testautomation_render.c 45 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. const char *renderer_name = NULL;
  43. renderer = NULL;
  44. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  45. SDLTest_AssertPass("SDL_CreateWindow()");
  46. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  47. if (window == NULL) {
  48. return;
  49. }
  50. renderer = SDL_CreateRenderer(window, renderer_name);
  51. SDLTest_AssertPass("SDL_CreateRenderer()");
  52. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  53. if (renderer == NULL) {
  54. SDL_DestroyWindow(window);
  55. return;
  56. }
  57. }
  58. /**
  59. * Destroy renderer for tests
  60. */
  61. static void CleanupDestroyRenderer(void *arg)
  62. {
  63. if (renderer) {
  64. SDL_DestroyRenderer(renderer);
  65. renderer = NULL;
  66. SDLTest_AssertPass("SDL_DestroyRenderer()");
  67. }
  68. if (window) {
  69. SDL_DestroyWindow(window);
  70. window = NULL;
  71. SDLTest_AssertPass("SDL_DestroyWindow");
  72. }
  73. }
  74. /**
  75. * Tests call to SDL_GetNumRenderDrivers
  76. *
  77. * \sa SDL_GetNumRenderDrivers
  78. */
  79. static int render_testGetNumRenderDrivers(void *arg)
  80. {
  81. int n;
  82. n = SDL_GetNumRenderDrivers();
  83. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  84. return TEST_COMPLETED;
  85. }
  86. /**
  87. * Tests the SDL primitives for rendering.
  88. *
  89. * \sa SDL_SetRenderDrawColor
  90. * \sa SDL_RenderFillRect
  91. * \sa SDL_RenderLine
  92. *
  93. */
  94. static int render_testPrimitives(void *arg)
  95. {
  96. int ret;
  97. int x, y;
  98. SDL_FRect rect;
  99. SDL_Surface *referenceSurface = NULL;
  100. int checkFailCount1;
  101. int checkFailCount2;
  102. /* Clear surface. */
  103. clearScreen();
  104. /* Need drawcolor or just skip test. */
  105. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  106. /* Draw a rectangle. */
  107. rect.x = 40.0f;
  108. rect.y = 0.0f;
  109. rect.w = 40.0f;
  110. rect.h = 80.0f;
  111. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  112. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  113. /* Draw a rectangle. */
  114. rect.x = 10.0f;
  115. rect.y = 10.0f;
  116. rect.w = 60.0f;
  117. rect.h = 40.0f;
  118. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  119. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  120. /* Draw some points like so:
  121. * X.X.X.X..
  122. * .X.X.X.X.
  123. * X.X.X.X.. */
  124. checkFailCount1 = 0;
  125. checkFailCount2 = 0;
  126. for (y = 0; y < 3; y++) {
  127. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  128. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  129. if (ret != 0) {
  130. checkFailCount1++;
  131. }
  132. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  133. if (ret != 0) {
  134. checkFailCount2++;
  135. }
  136. }
  137. }
  138. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  139. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  140. /* Draw some lines. */
  141. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  142. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  143. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  144. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  145. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  148. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  149. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  150. /* See if it's the same. */
  151. referenceSurface = SDLTest_ImagePrimitives();
  152. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  153. /* Make current */
  154. SDL_RenderPresent(renderer);
  155. /* Clean up. */
  156. SDL_DestroySurface(referenceSurface);
  157. referenceSurface = NULL;
  158. return TEST_COMPLETED;
  159. }
  160. /**
  161. * Tests the SDL primitives with alpha for rendering.
