testsprite.c 544 B

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  1. #include <SDL3/SDL.h>
  2. int main(void) {
  3. SDL_Init(SDL_INIT_VIDEO);
  4. SDL_Window *window = SDL_CreateWindow("", 500, 500, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
  5. SDL_Renderer *renderer = SDL_CreateRenderer(window, NULL);
  6. SDL_Event event;
  7. bool running = true;
  8. while (running) {
  9. while (SDL_PollEvent(&event)) {
  10. if (event.type == SDL_EVENT_QUIT) running = false;
  11. if (event.type == SDL_EVENT_MOUSE_MOTION) SDL_Log("%f\n", event.motion.x);
  12. }
  13. SDL_RenderPresent(renderer);
  14. }
  15. }