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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
- #include "SDL_windowsvideo.h"
- #include "SDL_windowsopengles.h"
- #include "SDL_windowsopengl.h"
- /* EGL implementation of SDL OpenGL support */
- int
- WIN_GLES_LoadLibrary(_THIS, const char *path) {
- /* If the profile requested is not GL ES, switch over to WIN_GL functions */
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
- #if SDL_VIDEO_OPENGL_WGL
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DeleteContext = WIN_GL_DeleteContext;
- return WIN_GL_LoadLibrary(_this, path);
- #else
- return SDL_SetError("SDL not configured with OpenGL/WGL support");
- #endif
- }
-
- if (_this->egl_data == NULL) {
- return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
- }
- return 0;
- }
- SDL_GLContext
- WIN_GLES_CreateContext(_THIS, SDL_Window * window)
- {
- SDL_GLContext context;
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- #if SDL_VIDEO_OPENGL_WGL
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
- /* Switch to WGL based functions */
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DeleteContext = WIN_GL_DeleteContext;
- if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
- return NULL;
- }
- return WIN_GL_CreateContext(_this, window);
- }
- #endif
- context = SDL_EGL_CreateContext(_this, data->egl_surface);
- return context;
- }
- void
- WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
- {
- SDL_EGL_DeleteContext(_this, context);
- WIN_GLES_UnloadLibrary(_this);
- }
- SDL_EGL_SwapWindow_impl(WIN)
- SDL_EGL_MakeCurrent_impl(WIN)
- int
- WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
- {
- /* The current context is lost in here; save it and reset it. */
- SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
- SDL_Window *current_win = SDL_GL_GetCurrentWindow();
- SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
- if (_this->egl_data == NULL) {
- SDL_assert(!_this->gl_config.driver_loaded);
- if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
- SDL_EGL_UnloadLibrary(_this);
- return -1;
- }
- _this->gl_config.driver_loaded = 1;
- }
-
- /* Create the GLES window surface */
- windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd);
- if (windowdata->egl_surface == EGL_NO_SURFACE) {
- return SDL_SetError("Could not create GLES window surface");
- }
- return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
- }
- #endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
- /* vi: set ts=4 sw=4 expandtab: */
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