  162. *
  163. * \sa SDL_SetRenderDrawColor
  164. * \sa SDL_SetRenderDrawBlendMode
  165. * \sa SDL_RenderFillRect
  166. */
  167. static int render_testPrimitivesBlend(void *arg)
  168. {
  169. int ret;
  170. int i, j;
  171. SDL_FRect rect;
  172. SDL_Surface *referenceSurface = NULL;
  173. int checkFailCount1;
  174. int checkFailCount2;
  175. int checkFailCount3;
  176. /* Clear surface. */
  177. clearScreen();
  178. /* Need drawcolor and blendmode or just skip test. */
  179. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  180. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  181. /* Create some rectangles for each blend mode. */
  182. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  183. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  184. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  185. rect.x = 10.0f;
  186. rect.y = 25.0f;
  187. rect.w = 40.0f;
  188. rect.h = 25.0f;
  189. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  190. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  191. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  192. rect.x = 30.0f;
  193. rect.y = 40.0f;
  194. rect.w = 45.0f;
  195. rect.h = 15.0f;
  196. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  197. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  198. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  199. rect.x = 25.0f;
  200. rect.y = 25.0f;
  201. rect.w = 25.0f;
  202. rect.h = 25.0f;
  203. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  204. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  205. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  206. /* Draw blended lines, lines for everyone. */
  207. checkFailCount1 = 0;
  208. checkFailCount2 = 0;
  209. checkFailCount3 = 0;
  210. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  211. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  212. if (ret != 0) {
  213. checkFailCount1++;
  214. }
  215. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  216. : SDL_BLENDMODE_NONE);
  217. if (ret != 0) {
  218. checkFailCount2++;
  219. }
  220. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  221. if (ret != 0) {
  222. checkFailCount3++;
  223. }
  224. }
  225. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  226. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  227. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  228. checkFailCount1 = 0;
  229. checkFailCount2 = 0;
  230. checkFailCount3 = 0;
  231. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  232. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
  233. if (ret != 0) {
  234. checkFailCount1++;
  235. }
  236. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  237. : SDL_BLENDMODE_NONE);
  238. if (ret != 0) {
  239. checkFailCount2++;
  240. }
  241. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  242. if (ret != 0) {
  243. checkFailCount3++;
  244. }
  245. }
  246. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  247. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  248. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  249. /* Draw points. */
  250. checkFailCount1 = 0;
  251. checkFailCount2 = 0;
  252. checkFailCount3 = 0;
  253. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  254. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  255. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(j * 4), (Uint8)(i * 3), (Uint8)(j * 4), (Uint8)(i * 3));
  256. if (ret != 0) {
  257. checkFailCount1++;
  258. }
  259. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  260. : SDL_BLENDMODE_NONE);
  261. if (ret != 0) {
  262. checkFailCount2++;
  263. }
  264. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  265. if (ret != 0) {
  266. checkFailCount3++;
  267. }
  268. }
  269. }
  270. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  271. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  272. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  273. /* See if it's the same. */
  274. referenceSurface = SDLTest_ImagePrimitivesBlend();
  275. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  276. /* Make current */
  277. SDL_RenderPresent(renderer);
  278. /* Clean up. */
  279. SDL_DestroySurface(referenceSurface);
  280. referenceSurface = NULL;
  281. return TEST_COMPLETED;
  282. }
  283. /**
  284. * Tests the SDL primitives for rendering within a viewport.
  285. *
  286. * \sa SDL_SetRenderDrawColor
  287. * \sa SDL_RenderFillRect
  288. * \sa SDL_RenderLine
  289. *
  290. */
  291. static int render_testPrimitivesWithViewport(void *arg)
  292. {
  293. SDL_Rect viewport;
  294. SDL_Surface *surface;
  295. /* Clear surface. */
  296. clearScreen();
  297. viewport.x = 2;
  298. viewport.y = 2;
  299. viewport.w = 2;
  300. viewport.h = 2;
  301. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  302. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  303. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  304. viewport.x = 3;
  305. viewport.y = 3;
  306. viewport.w = 1;
  307. viewport.h = 1;
  308. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  309. surface = SDL_RenderReadPixels(renderer, NULL);
  310. if (surface) {
  311. Uint8 r, g, b, a;
  312. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  313. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  314. SDL_DestroySurface(surface);
  315. } else {
  316. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  317. }
  318. return TEST_COMPLETED;
  319. }
  320. /**
  321. * Tests some blitting routines.
