SDL_migration.cocci 34 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991
  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line witdth of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independant.
  32. @ rule_audio_open @
  33. expression e1, e2;
  34. @@
  35. - SDL_OpenAudio(e1, e2)
  36. + (g_audio_id = SDL_OpenAudioDevice(NULL, 0, e1, e2, 0)) > 0 ? 0 : -1
  37. @ depends on rule_audio_open @
  38. @@
  39. {
  40. + /* FIXME MIGRATION: maybe move this to a global scope ? */
  41. + SDL_AudioDeviceID g_audio_id = -1;
  42. ...
  43. SDL_OpenAudioDevice(...)
  44. ...
  45. }
  46. @@
  47. @@
  48. - SDL_LockAudio()
  49. + SDL_LockAudioDevice(g_audio_id)
  50. @@
  51. @@
  52. - SDL_UnlockAudio()
  53. + SDL_UnlockAudioDevice(g_audio_id)
  54. @@
  55. @@
  56. - SDL_CloseAudio(void)
  57. + SDL_CloseAudioDevice(g_audio_id)
  58. @@
  59. expression e;
  60. @@
  61. - SDL_PauseAudio(e)
  62. + e == SDL_TRUE ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
  63. @@
  64. @@
  65. - SDL_GetAudioStatus()
  66. + SDL_GetAudioDeviceStatus(g_audio_id)
  67. @@
  68. @@
  69. - SDL_GetQueuedAudioSize(1)
  70. + SDL_GetQueuedAudioSize(g_audio_id)
  71. @@
  72. expression e1, e2;
  73. @@
  74. - SDL_QueueAudio(1, e1, e2)
  75. + SDL_QueueAudio(g_audio_id, e1, e2)
  76. // SDL_EventState() - replaced with SDL_SetEventEnabled()
  77. @@
  78. expression e1;
  79. @@
  80. (
  81. - SDL_EventState(e1, SDL_IGNORE)
  82. + SDL_SetEventEnabled(e1, SDL_FALSE)
  83. |
  84. - SDL_EventState(e1, SDL_DISABLE)
  85. + SDL_SetEventEnabled(e1, SDL_FALSE)
  86. |
  87. - SDL_EventState(e1, SDL_ENABLE)
  88. + SDL_SetEventEnabled(e1, SDL_TRUE)
  89. |
  90. - SDL_EventState(e1, SDL_QUERY)
  91. + SDL_EventEnabled(e1)
  92. )
  93. // SDL_GetEventState() - replaced with SDL_EventEnabled()
  94. @@
  95. expression e1;
  96. @@
  97. - SDL_GetEventState(e1)
  98. + SDL_EventEnabled(e1)
  99. @@
  100. expression e;
  101. @@
  102. - SDL_JoystickGetDevicePlayerIndex(e)
  103. + /* FIXME MIGRATION: check for valid instance */
  104. + SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
  105. @@
  106. expression e;
  107. @@
  108. - SDL_JoystickIsVirtual(e)
  109. + /* FIXME MIGRATION: check for valid instance */
  110. + SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
  111. @@
  112. expression e;
  113. @@
  114. - SDL_JoystickPathForIndex(e)
  115. + /* FIXME MIGRATION: check for valid instance */
  116. + SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
  117. @@
  118. expression e;
  119. @@
  120. - SDL_IsGameController(e)
  121. + /* FIXME MIGRATION: check for valid instance */
  122. + SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
  123. @@
  124. expression e;
  125. @@
  126. - SDL_GameControllerMappingForDeviceIndex(e)
  127. + /* FIXME MIGRATION: check for valid instance */
  128. + SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
  129. @@
  130. expression e;
  131. @@
  132. - SDL_GameControllerNameForIndex(e)
  133. + /* FIXME MIGRATION: check for valid instance */
  134. + SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
  135. @@
  136. expression e;
  137. @@
  138. - SDL_GameControllerPathForIndex(e)
  139. + /* FIXME MIGRATION: check for valid instance */
  140. + SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
  141. @@
  142. expression e;
  143. @@
  144. - SDL_GameControllerTypeForIndex(e)
  145. + /* FIXME MIGRATION: check for valid instance */
  146. + SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
  147. // SDL_Has3DNow() has been removed; there is no replacement.
  148. @@
  149. @@
  150. + /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
  151. - SDL_Has3DNow()
  152. // SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
  153. @@
  154. @@
  155. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  156. - SDL_HINT_VIDEO_X11_XINERAMA
  157. // SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
  158. @@
  159. @@
  160. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  161. - SDL_HINT_VIDEO_X11_XVIDMODE
  162. // SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
  163. @@
  164. @@
  165. - SDL_HINT_VIDEO_X11_FORCE_EGL
  166. + SDL_HINT_VIDEO_FORCE_EGL
  167. @@
  168. @@
  169. - SDL_HINT_AUDIODRIVER
  170. + SDL_HINT_AUDIO_DRIVER
  171. @@
  172. @@
  173. - SDL_HINT_VIDEODRIVER
  174. + SDL_HINT_VIDEO_DRIVER
  175. @@
  176. @@
  177. - M_PI
  178. + SDL_PI_D
  179. // SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
  180. @@
  181. @@
  182. + /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
  183. - SDL_GetRevisionNumber()
  184. // SDL_RWread
  185. @ rule_rwread @
  186. expression e1, e2, e3, e4;
  187. identifier i;
  188. @@
  189. (
  190. i = SDL_RWread(e1, e2,
  191. - e3, e4);
  192. + e3 * e4);
  193. + i = (i <= 0) ? 0 : i / e3;
  194. |
  195. SDL_RWread(e1, e2,
  196. - e3, e4);
  197. + e3 * e4);
  198. |
  199. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
  200. SDL_RWread(e1, e2,
  201. - e3, e4)
  202. + e3 * e4)
  203. )
  204. // SDL_RWwrite
  205. @ rule_rwwrite @
  206. expression e1, e2, e3, e4;
  207. identifier i;
  208. @@
  209. (
  210. i = SDL_RWwrite(e1, e2,
  211. - e3, e4);
  212. + e3 * e4);
  213. + i = (i <= 0) ? 0 : i / e3;
  214. |
  215. SDL_RWwrite(e1, e2,
  216. - e3, e4);
  217. + e3 * e4);
  218. |
  219. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
  220. SDL_RWwrite(e1, e2,
  221. - e3, e4)
  222. + e3 * e4)
  223. )
  224. @ depends on rule_rwread || rule_rwwrite @
  225. expression e;
  226. @@
  227. (
  228. - e * 1
  229. + e
  230. |
  231. - e / 1
  232. + e
  233. )
  234. // SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
  235. @@
  236. expression e1;
  237. @@
  238. - SDL_SIMDAlloc(e1)
  239. + SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
  240. @@
  241. expression e1;
  242. @@
  243. - SDL_SIMDFree(
  244. + SDL_aligned_free(
  245. e1)
  246. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  247. @@
  248. expression e1, e2, e3;
  249. @@
  250. SDL_Vulkan_GetInstanceExtensions(
  251. - e1,
  252. e2, e3)
  253. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  254. @@
  255. typedef PFN_vkGetInstanceProcAddr;
  256. @@
  257. + (PFN_vkGetInstanceProcAddr)
  258. SDL_Vulkan_GetVkGetInstanceProcAddr()
  259. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  260. @@
  261. expression e;
  262. @@
  263. (
  264. - SDL_PauseAudioDevice(e, 1)
  265. + SDL_PauseAudioDevice(e)
  266. |
  267. - SDL_PauseAudioDevice(e, SDL_TRUE)
  268. + SDL_PauseAudioDevice(e)
  269. |
  270. - SDL_PauseAudioDevice(e, 0)
  271. + SDL_PlayAudioDevice(e)
  272. |
  273. - SDL_PauseAudioDevice(e, SDL_FALSE)
  274. + SDL_PlayAudioDevice(e)
  275. )
  276. @@
  277. expression e, pause_on;
  278. @@
  279. - SDL_PauseAudioDevice(e, pause_on);
  280. + if (pause_on) {
  281. + SDL_PauseAudioDevice(e);
  282. + } else {
  283. + SDL_PlayAudioDevice(e);
  284. + }
  285. // Remove SDL_WINDOW_SHOWN
  286. @@
  287. expression e;
  288. @@
  289. (
  290. - SDL_WINDOW_SHOWN | e
  291. + e
  292. |
  293. - SDL_WINDOW_SHOWN
  294. + 0
  295. )
  296. @@
  297. // Remove parameter from SDL_ConvertSurface
  298. expression e1, e2, e3;
  299. @@
  300. SDL_ConvertSurface(e1, e2
  301. - ,e3)
  302. + )
  303. @@
  304. // Remove parameter from SDL_ConvertSurfaceFormat
  305. expression e1, e2, e3;
  306. @@
  307. SDL_ConvertSurfaceFormat(e1, e2
  308. - ,e3)
  309. + )
  310. @@
  311. // SDL_CreateRGBSurfaceWithFormat
  312. // remove 'flags'
  313. // remove 'depth'
  314. // rename to SDL_CreateSurface
  315. expression e1, e2, e3, e4, e5;
  316. @@
  317. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  318. + SDL_CreateSurface(e2, e3, e5)
  319. @@
  320. // SDL_CreateRGBSurfaceWithFormat:
  321. // remove 'depth'
  322. // rename to SDL_CreateSurfaceFrom
  323. expression e1, e2, e3, e4, e5, e6;
  324. @@
  325. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  326. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  327. @@
  328. // SDL_CreateRGBSurface : convert Masks to format
  329. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  330. @@
  331. (
  332. // Generated for all formats:
  333. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  334. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  335. |
  336. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  337. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  338. |
