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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- /* General touch handling code for SDL */
- #include "SDL_events.h"
- #include "SDL_events_c.h"
- #include "../video/SDL_sysvideo.h"
- static int SDL_num_touch = 0;
- static SDL_Touch **SDL_touchDevices = NULL;
- /* for mapping touch events to mice */
- #define SYNTHESIZE_TOUCH_TO_MOUSE 1
- #if SYNTHESIZE_TOUCH_TO_MOUSE
- static SDL_bool finger_touching = SDL_FALSE;
- static SDL_FingerID track_fingerid;
- static SDL_TouchID track_touchid;
- #endif
- /* Public functions */
- int
- SDL_TouchInit(void)
- {
- return (0);
- }
- int
- SDL_GetNumTouchDevices(void)
- {
- return SDL_num_touch;
- }
- SDL_TouchID
- SDL_GetTouchDevice(int index)
- {
- if (index < 0 || index >= SDL_num_touch) {
- SDL_SetError("Unknown touch device index %d", index);
- return 0;
- }
- return SDL_touchDevices[index]->id;
- }
- const char*
- SDL_GetTouchName(int index)
- {
- if (index < 0 || index >= SDL_num_touch) {
- SDL_SetError("Unknown touch device");
- return NULL;
- }
- return SDL_touchDevices[index]->name;
- }
- static int
- SDL_GetTouchIndex(SDL_TouchID id)
- {
- int index;
- SDL_Touch *touch;
- for (index = 0; index < SDL_num_touch; ++index) {
- touch = SDL_touchDevices[index];
- if (touch->id == id) {
- return index;
- }
- }
- return -1;
- }
- SDL_Touch *
- SDL_GetTouch(SDL_TouchID id)
- {
- int index = SDL_GetTouchIndex(id);
- if (index < 0 || index >= SDL_num_touch) {
- if (SDL_GetVideoDevice()->ResetTouch != NULL) {
- SDL_SetError("Unknown touch id %d, resetting", (int) id);
- (SDL_GetVideoDevice()->ResetTouch)(SDL_GetVideoDevice());
- } else {
- SDL_SetError("Unknown touch device id %d, cannot reset", (int) id);
- }
- return NULL;
- }
- return SDL_touchDevices[index];
- }
- SDL_TouchDeviceType
- SDL_GetTouchDeviceType(SDL_TouchID id)
- {
- SDL_Touch *touch = SDL_GetTouch(id);
- if (touch) {
- return touch->type;
- }
- return SDL_TOUCH_DEVICE_INVALID;
- }
- static int
- SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
- {
- int index;
- for (index = 0; index < touch->num_fingers; ++index) {
- if (touch->fingers[index]->id == fingerid) {
- return index;
- }
- }
- return -1;
- }
- static SDL_Finger *
- SDL_GetFinger(const SDL_Touch * touch, SDL_FingerID id)
- {
- int index = SDL_GetFingerIndex(touch, id);
- if (index < 0 || index >= touch->num_fingers) {
- return NULL;
- }
- return touch->fingers[index];
- }
- int
- SDL_GetNumTouchFingers(SDL_TouchID touchID)
- {
- SDL_Touch *touch = SDL_GetTouch(touchID);
- if (touch) {
- return touch->num_fingers;
- }
- return 0;
- }
- SDL_Finger *
- SDL_GetTouchFinger(SDL_TouchID touchID, int index)
- {
- SDL_Touch *touch = SDL_GetTouch(touchID);
- if (!touch) {
- return NULL;
- }
- if (index < 0 || index >= touch->num_fingers) {
- SDL_SetError("Unknown touch finger");
- return NULL;
- }
- return touch->fingers[index];
- }
- int
- SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
- {
- SDL_Touch **touchDevices;
- int index;
- index = SDL_GetTouchIndex(touchID);
- if (index >= 0) {
- return index;
- }
- /* Add the touch to the list of touch */
- touchDevices = (SDL_Touch **) SDL_realloc(SDL_touchDevices,
- (SDL_num_touch + 1) * sizeof(*touchDevices));
- if (!touchDevices) {
- return SDL_OutOfMemory();
- }
- SDL_touchDevices = touchDevices;
- index = SDL_num_touch;
