SDL_video.h 70 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/SDL_begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. typedef Uint32 SDL_WindowID;
  35. /**
  36. * \brief The structure that defines a display mode
  37. *
  38. * \sa SDL_GetNumDisplayModes()
  39. * \sa SDL_GetDisplayMode()
  40. * \sa SDL_GetDesktopDisplayMode()
  41. * \sa SDL_GetCurrentDisplayMode()
  42. * \sa SDL_GetClosestDisplayMode()
  43. * \sa SDL_SetWindowDisplayMode()
  44. * \sa SDL_GetWindowDisplayMode()
  45. */
  46. typedef struct
  47. {
  48. Uint32 format; /**< pixel format */
  49. int pixel_w; /**< width in pixels (used for creating back buffers) */
  50. int pixel_h; /**< height in pixels (used for creating back buffers) */
  51. int screen_w; /**< width in screen coordinates (used for creating windows) */
  52. int screen_h; /**< height in screen coordinates (used for creating windows) */
  53. float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 2560x1440 screen size mode with 1.5 scale would have 3840x2160 pixels) */
  54. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  55. void *driverdata; /**< driver-specific data, initialize to 0 */
  56. } SDL_DisplayMode;
  57. /**
  58. * \brief The type used to identify a window
  59. *
  60. * \sa SDL_CreateWindow()
  61. * \sa SDL_CreateWindowFrom()
  62. * \sa SDL_DestroyWindow()
  63. * \sa SDL_FlashWindow()
  64. * \sa SDL_GetWindowData()
  65. * \sa SDL_GetWindowFlags()
  66. * \sa SDL_GetWindowGrab()
  67. * \sa SDL_GetWindowKeyboardGrab()
  68. * \sa SDL_GetWindowMouseGrab()
  69. * \sa SDL_GetWindowPosition()
  70. * \sa SDL_GetWindowSize()
  71. * \sa SDL_GetWindowTitle()
  72. * \sa SDL_HideWindow()
  73. * \sa SDL_MaximizeWindow()
  74. * \sa SDL_MinimizeWindow()
  75. * \sa SDL_RaiseWindow()
  76. * \sa SDL_RestoreWindow()
  77. * \sa SDL_SetWindowData()
  78. * \sa SDL_SetWindowFullscreen()
  79. * \sa SDL_SetWindowGrab()
  80. * \sa SDL_SetWindowKeyboardGrab()
  81. * \sa SDL_SetWindowMouseGrab()
  82. * \sa SDL_SetWindowIcon()
  83. * \sa SDL_SetWindowPosition()
  84. * \sa SDL_SetWindowSize()
  85. * \sa SDL_SetWindowBordered()
  86. * \sa SDL_SetWindowResizable()
  87. * \sa SDL_SetWindowTitle()
  88. * \sa SDL_ShowWindow()
  89. */
  90. typedef struct SDL_Window SDL_Window;
  91. /**
  92. * \brief The flags on a window
  93. *
  94. * \sa SDL_GetWindowFlags()
  95. */
  96. typedef enum
  97. {
  98. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  99. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  100. /* 0x00000004 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
  101. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  102. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  103. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  104. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  105. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  106. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  107. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  108. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  109. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  110. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  111. /* 0x00002000 was SDL_WINDOW_ALLOW_HIGHDPI in SDL2, please reserve this bit for sdl2-compat. */
  112. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  113. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  114. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  115. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  116. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  117. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  118. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  119. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  120. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  121. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  122. } SDL_WindowFlags;
  123. /**
  124. * \brief Used to indicate that you don't care what the window position is.
  125. */
  126. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  127. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  128. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  129. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  130. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  131. /**
  132. * \brief Used to indicate that the window position should be centered.
  133. */
  134. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  135. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  136. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  137. #define SDL_WINDOWPOS_ISCENTERED(X) \
  138. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  139. /**
  140. * \brief Display orientation
  141. */
  142. typedef enum
  143. {
  144. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  145. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  146. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  147. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  148. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  149. } SDL_DisplayOrientation;
  150. /**
  151. * \brief Window flash operation
  152. */
  153. typedef enum
  154. {
  155. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  156. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  157. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  158. } SDL_FlashOperation;
  159. /**
  160. * \brief An opaque handle to an OpenGL context.
  161. */
  162. typedef void *SDL_GLContext;
  163. /**
  164. * \brief Opaque EGL types.
  165. */
  166. typedef void *SDL_EGLDisplay;
  167. typedef void *SDL_EGLConfig;
  168. typedef void *SDL_EGLSurface;
  169. typedef intptr_t SDL_EGLAttrib;
  170. typedef int SDL_EGLint;
  171. /**
  172. * \brief EGL attribute initialization callback types.
  173. */
  174. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  175. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  176. /**
  177. * \brief OpenGL configuration attributes
  178. */
  179. typedef enum
  180. {
  181. SDL_GL_RED_SIZE,
  182. SDL_GL_GREEN_SIZE,
  183. SDL_GL_BLUE_SIZE,
  184. SDL_GL_ALPHA_SIZE,
  185. SDL_GL_BUFFER_SIZE,
  186. SDL_GL_DOUBLEBUFFER,
  187. SDL_GL_DEPTH_SIZE,
  188. SDL_GL_STENCIL_SIZE,
  189. SDL_GL_ACCUM_RED_SIZE,
  190. SDL_GL_ACCUM_GREEN_SIZE,
  191. SDL_GL_ACCUM_BLUE_SIZE,
  192. SDL_GL_ACCUM_ALPHA_SIZE,
  193. SDL_GL_STEREO,
  194. SDL_GL_MULTISAMPLEBUFFERS,
  195. SDL_GL_MULTISAMPLESAMPLES,
  196. SDL_GL_ACCELERATED_VISUAL,
  197. SDL_GL_RETAINED_BACKING,
  198. SDL_GL_CONTEXT_MAJOR_VERSION,
  199. SDL_GL_CONTEXT_MINOR_VERSION,
  200. SDL_GL_CONTEXT_FLAGS,
  201. SDL_GL_CONTEXT_PROFILE_MASK,
  202. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  203. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  204. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  205. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  206. SDL_GL_CONTEXT_NO_ERROR,
  207. SDL_GL_FLOATBUFFERS,
  208. SDL_GL_EGL_PLATFORM
  209. } SDL_GLattr;
  210. typedef enum
  211. {
  212. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  213. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  214. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  215. } SDL_GLprofile;
  216. typedef enum
  217. {
  218. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  219. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  220. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  221. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  222. } SDL_GLcontextFlag;
  223. typedef enum
  224. {
  225. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  226. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  227. } SDL_GLcontextReleaseFlag;
  228. typedef enum
  229. {
  230. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  231. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  232. } SDL_GLContextResetNotification;
  233. /* Function prototypes */
  234. /**
  235. * Get the number of video drivers compiled into SDL.
  236. *
  237. * \returns a number >= 1 on success or a negative error code on failure; call
  238. * SDL_GetError() for more information.
  239. *
  240. * \since This function is available since SDL 3.0.0.
  241. *
  242. * \sa SDL_GetVideoDriver
  243. */
  244. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  245. /**
  246. * Get the name of a built in video driver.
  247. *
  248. * The video drivers are presented in the order in which they are normally
  249. * checked during initialization.
  250. *
  251. * \param index the index of a video driver
  252. * \returns the name of the video driver with the given **index**.
  253. *
  254. * \since This function is available since SDL 3.0.0.
  255. *
  256. * \sa SDL_GetNumVideoDrivers
  257. */
  258. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  259. /**
  260. * Get the name of the currently initialized video driver.
  261. *
  262. * \returns the name of the current video driver or NULL if no driver has been
  263. * initialized.
  264. *
  265. * \since This function is available since SDL 3.0.0.