  339. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  340. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  341. |
  342. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  343. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  344. |
  345. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  346. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  347. |
  348. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  349. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  350. |
  351. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  352. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  353. |
  354. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  355. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  356. |
  357. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  358. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  359. |
  360. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  361. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  362. |
  363. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  364. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  365. |
  366. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  367. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  368. |
  369. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  370. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  371. |
  372. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  373. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  374. |
  375. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  376. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  377. |
  378. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  379. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  380. |
  381. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  382. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  383. |
  384. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  385. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  386. |
  387. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  388. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  389. |
  390. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  391. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  392. |
  393. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  394. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  395. |
  396. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  397. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  398. |
  399. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  400. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  401. |
  402. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  403. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  404. |
  405. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  406. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  407. |
  408. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  409. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  410. |
  411. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  412. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  413. |
  414. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  415. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  416. |
  417. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  418. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  419. |
  420. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  421. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  422. |
  423. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  424. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  425. |
  426. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  427. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  428. |
  429. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  430. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  431. |
  432. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  433. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  434. |
  435. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  436. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  437. |
  438. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  439. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  440. |
  441. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  442. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  443. |
  444. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  445. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  446. |
  447. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  448. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  449. |
  450. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  451. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  452. |
  453. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  454. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  455. |
  456. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  457. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  458. |
  459. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  460. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
  461. |
  462. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  463. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
  464. |
  465. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  466. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  467. |
  468. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  469. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  470. |
  471. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  472. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
  473. |
  474. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  475. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
  476. |
  477. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  478. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  479. |
  480. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  481. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  482. |
  483. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  484. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  485. |
  486. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  487. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  488. |
  489. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  490. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  491. |
  492. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  493. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  494. |
  495. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  496. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  497. |
  498. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  499. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  500. |
  501. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  502. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  503. |
  504. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  505. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  506. |
  507. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  508. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  509. |
  510. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  511. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  512. |
  513. // End Generated
  514. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  515. + SDL_CreateSurface(e2, e3, e4->format)
  516. |
  517. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  518. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  519. |
  520. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  521. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  522. |
  523. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  524. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  525. )
  526. @@
  527. // SDL_CreateRenderer:
  528. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  529. expression e1, e2;
  530. @@
  531. SDL_CreateRenderer(e1,
  532. - -1
  533. + NULL
  534. , e2)
  535. // Renaming of SDL_oldnames.h
  536. @@
  537. @@
  538. - SDL_AudioStreamAvailable
  539. + SDL_GetAudioStreamAvailable
  540. (...)
  541. @@
  542. @@
  543. - SDL_AudioStreamClear
  544. + SDL_ClearAudioStream
  545. (...)
  546. @@
  547. @@
  548. - SDL_AudioStreamFlush
  549. + SDL_FlushAudioStream
  550. (...)
