| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- #ifndef SDL_keyboard_c_h_
- #define SDL_keyboard_c_h_
- #include "SDL_keycode.h"
- #include "SDL_events.h"
- /* Initialize the keyboard subsystem */
- extern int SDL_KeyboardInit(void);
- /* Get the default keymap */
- extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
- /* Set the mapping of scancode to key codes */
- extern void SDL_SetKeymap(int start, const SDL_Keycode * keys, int length, SDL_bool send_event);
- /* Set a platform-dependent key name, overriding the default platform-agnostic
- name. Encoded as UTF-8. The string is not copied, thus the pointer given to
- this function must stay valid forever (or at least until the call to
- VideoQuit()). */
- extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
- /* Set the keyboard focus window */
- extern void SDL_SetKeyboardFocus(SDL_Window * window);
- /* Send a character from an on-screen keyboard as scancode and modifier key events,
- currently assuming ASCII characters on a US keyboard layout
- */
- extern int SDL_SendKeyboardUnicodeKey(Uint32 ch);
- /* Send a keyboard key event */
- extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
- extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
- /* Release all the autorelease keys */
- extern void SDL_ReleaseAutoReleaseKeys(void);
- /* Return true if any hardware key is pressed */
- extern SDL_bool SDL_HardwareKeyboardKeyPressed(void);
- /* Send keyboard text input */
- extern int SDL_SendKeyboardText(const char *text);
- /* Send editing text for selected range from start to end */
- extern int SDL_SendEditingText(const char *text, int start, int end);
- /* Shutdown the keyboard subsystem */
- extern void SDL_KeyboardQuit(void);
- /* Convert to UTF-8 */
- extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst);
- /* Toggle on or off pieces of the keyboard mod state. */
- extern void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle);
- #endif /* SDL_keyboard_c_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
|