  266. *
  267. * \sa SDL_GetNumVideoDrivers
  268. * \sa SDL_GetVideoDriver
  269. */
  270. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  271. /**
  272. * Get the number of available video displays.
  273. *
  274. * \returns a number >= 1 or a negative error code on failure; call
  275. * SDL_GetError() for more information.
  276. *
  277. * \since This function is available since SDL 3.0.0.
  278. *
  279. * \sa SDL_GetDisplayBounds
  280. */
  281. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  282. /**
  283. * Get the name of a display in UTF-8 encoding.
  284. *
  285. * \param displayIndex the index of display from which the name should be
  286. * queried
  287. * \returns the name of a display or NULL for an invalid display index or
  288. * failure; call SDL_GetError() for more information.
  289. *
  290. * \since This function is available since SDL 3.0.0.
  291. *
  292. * \sa SDL_GetNumVideoDisplays
  293. */
  294. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(int displayIndex);
  295. /**
  296. * Get the desktop area represented by a display, in screen coordinates.
  297. *
  298. * The primary display (`displayIndex` zero) is always located at 0,0.
  299. *
  300. * \param displayIndex the index of the display to query
  301. * \param rect the SDL_Rect structure filled in with the display bounds
  302. * \returns 0 on success or a negative error code on failure; call
  303. * SDL_GetError() for more information.
  304. *
  305. * \since This function is available since SDL 3.0.0.
  306. *
  307. * \sa SDL_GetNumVideoDisplays
  308. */
  309. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect);
  310. /**
  311. * Get the usable desktop area represented by a display, in screen
  312. * coordinates.
  313. *
  314. * The primary display (`displayIndex` zero) is always located at 0,0.
  315. *
  316. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  317. * reserved by the system removed. For example, on Apple's macOS, this
  318. * subtracts the area occupied by the menu bar and dock.
  319. *
  320. * Setting a window to be fullscreen generally bypasses these unusable areas,
  321. * so these are good guidelines for the maximum space available to a
  322. * non-fullscreen window.
  323. *
  324. * The parameter `rect` is ignored if it is NULL.
  325. *
  326. * This function also returns -1 if the parameter `displayIndex` is out of
  327. * range.
  328. *
  329. * \param displayIndex the index of the display to query the usable bounds
  330. * from
  331. * \param rect the SDL_Rect structure filled in with the display bounds
  332. * \returns 0 on success or a negative error code on failure; call
  333. * SDL_GetError() for more information.
  334. *
  335. * \since This function is available since SDL 3.0.0.
  336. *
  337. * \sa SDL_GetDisplayBounds
  338. * \sa SDL_GetNumVideoDisplays
  339. */
  340. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect);
  341. /**
  342. * Get the dots/pixels-per-inch for a display.
  343. *
  344. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  345. * appropriate parameter is non-NULL.
  346. *
  347. * A failure of this function usually means that either no DPI information is
  348. * available or the `displayIndex` is out of range.
  349. *
  350. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  351. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  352. * find the window size, which might be in logical points instead of pixels,
  353. * and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  354. * SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
  355. * SDL_GetRendererOutputSize(), and compare the two values to get an actual
  356. * scaling value between the two. We will be rethinking how high-dpi details
  357. * should be managed in SDL3 to make things more consistent, reliable, and
  358. * clear.
  359. *
  360. * \param displayIndex the index of the display from which DPI information
  361. * should be queried
  362. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  363. * be NULL
  364. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  365. * be NULL
  366. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  367. * be NULL
  368. * \returns 0 on success or a negative error code on failure; call
  369. * SDL_GetError() for more information.
  370. *
  371. * \since This function is available since SDL 3.0.0.
  372. *
  373. * \sa SDL_GetNumVideoDisplays
  374. */
  375. extern DECLSPEC int SDLCALL SDL_GetDisplayPhysicalDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi);
  376. /**
  377. * Get the orientation of a display.
  378. *
  379. * \param displayIndex the index of the display to query
  380. * \returns The SDL_DisplayOrientation enum value of the display, or
  381. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  382. *
  383. * \since This function is available since SDL 3.0.0.
  384. *
  385. * \sa SDL_GetNumVideoDisplays
  386. */
  387. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  388. /**
  389. * Get the number of available display modes.
  390. *
  391. * The `displayIndex` needs to be in the range from 0 to
  392. * SDL_GetNumVideoDisplays() - 1.
  393. *
  394. * \param displayIndex the index of the display to query
  395. * \returns a number >= 1 on success or a negative error code on failure; call
  396. * SDL_GetError() for more information.
  397. *
  398. * \since This function is available since SDL 3.0.0.
  399. *
  400. * \sa SDL_GetDisplayMode
  401. * \sa SDL_GetNumVideoDisplays
  402. */
  403. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  404. /**
  405. * Get information about a specific display mode.
  406. *
  407. * The display modes are sorted in this priority:
  408. *
  409. * - width -> largest to smallest
  410. * - height -> largest to smallest
  411. * - display_scale -> smallest to largest
  412. * - bits per pixel -> more colors to fewer colors
  413. * - packed pixel layout -> largest to smallest
  414. * - refresh rate -> highest to lowest
  415. *
  416. * \param displayIndex the index of the display to query
  417. * \param modeIndex the index of the display mode to query
  418. * \param mode an SDL_DisplayMode structure filled in with the mode at
  419. * `modeIndex`
  420. * \returns 0 on success or a negative error code on failure; call
  421. * SDL_GetError() for more information.
  422. *
  423. * \since This function is available since SDL 3.0.0.
  424. *
  425. * \sa SDL_GetNumDisplayModes
  426. */
  427. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode *mode);
  428. /**
  429. * Get information about the desktop's display mode.
  430. *
  431. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  432. * when SDL runs fullscreen and has changed the resolution. In that case this
  433. * function will return the previous native display mode, and not the current
  434. * display mode.
  435. *
  436. * \param displayIndex the index of the display to query
  437. * \param mode an SDL_DisplayMode structure filled in with the current display
  438. * mode
  439. * \returns 0 on success or a negative error code on failure; call
  440. * SDL_GetError() for more information.
  441. *
  442. * \since This function is available since SDL 3.0.0.
  443. *
  444. * \sa SDL_GetCurrentDisplayMode
  445. * \sa SDL_GetDisplayMode
  446. * \sa SDL_SetWindowDisplayMode
  447. */
  448. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  449. /**
  450. * Get information about the current display mode.
  451. *
  452. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  453. * when SDL runs fullscreen and has changed the resolution. In that case this
  454. * function will return the current display mode, and not the previous native
  455. * display mode.
  456. *
  457. * \param displayIndex the index of the display to query
  458. * \param mode an SDL_DisplayMode structure filled in with the current display
  459. * mode
  460. * \returns 0 on success or a negative error code on failure; call
  461. * SDL_GetError() for more information.
  462. *
  463. * \since This function is available since SDL 3.0.0.
  464. *
  465. * \sa SDL_GetDesktopDisplayMode
  466. * \sa SDL_GetDisplayMode
  467. * \sa SDL_GetNumVideoDisplays
  468. * \sa SDL_SetWindowDisplayMode
  469. */
  470. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  471. /**
  472. * Get the closest match to the requested display mode.
  473. *
  474. * The available display modes are scanned and `closest` is filled in with the
  475. * closest mode matching the requested mode and returned. The mode format and
  476. * refresh rate default to the desktop mode if they are set to 0. The modes
  477. * are scanned with size being first priority, format being second priority,
  478. * and finally checking the refresh rate. If all the available modes are too
  479. * small, then NULL is returned.
  480. *
  481. * \param displayIndex the index of the display to query
  482. * \param mode an SDL_DisplayMode structure containing the desired display
  483. * mode
  484. * \param closest an SDL_DisplayMode structure filled in with the closest
  485. * match of the available display modes
  486. * \returns the passed in value `closest` or NULL if no matching video mode
  487. * was available; call SDL_GetError() for more information.