  551. @@
  552. @@
  553. - SDL_AudioStreamGet
  554. + SDL_GetAudioStreamData
  555. (...)
  556. @@
  557. @@
  558. - SDL_AudioStreamPut
  559. + SDL_PutAudioStreamData
  560. (...)
  561. @@
  562. @@
  563. - SDL_FreeAudioStream
  564. + SDL_DestroyAudioStream
  565. (...)
  566. @@
  567. @@
  568. - SDL_FreeWAV
  569. + SDL_free
  570. (...)
  571. @@
  572. @@
  573. - SDL_NewAudioStream
  574. + SDL_CreateAudioStream
  575. (...)
  576. @@
  577. @@
  578. - SDL_CONTROLLERAXISMOTION
  579. + SDL_GAMEPADAXISMOTION
  580. @@
  581. @@
  582. - SDL_CONTROLLERBUTTONDOWN
  583. + SDL_GAMEPADBUTTONDOWN
  584. @@
  585. @@
  586. - SDL_CONTROLLERBUTTONUP
  587. + SDL_GAMEPADBUTTONUP
  588. @@
  589. @@
  590. - SDL_CONTROLLERDEVICEADDED
  591. + SDL_GAMEPADADDED
  592. @@
  593. @@
  594. - SDL_CONTROLLERDEVICEREMAPPED
  595. + SDL_GAMEPADREMAPPED
  596. @@
  597. @@
  598. - SDL_CONTROLLERDEVICEREMOVED
  599. + SDL_GAMEPADREMOVED
  600. @@
  601. @@
  602. - SDL_CONTROLLERSENSORUPDATE
  603. + SDL_GAMEPADSENSORUPDATE
  604. @@
  605. @@
  606. - SDL_CONTROLLERTOUCHPADDOWN
  607. + SDL_GAMEPADTOUCHPADDOWN
  608. @@
  609. @@
  610. - SDL_CONTROLLERTOUCHPADMOTION
  611. + SDL_GAMEPADTOUCHPADMOTION
  612. @@
  613. @@
  614. - SDL_CONTROLLERTOUCHPADUP
  615. + SDL_GAMEPADTOUCHPADUP
  616. @@
  617. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  618. @@
  619. - SDL_ControllerAxisEvent
  620. + SDL_GamepadAxisEvent
  621. @@
  622. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  623. @@
  624. - SDL_ControllerButtonEvent
  625. + SDL_GamepadButtonEvent
  626. @@
  627. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  628. @@
  629. - SDL_ControllerDeviceEvent
  630. + SDL_GamepadDeviceEvent
  631. @@
  632. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  633. @@
  634. - SDL_ControllerSensorEvent
  635. + SDL_GamepadSensorEvent
  636. @@
  637. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  638. @@
  639. - SDL_ControllerTouchpadEvent
  640. + SDL_GamepadTouchpadEvent
  641. @@
  642. @@
  643. - SDL_CONTROLLER_AXIS_INVALID
  644. + SDL_GAMEPAD_AXIS_INVALID
  645. @@
  646. @@
  647. - SDL_CONTROLLER_AXIS_LEFTX
  648. + SDL_GAMEPAD_AXIS_LEFTX
  649. @@
  650. @@
  651. - SDL_CONTROLLER_AXIS_LEFTY
  652. + SDL_GAMEPAD_AXIS_LEFTY
  653. @@
  654. @@
  655. - SDL_CONTROLLER_AXIS_MAX
  656. + SDL_GAMEPAD_AXIS_MAX
  657. @@
  658. @@
  659. - SDL_CONTROLLER_AXIS_RIGHTX
  660. + SDL_GAMEPAD_AXIS_RIGHTX
  661. @@
  662. @@
  663. - SDL_CONTROLLER_AXIS_RIGHTY
  664. + SDL_GAMEPAD_AXIS_RIGHTY
  665. @@
  666. @@
  667. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  668. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  669. @@
  670. @@
  671. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  672. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  673. @@
  674. @@
  675. - SDL_CONTROLLER_BINDTYPE_AXIS
  676. + SDL_GAMEPAD_BINDTYPE_AXIS
  677. @@
  678. @@
  679. - SDL_CONTROLLER_BINDTYPE_BUTTON
  680. + SDL_GAMEPAD_BINDTYPE_BUTTON
  681. @@
  682. @@
  683. - SDL_CONTROLLER_BINDTYPE_HAT
  684. + SDL_GAMEPAD_BINDTYPE_HAT
  685. @@
  686. @@
  687. - SDL_CONTROLLER_BINDTYPE_NONE
  688. + SDL_GAMEPAD_BINDTYPE_NONE
  689. @@
  690. @@
  691. - SDL_CONTROLLER_BUTTON_A
  692. + SDL_GAMEPAD_BUTTON_A
  693. @@
  694. @@
  695. - SDL_CONTROLLER_BUTTON_B
  696. + SDL_GAMEPAD_BUTTON_B
  697. @@
  698. @@
  699. - SDL_CONTROLLER_BUTTON_BACK
  700. + SDL_GAMEPAD_BUTTON_BACK
  701. @@
  702. @@
  703. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  704. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  705. @@
  706. @@
  707. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  708. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  709. @@
  710. @@
  711. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  712. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  713. @@
  714. @@
  715. - SDL_CONTROLLER_BUTTON_DPAD_UP
  716. + SDL_GAMEPAD_BUTTON_DPAD_UP
  717. @@
  718. @@
  719. - SDL_CONTROLLER_BUTTON_GUIDE
  720. + SDL_GAMEPAD_BUTTON_GUIDE
  721. @@
  722. @@
  723. - SDL_CONTROLLER_BUTTON_INVALID
  724. + SDL_GAMEPAD_BUTTON_INVALID
  725. @@
  726. @@
  727. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  728. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  729. @@
  730. @@
  731. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  732. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  733. @@
  734. @@
  735. - SDL_CONTROLLER_BUTTON_MAX
  736. + SDL_GAMEPAD_BUTTON_MAX
  737. @@
  738. @@
  739. - SDL_CONTROLLER_BUTTON_MISC1
  740. + SDL_GAMEPAD_BUTTON_MISC1
  741. @@
  742. @@
  743. - SDL_CONTROLLER_BUTTON_PADDLE1
  744. + SDL_GAMEPAD_BUTTON_PADDLE1
  745. @@
  746. @@
  747. - SDL_CONTROLLER_BUTTON_PADDLE2
  748. + SDL_GAMEPAD_BUTTON_PADDLE2
  749. @@
  750. @@
  751. - SDL_CONTROLLER_BUTTON_PADDLE3
  752. + SDL_GAMEPAD_BUTTON_PADDLE3
  753. @@
  754. @@
  755. - SDL_CONTROLLER_BUTTON_PADDLE4
  756. + SDL_GAMEPAD_BUTTON_PADDLE4
  757. @@
  758. @@
  759. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  760. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  761. @@