  322. *
  323. * \sa SDL_RenderTexture
  324. * \sa SDL_DestroyTexture
  325. */
  326. static int render_testBlit(void *arg)
  327. {
  328. int ret;
  329. SDL_FRect rect;
  330. SDL_Texture *tface;
  331. SDL_Surface *referenceSurface = NULL;
  332. float tw, th;
  333. float i, j, ni, nj;
  334. int checkFailCount1;
  335. /* Clear surface. */
  336. clearScreen();
  337. /* Need drawcolor or just skip test. */
  338. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  339. /* Create face surface. */
  340. tface = loadTestFace();
  341. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  342. if (tface == NULL) {
  343. return TEST_ABORTED;
  344. }
  345. /* Constant values. */
  346. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  347. rect.w = tw;
  348. rect.h = th;
  349. ni = TESTRENDER_SCREEN_W - tw;
  350. nj = TESTRENDER_SCREEN_H - th;
  351. /* Loop blit. */
  352. checkFailCount1 = 0;
  353. for (j = 0; j <= nj; j += 4) {
  354. for (i = 0; i <= ni; i += 4) {
  355. /* Blitting. */
  356. rect.x = i;
  357. rect.y = j;
  358. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  359. if (ret != 0) {
  360. checkFailCount1++;
  361. }
  362. }
  363. }
  364. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  365. /* See if it's the same */
  366. referenceSurface = SDLTest_ImageBlit();
  367. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  368. /* Make current */
  369. SDL_RenderPresent(renderer);
  370. /* Clean up. */
  371. SDL_DestroyTexture(tface);
  372. SDL_DestroySurface(referenceSurface);
  373. referenceSurface = NULL;
  374. return TEST_COMPLETED;
  375. }
  376. /**
  377. * Blits doing color tests.
  378. *
  379. * \sa SDL_SetTextureColorMod
  380. * \sa SDL_RenderTexture
  381. * \sa SDL_DestroyTexture
  382. */
  383. static int render_testBlitColor(void *arg)
  384. {
  385. int ret;
  386. SDL_FRect rect;
  387. SDL_Texture *tface;
  388. SDL_Surface *referenceSurface = NULL;
  389. float tw, th;
  390. int i, j, ni, nj;
  391. int checkFailCount1;
  392. int checkFailCount2;
  393. /* Clear surface. */
  394. clearScreen();
  395. /* Create face surface. */
  396. tface = loadTestFace();
  397. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  398. if (tface == NULL) {
  399. return TEST_ABORTED;
  400. }
  401. /* Constant values. */
  402. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  403. rect.w = tw;
  404. rect.h = th;
  405. ni = TESTRENDER_SCREEN_W - (int)tw;
  406. nj = TESTRENDER_SCREEN_H - (int)th;
  407. /* Test blitting with color mod. */
  408. checkFailCount1 = 0;
  409. checkFailCount2 = 0;
  410. for (j = 0; j <= nj; j += 4) {
  411. for (i = 0; i <= ni; i += 4) {
  412. /* Set color mod. */
  413. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  414. if (ret != 0) {
  415. checkFailCount1++;
  416. }
  417. /* Blitting. */
  418. rect.x = (float)i;
  419. rect.y = (float)j;
  420. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  421. if (ret != 0) {
  422. checkFailCount2++;
  423. }
  424. }
  425. }
  426. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  427. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  428. /* See if it's the same. */
  429. referenceSurface = SDLTest_ImageBlitColor();
  430. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  431. /* Make current */
  432. SDL_RenderPresent(renderer);
  433. /* Clean up. */
  434. SDL_DestroyTexture(tface);
  435. SDL_DestroySurface(referenceSurface);
  436. referenceSurface = NULL;
  437. return TEST_COMPLETED;
  438. }
  439. /**
  440. * Tests blitting with alpha.