  488. *
  489. * \since This function is available since SDL 3.0.0.
  490. *
  491. * \sa SDL_GetDisplayMode
  492. * \sa SDL_GetNumDisplayModes
  493. */
  494. extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest);
  495. /**
  496. * Get the index of the display containing a point
  497. *
  498. * \param point the point to query
  499. * \returns the index of the display containing the point or a negative error
  500. * code on failure; call SDL_GetError() for more information.
  501. *
  502. * \since This function is available since SDL 3.0.0.
  503. *
  504. * \sa SDL_GetDisplayBounds
  505. * \sa SDL_GetNumVideoDisplays
  506. */
  507. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForPoint(const SDL_Point *point);
  508. /**
  509. * Get the index of the display primarily containing a rect
  510. *
  511. * \param rect the rect to query
  512. * \returns the index of the display entirely containing the rect or closest
  513. * to the center of the rect on success or a negative error code on
  514. * failure; call SDL_GetError() for more information.
  515. *
  516. * \since This function is available since SDL 3.0.0.
  517. *
  518. * \sa SDL_GetDisplayBounds
  519. * \sa SDL_GetNumVideoDisplays
  520. */
  521. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForRect(const SDL_Rect *rect);
  522. /**
  523. * Get the index of the display associated with a window.
  524. *
  525. * \param window the window to query
  526. * \returns the index of the display containing the center of the window on
  527. * success or a negative error code on failure; call SDL_GetError()
  528. * for more information.
  529. *
  530. * \since This function is available since SDL 3.0.0.
  531. *
  532. * \sa SDL_GetDisplayBounds
  533. * \sa SDL_GetNumVideoDisplays
  534. */
  535. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window *window);
  536. /**
  537. * Set the display mode to use when a window is visible at fullscreen.
  538. *
  539. * This only affects the display mode used when the window is fullscreen. To
  540. * change the window size when the window is not fullscreen, use
  541. * SDL_SetWindowSize().
  542. *
  543. * \param window the window to affect
  544. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  545. * NULL to use the window's dimensions and the desktop's format
  546. * and refresh rate
  547. * \returns 0 on success or a negative error code on failure; call
  548. * SDL_GetError() for more information.
  549. *
  550. * \since This function is available since SDL 3.0.0.
  551. *
  552. * \sa SDL_GetWindowDisplayMode
  553. * \sa SDL_SetWindowFullscreen
  554. */
  555. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode);
  556. /**
  557. * Query the display mode to use when a window is visible at fullscreen.
  558. *
  559. * \param window the window to query
  560. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  561. * display mode
  562. * \returns 0 on success or a negative error code on failure; call
  563. * SDL_GetError() for more information.
  564. *
  565. * \since This function is available since SDL 3.0.0.
  566. *
  567. * \sa SDL_SetWindowDisplayMode
  568. * \sa SDL_SetWindowFullscreen
  569. */
  570. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode);
  571. /**
  572. * Get the raw ICC profile data for the screen the window is currently on.
  573. *
  574. * Data returned should be freed with SDL_free.
  575. *
  576. * \param window the window to query
  577. * \param size the size of the ICC profile
  578. * \returns the raw ICC profile data on success or NULL on failure; call
  579. * SDL_GetError() for more information.
  580. *
  581. * \since This function is available since SDL 3.0.0.
  582. */
  583. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  584. /**
  585. * Get the pixel format associated with the window.
  586. *
  587. * \param window the window to query
  588. * \returns the pixel format of the window on success or
  589. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  590. * information.
  591. *
  592. * \since This function is available since SDL 3.0.0.
  593. */
  594. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  595. /**
  596. * Create a window with the specified position, dimensions, and flags.
  597. *
  598. * `flags` may be any of the following OR'd together:
  599. *
  600. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  601. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  602. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  603. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  604. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  605. * - `SDL_WINDOW_HIDDEN`: window is not visible
  606. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  607. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  608. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  609. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  610. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  611. *
  612. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  613. *
  614. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  615. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  616. *
  617. * The window size in pixels may differ from its size in screen coordinates if
  618. * the window is on a high density display (one with an OS scaling factor).
  619. * Use SDL_GetWindowSize() to query the client area's size in screen
  620. * coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
  621. * to query the drawable size in pixels. Note that the drawable size can vary
  622. * after the window is created and should be queried again when the window is
  623. * resized or moved between displays.
  624. *
  625. * If the window is set fullscreen, the width and height parameters `w` and
  626. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  627. * still fail. Window size is actually limited to 16384 x 16384 for all
  628. * platforms at window creation.
  629. *
  630. * If the window is created with any of the SDL_WINDOW_OPENGL or
  631. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  632. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  633. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  634. *
  635. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  636. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  637. *
  638. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  639. * SDL_CreateWindow() will fail.
  640. *
  641. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  642. * loader or link to a dynamic library version. This limitation may be removed
  643. * in a future version of SDL.
  644. *
  645. * \param title the title of the window, in UTF-8 encoding
  646. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  647. * `SDL_WINDOWPOS_UNDEFINED`
  648. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  649. * `SDL_WINDOWPOS_UNDEFINED`
  650. * \param w the width of the window, in screen coordinates
  651. * \param h the height of the window, in screen coordinates
  652. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  653. * \returns the window that was created or NULL on failure; call
  654. * SDL_GetError() for more information.
  655. *
  656. * \since This function is available since SDL 3.0.0.
  657. *
  658. * \sa SDL_CreateWindowFrom
  659. * \sa SDL_DestroyWindow
  660. */
  661. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags);
  662. /**
  663. * Create an SDL window from an existing native window.
  664. *
  665. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  666. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  667. * before using SDL_CreateWindowFrom().
  668. *
  669. * \param data a pointer to driver-dependent window creation data, typically
  670. * your native window cast to a void*
  671. * \returns the window that was created or NULL on failure; call
  672. * SDL_GetError() for more information.
  673. *
  674. * \since This function is available since SDL 3.0.0.
  675. *
  676. * \sa SDL_CreateWindow
  677. * \sa SDL_DestroyWindow
  678. */
  679. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
  680. /**
  681. * Get the numeric ID of a window.
  682. *
  683. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  684. * these events to specific SDL_Window objects.
  685. *
  686. * \param window the window to query
  687. * \returns the ID of the window on success or 0 on failure; call
  688. * SDL_GetError() for more information.
  689. *
  690. * \since This function is available since SDL 3.0.0.
  691. *
  692. * \sa SDL_GetWindowFromID
  693. */
  694. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  695. /**
  696. * Get a window from a stored ID.
  697. *
  698. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  699. * these events to specific SDL_Window objects.
  700. *
  701. * \param id the ID of the window
  702. * \returns the window associated with `id` or NULL if it doesn't exist; call
  703. * SDL_GetError() for more information.
  704. *
  705. * \since This function is available since SDL 3.0.0.
  706. *
  707. * \sa SDL_GetWindowID
  708. */
  709. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  710. /**
  711. * Get the window flags.
  712. *
  713. * \param window the window to query
  714. * \returns a mask of the SDL_WindowFlags associated with `window`
  715. *
  716. * \since This function is available since SDL 3.0.0.
  717. *
  718. * \sa SDL_CreateWindow
  719. * \sa SDL_HideWindow
  720. * \sa SDL_MaximizeWindow
  721. * \sa SDL_MinimizeWindow
  722. * \sa SDL_SetWindowFullscreen
  723. * \sa SDL_SetWindowGrab
  724. * \sa SDL_ShowWindow
  725. */
  726. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  727. /**
  728. * Set the title of a window.
  729. *
  730. * This string is expected to be in UTF-8 encoding.