  762. @@
  763. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  764. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  765. @@
  766. @@
  767. - SDL_CONTROLLER_BUTTON_START
  768. + SDL_GAMEPAD_BUTTON_START
  769. @@
  770. @@
  771. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  772. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  773. @@
  774. @@
  775. - SDL_CONTROLLER_BUTTON_X
  776. + SDL_GAMEPAD_BUTTON_X
  777. @@
  778. @@
  779. - SDL_CONTROLLER_BUTTON_Y
  780. + SDL_GAMEPAD_BUTTON_Y
  781. @@
  782. @@
  783. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  784. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  785. @@
  786. @@
  787. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  788. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  789. @@
  790. @@
  791. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  792. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  793. @@
  794. @@
  795. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  796. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  797. @@
  798. @@
  799. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  800. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  801. @@
  802. @@
  803. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  804. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  805. @@
  806. @@
  807. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  808. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  809. @@
  810. @@
  811. - SDL_CONTROLLER_TYPE_PS3
  812. + SDL_GAMEPAD_TYPE_PS3
  813. @@
  814. @@
  815. - SDL_CONTROLLER_TYPE_PS4
  816. + SDL_GAMEPAD_TYPE_PS4
  817. @@
  818. @@
  819. - SDL_CONTROLLER_TYPE_PS5
  820. + SDL_GAMEPAD_TYPE_PS5
  821. @@
  822. @@
  823. - SDL_CONTROLLER_TYPE_UNKNOWN
  824. + SDL_GAMEPAD_TYPE_UNKNOWN
  825. @@
  826. @@
  827. - SDL_CONTROLLER_TYPE_VIRTUAL
  828. + SDL_GAMEPAD_TYPE_VIRTUAL
  829. @@
  830. @@
  831. - SDL_CONTROLLER_TYPE_XBOX360
  832. + SDL_GAMEPAD_TYPE_XBOX360
  833. @@
  834. @@
  835. - SDL_CONTROLLER_TYPE_XBOXONE
  836. + SDL_GAMEPAD_TYPE_XBOXONE
  837. @@
  838. typedef SDL_GameController, SDL_Gamepad;
  839. @@
  840. - SDL_GameController
  841. + SDL_Gamepad
  842. @@
  843. @@
  844. - SDL_GameControllerAddMapping
  845. + SDL_AddGamepadMapping
  846. (...)
  847. @@
  848. @@
  849. - SDL_GameControllerAddMappingsFromFile
  850. + SDL_AddGamepadMappingsFromFile
  851. (...)
  852. @@
  853. @@
  854. - SDL_GameControllerAddMappingsFromRW
  855. + SDL_AddGamepadMappingsFromRW
  856. (...)
  857. @@
  858. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  859. @@
  860. - SDL_GameControllerAxis
  861. + SDL_GamepadAxis
  862. @@
  863. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  864. @@
  865. - SDL_GameControllerBindType
  866. + SDL_GamepadBindingType
  867. @@
  868. typedef SDL_GameControllerButton, SDL_GamepadButton;
  869. @@
  870. - SDL_GameControllerButton
  871. + SDL_GamepadButton
  872. @@
  873. typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
  874. @@
  875. - SDL_GameControllerButtonBind
  876. + SDL_GamepadBinding
  877. @@
  878. @@
  879. - SDL_GameControllerClose
  880. + SDL_CloseGamepad
  881. (...)
  882. @@
  883. @@
  884. - SDL_GameControllerFromInstanceID
  885. + SDL_GetGamepadFromInstanceID
  886. (...)
  887. @@
  888. @@
  889. - SDL_GameControllerFromPlayerIndex
  890. + SDL_GetGamepadFromPlayerIndex
  891. (...)
  892. @@
  893. @@
  894. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  895. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  896. (...)
  897. @@
  898. @@
  899. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  900. + SDL_GetGamepadAppleSFSymbolsNameForButton
  901. (...)
  902. @@
  903. @@
  904. - SDL_GameControllerGetAttached
  905. + SDL_GamepadConnected
  906. (...)
  907. @@
  908. @@
  909. - SDL_GameControllerGetAxis
  910. + SDL_GetGamepadAxis
  911. (...)
  912. @@
  913. @@
  914. - SDL_GameControllerGetAxisFromString
  915. + SDL_GetGamepadAxisFromString
  916. (...)
  917. @@
  918. @@
  919. - SDL_GameControllerGetBindForAxis
  920. + SDL_GetGamepadBindForAxis
  921. (...)
  922. @@
  923. @@
  924. - SDL_GameControllerGetBindForButton
  925. + SDL_GetGamepadBindForButton
  926. (...)
  927. @@
  928. @@
  929. - SDL_GameControllerGetButton
  930. + SDL_GetGamepadButton
  931. (...)
  932. @@
  933. @@
  934. - SDL_GameControllerGetButtonFromString
  935. + SDL_GetGamepadButtonFromString
  936. (...)
  937. @@
  938. @@
  939. - SDL_GameControllerGetFirmwareVersion
  940. + SDL_GetGamepadFirmwareVersion
  941. (...)
  942. @@
  943. @@
  944. - SDL_GameControllerGetJoystick
  945. + SDL_GetGamepadJoystick
  946. (...)
  947. @@
  948. @@
  949. - SDL_GameControllerGetNumTouchpadFingers
  950. + SDL_GetGamepadNumTouchpadFingers
  951. (...)
  952. @@
  953. @@
  954. - SDL_GameControllerGetNumTouchpads
  955. + SDL_GetGamepadNumTouchpads
  956. (...)
  957. @@
  958. @@
  959. - SDL_GameControllerGetPlayerIndex
  960. + SDL_GetGamepadPlayerIndex
  961. (...)
