear screen. */
  981. ret = SDL_RenderClear(renderer);
  982. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  983. /* Make current */
  984. SDL_RenderPresent(renderer);
  985. /* Clear screen. */
  986. ret = SDL_RenderClear(renderer);
  987. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  988. /* Set defaults. */
  989. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  990. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  991. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  992. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  993. return 0;
  994. }
  995. /* ================= Test References ================== */
  996. /* Render test cases */
  997. static const SDLTest_TestCaseReference renderTest1 = {
  998. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  999. };
  1000. static const SDLTest_TestCaseReference renderTest2 = {
  1001. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1002. };
  1003. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1004. static const SDLTest_TestCaseReference renderTest3 = {
  1005. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1006. };
  1007. static const SDLTest_TestCaseReference renderTest4 = {
  1008. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1009. };
  1010. static const SDLTest_TestCaseReference renderTest5 = {
  1011. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1012. };
  1013. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1014. static const SDLTest_TestCaseReference renderTest6 = {
  1015. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1016. };
  1017. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1018. static const SDLTest_TestCaseReference renderTest7 = {
  1019. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1020. };
  1021. static const SDLTest_TestCaseReference renderTest8 = {
  1022. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1023. };
  1024. /* Sequence of Render test cases */
  1025. static const SDLTest_TestCaseReference *renderTests[] = {
  1026. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, &renderTest8, NULL
  1027. };
  1028. /* Render test suite (global) */
  1029. SDLTest_TestSuiteReference renderTestSuite = {
  1030. "Render",
  1031. InitCreateRenderer,
  1032. renderTests,
  1033. CleanupDestroyRenderer
  1034. };