  731. *
  732. * \param window the window to change
  733. * \param title the desired window title in UTF-8 format
  734. *
  735. * \since This function is available since SDL 3.0.0.
  736. *
  737. * \sa SDL_GetWindowTitle
  738. */
  739. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  740. /**
  741. * Get the title of a window.
  742. *
  743. * \param window the window to query
  744. * \returns the title of the window in UTF-8 format or "" if there is no
  745. * title.
  746. *
  747. * \since This function is available since SDL 3.0.0.
  748. *
  749. * \sa SDL_SetWindowTitle
  750. */
  751. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  752. /**
  753. * Set the icon for a window.
  754. *
  755. * \param window the window to change
  756. * \param icon an SDL_Surface structure containing the icon for the window
  757. *
  758. * \since This function is available since SDL 3.0.0.
  759. */
  760. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  761. /**
  762. * Associate an arbitrary named pointer with a window.
  763. *
  764. * `name` is case-sensitive.
  765. *
  766. * \param window the window to associate with the pointer
  767. * \param name the name of the pointer
  768. * \param userdata the associated pointer
  769. * \returns the previous value associated with `name`.
  770. *
  771. * \since This function is available since SDL 3.0.0.
  772. *
  773. * \sa SDL_GetWindowData
  774. */
  775. extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
  776. /**
  777. * Retrieve the data pointer associated with a window.
  778. *
  779. * \param window the window to query
  780. * \param name the name of the pointer
  781. * \returns the value associated with `name`.
  782. *
  783. * \since This function is available since SDL 3.0.0.
  784. *
  785. * \sa SDL_SetWindowData
  786. */
  787. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
  788. /**
  789. * Set the position of a window, in screen coordinates.
  790. *
  791. * \param window the window to reposition
  792. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  793. * `SDL_WINDOWPOS_UNDEFINED`
  794. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  795. * `SDL_WINDOWPOS_UNDEFINED`
  796. *
  797. * \since This function is available since SDL 3.0.0.
  798. *
  799. * \sa SDL_GetWindowPosition
  800. */
  801. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  802. /**
  803. * Get the position of a window, in screen coordinates.
  804. *
  805. * If you do not need the value for one of the positions a NULL may be passed
  806. * in the `x` or `y` parameter.
  807. *
  808. * \param window the window to query
  809. * \param x a pointer filled in with the x position of the window, may be NULL
  810. * \param y a pointer filled in with the y position of the window, may be NULL
  811. *
  812. * \since This function is available since SDL 3.0.0.
  813. *
  814. * \sa SDL_SetWindowPosition
  815. */
  816. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  817. /**
  818. * Set the size of a window's client area, in screen coordinates.
  819. *
  820. * The window size in screen coordinates may differ from the size in pixels if
  821. * the window is on a high density display (one with an OS scaling factor).
  822. *
  823. * Fullscreen windows automatically match the size of the display mode, and
  824. * you should use SDL_SetWindowDisplayMode() to change their size.
  825. *
  826. * \param window the window to change
  827. * \param w the width of the window, must be > 0
  828. * \param h the height of the window, must be > 0
  829. *
  830. * \since This function is available since SDL 3.0.0.
  831. *
  832. * \sa SDL_GetWindowSize
  833. * \sa SDL_SetWindowDisplayMode
  834. */
  835. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  836. /**
  837. * Get the size of a window's client area, in screen coordinates.
  838. *
  839. * NULL can safely be passed as the `w` or `h` parameter if the width or
  840. * height value is not desired.
  841. *
  842. * The window size in screen coordinates may differ from the size in pixels if
  843. * the window is on a high density display (one with an OS scaling factor).
  844. * Use SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  845. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  846. * real client area size in pixels.
  847. *
  848. * \param window the window to query the width and height from
  849. * \param w a pointer filled in with the width of the window, may be NULL
  850. * \param h a pointer filled in with the height of the window, may be NULL
  851. *
  852. * \since This function is available since SDL 3.0.0.
  853. *
  854. * \sa SDL_GetWindowSizeInPixels
  855. * \sa SDL_GL_GetDrawableSize
  856. * \sa SDL_Vulkan_GetDrawableSize
  857. * \sa SDL_GetRendererOutputSize
  858. * \sa SDL_SetWindowSize
  859. */
  860. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  861. /**
  862. * Get the size of a window's borders (decorations) around the client area, in
  863. * screen coordinates.
  864. *
  865. * Note: If this function fails (returns -1), the size values will be
  866. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  867. * window in question was borderless.
  868. *
  869. * Note: This function may fail on systems where the window has not yet been
  870. * decorated by the display server (for example, immediately after calling
  871. * SDL_CreateWindow). It is recommended that you wait at least until the
  872. * window has been presented and composited, so that the window system has a
  873. * chance to decorate the window and provide the border dimensions to SDL.
  874. *
  875. * This function also returns -1 if getting the information is not supported.
  876. *
  877. * \param window the window to query the size values of the border
  878. * (decorations) from
  879. * \param top pointer to variable for storing the size of the top border; NULL
  880. * is permitted
  881. * \param left pointer to variable for storing the size of the left border;
  882. * NULL is permitted
  883. * \param bottom pointer to variable for storing the size of the bottom
  884. * border; NULL is permitted
  885. * \param right pointer to variable for storing the size of the right border;
  886. * NULL is permitted
  887. * \returns 0 on success or a negative error code on failure; call
  888. * SDL_GetError() for more information.
  889. *
  890. * \since This function is available since SDL 3.0.0.
  891. *
  892. * \sa SDL_GetWindowSize
  893. */
  894. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  895. /**
  896. * Get the size of a window's client area, in pixels.
  897. *
  898. * The window size in pixels may differ from the size in screen coordinates if
  899. * the window is on a high density display (one with an OS scaling factor).
  900. *
  901. * \param window the window from which the drawable size should be queried
  902. * \param w a pointer to variable for storing the width in pixels, may be NULL
  903. * \param h a pointer to variable for storing the height in pixels, may be
  904. * NULL
  905. *
  906. * \since This function is available since SDL 3.0.0.
  907. *
  908. * \sa SDL_CreateWindow
  909. * \sa SDL_GetWindowSize
  910. */
  911. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  912. /**
  913. * Set the minimum size of a window's client area, in screen coordinates.
  914. *
  915. * \param window the window to change
  916. * \param min_w the minimum width of the window
  917. * \param min_h the minimum height of the window
  918. *
  919. * \since This function is available since SDL 3.0.0.
  920. *
  921. * \sa SDL_GetWindowMinimumSize
  922. * \sa SDL_SetWindowMaximumSize
  923. */
  924. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  925. /**
  926. * Get the minimum size of a window's client area, in screen coordinates.
  927. *
  928. * \param window the window to query
  929. * \param w a pointer filled in with the minimum width of the window, may be
  930. * NULL
  931. * \param h a pointer filled in with the minimum height of the window, may be
  932. * NULL
  933. *
  934. * \since This function is available since SDL 3.0.0.
  935. *
  936. * \sa SDL_GetWindowMaximumSize
  937. * \sa SDL_SetWindowMinimumSize
  938. */
  939. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  940. /**
  941. * Set the maximum size of a window's client area, in screen coordinates.
  942. *
  943. * \param window the window to change
  944. * \param max_w the maximum width of the window
  945. * \param max_h the maximum height of the window
  946. *
  947. * \since This function is available since SDL 3.0.0.
  948. *
  949. * \sa SDL_GetWindowMaximumSize
  950. * \sa SDL_SetWindowMinimumSize
  951. */
  952. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  953. /**
  954. * Get the maximum size of a window's client area, in screen coordinates.
  955. *
  956. * \param window the window to query
  957. * \param w a pointer filled in with the maximum width of the window, may be
  958. * NULL
  959. * \param h a pointer filled in with the maximum height of the window, may be
  960. * NULL
  961. *
  962. * \since This function is available since SDL 3.0.0.