  962. @@
  963. @@
  964. - SDL_GameControllerGetProduct
  965. + SDL_GetGamepadProduct
  966. (...)
  967. @@
  968. @@
  969. - SDL_GameControllerGetProductVersion
  970. + SDL_GetGamepadProductVersion
  971. (...)
  972. @@
  973. @@
  974. - SDL_GameControllerGetSensorData
  975. + SDL_GetGamepadSensorData
  976. (...)
  977. @@
  978. @@
  979. - SDL_GameControllerGetSensorDataRate
  980. + SDL_GetGamepadSensorDataRate
  981. (...)
  982. @@
  983. @@
  984. - SDL_GameControllerGetSerial
  985. + SDL_GetGamepadSerial
  986. (...)
  987. @@
  988. @@
  989. - SDL_GameControllerGetStringForAxis
  990. + SDL_GetGamepadStringForAxis
  991. (...)
  992. @@
  993. @@
  994. - SDL_GameControllerGetStringForButton
  995. + SDL_GetGamepadStringForButton
  996. (...)
  997. @@
  998. @@
  999. - SDL_GameControllerGetTouchpadFinger
  1000. + SDL_GetGamepadTouchpadFinger
  1001. (...)
  1002. @@
  1003. @@
  1004. - SDL_GameControllerGetType
  1005. + SDL_GetGamepadType
  1006. (...)
  1007. @@
  1008. @@
  1009. - SDL_GameControllerGetVendor
  1010. + SDL_GetGamepadVendor
  1011. (...)
  1012. @@
  1013. @@
  1014. - SDL_GameControllerHasAxis
  1015. + SDL_GamepadHasAxis
  1016. (...)
  1017. @@
  1018. @@
  1019. - SDL_GameControllerHasButton
  1020. + SDL_GamepadHasButton
  1021. (...)
  1022. @@
  1023. @@
  1024. - SDL_GameControllerHasLED
  1025. + SDL_GamepadHasLED
  1026. (...)
  1027. @@
  1028. @@
  1029. - SDL_GameControllerHasRumble
  1030. + SDL_GamepadHasRumble
  1031. (...)
  1032. @@
  1033. @@
  1034. - SDL_GameControllerHasRumbleTriggers
  1035. + SDL_GamepadHasRumbleTriggers
  1036. (...)
  1037. @@
  1038. @@
  1039. - SDL_GameControllerHasSensor
  1040. + SDL_GamepadHasSensor
  1041. (...)
  1042. @@
  1043. @@
  1044. - SDL_GameControllerIsSensorEnabled
  1045. + SDL_GamepadSensorEnabled
  1046. (...)
  1047. @@
  1048. @@
  1049. - SDL_GameControllerMapping
  1050. + SDL_GetGamepadMapping
  1051. (...)
  1052. @@
  1053. @@
  1054. - SDL_GameControllerMappingForGUID
  1055. + SDL_GetGamepadMappingForGUID
  1056. (...)
  1057. @@
  1058. @@
  1059. - SDL_GameControllerMappingForIndex
  1060. + SDL_GetGamepadMappingForIndex
  1061. (...)
  1062. @@
  1063. @@
  1064. - SDL_GameControllerName
  1065. + SDL_GetGamepadName
  1066. (...)
  1067. @@
  1068. @@
  1069. - SDL_GameControllerNumMappings
  1070. + SDL_GetNumGamepadMappings
  1071. (...)
  1072. @@
  1073. @@
  1074. - SDL_GameControllerOpen
  1075. + SDL_OpenGamepad
  1076. (...)
  1077. @@
  1078. @@
  1079. - SDL_GameControllerPath
  1080. + SDL_GetGamepadPath
  1081. (...)
  1082. @@
  1083. @@
  1084. - SDL_GameControllerRumble
  1085. + SDL_RumbleGamepad
  1086. (...)
  1087. @@
  1088. @@
  1089. - SDL_GameControllerRumbleTriggers
  1090. + SDL_RumbleGamepadTriggers
  1091. (...)
  1092. @@
  1093. @@
  1094. - SDL_GameControllerSendEffect
  1095. + SDL_SendGamepadEffect
  1096. (...)
  1097. @@
  1098. @@
  1099. - SDL_GameControllerSetLED
  1100. + SDL_SetGamepadLED
  1101. (...)
  1102. @@
  1103. @@
  1104. - SDL_GameControllerSetPlayerIndex
  1105. + SDL_SetGamepadPlayerIndex
  1106. (...)
  1107. @@
  1108. @@
  1109. - SDL_GameControllerSetSensorEnabled
  1110. + SDL_SetGamepadSensorEnabled
  1111. (...)
  1112. @@
  1113. @@
  1114. - SDL_GameControllerType
  1115. + SDL_GamepadType
  1116. (...)
  1117. @@
  1118. @@
  1119. - SDL_GameControllerUpdate
  1120. + SDL_UpdateGamepads
  1121. (...)
  1122. @@
  1123. @@
  1124. - SDL_INIT_GAMECONTROLLER
  1125. + SDL_INIT_GAMEPAD
  1126. @@
  1127. @@
  1128. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  1129. + SDL_JOYSTICK_TYPE_GAMEPAD
  1130. @@
  1131. @@
  1132. - SDL_JoystickAttachVirtual
  1133. + SDL_AttachVirtualJoystick
  1134. (...)
  1135. @@
  1136. @@
  1137. - SDL_JoystickAttachVirtualEx
  1138. + SDL_AttachVirtualJoystickEx
  1139. (...)
  1140. @@
  1141. @@
  1142. - SDL_JoystickClose
  1143. + SDL_CloseJoystick
  1144. (...)
  1145. @@
  1146. @@
  1147. - SDL_JoystickCurrentPowerLevel
  1148. + SDL_GetJoystickPowerLevel
  1149. (...)
  1150. @@
  1151. @@
  1152. - SDL_JoystickDetachVirtual
  1153. + SDL_DetachVirtualJoystick
  1154. (...)
  1155. @@
  1156. @@
  1157. - SDL_JoystickFromInstanceID
  1158. + SDL_GetJoystickFromInstanceID
  1159. (...)
  1160. @@
  1161. @@
  1162. - SDL_JoystickFromPlayerIndex
  1163. + SDL_GetJoystickFromPlayerIndex
  1164. (...)
