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direct3d
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3a31a45028
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
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4 years ago |
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direct3d11
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b3f9d8f38d
remove unused local vars after the latest commits.
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4 years ago |
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metal
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04f42e0468
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
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4 years ago |
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opengl
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f02ad2820f
Remove FillRects from back-end, where RenderGeometry can be used
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4 years ago |
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opengles
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4960cc3dcb
Fixed a few warnings
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4 years ago |
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opengles2
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502e9c3b45
SDL_Renderer simplifications:
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4 years ago |
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psp
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f080273acd
PSP: add implementation for RenderGeometry
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4 years ago |
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software
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3bf7994fe2
Add and use `SDL_FALLTHROUGH` for fallthroughs
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4 years ago |
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vitagxm
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848d7b1254
Vita: Implement command batching
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4 years ago |
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SDL_d3dmath.c
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9130f7c377
Updated copyright for 2021
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5 years ago |
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SDL_d3dmath.h
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9130f7c377
Updated copyright for 2021
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5 years ago |
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SDL_render.c
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70c8d20a46
Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625)
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4 years ago |
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SDL_sysrender.h
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502e9c3b45
SDL_Renderer simplifications:
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4 years ago |
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SDL_yuv_sw.c
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fc61ecb25c
Fix software UpdateNVTexture non fullscreen (bug #5430)
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5 years ago |
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SDL_yuv_sw_c.h
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dc0ec827aa
Remove old YUV fixme
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5 years ago |