Ryan C. Gordon 093160904d SDL_Keymod: Removed SDL_KMOD_RESERVED. 1 anno fa
..
SDL_migration.cocci 093160904d SDL_Keymod: Removed SDL_KMOD_RESERVED. 1 anno fa
add-source-to-projects.pl 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 2 anni fa
android-prefab.sh 09e2f83e17 cmake: no more SDL3_* cache variables 3 anni fa
androidbuild.sh c36f773eb4 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 2 anni fa
androidbuildlibs.sh 808d83dd67 Allow specifying APP_PLATFORM and APP_ABI on the command line 2 anni fa
build-release.py 675c9f01ff Renamed releaser.py to build-release.py 1 anno fa
casefolding.txt a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. 1 anno fa
check_stdlib_usage.py 1e8b006d43 stdlib: qsort and bsearch changes. 2 anni fa
clang-format-src.sh 5750bcb174 Update for SDL3 coding style (#6717) 3 anni fa
cmake-toolchain-mingw64-i686.cmake 4898505f23 cmake: add winres to the list of potential name rc compilers 2 anni fa
cmake-toolchain-mingw64-x86_64.cmake 4898505f23 cmake: add winres to the list of potential name rc compilers 2 anni fa
cmake-toolchain-qnx-aarch64le.cmake eca7b8e4a1 Do not look at local headers when determining features 2 anni fa
cmake-toolchain-qnx-x86_64.cmake eca7b8e4a1 Do not look at local headers when determining features 2 anni fa
codechecker-buildbot.sh 7850d0cf6f cmake: Prefix all options with "SDL_" 4 anni fa
create-release.sh 96fbd10de0 Added a script to trigger the release workflow 1 anno fa
fnsince.pl 1e369b7f33 build-scripts/fnsince.pl: Remove SDL2-specific fixup. 1 anno fa
gen_audio_channel_conversion.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
git-pre-push-hook.pl 7c4ec1867b Remove some vim config lines 3 anni fa
makecasefoldhashtable.pl a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. 1 anno fa
mkinstalldirs b9eb43a5c6 build-scripts: update install-sh and mkinstalldirs from automake-1.16.3 5 anni fa
rename_api.py 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 2 anni fa
rename_headers.py 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 anni fa
rename_macros.py 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py 2 anni fa
rename_symbols.py c2a3112b6f Added "--substring" to the help for rename_symbols.py 2 anni fa
showrev.sh 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa
strip_fPIC.sh 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
test-versioning.sh b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP 2 anni fa
update-copyright.sh a357021800 Use GNU sed if available 3 anni fa
update-version.sh 9cf34908a1 cmake: pass VERSION to project() + don't use SDL_VERSION 3 anni fa
updaterev.sh 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anni fa
wikiheaders.pl 21bc72bef1 wikiheaders: Allow parts of the headers to be ignored. 1 anno fa