  1165. @@
  1166. @@
  1167. - SDL_JoystickGetAttached
  1168. + SDL_JoystickConnected
  1169. (...)
  1170. @@
  1171. @@
  1172. - SDL_JoystickGetAxis
  1173. + SDL_GetJoystickAxis
  1174. (...)
  1175. @@
  1176. @@
  1177. - SDL_JoystickGetAxisInitialState
  1178. + SDL_GetJoystickAxisInitialState
  1179. (...)
  1180. @@
  1181. @@
  1182. - SDL_JoystickGetButton
  1183. + SDL_GetJoystickButton
  1184. (...)
  1185. @@
  1186. @@
  1187. - SDL_JoystickGetFirmwareVersion
  1188. + SDL_GetJoystickFirmwareVersion
  1189. (...)
  1190. @@
  1191. @@
  1192. - SDL_JoystickGetGUID
  1193. + SDL_GetJoystickGUID
  1194. (...)
  1195. @@
  1196. @@
  1197. - SDL_JoystickGetGUIDFromString
  1198. + SDL_GetJoystickGUIDFromString
  1199. (...)
  1200. @@
  1201. @@
  1202. - SDL_JoystickGetGUIDString
  1203. + SDL_GetJoystickGUIDString
  1204. (...)
  1205. @@
  1206. @@
  1207. - SDL_JoystickGetHat
  1208. + SDL_GetJoystickHat
  1209. (...)
  1210. @@
  1211. @@
  1212. - SDL_JoystickGetPlayerIndex
  1213. + SDL_GetJoystickPlayerIndex
  1214. (...)
  1215. @@
  1216. @@
  1217. - SDL_JoystickGetProduct
  1218. + SDL_GetJoystickProduct
  1219. (...)
  1220. @@
  1221. @@
  1222. - SDL_JoystickGetProductVersion
  1223. + SDL_GetJoystickProductVersion
  1224. (...)
  1225. @@
  1226. @@
  1227. - SDL_JoystickGetSerial
  1228. + SDL_GetJoystickSerial
  1229. (...)
  1230. @@
  1231. @@
  1232. - SDL_JoystickGetType
  1233. + SDL_GetJoystickType
  1234. (...)
  1235. @@
  1236. @@
  1237. - SDL_JoystickGetVendor
  1238. + SDL_GetJoystickVendor
  1239. (...)
  1240. @@
  1241. @@
  1242. - SDL_JoystickInstanceID
  1243. + SDL_GetJoystickInstanceID
  1244. (...)
  1245. @@
  1246. @@
  1247. - SDL_JoystickName
  1248. + SDL_GetJoystickName
  1249. (...)
  1250. @@
  1251. @@
  1252. - SDL_JoystickNumAxes
  1253. + SDL_GetNumJoystickAxes
  1254. (...)
  1255. @@
  1256. @@
  1257. - SDL_JoystickNumButtons
  1258. + SDL_GetNumJoystickButtons
  1259. (...)
  1260. @@
  1261. @@
  1262. - SDL_JoystickNumHats
  1263. + SDL_GetNumJoystickHats
  1264. (...)
  1265. @@
  1266. @@
  1267. - SDL_JoystickOpen
  1268. + SDL_OpenJoystick
  1269. (...)
  1270. @@
  1271. @@
  1272. - SDL_JoystickPath
  1273. + SDL_GetJoystickPath
  1274. (...)
  1275. @@
  1276. @@
  1277. - SDL_JoystickRumble
  1278. + SDL_RumbleJoystick
  1279. (...)
  1280. @@
  1281. @@
  1282. - SDL_JoystickRumbleTriggers
  1283. + SDL_RumbleJoystickTriggers
  1284. (...)
  1285. @@
  1286. @@
  1287. - SDL_JoystickSendEffect
  1288. + SDL_SendJoystickEffect
  1289. (...)
  1290. @@
  1291. @@
  1292. - SDL_JoystickSetLED
  1293. + SDL_SetJoystickLED
  1294. (...)
  1295. @@
  1296. @@
  1297. - SDL_JoystickSetPlayerIndex
  1298. + SDL_SetJoystickPlayerIndex
  1299. (...)
  1300. @@
  1301. @@
  1302. - SDL_JoystickSetVirtualAxis
  1303. + SDL_SetJoystickVirtualAxis
  1304. (...)
  1305. @@
  1306. @@
  1307. - SDL_JoystickSetVirtualButton
  1308. + SDL_SetJoystickVirtualButton
  1309. (...)
  1310. @@
  1311. @@
  1312. - SDL_JoystickSetVirtualHat
  1313. + SDL_SetJoystickVirtualHat
  1314. (...)
  1315. @@
  1316. @@
  1317. - SDL_JoystickUpdate
  1318. + SDL_UpdateJoysticks
  1319. (...)
  1320. @@
  1321. @@
  1322. - SDL_IsScreenKeyboardShown
  1323. + SDL_ScreenKeyboardShown
  1324. (...)
  1325. @@
  1326. @@
  1327. - SDL_IsTextInputActive
  1328. + SDL_TextInputActive
  1329. (...)
  1330. @@
  1331. @@
  1332. - SDL_IsTextInputShown
  1333. + SDL_TextInputShown
  1334. (...)