  963. *
  964. * \sa SDL_GetWindowMinimumSize
  965. * \sa SDL_SetWindowMaximumSize
  966. */
  967. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  968. /**
  969. * Set the border state of a window.
  970. *
  971. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  972. * or remove the border from the actual window. This is a no-op if the
  973. * window's border already matches the requested state.
  974. *
  975. * You can't change the border state of a fullscreen window.
  976. *
  977. * \param window the window of which to change the border state
  978. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  979. *
  980. * \since This function is available since SDL 3.0.0.
  981. *
  982. * \sa SDL_GetWindowFlags
  983. */
  984. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  985. /**
  986. * Set the user-resizable state of a window.
  987. *
  988. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  989. * allow/disallow user resizing of the window. This is a no-op if the window's
  990. * resizable state already matches the requested state.
  991. *
  992. * You can't change the resizable state of a fullscreen window.
  993. *
  994. * \param window the window of which to change the resizable state
  995. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  996. *
  997. * \since This function is available since SDL 3.0.0.
  998. *
  999. * \sa SDL_GetWindowFlags
  1000. */
  1001. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1002. /**
  1003. * Set the window to always be above the others.
  1004. *
  1005. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1006. * will bring the window to the front and keep the window above the rest.
  1007. *
  1008. * \param window The window of which to change the always on top state
  1009. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1010. * disable
  1011. *
  1012. * \since This function is available since SDL 3.0.0.
  1013. *
  1014. * \sa SDL_GetWindowFlags
  1015. */
  1016. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1017. /**
  1018. * Show a window.
  1019. *
  1020. * \param window the window to show
  1021. *
  1022. * \since This function is available since SDL 3.0.0.
  1023. *
  1024. * \sa SDL_HideWindow
  1025. * \sa SDL_RaiseWindow
  1026. */
  1027. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
  1028. /**
  1029. * Hide a window.
  1030. *
  1031. * \param window the window to hide
  1032. *
  1033. * \since This function is available since SDL 3.0.0.
  1034. *
  1035. * \sa SDL_ShowWindow
  1036. */
  1037. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
  1038. /**
  1039. * Raise a window above other windows and set the input focus.
  1040. *
  1041. * \param window the window to raise
  1042. *
  1043. * \since This function is available since SDL 3.0.0.
  1044. */
  1045. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1046. /**
  1047. * Make a window as large as possible.
  1048. *
  1049. * \param window the window to maximize
  1050. *
  1051. * \since This function is available since SDL 3.0.0.
  1052. *
  1053. * \sa SDL_MinimizeWindow
  1054. * \sa SDL_RestoreWindow
  1055. */
  1056. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1057. /**
  1058. * Minimize a window to an iconic representation.
  1059. *
  1060. * \param window the window to minimize
  1061. *
  1062. * \since This function is available since SDL 3.0.0.
  1063. *
  1064. * \sa SDL_MaximizeWindow
  1065. * \sa SDL_RestoreWindow
  1066. */
  1067. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1068. /**
  1069. * Restore the size and position of a minimized or maximized window.
  1070. *
  1071. * \param window the window to restore
  1072. *
  1073. * \since This function is available since SDL 3.0.0.
  1074. *
  1075. * \sa SDL_MaximizeWindow
  1076. * \sa SDL_MinimizeWindow
  1077. */
  1078. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1079. /**
  1080. * Set a window's fullscreen state.
  1081. *
  1082. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1083. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1084. * that takes the size of the desktop; and 0 for windowed mode.
  1085. *
  1086. * \param window the window to change
  1087. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1088. * \returns 0 on success or a negative error code on failure; call
  1089. * SDL_GetError() for more information.
  1090. *
  1091. * \since This function is available since SDL 3.0.0.
  1092. *
  1093. * \sa SDL_GetWindowDisplayMode
  1094. * \sa SDL_SetWindowDisplayMode
  1095. */
  1096. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags);
  1097. /**
  1098. * Get the SDL surface associated with the window.
  1099. *
  1100. * A new surface will be created with the optimal format for the window, if
  1101. * necessary. This surface will be freed when the window is destroyed. Do not
  1102. * free this surface.
  1103. *
  1104. * This surface will be invalidated if the window is resized. After resizing a
  1105. * window this function must be called again to return a valid surface.
  1106. *
  1107. * You may not combine this with 3D or the rendering API on this window.
  1108. *
  1109. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1110. *
  1111. * \param window the window to query
  1112. * \returns the surface associated with the window, or NULL on failure; call
  1113. * SDL_GetError() for more information.
  1114. *
  1115. * \since This function is available since SDL 3.0.0.
  1116. *
  1117. * \sa SDL_UpdateWindowSurface
  1118. * \sa SDL_UpdateWindowSurfaceRects
  1119. */
  1120. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1121. /**
  1122. * Copy the window surface to the screen.
  1123. *
  1124. * This is the function you use to reflect any changes to the surface on the
  1125. * screen.
  1126. *
  1127. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1128. *
  1129. * \param window the window to update
  1130. * \returns 0 on success or a negative error code on failure; call
  1131. * SDL_GetError() for more information.
  1132. *
  1133. * \since This function is available since SDL 3.0.0.
  1134. *
  1135. * \sa SDL_GetWindowSurface
  1136. * \sa SDL_UpdateWindowSurfaceRects
  1137. */
  1138. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1139. /**
  1140. * Copy areas of the window surface to the screen.
  1141. *
  1142. * This is the function you use to reflect changes to portions of the surface
  1143. * on the screen.
  1144. *
  1145. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1146. *
  1147. * \param window the window to update
  1148. * \param rects an array of SDL_Rect structures representing areas of the
  1149. * surface to copy, in pixels
  1150. * \param numrects the number of rectangles
  1151. * \returns 0 on success or a negative error code on failure; call
  1152. * SDL_GetError() for more information.
  1153. *
  1154. * \since This function is available since SDL 3.0.0.
  1155. *
  1156. * \sa SDL_GetWindowSurface
  1157. * \sa SDL_UpdateWindowSurface
  1158. */
  1159. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1160. /**
  1161. * Set a window's input grab mode.
  1162. *
  1163. * When input is grabbed, the mouse is confined to the window. This function
  1164. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1165. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1166. *
  1167. * If the caller enables a grab while another window is currently grabbed, the
  1168. * other window loses its grab in favor of the caller's window.
  1169. *
  1170. * \param window the window for which the input grab mode should be set
  1171. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1172. *
  1173. * \since This function is available since SDL 3.0.0.
  1174. *
  1175. * \sa SDL_GetGrabbedWindow
  1176. * \sa SDL_GetWindowGrab
  1177. */
  1178. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1179. /**
  1180. * Set a window's keyboard grab mode.
  1181. *
  1182. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1183. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1184. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1185. *
  1186. * This is primarily intended for specialized applications such as VNC clients
  1187. * or VM frontends. Normal games should not use keyboard grab.
  1188. *
  1189. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1190. * window is full-screen to ensure the user is not trapped in your
  1191. * application. If you have a custom keyboard shortcut to exit fullscreen
  1192. * mode, you may suppress this behavior with
  1193. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1194. *
  1195. * If the caller enables a grab while another window is currently grabbed, the
  1196. * other window loses its grab in favor of the caller's window.
  1197. *
  1198. * \param window The window for which the keyboard grab mode should be set.
  1199. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1200. *
  1201. * \since This function is available since SDL 3.0.0.
  1202. *
  1203. * \sa SDL_GetWindowKeyboardGrab
  1204. * \sa SDL_SetWindowMouseGrab
  1205. * \sa SDL_SetWindowGrab
  1206. */
  1207. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1208. /**
  1209. * Set a window's mouse grab mode.
