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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if SDL_THREAD_NGAGE
- /* N-Gage thread management routines for SDL */
- #include <e32std.h>
- extern "C" {
- #undef NULL
- #include "../SDL_systhread.h"
- #include "../SDL_thread_c.h"
- };
- static int object_count;
- static int RunThread(TAny *data)
- {
- SDL_RunThread((SDL_Thread *)data);
- return 0;
- }
- static TInt NewThread(const TDesC &aName, TAny *aPtr1, TAny *aPtr2)
- {
- return ((RThread *)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2);
- }
- int CreateUnique(TInt (*aFunc)(const TDesC &aName, TAny *, TAny *), TAny *aPtr1, TAny *aPtr2)
- {
- TBuf<16> name;
- TInt status = KErrNone;
- do {
- object_count++;
- name.Format(_L("SDL_%x"), object_count);
- status = aFunc(name, aPtr1, aPtr2);
- } while (status == KErrAlreadyExists);
- return status;
- }
- int SDL_SYS_CreateThread(SDL_Thread *thread)
- {
- RThread rthread;
- TInt status = CreateUnique(NewThread, &rthread, thread);
- if (status != KErrNone) {
- delete (RThread *)thread->handle;
- thread->handle = NULL;
- return SDL_SetError("Not enough resources to create thread");
- }
- rthread.Resume();
- thread->handle = rthread.Handle();
- return 0;
- }
- void SDL_SYS_SetupThread(const char *name)
- {
- return;
- }
- SDL_threadID
- SDL_ThreadID(void)
- {
- RThread current;
- TThreadId id = current.Id();
- return id;
- }
- int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
- {
- return 0;
- }
- void SDL_SYS_WaitThread(SDL_Thread *thread)
- {
- RThread t;
- t.Open(thread->threadid);
- if (t.ExitReason() == EExitPending) {
- TRequestStatus status;
- t.Logon(status);
- User::WaitForRequest(status);
- }
- t.Close();
- }
- void SDL_SYS_DetachThread(SDL_Thread *thread)
- {
- return;
- }
- #endif /* SDL_THREAD_NGAGE */
- /* vim: ts=4 sw=4
- */
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