  441. *
  442. * \sa SDL_SetTextureAlphaMod
  443. * \sa SDL_RenderTexture
  444. * \sa SDL_DestroyTexture
  445. */
  446. static int render_testBlitAlpha(void *arg)
  447. {
  448. int ret;
  449. SDL_FRect rect;
  450. SDL_Texture *tface;
  451. SDL_Surface *referenceSurface = NULL;
  452. float tw, th;
  453. float i, j, ni, nj;
  454. int checkFailCount1;
  455. int checkFailCount2;
  456. /* Clear surface. */
  457. clearScreen();
  458. /* Need alpha or just skip test. */
  459. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  460. /* Create face surface. */
  461. tface = loadTestFace();
  462. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  463. if (tface == NULL) {
  464. return TEST_ABORTED;
  465. }
  466. /* Constant values. */
  467. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  468. rect.w = tw;
  469. rect.h = th;
  470. ni = TESTRENDER_SCREEN_W - tw;
  471. nj = TESTRENDER_SCREEN_H - th;
  472. /* Test blitting with alpha mod. */
  473. checkFailCount1 = 0;
  474. checkFailCount2 = 0;
  475. for (j = 0; j <= nj; j += 4) {
  476. for (i = 0; i <= ni; i += 4) {
  477. /* Set alpha mod. */
  478. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((255 / ni) * i));
  479. if (ret != 0) {
  480. checkFailCount1++;
  481. }
  482. /* Blitting. */
  483. rect.x = i;
  484. rect.y = j;
  485. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  486. if (ret != 0) {
  487. checkFailCount2++;
  488. }
  489. }
  490. }
  491. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  492. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  493. /* See if it's the same. */
  494. referenceSurface = SDLTest_ImageBlitAlpha();
  495. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  496. /* Make current */
  497. SDL_RenderPresent(renderer);
  498. /* Clean up. */
  499. SDL_DestroyTexture(tface);
  500. SDL_DestroySurface(referenceSurface);
  501. referenceSurface = NULL;
  502. return TEST_COMPLETED;
  503. }
  504. /**
  505. * Tests a blend mode.
  506. *
  507. * \sa SDL_SetTextureBlendMode
  508. * \sa SDL_RenderTexture
  509. */
  510. static void
  511. testBlitBlendMode(SDL_Texture *tface, int mode)
  512. {
  513. int ret;
  514. float tw, th;
  515. float i, j, ni, nj;
  516. SDL_FRect rect;
  517. int checkFailCount1;
  518. int checkFailCount2;
  519. /* Clear surface. */
  520. clearScreen();
  521. /* Constant values. */
  522. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  523. rect.w = tw;
  524. rect.h = th;
  525. ni = TESTRENDER_SCREEN_W - tw;
  526. nj = TESTRENDER_SCREEN_H - th;
  527. /* Test blend mode. */
  528. checkFailCount1 = 0;
  529. checkFailCount2 = 0;
  530. for (j = 0; j <= nj; j += 4) {
  531. for (i = 0; i <= ni; i += 4) {
  532. /* Set blend mode. */
  533. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  534. if (ret != 0) {
  535. checkFailCount1++;
  536. }
  537. /* Blitting. */
  538. rect.x = i;
  539. rect.y = j;
  540. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  541. if (ret != 0) {
  542. checkFailCount2++;
  543. }
  544. }
  545. }
  546. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  547. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  548. }
  549. /**
  550. * Tests some more blitting routines.
  551. *
  552. * \sa SDL_SetTextureColorMod
  553. * \sa SDL_SetTextureAlphaMod
  554. * \sa SDL_SetTextureBlendMode
  555. * \sa SDL_DestroyTexture
  556. */
  557. static int render_testBlitBlend(void *arg)
  558. {
  559. int ret;
  560. SDL_FRect rect;
  561. SDL_Texture *tface;
  562. SDL_Surface *referenceSurface = NULL;
  563. float tw, th;
  564. int i, j, ni, nj;
  565. int mode;
  566. int checkFailCount1;
  567. int checkFailCount2;
  568. int checkFailCount3;
  569. int checkFailCount4;
  570. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  571. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  572. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  573. /* Create face surface. */
  574. tface = loadTestFace();
  575. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  576. if (tface == NULL) {
  577. return TEST_ABORTED;
  578. }
  579. /* Constant values. */
  580. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  581. rect.w = tw;
  582. rect.h = th;
  583. ni = TESTRENDER_SCREEN_W - (int)tw;
  584. nj = TESTRENDER_SCREEN_H - (int)th;
  585. /* Set alpha mod. */
  586. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  587. /* Test None. */
  588. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  589. referenceSurface = SDLTest_ImageBlitBlendNone();
  590. /* Compare, then Present */
  591. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  592. SDL_RenderPresent(renderer);
  593. SDL_DestroySurface(referenceSurface);
  594. referenceSurface = NULL;
  595. /* Test Blend. */
  596. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  597. referenceSurface = SDLTest_ImageBlitBlend();
  598. /* Compare, then Present */
  599. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  600. SDL_RenderPresent(renderer);
  601. SDL_DestroySurface(referenceSurface);
  602. referenceSurface = NULL;
