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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #ifndef SDL_JOYSTICK_HIDAPI_H
- #define SDL_JOYSTICK_HIDAPI_H
- #include "SDL_atomic.h"
- #include "SDL_mutex.h"
- #include "SDL_joystick.h"
- #include "SDL_gamecontroller.h"
- #include "../../hidapi/hidapi/hidapi.h"
- #include "../usb_ids.h"
- /* This is the full set of HIDAPI drivers available */
- #define SDL_JOYSTICK_HIDAPI_GAMECUBE
- #define SDL_JOYSTICK_HIDAPI_PS4
- #define SDL_JOYSTICK_HIDAPI_PS5
- #define SDL_JOYSTICK_HIDAPI_STADIA
- #define SDL_JOYSTICK_HIDAPI_SWITCH
- #define SDL_JOYSTICK_HIDAPI_XBOX360
- #define SDL_JOYSTICK_HIDAPI_XBOXONE
- #if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
- /* Very basic Steam Controller support on mobile devices */
- #define SDL_JOYSTICK_HIDAPI_STEAM
- #endif
- /* The maximum size of a USB packet for HID devices */
- #define USB_PACKET_LENGTH 64
- /* Forward declaration */
- struct _SDL_HIDAPI_DeviceDriver;
- typedef struct _SDL_HIDAPI_Device
- {
- char *name;
- char *path;
- Uint16 vendor_id;
- Uint16 product_id;
- Uint16 version;
- char *serial;
- SDL_JoystickGUID guid;
- int interface_number; /* Available on Windows and Linux */
- int interface_class;
- int interface_subclass;
- int interface_protocol;
- Uint16 usage_page; /* Available on Windows and Mac OS X */
- Uint16 usage; /* Available on Windows and Mac OS X */
- struct _SDL_HIDAPI_DeviceDriver *driver;
- void *context;
- SDL_mutex *dev_lock;
- hid_device *dev;
- SDL_atomic_t rumble_pending;
- int num_joysticks;
- SDL_JoystickID *joysticks;
- /* Used during scanning for device changes */
- SDL_bool seen;
- /* Used to flag that the device is being updated */
- SDL_bool updating;
- struct _SDL_HIDAPI_Device *next;
- } SDL_HIDAPI_Device;
- typedef struct _SDL_HIDAPI_DeviceDriver
- {
- const char *hint;
- SDL_bool enabled;
- SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
- const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
- SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
- int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
- void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index);
- SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
- SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
- int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
- int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
- SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
- int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
- int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
- void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
- void (*FreeDevice)(SDL_HIDAPI_Device *device);
- } SDL_HIDAPI_DeviceDriver;
- /* HIDAPI device support */
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
- extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
- /* Return true if a HID device is present and supported as a joystick */
- extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
- extern void HIDAPI_UpdateDevices(void);
- extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
- extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
- extern void HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size);
- extern float HIDAPI_RemapVal(float val, float val_min, float val_max, float output_min, float output_max);
- #endif /* SDL_JOYSTICK_HIDAPI_H */
- /* vi: set ts=4 sw=4 expandtab: */
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