  1210. *
  1211. * Mouse grab confines the mouse cursor to the window.
  1212. *
  1213. * \param window The window for which the mouse grab mode should be set.
  1214. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1215. *
  1216. * \since This function is available since SDL 3.0.0.
  1217. *
  1218. * \sa SDL_GetWindowMouseGrab
  1219. * \sa SDL_SetWindowKeyboardGrab
  1220. * \sa SDL_SetWindowGrab
  1221. */
  1222. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1223. /**
  1224. * Get a window's input grab mode.
  1225. *
  1226. * \param window the window to query
  1227. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1228. *
  1229. * \since This function is available since SDL 3.0.0.
  1230. *
  1231. * \sa SDL_SetWindowGrab
  1232. */
  1233. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1234. /**
  1235. * Get a window's keyboard grab mode.
  1236. *
  1237. * \param window the window to query
  1238. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1239. *
  1240. * \since This function is available since SDL 3.0.0.
  1241. *
  1242. * \sa SDL_SetWindowKeyboardGrab
  1243. * \sa SDL_GetWindowGrab
  1244. */
  1245. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1246. /**
  1247. * Get a window's mouse grab mode.
  1248. *
  1249. * \param window the window to query
  1250. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1251. *
  1252. * \since This function is available since SDL 3.0.0.
  1253. *
  1254. * \sa SDL_SetWindowKeyboardGrab
  1255. * \sa SDL_GetWindowGrab
  1256. */
  1257. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1258. /**
  1259. * Get the window that currently has an input grab enabled.
  1260. *
  1261. * \returns the window if input is grabbed or NULL otherwise.
  1262. *
  1263. * \since This function is available since SDL 3.0.0.
  1264. *
  1265. * \sa SDL_GetWindowGrab
  1266. * \sa SDL_SetWindowGrab
  1267. */
  1268. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1269. /**
  1270. * Confines the cursor to the specified area of a window.
  1271. *
  1272. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1273. * is restricted to when the window has mouse focus.
  1274. *
  1275. * \param window The window that will be associated with the barrier.
  1276. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1277. * barrier for the specified window will be destroyed.
  1278. * \returns 0 on success or a negative error code on failure; call
  1279. * SDL_GetError() for more information.
  1280. *
  1281. * \since This function is available since SDL 3.0.0.
  1282. *
  1283. * \sa SDL_GetWindowMouseRect
  1284. * \sa SDL_SetWindowMouseGrab
  1285. */
  1286. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1287. /**
  1288. * Get the mouse confinement rectangle of a window.
  1289. *
  1290. * \param window The window to query
  1291. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1292. * if there isn't one.
  1293. *
  1294. * \since This function is available since SDL 3.0.0.
  1295. *
  1296. * \sa SDL_SetWindowMouseRect
  1297. */
  1298. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1299. /**
  1300. * Set the opacity for a window.
  1301. *
  1302. * The parameter `opacity` will be clamped internally between 0.0f
  1303. * (transparent) and 1.0f (opaque).
  1304. *
  1305. * This function also returns -1 if setting the opacity isn't supported.
  1306. *
  1307. * \param window the window which will be made transparent or opaque
  1308. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1309. * \returns 0 on success or a negative error code on failure; call
  1310. * SDL_GetError() for more information.
  1311. *
  1312. * \since This function is available since SDL 3.0.0.
  1313. *
  1314. * \sa SDL_GetWindowOpacity
  1315. */
  1316. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1317. /**
  1318. * Get the opacity of a window.
  1319. *
  1320. * If transparency isn't supported on this platform, opacity will be reported
  1321. * as 1.0f without error.
  1322. *
  1323. * The parameter `opacity` is ignored if it is NULL.
  1324. *
  1325. * This function also returns -1 if an invalid window was provided.
  1326. *
  1327. * \param window the window to get the current opacity value from
  1328. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1329. * \returns 0 on success or a negative error code on failure; call
  1330. * SDL_GetError() for more information.
  1331. *
  1332. * \since This function is available since SDL 3.0.0.
  1333. *
  1334. * \sa SDL_SetWindowOpacity
  1335. */
  1336. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1337. /**
  1338. * Set the window as a modal for another window.
  1339. *
  1340. * \param modal_window the window that should be set modal
  1341. * \param parent_window the parent window for the modal window
  1342. * \returns 0 on success or a negative error code on failure; call
  1343. * SDL_GetError() for more information.
  1344. *
  1345. * \since This function is available since SDL 3.0.0.
  1346. */
  1347. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1348. /**
  1349. * Explicitly set input focus to the window.
  1350. *
  1351. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1352. * this with caution, as you might give focus to a window that is completely
  1353. * obscured by other windows.
  1354. *
  1355. * \param window the window that should get the input focus
  1356. * \returns 0 on success or a negative error code on failure; call
  1357. * SDL_GetError() for more information.
  1358. *
  1359. * \since This function is available since SDL 3.0.0.
  1360. *
  1361. * \sa SDL_RaiseWindow
  1362. */
  1363. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1364. /**
  1365. * Possible return values from the SDL_HitTest callback.
  1366. *
  1367. * \sa SDL_HitTest
  1368. */
  1369. typedef enum
  1370. {
  1371. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1372. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1373. SDL_HITTEST_RESIZE_TOPLEFT,
  1374. SDL_HITTEST_RESIZE_TOP,
  1375. SDL_HITTEST_RESIZE_TOPRIGHT,
  1376. SDL_HITTEST_RESIZE_RIGHT,
  1377. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1378. SDL_HITTEST_RESIZE_BOTTOM,
  1379. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1380. SDL_HITTEST_RESIZE_LEFT
  1381. } SDL_HitTestResult;
  1382. /**
  1383. * Callback used for hit-testing.
  1384. *
  1385. * \param win the SDL_Window where hit-testing was set on
  1386. * \param area an SDL_Point which should be hit-tested
  1387. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1388. * \return an SDL_HitTestResult value.
  1389. *
  1390. * \sa SDL_SetWindowHitTest
  1391. */
  1392. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1393. const SDL_Point *area,
  1394. void *data);
  1395. /**
  1396. * Provide a callback that decides if a window region has special properties.
  1397. *
  1398. * Normally windows are dragged and resized by decorations provided by the
  1399. * system window manager (a title bar, borders, etc), but for some apps, it
  1400. * makes sense to drag them from somewhere else inside the window itself; for
  1401. * example, one might have a borderless window that wants to be draggable from
  1402. * any part, or simulate its own title bar, etc.
  1403. *
  1404. * This function lets the app provide a callback that designates pieces of a
  1405. * given window as special. This callback is run during event processing if we
  1406. * need to tell the OS to treat a region of the window specially; the use of
  1407. * this callback is known as "hit testing."
  1408. *
  1409. * Mouse input may not be delivered to your application if it is within a
  1410. * special area; the OS will often apply that input to moving the window or
  1411. * resizing the window and not deliver it to the application.
  1412. *
  1413. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1414. * disabled by default.
  1415. *
  1416. * Platforms that don't support this functionality will return -1
  1417. * unconditionally, even if you're attempting to disable hit-testing.
  1418. *
  1419. * Your callback may fire at any time, and its firing does not indicate any
  1420. * specific behavior (for example, on Windows, this certainly might fire when
  1421. * the OS is deciding whether to drag your window, but it fires for lots of
  1422. * other reasons, too, some unrelated to anything you probably care about _and
  1423. * when the mouse isn't actually at the location it is testing_). Since this
  1424. * can fire at any time, you should try to keep your callback efficient,
  1425. * devoid of allocations, etc.
  1426. *
  1427. * \param window the window to set hit-testing on
  1428. * \param callback the function to call when doing a hit-test
  1429. * \param callback_data an app-defined void pointer passed to **callback**
  1430. * \returns 0 on success or -1 on error (including unsupported); call
  1431. * SDL_GetError() for more information.