  603. /* Test Add. */
  604. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  605. referenceSurface = SDLTest_ImageBlitBlendAdd();
  606. /* Compare, then Present */
  607. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  608. SDL_RenderPresent(renderer);
  609. SDL_DestroySurface(referenceSurface);
  610. referenceSurface = NULL;
  611. /* Test Mod. */
  612. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  613. referenceSurface = SDLTest_ImageBlitBlendMod();
  614. /* Compare, then Present */
  615. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  616. SDL_RenderPresent(renderer);
  617. SDL_DestroySurface(referenceSurface);
  618. referenceSurface = NULL;
  619. /* Clear surface. */
  620. clearScreen();
  621. /* Loop blit. */
  622. checkFailCount1 = 0;
  623. checkFailCount2 = 0;
  624. checkFailCount3 = 0;
  625. checkFailCount4 = 0;
  626. for (j = 0; j <= nj; j += 4) {
  627. for (i = 0; i <= ni; i += 4) {
  628. /* Set color mod. */
  629. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  630. if (ret != 0) {
  631. checkFailCount1++;
  632. }
  633. /* Set alpha mod. */
  634. ret = SDL_SetTextureAlphaMod(tface, (Uint8)((100 / ni) * i));
  635. if (ret != 0) {
  636. checkFailCount2++;
  637. }
  638. /* Crazy blending mode magic. */
  639. mode = (int)(i / 4 * j / 4) % 4;
  640. if (mode == 0) {
  641. mode = SDL_BLENDMODE_NONE;
  642. } else if (mode == 1) {
  643. mode = SDL_BLENDMODE_BLEND;
  644. } else if (mode == 2) {
  645. mode = SDL_BLENDMODE_ADD;
  646. } else if (mode == 3) {
  647. mode = SDL_BLENDMODE_MOD;
  648. }
  649. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  650. if (ret != 0) {
  651. checkFailCount3++;
  652. }
  653. /* Blitting. */
  654. rect.x = (float)i;
  655. rect.y = (float)j;
  656. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  657. if (ret != 0) {
  658. checkFailCount4++;
  659. }
  660. }
  661. }
  662. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  663. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  664. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  665. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  666. /* Clean up. */
  667. SDL_DestroyTexture(tface);
  668. /* Check to see if final image matches. */
  669. referenceSurface = SDLTest_ImageBlitBlendAll();
  670. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  671. /* Make current */
  672. SDL_RenderPresent(renderer);
  673. SDL_DestroySurface(referenceSurface);
  674. referenceSurface = NULL;
  675. return TEST_COMPLETED;
  676. }
  677. /**
  678. * Test viewport
  679. */
  680. static int render_testViewport(void *arg)
  681. {
  682. SDL_Surface *referenceSurface;
  683. SDL_Rect viewport;
  684. viewport.x = TESTRENDER_SCREEN_W / 3;
  685. viewport.y = TESTRENDER_SCREEN_H / 3;
  686. viewport.w = TESTRENDER_SCREEN_W / 2;
  687. viewport.h = TESTRENDER_SCREEN_H / 2;
  688. /* Create expected result */
  689. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  690. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  691. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  692. /* Clear surface. */
  693. clearScreen();
  694. /* Set the viewport and do a fill operation */
  695. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  696. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  697. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  698. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  699. /* Check to see if final image matches. */
  700. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  701. /*
  702. * Verify that clear ignores the viewport
  703. */
  704. /* Create expected result */
  705. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  706. /* Clear surface. */
  707. clearScreen();
  708. /* Set the viewport and do a clear operation */
  709. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  710. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  711. CHECK_FUNC(SDL_RenderClear, (renderer))
  712. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  713. /* Check to see if final image matches. */
  714. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  715. /* Make current */
  716. SDL_RenderPresent(renderer);
  717. SDL_DestroySurface(referenceSurface);
  718. return TEST_COMPLETED;
  719. }
  720. /**
  721. * Test clip rect
  722. */
  723. static int render_testClipRect(void *arg)
  724. {
  725. SDL_Surface *referenceSurface;
  726. SDL_Rect cliprect;
  727. cliprect.x = TESTRENDER_SCREEN_W / 3;
  728. cliprect.y = TESTRENDER_SCREEN_H / 3;
  729. cliprect.w = TESTRENDER_SCREEN_W / 2;
  730. cliprect.h = TESTRENDER_SCREEN_H / 2;
  731. /* Create expected result */
  732. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  733. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  734. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
  735. /* Clear surface. */
  736. clearScreen();
  737. /* Set the cliprect and do a fill operation */
  738. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  739. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  740. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  741. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  742. /* Check to see if final image matches. */