- SDL_touchDevices[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchDevices[index]));
- if (!SDL_touchDevices[index]) {
- return SDL_OutOfMemory();
- }
- /* Added touch to list */
- ++SDL_num_touch;
- /* we're setting the touch properties */
- SDL_touchDevices[index]->id = touchID;
- SDL_touchDevices[index]->type = type;
- SDL_touchDevices[index]->num_fingers = 0;
- SDL_touchDevices[index]->max_fingers = 0;
- SDL_touchDevices[index]->fingers = NULL;
- SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
- /* Record this touch device for gestures */
- /* We could do this on the fly in the gesture code if we wanted */
- SDL_GestureAddTouch(touchID);
- return index;
- }
- static int
- SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
- {
- SDL_Finger *finger;
- if (touch->num_fingers == touch->max_fingers) {
- SDL_Finger **new_fingers;
- new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fingers));
- if (!new_fingers) {
- return SDL_OutOfMemory();
- }
- touch->fingers = new_fingers;
- touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
- if (!touch->fingers[touch->max_fingers]) {
- return SDL_OutOfMemory();
- }
- touch->max_fingers++;
- }
- finger = touch->fingers[touch->num_fingers++];
- finger->id = fingerid;
- finger->x = x;
- finger->y = y;
- finger->pressure = pressure;
- return 0;
- }
- static int
- SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid)
- {
- SDL_Finger *temp;
- int index = SDL_GetFingerIndex(touch, fingerid);
- if (index < 0) {
- return -1;
- }
- touch->num_fingers--;
- temp = touch->fingers[index];
- touch->fingers[index] = touch->fingers[touch->num_fingers];
- touch->fingers[touch->num_fingers] = temp;
- return 0;
- }
- int
- SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
- SDL_bool down, float x, float y, float pressure)
- {
- int posted;
- SDL_Finger *finger;
- SDL_Mouse *mouse;
- SDL_Touch* touch = SDL_GetTouch(id);
- if (!touch) {
- return -1;
- }
- mouse = SDL_GetMouse();
- #if SYNTHESIZE_TOUCH_TO_MOUSE
- /* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
- /* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */
- {
- #if defined(__vita__)
- if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2)) ) {
- #else
- if (mouse->touch_mouse_events) {
- #endif
- /* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
- if (id != SDL_MOUSE_TOUCHID) {
- if (window) {
- if (down) {
- if (finger_touching == SDL_FALSE) {
- int pos_x = (int)(x * (float)window->w);
- int pos_y = (int)(y * (float)window->h);
- if (pos_x < 0) pos_x = 0;
- if (pos_x > window->w - 1) pos_x = window->w - 1;
- if (pos_y < 0) pos_y = 0;
- if (pos_y > window->h - 1) pos_y = window->h - 1;
- SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
- SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
- }
- } else {
- if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
- SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
- }
- }
- }
- if (down) {
- if (finger_touching == SDL_FALSE) {
- finger_touching = SDL_TRUE;
- track_touchid = id;
- track_fingerid = fingerid;
- }
- } else {
- if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
- finger_touching = SDL_FALSE;
- }
- }
- }
- }
- }
- #endif
- /* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
- if (mouse->mouse_touch_events == 0) {
- if (id == SDL_MOUSE_TOUCHID) {
- return 0;
- }
- }
- finger = SDL_GetFinger(touch, fingerid);
- if (down) {
- if (finger) {
- /* This finger is already down.