  1335. @@
  1336. @@
  1337. - KMOD_ALT
  1338. + SDL_KMOD_ALT
  1339. @@
  1340. @@
  1341. - KMOD_CAPS
  1342. + SDL_KMOD_CAPS
  1343. @@
  1344. @@
  1345. - KMOD_CTRL
  1346. + SDL_KMOD_CTRL
  1347. @@
  1348. @@
  1349. - KMOD_GUI
  1350. + SDL_KMOD_GUI
  1351. @@
  1352. @@
  1353. - KMOD_LALT
  1354. + SDL_KMOD_LALT
  1355. @@
  1356. @@
  1357. - KMOD_LCTRL
  1358. + SDL_KMOD_LCTRL
  1359. @@
  1360. @@
  1361. - KMOD_LGUI
  1362. + SDL_KMOD_LGUI
  1363. @@
  1364. @@
  1365. - KMOD_LSHIFT
  1366. + SDL_KMOD_LSHIFT
  1367. @@
  1368. @@
  1369. - KMOD_MODE
  1370. + SDL_KMOD_MODE
  1371. @@
  1372. @@
  1373. - KMOD_NONE
  1374. + SDL_KMOD_NONE
  1375. @@
  1376. @@
  1377. - KMOD_NUM
  1378. + SDL_KMOD_NUM
  1379. @@
  1380. @@
  1381. - KMOD_RALT
  1382. + SDL_KMOD_RALT
  1383. @@
  1384. @@
  1385. - KMOD_RCTRL
  1386. + SDL_KMOD_RCTRL
  1387. @@
  1388. @@
  1389. - KMOD_RESERVED
  1390. + SDL_KMOD_RESERVED
  1391. @@
  1392. @@
  1393. - KMOD_RGUI
  1394. + SDL_KMOD_RGUI
  1395. @@
  1396. @@
  1397. - KMOD_RSHIFT
  1398. + SDL_KMOD_RSHIFT
  1399. @@
  1400. @@
  1401. - KMOD_SCROLL
  1402. + SDL_KMOD_SCROLL
  1403. @@
  1404. @@
  1405. - KMOD_SHIFT
  1406. + SDL_KMOD_SHIFT
  1407. @@
  1408. @@
  1409. - SDL_FreeCursor
  1410. + SDL_DestroyCursor
  1411. (...)
  1412. @@
  1413. @@
  1414. - SDL_AllocFormat
  1415. + SDL_CreatePixelFormat
  1416. (...)
  1417. @@
  1418. @@
  1419. - SDL_AllocPalette
  1420. + SDL_CreatePalette
  1421. (...)
  1422. @@
  1423. @@
  1424. - SDL_FreeFormat
  1425. + SDL_DestroyPixelFormat
  1426. (...)
  1427. @@
  1428. @@
  1429. - SDL_FreePalette
  1430. + SDL_DestroyPalette
  1431. (...)
  1432. @@
  1433. @@
  1434. - SDL_MasksToPixelFormatEnum
  1435. + SDL_GetPixelFormatEnumForMasks
  1436. (...)
  1437. @@
  1438. @@
  1439. - SDL_PixelFormatEnumToMasks
  1440. + SDL_GetMasksForPixelFormatEnum
  1441. (...)
  1442. @@
  1443. @@
  1444. - SDL_EncloseFPoints
  1445. + SDL_GetRectEnclosingPointsFloat
  1446. (...)
  1447. @@
  1448. @@
  1449. - SDL_EnclosePoints
  1450. + SDL_GetRectEnclosingPoints
  1451. (...)
  1452. @@
  1453. @@
  1454. - SDL_FRectEmpty
  1455. + SDL_RectEmptyFloat
  1456. (...)
  1457. @@
  1458. @@
  1459. - SDL_FRectEquals
  1460. + SDL_RectsEqualFloat
  1461. (...)
  1462. @@
  1463. @@
  1464. - SDL_FRectEqualsEpsilon
  1465. + SDL_RectsEqualEpsilon
  1466. (...)
  1467. @@
  1468. @@
  1469. - SDL_HasIntersection
  1470. + SDL_HasRectIntersection
  1471. (...)
  1472. @@
  1473. @@
  1474. - SDL_HasIntersectionF
  1475. + SDL_HasRectIntersectionFloat
  1476. (...)
  1477. @@
  1478. @@
  1479. - SDL_IntersectFRect
  1480. + SDL_GetRectIntersectionFloat
  1481. (...)
  1482. @@
  1483. @@
  1484. - SDL_IntersectFRectAndLine
  1485. + SDL_GetRectAndLineIntersectionFloat
  1486. (...)
  1487. @@
  1488. @@
  1489. - SDL_IntersectRect
  1490. + SDL_GetRectIntersection
  1491. (...)
  1492. @@
  1493. @@
  1494. - SDL_IntersectRectAndLine
  1495. + SDL_GetRectAndLineIntersection
  1496. (...)
  1497. @@
  1498. @@
  1499. - SDL_PointInFRect
  1500. + SDL_PointInRectFloat
  1501. (...)
  1502. @@
  1503. @@
  1504. - SDL_RectEquals
  1505. + SDL_RectsEqual
  1506. (...)
  1507. @@
  1508. @@
  1509. - SDL_UnionFRect
  1510. + SDL_GetRectUnionFloat
  1511. (...)
  1512. @@
  1513. @@
  1514. - SDL_UnionRect
  1515. + SDL_GetRectUnion
  1516. (...)
  1517. @@
  1518. @@
  1519. - SDL_RenderCopyExF
  1520. + SDL_RenderTextureRotated
  1521. (...)
  1522. @@
  1523. @@
  1524. - SDL_RenderCopyF
  1525. + SDL_RenderTexture
  1526. (...)
  1527. @@
  1528. @@
  1529. - SDL_RenderDrawLineF
  1530. + SDL_RenderLine
  1531. (...)
  1532. @@
  1533. @@
  1534. - SDL_RenderDrawLinesF
  1535. + SDL_RenderLines
  1536. (...)
  1537. @@
  1538. @@
  1539. - SDL_RenderDrawPointF
  1540. + SDL_RenderPoint
  1541. (...)
  1542. @@
  1543. @@
  1544. - SDL_RenderDrawPointsF
  1545. + SDL_RenderPoints
  1546. (...)
  1547. @@
  1548. @@
  1549. - SDL_RenderDrawRectF
  1550. + SDL_RenderRect
  1551. (...)
  1552. @@
  1553. @@
  1554. - SDL_RenderDrawRectsF
  1555. + SDL_RenderRects
  1556. (...)
  1557. @@
  1558. @@
  1559. - SDL_RenderFillRectF
  1560. + SDL_RenderFillRect
  1561. (...)
  1562. @@
  1563. @@
  1564. - SDL_RenderFillRectsF
  1565. + SDL_RenderFillRects
  1566. (...)
  1567. @@
  1568. @@
  1569. - SDL_RenderGetClipRect
  1570. + SDL_GetRenderClipRect
  1571. (...)
  1572. @@
  1573. @@
  1574. - SDL_RenderGetIntegerScale
  1575. + SDL_GetRenderIntegerScale
  1576. (...)
  1577. @@
  1578. @@
  1579. - SDL_RenderGetLogicalSize
  1580. + SDL_GetRenderLogicalSize
  1581. (...)
  1582. @@
  1583. @@
  1584. - SDL_RenderGetMetalCommandEncoder
  1585. + SDL_GetRenderMetalCommandEncoder
  1586. (...)