  743. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  744. /*
  745. * Verify that clear ignores the cliprect
  746. */
  747. /* Create expected result */
  748. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  749. /* Clear surface. */
  750. clearScreen();
  751. /* Set the cliprect and do a clear operation */
  752. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  753. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  754. CHECK_FUNC(SDL_RenderClear, (renderer))
  755. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  756. /* Check to see if final image matches. */
  757. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  758. /* Make current */
  759. SDL_RenderPresent(renderer);
  760. SDL_DestroySurface(referenceSurface);
  761. return TEST_COMPLETED;
  762. }
  763. /**
  764. * Test logical size
  765. */
  766. static int render_testLogicalSize(void *arg)
  767. {
  768. SDL_Surface *referenceSurface;
  769. SDL_Rect viewport;
  770. SDL_FRect rect;
  771. int w, h;
  772. int set_w, set_h;
  773. SDL_RendererLogicalPresentation set_presentation_mode;
  774. SDL_ScaleMode set_scale_mode;
  775. SDL_FRect set_rect;
  776. const int factor = 2;
  777. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  778. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  779. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  780. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  781. /* Create expected result */
  782. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  783. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  784. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  785. /* Clear surface. */
  786. clearScreen();
  787. /* Set the logical size and do a fill operation */
  788. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  789. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  790. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  791. SDL_SCALEMODE_NEAREST))
  792. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  793. SDLTest_AssertCheck(
  794. set_w == (w / factor) &&
  795. set_h == (h / factor) &&
  796. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  797. set_scale_mode == SDL_SCALEMODE_NEAREST,
  798. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  799. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  800. SDLTest_AssertCheck(
  801. set_rect.x == 0.0f &&
  802. set_rect.y == 0.0f &&
  803. set_rect.w == 320.0f &&
  804. set_rect.h == 240.0f,
  805. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  806. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  807. rect.x = (float)viewport.x / factor;
  808. rect.y = (float)viewport.y / factor;
  809. rect.w = (float)viewport.w / factor;
  810. rect.h = (float)viewport.h / factor;
  811. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  812. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  813. SDL_LOGICAL_PRESENTATION_DISABLED,
  814. SDL_SCALEMODE_NEAREST))
  815. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  816. SDLTest_AssertCheck(
  817. set_w == 0 &&
  818. set_h == 0 &&
  819. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  820. set_scale_mode == SDL_SCALEMODE_NEAREST,
  821. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  822. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  823. SDLTest_AssertCheck(
  824. set_rect.x == 0.0f &&
  825. set_rect.y == 0.0f &&
  826. set_rect.w == 320.0f &&
  827. set_rect.h == 240.0f,
  828. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  829. /* Check to see if final image matches. */
  830. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  831. /* Clear surface. */
  832. clearScreen();
  833. /* Set the logical size and viewport and do a fill operation */
  834. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  835. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  836. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  837. SDL_SCALEMODE_NEAREST))
  838. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  839. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  840. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  841. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  842. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  843. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  844. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  845. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  846. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  847. SDL_LOGICAL_PRESENTATION_DISABLED,
  848. SDL_SCALEMODE_NEAREST))
  849. /* Check to see if final image matches. */
  850. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  851. /*
  852. * Test a logical size that isn't the same aspect ratio as the window
  853. */
  854. viewport.x = (TESTRENDER_SCREEN_W / 4);
  855. viewport.y = 0;
  856. viewport.w = TESTRENDER_SCREEN_W;
  857. viewport.h = TESTRENDER_SCREEN_H;
  858. /* Create expected result */
