SDL_hidapi_c.h 1.4 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "SDL_internal.h"
  19. /* Return true if the HIDAPI should ignore a device during enumeration */
  20. extern SDL_bool SDL_HIDAPI_ShouldIgnoreDevice(int bus_type, Uint16 vendor_id, Uint16 product_id, Uint16 usage_page, Uint16 usage);
  21. #ifdef SDL_JOYSTICK_HIDAPI
  22. #ifdef HAVE_LIBUSB
  23. #define HAVE_ENABLE_GAMECUBE_ADAPTORS
  24. #endif
  25. #ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
  26. extern void SDL_EnableGameCubeAdaptors(void);
  27. #endif
  28. #endif /* SDL_JOYSTICK_HIDAPI */