  1587. @@
  1588. @@
  1589. - SDL_RenderGetMetalLayer
  1590. + SDL_GetRenderMetalLayer
  1591. (...)
  1592. @@
  1593. @@
  1594. - SDL_RenderGetScale
  1595. + SDL_GetRenderScale
  1596. (...)
  1597. @@
  1598. @@
  1599. - SDL_RenderGetViewport
  1600. + SDL_GetRenderViewport
  1601. (...)
  1602. @@
  1603. @@
  1604. - SDL_RenderGetWindow
  1605. + SDL_GetRenderWindow
  1606. (...)
  1607. @@
  1608. @@
  1609. - SDL_RenderIsClipEnabled
  1610. + SDL_RenderClipEnabled
  1611. (...)
  1612. @@
  1613. @@
  1614. - SDL_RenderSetClipRect
  1615. + SDL_SetRenderClipRect
  1616. (...)
  1617. @@
  1618. @@
  1619. - SDL_RenderSetIntegerScale
  1620. + SDL_SetRenderIntegerScale
  1621. (...)
  1622. @@
  1623. @@
  1624. - SDL_RenderSetLogicalSize
  1625. + SDL_SetRenderLogicalSize
  1626. (...)
  1627. @@
  1628. @@
  1629. - SDL_RenderSetScale
  1630. + SDL_SetRenderScale
  1631. (...)
  1632. @@
  1633. @@
  1634. - SDL_RenderSetVSync
  1635. + SDL_SetRenderVSync
  1636. (...)
  1637. @@
  1638. @@
  1639. - SDL_RenderSetViewport
  1640. + SDL_SetRenderViewport
  1641. (...)
  1642. @@
  1643. @@
  1644. - RW_SEEK_CUR
  1645. + SDL_RW_SEEK_CUR
  1646. @@
  1647. @@
  1648. - RW_SEEK_END
  1649. + SDL_RW_SEEK_END
  1650. @@
  1651. @@
  1652. - RW_SEEK_SET
  1653. + SDL_RW_SEEK_SET
  1654. @@
  1655. @@
  1656. - SDL_AllocRW
  1657. + SDL_CreateRW
  1658. (...)
  1659. @@
  1660. @@
  1661. - SDL_FreeRW
  1662. + SDL_DestroyRW
  1663. (...)
  1664. @@
  1665. @@
  1666. - SDL_SensorClose
  1667. + SDL_CloseSensor
  1668. (...)
  1669. @@
  1670. @@
  1671. - SDL_SensorFromInstanceID
  1672. + SDL_GetSensorFromInstanceID
  1673. (...)
  1674. @@
  1675. @@
  1676. - SDL_SensorGetData
  1677. + SDL_GetSensorData
  1678. (...)
  1679. @@
  1680. @@
  1681. - SDL_SensorGetInstanceID
  1682. + SDL_GetSensorInstanceID
  1683. (...)
  1684. @@
  1685. @@
  1686. - SDL_SensorGetName
  1687. + SDL_GetSensorName
  1688. (...)
  1689. @@
  1690. @@
  1691. - SDL_SensorGetNonPortableType
  1692. + SDL_GetSensorNonPortableType
  1693. (...)
  1694. @@
  1695. @@
  1696. - SDL_SensorGetType
  1697. + SDL_GetSensorType
  1698. (...)
  1699. @@
  1700. @@
  1701. - SDL_SensorOpen
  1702. + SDL_OpenSensor
  1703. (...)
  1704. @@
  1705. @@
  1706. - SDL_SensorUpdate
  1707. + SDL_UpdateSensors
  1708. (...)
  1709. @@
  1710. @@
  1711. - SDL_FillRect
  1712. + SDL_FillSurfaceRect
  1713. (...)
  1714. @@
  1715. @@
  1716. - SDL_FillRects
  1717. + SDL_FillSurfaceRects
  1718. (...)
  1719. @@
  1720. @@
  1721. - SDL_FreeSurface
  1722. + SDL_DestroySurface
  1723. (...)
  1724. @@
  1725. @@
  1726. - SDL_GetClipRect
  1727. + SDL_GetSurfaceClipRect
  1728. (...)
  1729. @@
  1730. @@
  1731. - SDL_GetColorKey
  1732. + SDL_GetSurfaceColorKey
  1733. (...)
  1734. @@
  1735. @@
  1736. - SDL_HasColorKey
  1737. + SDL_SurfaceHasColorKey
  1738. (...)
  1739. @@
  1740. @@
  1741. - SDL_HasSurfaceRLE
  1742. + SDL_SurfaceHasRLE
  1743. (...)
  1744. @@
  1745. @@
  1746. - SDL_LowerBlit
  1747. + SDL_BlitSurfaceUnchecked
  1748. (...)
  1749. @@
  1750. @@
  1751. - SDL_LowerBlitScaled
  1752. + SDL_BlitSurfaceUncheckedScaled
  1753. (...)
  1754. @@
  1755. @@
  1756. - SDL_SetClipRect
  1757. + SDL_SetSurfaceClipRect
  1758. (...)
  1759. @@
  1760. @@
  1761. - SDL_SetColorKey
  1762. + SDL_SetSurfaceColorKey
  1763. (...)
  1764. @@
  1765. @@
  1766. - SDL_UpperBlit
  1767. + SDL_BlitSurface
  1768. (...)
  1769. @@
  1770. @@
  1771. - SDL_UpperBlitScaled
  1772. + SDL_BlitSurfaceScaled
  1773. (...)
  1774. @@
  1775. @@
  1776. - SDL_RenderGetD3D11Device
  1777. + SDL_GetRenderD3D11Device
  1778. (...)
  1779. @@
  1780. @@
  1781. - SDL_RenderGetD3D9Device
  1782. + SDL_GetRenderD3D9Device
  1783. (...)
  1784. @@
  1785. @@
  1786. - SDL_GetTicks64
  1787. + SDL_GetTicks
  1788. (...)
  1789. @@
  1790. @@
  1791. - SDL_GetPointDisplayIndex
  1792. + SDL_GetDisplayIndexForPoint
  1793. (...)
  1794. @@
  1795. @@
  1796. - SDL_GetRectDisplayIndex
  1797. + SDL_GetDisplayIndexForRect
  1798. (...)