  859. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  860. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  861. /* Clear surface. */
  862. clearScreen();
  863. /* Set the logical size and do a fill operation */
  864. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  865. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  866. w - 2 * (TESTRENDER_SCREEN_W / 4),
  867. h,
  868. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  869. SDL_SCALEMODE_LINEAR))
  870. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  871. SDLTest_AssertCheck(
  872. set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
  873. set_h == h &&
  874. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  875. set_scale_mode == SDL_SCALEMODE_LINEAR,
  876. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  877. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  878. SDLTest_AssertCheck(
  879. set_rect.x == 20.0f &&
  880. set_rect.y == 0.0f &&
  881. set_rect.w == 280.0f &&
  882. set_rect.h == 240.0f,
  883. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  884. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  885. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  886. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  887. SDL_LOGICAL_PRESENTATION_DISABLED,
  888. SDL_SCALEMODE_NEAREST))
  889. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  890. SDLTest_AssertCheck(
  891. set_w == 0 &&
  892. set_h == 0 &&
  893. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  894. set_scale_mode == SDL_SCALEMODE_NEAREST,
  895. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  896. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  897. SDLTest_AssertCheck(
  898. set_rect.x == 0.0f &&
  899. set_rect.y == 0.0f &&
  900. set_rect.w == 320.0f &&
  901. set_rect.h == 240.0f,
  902. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  903. /* Check to see if final image matches. */
  904. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  905. /* Clear surface. */
  906. clearScreen();
  907. /* Make current */
  908. SDL_RenderPresent(renderer);
  909. SDL_DestroySurface(referenceSurface);
  910. return TEST_COMPLETED;
  911. }
  912. /* Helper functions */
  913. /**
  914. * Checks to see if functionality is supported. Helper function.
  915. */
  916. static int
  917. isSupported(int code)
  918. {
  919. return code == 0;
  920. }
  921. /**
  922. * Test to see if we can vary the draw color. Helper function.
  923. *
  924. * \sa SDL_SetRenderDrawColor
  925. * \sa SDL_GetRenderDrawColor
  926. */
  927. static int
  928. hasDrawColor(void)
  929. {
  930. int ret, fail;
  931. Uint8 r, g, b, a;
  932. fail = 0;
  933. /* Set color. */
  934. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  935. if (!isSupported(ret)) {
  936. fail = 1;
  937. }
  938. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  939. if (!isSupported(ret)) {
  940. fail = 1;
  941. }
  942. /* Restore natural. */
  943. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  944. if (!isSupported(ret)) {
  945. fail = 1;
  946. }
  947. /* Something failed, consider not available. */
  948. if (fail) {
  949. return 0;
  950. }
  951. /* Not set properly, consider failed. */
  952. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  953. return 0;
  954. }
  955. return 1;
  956. }
  957. /**
  958. * Test to see if we can vary the blend mode. Helper function.
  959. *
  960. * \sa SDL_SetRenderDrawBlendMode
  961. * \sa SDL_GetRenderDrawBlendMode
  962. */
  963. static int
  964. hasBlendModes(void)
  965. {
  966. int fail;
  967. int ret;
  968. SDL_BlendMode mode;
  969. fail = 0;
  970. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  971. if (!isSupported(ret)) {
  972. fail = 1;
  973. }
  974. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  975. if (!isSupported(ret)) {
  976. fail = 1;
  977. }
  978. ret = (mode != SDL_BLENDMODE_BLEND);
  979. if (!isSupported(ret)) {
  980. fail = 1;
  981. }
  982. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  983. if (!isSupported(ret)) {
  984. fail = 1;
  985. }
  986. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  987. if (!isSupported(ret)) {
  988. fail = 1;
  989. }
  990. ret = (mode != SDL_BLENDMODE_ADD);
  991. if (!isSupported(ret)) {
  992. fail = 1;
  993. }
  994. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  995. if (!isSupported(ret)) {
  996. fail = 1;
  997. }
  998. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  999. if (!isSupported(ret)) {
  1000. fail = 1;
  1001. }
  1002. ret = (mode != SDL_BLENDMODE_MOD);
  1003. if (!isSupported(ret)) {
  1004. fail = 1;
  1005. }
  1006. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1007. if (!isSupported(ret)) {
  1008. fail = 1;
  1009. }
  1010. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  1011. if (!isSupported(ret)) {
  1012. fail = 1;
  1013. }
  1014. ret = (mode != SDL_BLENDMODE_NONE);
  1015. if (!isSupported(ret)) {
  1016. fail = 1;
  1017. }
  1018. return !fail;
  1019. }
  1020. /**
  1021. * Loads the test image 'Face' as texture. Helper function.