- Assume the finger-up for the previous touch was lost, and send it. */
- SDL_SendTouch(id, fingerid, window, SDL_FALSE, x, y, pressure);
- }
- if (SDL_AddFinger(touch, fingerid, x, y, pressure) < 0) {
- return 0;
- }
- posted = 0;
- if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
- SDL_Event event;
- event.tfinger.type = SDL_FINGERDOWN;
- event.tfinger.touchId = id;
- event.tfinger.fingerId = fingerid;
- event.tfinger.x = x;
- event.tfinger.y = y;
- event.tfinger.dx = 0;
- event.tfinger.dy = 0;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- posted = (SDL_PushEvent(&event) > 0);
- }
- } else {
- if (!finger) {
- /* This finger is already up */
- return 0;
- }
- posted = 0;
- if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
- SDL_Event event;
- event.tfinger.type = SDL_FINGERUP;
- event.tfinger.touchId = id;
- event.tfinger.fingerId = fingerid;
- /* I don't trust the coordinates passed on fingerUp */
- event.tfinger.x = finger->x;
- event.tfinger.y = finger->y;
- event.tfinger.dx = 0;
- event.tfinger.dy = 0;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- posted = (SDL_PushEvent(&event) > 0);
- }
- SDL_DelFinger(touch, fingerid);
- }
- return posted;
- }
- int
- SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
- float x, float y, float pressure)
- {
- SDL_Touch *touch;
- SDL_Finger *finger;
- SDL_Mouse *mouse;
- int posted;
- float xrel, yrel, prel;
- touch = SDL_GetTouch(id);
- if (!touch) {
- return -1;
- }
- mouse = SDL_GetMouse();
- #if SYNTHESIZE_TOUCH_TO_MOUSE
- /* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
- {
- if (mouse->touch_mouse_events) {
- if (id != SDL_MOUSE_TOUCHID) {
- if (window) {
- if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
- int pos_x = (int)(x * (float)window->w);
- int pos_y = (int)(y * (float)window->h);
- if (pos_x < 0) pos_x = 0;
- if (pos_x > window->w - 1) pos_x = window->w - 1;
- if (pos_y < 0) pos_y = 0;
- if (pos_y > window->h - 1) pos_y = window->h - 1;
- SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
- }
- }
- }
- }
- }
- #endif
- /* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
- if (mouse->mouse_touch_events == 0) {
- if (id == SDL_MOUSE_TOUCHID) {
- return 0;
- }
- }
- finger = SDL_GetFinger(touch,fingerid);
- if (!finger) {
- return SDL_SendTouch(id, fingerid, window, SDL_TRUE, x, y, pressure);
- }
- xrel = x - finger->x;
- yrel = y - finger->y;
- prel = pressure - finger->pressure;
- /* Drop events that don't change state */
- if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
- #if 0
- printf("Touch event didn't change state - dropped!\n");
- #endif
- return 0;
- }
- /* Update internal touch coordinates */
- finger->x = x;
- finger->y = y;
- finger->pressure = pressure;
- /* Post the event, if desired */
- posted = 0;
- if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
- SDL_Event event;
- event.tfinger.type = SDL_FINGERMOTION;
- event.tfinger.touchId = id;
- event.tfinger.fingerId = fingerid;
- event.tfinger.x = x;
- event.tfinger.y = y;
- event.tfinger.dx = xrel;
- event.tfinger.dy = yrel;
- event.tfinger.pressure = pressure;
- event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
- posted = (SDL_PushEvent(&event) > 0);
- }
- return posted;
- }
- void
- SDL_DelTouch(SDL_TouchID id)
- {
- int i;
- int index = SDL_GetTouchIndex(id);
- SDL_Touch *touch = SDL_GetTouch(id);
- if (!touch) {
- return;
- }
- for (i = 0; i < touch->max_fingers; ++i) {
- SDL_free(touch->fingers[i]);
- }
- SDL_free(touch->fingers);
- SDL_free(touch->name);
- SDL_free(touch);
- SDL_num_touch--;
- SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
- /* Delete this touch device for gestures */
- SDL_GestureDelTouch(id);
- }
- void
- SDL_TouchQuit(void)
- {
- int i;
- for (i = SDL_num_touch; i--; ) {
- SDL_DelTouch(SDL_touchDevices[i]->id);
- }
- SDL_assert(SDL_num_touch == 0);
- SDL_free(SDL_touchDevices);
- SDL_touchDevices = NULL;
- SDL_GestureQuit();
- }
- /* vi: set ts=4 sw=4 expandtab: */
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