  1432. *
  1433. * \since This function is available since SDL 3.0.0.
  1434. */
  1435. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  1436. /**
  1437. * Request a window to demand attention from the user.
  1438. *
  1439. * \param window the window to be flashed
  1440. * \param operation the flash operation
  1441. * \returns 0 on success or a negative error code on failure; call
  1442. * SDL_GetError() for more information.
  1443. *
  1444. * \since This function is available since SDL 3.0.0.
  1445. */
  1446. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  1447. /**
  1448. * Destroy a window.
  1449. *
  1450. * If `window` is NULL, this function will return immediately after setting
  1451. * the SDL error message to "Invalid window". See SDL_GetError().
  1452. *
  1453. * \param window the window to destroy
  1454. *
  1455. * \since This function is available since SDL 3.0.0.
  1456. *
  1457. * \sa SDL_CreateWindow
  1458. * \sa SDL_CreateWindowFrom
  1459. */
  1460. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  1461. /**
  1462. * Check whether the screensaver is currently enabled.
  1463. *
  1464. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1465. * the screensaver was enabled by default.
  1466. *
  1467. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1468. *
  1469. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1470. * disabled.
  1471. *
  1472. * \since This function is available since SDL 3.0.0.
  1473. *
  1474. * \sa SDL_DisableScreenSaver
  1475. * \sa SDL_EnableScreenSaver
  1476. */
  1477. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1478. /**
  1479. * Allow the screen to be blanked by a screen saver.
  1480. *
  1481. * \since This function is available since SDL 3.0.0.
  1482. *
  1483. * \sa SDL_DisableScreenSaver
  1484. * \sa SDL_ScreenSaverEnabled
  1485. */
  1486. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1487. /**
  1488. * Prevent the screen from being blanked by a screen saver.
  1489. *
  1490. * If you disable the screensaver, it is automatically re-enabled when SDL
  1491. * quits.
  1492. *
  1493. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1494. * the screensaver was enabled by default.
  1495. *
  1496. * \since This function is available since SDL 3.0.0.
  1497. *
  1498. * \sa SDL_EnableScreenSaver
  1499. * \sa SDL_ScreenSaverEnabled
  1500. */
  1501. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1502. /**
  1503. * \name OpenGL support functions
  1504. */
  1505. /* @{ */
  1506. /**
  1507. * Dynamically load an OpenGL library.
  1508. *
  1509. * This should be done after initializing the video driver, but before
  1510. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1511. * library will be loaded upon creation of the first OpenGL window.
  1512. *
  1513. * If you do this, you need to retrieve all of the GL functions used in your
  1514. * program from the dynamic library using SDL_GL_GetProcAddress().
  1515. *
  1516. * \param path the platform dependent OpenGL library name, or NULL to open the
  1517. * default OpenGL library
  1518. * \returns 0 on success or a negative error code on failure; call
  1519. * SDL_GetError() for more information.
  1520. *
  1521. * \since This function is available since SDL 3.0.0.
  1522. *
  1523. * \sa SDL_GL_GetProcAddress
  1524. * \sa SDL_GL_UnloadLibrary
  1525. */
  1526. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1527. /**
  1528. * Get an OpenGL function by name.
  1529. *
  1530. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1531. * GL functions must be retrieved this way. Usually this is used to retrieve
  1532. * function pointers to OpenGL extensions.
  1533. *
  1534. * There are some quirks to looking up OpenGL functions that require some
  1535. * extra care from the application. If you code carefully, you can handle
  1536. * these quirks without any platform-specific code, though:
  1537. *
  1538. * - On Windows, function pointers are specific to the current GL context;
  1539. * this means you need to have created a GL context and made it current
  1540. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1541. * create a second context, you should assume that any existing function
  1542. * pointers aren't valid to use with it. This is (currently) a
  1543. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1544. * this limitation, but it is still the way the wgl API is documented to
  1545. * work and you should expect crashes if you don't respect it. Store a copy
  1546. * of the function pointers that comes and goes with context lifespan.
  1547. * - On X11, function pointers returned by this function are valid for any
  1548. * context, and can even be looked up before a context is created at all.
  1549. * This means that, for at least some common OpenGL implementations, if you
  1550. * look up a function that doesn't exist, you'll get a non-NULL result that
  1551. * is _NOT_ safe to call. You must always make sure the function is actually
  1552. * available for a given GL context before calling it, by checking for the
  1553. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1554. * or verifying that the version of OpenGL you're using offers the function
  1555. * as core functionality.
  1556. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1557. * isn't supported, but you can't count on this behavior. Check for
  1558. * extensions you use, and if you get a NULL anyway, act as if that
  1559. * extension wasn't available. This is probably a bug in the driver, but you
  1560. * can code defensively for this scenario anyhow.
  1561. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1562. * Next-gen display servers are waiting to replace it, and may or may not
  1563. * make the same promises about function pointers.
  1564. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1565. * code. This will ensure the proper calling convention is followed on
  1566. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1567. *
  1568. * \param proc the name of an OpenGL function
  1569. * \returns a pointer to the named OpenGL function. The returned pointer
  1570. * should be cast to the appropriate function signature.
  1571. *
  1572. * \since This function is available since SDL 3.0.0.
  1573. *
  1574. * \sa SDL_GL_ExtensionSupported
  1575. * \sa SDL_GL_LoadLibrary
  1576. * \sa SDL_GL_UnloadLibrary
  1577. */
  1578. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1579. /**
  1580. * Get an EGL library function by name.
  1581. *
  1582. * If an EGL library is loaded, this function allows applications to get entry
  1583. * points for EGL functions. This is useful to provide to an EGL API and
  1584. * extension loader.
  1585. *
  1586. * \param proc the name of an EGL function
  1587. * \returns a pointer to the named EGL function. The returned pointer should
  1588. * be cast to the appropriate function signature.
  1589. *
  1590. * \since This function is available since SDL 3.0.0.
  1591. *
  1592. * \sa SDL_GL_GetCurrentEGLDisplay
  1593. */
  1594. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1595. /**
  1596. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1597. *
  1598. * \since This function is available since SDL 3.0.0.
  1599. *
  1600. * \sa SDL_GL_LoadLibrary
  1601. */
  1602. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1603. /**
  1604. * Check if an OpenGL extension is supported for the current context.
  1605. *
  1606. * This function operates on the current GL context; you must have created a
  1607. * context and it must be current before calling this function. Do not assume
  1608. * that all contexts you create will have the same set of extensions
  1609. * available, or that recreating an existing context will offer the same
  1610. * extensions again.
  1611. *
  1612. * While it's probably not a massive overhead, this function is not an O(1)
  1613. * operation. Check the extensions you care about after creating the GL
  1614. * context and save that information somewhere instead of calling the function
  1615. * every time you need to know.
  1616. *
  1617. * \param extension the name of the extension to check
  1618. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1619. *
  1620. * \since This function is available since SDL 3.0.0.
  1621. */
  1622. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  1623. /**
  1624. * Reset all previously set OpenGL context attributes to their default values.
  1625. *
  1626. * \since This function is available since SDL 3.0.0.
  1627. *
  1628. * \sa SDL_GL_GetAttribute
  1629. * \sa SDL_GL_SetAttribute
  1630. */
  1631. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1632. /**
  1633. * Set an OpenGL window attribute before window creation.
  1634. *
  1635. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1636. * attributes should be set before creating an OpenGL window. You should use
  1637. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1638. * context, since the values obtained can differ from the requested ones.
  1639. *
  1640. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1641. * \param value the desired value for the attribute
  1642. * \returns 0 on success or a negative error code on failure; call
  1643. * SDL_GetError() for more information.
  1644. *
  1645. * \since This function is available since SDL 3.0.0.
