Daniel Gibson c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/* 3 лет назад
..
CMake c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/* 3 лет назад
License.txt 120c76c84b Updated copyright for 2022 4 лет назад
ReadMe.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 3 лет назад
SDL_DS_Store 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 3 лет назад

ReadMe.txt

The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for macOS.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL3.framework to /Library/Frameworks

You may alternatively install it in /Library/Frameworks
if your access privileges are not high enough.


Use in CMake projects:
SDL3.framework can be used in CMake projects using the following pattern:
```
find_package(SDL3 REQUIRED COMPONENTS SDL3)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL3::SDL3)
```
If SDL3.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/macOS are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on macOS. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)