SDLtest.vcxproj 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Gaming.Desktop.x64</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Gaming.Desktop.x64">
  9. <Configuration>Release</Configuration>
  10. <Platform>Gaming.Desktop.x64</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <PropertyGroup Label="Globals">
  14. <ProjectName>SDL2test</ProjectName>
  15. <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
  16. <RootNamespace>SDLtest</RootNamespace>
  17. <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
  18. </PropertyGroup>
  19. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  20. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
  21. <ConfigurationType>StaticLibrary</ConfigurationType>
  22. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  23. </PropertyGroup>
  24. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
  25. <ConfigurationType>StaticLibrary</ConfigurationType>
  26. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  27. </PropertyGroup>
  28. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  29. <ImportGroup Label="ExtensionSettings">
  30. </ImportGroup>
  31. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
  32. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  33. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  34. </ImportGroup>
  35. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
  36. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  37. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  38. </ImportGroup>
  39. <PropertyGroup Label="UserMacros" />
  40. <PropertyGroup>
  41. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  42. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  43. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
  44. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  45. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
  46. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  47. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  48. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  49. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  50. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
  51. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
  52. </PropertyGroup>
  53. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
  54. <Midl />
  55. <ClCompile>
  56. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  57. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  58. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  59. <StringPooling>true</StringPooling>
  60. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  61. <BufferSecurityCheck>false</BufferSecurityCheck>
  62. <WarningLevel>Level3</WarningLevel>
  63. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  64. <OmitDefaultLibName>true</OmitDefaultLibName>
  65. </ClCompile>
  66. </ItemDefinitionGroup>
  67. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
  68. <Midl />
  69. <ClCompile>
  70. <Optimization>Disabled</Optimization>
  71. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  72. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  73. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  74. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  75. <BufferSecurityCheck>false</BufferSecurityCheck>
  76. <WarningLevel>Level3</WarningLevel>
  77. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  78. <OmitDefaultLibName>true</OmitDefaultLibName>
  79. </ClCompile>
  80. </ItemDefinitionGroup>
  81. <ItemGroup>
  82. <ClCompile Include="..\..\src\test\SDL_test_assert.c" />
  83. <ClCompile Include="..\..\src\test\SDL_test_common.c" />
  84. <ClCompile Include="..\..\src\test\SDL_test_compare.c" />
  85. <ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
  86. <ClCompile Include="..\..\src\test\SDL_test_font.c" />
  87. <ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
  88. <ClCompile Include="..\..\src\test\SDL_test_harness.c" />
  89. <ClCompile Include="..\..\src\test\SDL_test_imageBlit.c" />
  90. <ClCompile Include="..\..\src\test\SDL_test_imageBlitBlend.c" />
  91. <ClCompile Include="..\..\src\test\SDL_test_imageFace.c" />
  92. <ClCompile Include="..\..\src\test\SDL_test_imagePrimitives.c" />
  93. <ClCompile Include="..\..\src\test\SDL_test_imagePrimitivesBlend.c" />
  94. <ClCompile Include="..\..\src\test\SDL_test_log.c" />
  95. <ClCompile Include="..\..\src\test\SDL_test_md5.c" />
  96. <ClCompile Include="..\..\src\test\SDL_test_memory.c" />
  97. <ClCompile Include="..\..\src\test\SDL_test_random.c" />
  98. </ItemGroup>
  99. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  100. <ImportGroup Label="ExtensionTargets">
  101. </ImportGroup>
  102. </Project>