  1646. *
  1647. * \sa SDL_GL_GetAttribute
  1648. * \sa SDL_GL_ResetAttributes
  1649. */
  1650. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1651. /**
  1652. * Get the actual value for an attribute from the current context.
  1653. *
  1654. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1655. * \param value a pointer filled in with the current value of `attr`
  1656. * \returns 0 on success or a negative error code on failure; call
  1657. * SDL_GetError() for more information.
  1658. *
  1659. * \since This function is available since SDL 3.0.0.
  1660. *
  1661. * \sa SDL_GL_ResetAttributes
  1662. * \sa SDL_GL_SetAttribute
  1663. */
  1664. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1665. /**
  1666. * Create an OpenGL context for an OpenGL window, and make it current.
  1667. *
  1668. * Windows users new to OpenGL should note that, for historical reasons, GL
  1669. * functions added after OpenGL version 1.1 are not available by default.
  1670. * Those functions must be loaded at run-time, either with an OpenGL
  1671. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1672. * functions.
  1673. *
  1674. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1675. *
  1676. * \param window the window to associate with the context
  1677. * \returns the OpenGL context associated with `window` or NULL on error; call
  1678. * SDL_GetError() for more details.
  1679. *
  1680. * \since This function is available since SDL 3.0.0.
  1681. *
  1682. * \sa SDL_GL_DeleteContext
  1683. * \sa SDL_GL_MakeCurrent
  1684. */
  1685. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  1686. /**
  1687. * Set up an OpenGL context for rendering into an OpenGL window.
  1688. *
  1689. * The context must have been created with a compatible window.
  1690. *
  1691. * \param window the window to associate with the context
  1692. * \param context the OpenGL context to associate with the window
  1693. * \returns 0 on success or a negative error code on failure; call
  1694. * SDL_GetError() for more information.
  1695. *
  1696. * \since This function is available since SDL 3.0.0.
  1697. *
  1698. * \sa SDL_GL_CreateContext
  1699. */
  1700. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  1701. /**
  1702. * Get the currently active OpenGL window.
  1703. *
  1704. * \returns the currently active OpenGL window on success or NULL on failure;
  1705. * call SDL_GetError() for more information.
  1706. *
  1707. * \since This function is available since SDL 3.0.0.
  1708. */
  1709. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  1710. /**
  1711. * Get the currently active OpenGL context.
  1712. *
  1713. * \returns the currently active OpenGL context or NULL on failure; call
  1714. * SDL_GetError() for more information.
  1715. *
  1716. * \since This function is available since SDL 3.0.0.
  1717. *
  1718. * \sa SDL_GL_MakeCurrent
  1719. */
  1720. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1721. /**
  1722. * Get the currently active EGL display.
  1723. *
  1724. * \returns the currently active EGL display or NULL on failure; call
  1725. * SDL_GetError() for more information.
  1726. *
  1727. * \since This function is available since SDL 3.0.0.
  1728. */
  1729. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1730. /**
  1731. * Get the currently active EGL config.
  1732. *
  1733. * \returns the currently active EGL config or NULL on failure; call
  1734. * SDL_GetError() for more information.
  1735. *
  1736. * \since This function is available since SDL 3.0.0.
  1737. */
  1738. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1739. /**
  1740. * Get the EGL surface associated with the window.
  1741. *
  1742. * \returns the EGLSurface pointer associated with the window, or NULL on
  1743. * failure.
  1744. *
  1745. * \since This function is available since SDL 3.0.0.
  1746. */
  1747. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  1748. /**
  1749. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1750. * initialization.
  1751. *
  1752. * Each callback should return a pointer to an EGL attribute array terminated
  1753. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1754. * will cause the SDL_CreateWindow process to fail gracefully.
  1755. *
  1756. * The arrays returned by each callback will be appended to the existing
  1757. * attribute arrays defined by SDL.
  1758. *
  1759. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1760. *
  1761. * \param platformAttribCallback Callback for attributes to pass to
  1762. * eglGetPlatformDisplay.
  1763. * \param surfaceAttribCallback Callback for attributes to pass to
  1764. * eglCreateSurface.
  1765. * \param contextAttribCallback Callback for attributes to pass to
  1766. * eglCreateContext.
  1767. *
  1768. * \since This function is available since SDL 3.0.0.
  1769. */
  1770. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1771. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1772. SDL_EGLIntArrayCallback contextAttribCallback);
  1773. /**
  1774. * Get the size of a window's underlying drawable in pixels.
  1775. *
  1776. * This returns info useful for calling glViewport().
  1777. *
  1778. * \param window the window from which the drawable size should be queried
  1779. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1780. * \param h a pointer to variable for storing the height in pixels, may be
  1781. * NULL
  1782. *
  1783. * \since This function is available since SDL 3.0.0.
  1784. *
  1785. * \sa SDL_CreateWindow
  1786. * \sa SDL_GetWindowSize
  1787. */
  1788. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h);
  1789. /**
  1790. * Set the swap interval for the current OpenGL context.
  1791. *
  1792. * Some systems allow specifying -1 for the interval, to enable adaptive
  1793. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1794. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1795. * might be less jarring for the user during occasional framerate drops. If an
  1796. * application requests adaptive vsync and the system does not support it,
  1797. * this function will fail and return -1. In such a case, you should probably
  1798. * retry the call with 1 for the interval.
  1799. *
  1800. * Adaptive vsync is implemented for some glX drivers with
  1801. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1802. * WGL_EXT_swap_control_tear.
  1803. *
  1804. * Read more on the Khronos wiki:
  1805. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1806. *
  1807. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1808. * the vertical retrace, -1 for adaptive vsync
  1809. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1810. * call SDL_GetError() for more information.
  1811. *
  1812. * \since This function is available since SDL 3.0.0.
  1813. *
  1814. * \sa SDL_GL_GetSwapInterval
  1815. */
  1816. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1817. /**
  1818. * Get the swap interval for the current OpenGL context.
  1819. *
  1820. * If the system can't determine the swap interval, or there isn't a valid
  1821. * current context, this function will set *interval to 0 as a safe default.
  1822. *
  1823. * \param interval Output interval value. 0 if there is no vertical retrace
  1824. * synchronization, 1 if the buffer swap is synchronized with
  1825. * the vertical retrace, and -1 if late swaps happen
  1826. * immediately instead of waiting for the next retrace
  1827. * \returns 0 on success or -1 error. call SDL_GetError() for more
  1828. * information.
  1829. *
  1830. * \since This function is available since SDL 3.0.0.
  1831. *
  1832. * \sa SDL_GL_SetSwapInterval
  1833. */
  1834. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  1835. /**
  1836. * Update a window with OpenGL rendering.
  1837. *
  1838. * This is used with double-buffered OpenGL contexts, which are the default.
  1839. *
  1840. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1841. * window, otherwise nothing will happen. If you aren't using
  1842. * glBindFramebuffer(), this is the default and you won't have to do anything
  1843. * extra.
  1844. *
  1845. * \param window the window to change
  1846. * \returns 0 on success or a negative error code on failure; call
  1847. * SDL_GetError() for more information.
  1848. *
  1849. * \since This function is available since SDL 3.0.0.
  1850. */
  1851. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  1852. /**
  1853. * Delete an OpenGL context.
  1854. *
  1855. * \param context the OpenGL context to be deleted
  1856. *
  1857. * \since This function is available since SDL 3.0.0.
  1858. *
  1859. * \sa SDL_GL_CreateContext
  1860. */
  1861. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1862. /* @} *//* OpenGL support functions */
  1863. /* Ends C function definitions when using C++ */
  1864. #ifdef __cplusplus
  1865. }
  1866. #endif
  1867. #include <SDL3/SDL_close_code.h>
  1868. #endif /* SDL_video_h_ */