  1022. *
  1023. * \sa SDL_CreateTextureFromSurface
  1024. */
  1025. static SDL_Texture *
  1026. loadTestFace(void)
  1027. {
  1028. SDL_Surface *face;
  1029. SDL_Texture *tface;
  1030. face = SDLTest_ImageFace();
  1031. if (!face) {
  1032. return NULL;
  1033. }
  1034. tface = SDL_CreateTextureFromSurface(renderer, face);
  1035. if (!tface) {
  1036. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  1037. }
  1038. SDL_DestroySurface(face);
  1039. return tface;
  1040. }
  1041. /**
  1042. * Test to see if can set texture color mode. Helper function.
  1043. *
  1044. * \sa SDL_SetTextureColorMod
  1045. * \sa SDL_GetTextureColorMod
  1046. * \sa SDL_DestroyTexture
  1047. */
  1048. static int
  1049. hasTexColor(void)
  1050. {
  1051. int fail;
  1052. int ret;
  1053. SDL_Texture *tface;
  1054. Uint8 r, g, b;
  1055. /* Get test face. */
  1056. tface = loadTestFace();
  1057. if (!tface) {
  1058. return 0;
  1059. }
  1060. /* See if supported. */
  1061. fail = 0;
  1062. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  1063. if (!isSupported(ret)) {
  1064. fail = 1;
  1065. }
  1066. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  1067. if (!isSupported(ret)) {
  1068. fail = 1;
  1069. }
  1070. /* Clean up. */
  1071. SDL_DestroyTexture(tface);
  1072. if (fail) {
  1073. return 0;
  1074. } else if ((r != 100) || (g != 100) || (b != 100)) {
  1075. return 0;
  1076. }
  1077. return 1;
  1078. }
  1079. /**
  1080. * Test to see if we can vary the alpha of the texture. Helper function.
  1081. *
  1082. * \sa SDL_SetTextureAlphaMod
  1083. * \sa SDL_GetTextureAlphaMod
  1084. * \sa SDL_DestroyTexture
  1085. */
  1086. static int
  1087. hasTexAlpha(void)
  1088. {
  1089. int fail;
  1090. int ret;
  1091. SDL_Texture *tface;
  1092. Uint8 a;
  1093. /* Get test face. */
  1094. tface = loadTestFace();
  1095. if (!tface) {
  1096. return 0;
  1097. }
  1098. /* See if supported. */
  1099. fail = 0;
  1100. ret = SDL_SetTextureAlphaMod(tface, 100);
  1101. if (!isSupported(ret)) {
  1102. fail = 1;
  1103. }
  1104. ret = SDL_GetTextureAlphaMod(tface, &a);
  1105. if (!isSupported(ret)) {
  1106. fail = 1;
  1107. }
  1108. /* Clean up. */
  1109. SDL_DestroyTexture(tface);
  1110. if (fail) {
  1111. return 0;
  1112. } else if (a != 100) {
  1113. return 0;
  1114. }
  1115. return 1;
  1116. }
  1117. /**
  1118. * Compares screen pixels with image pixels. Helper function.
  1119. *
  1120. * \param referenceSurface Image to compare against.
  1121. * \param allowable_error allowed difference from the reference image
  1122. *
  1123. * \sa SDL_RenderReadPixels
  1124. * \sa SDL_CreateSurfaceFrom
  1125. * \sa SDL_DestroySurface
  1126. */
  1127. static void
  1128. compare(SDL_Surface *referenceSurface, int allowable_error)
  1129. {
  1130. int ret;
  1131. SDL_Rect rect;
  1132. SDL_Surface *surface, *testSurface;
  1133. /* Explicitly specify the rect in case the window isn't the expected size... */
  1134. rect.x = 0;
  1135. rect.y = 0;
  1136. rect.w = TESTRENDER_SCREEN_W;
  1137. rect.h = TESTRENDER_SCREEN_H;
  1138. surface = SDL_RenderReadPixels(renderer, &rect);
  1139. if (!surface) {
  1140. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  1141. return;
  1142. }
  1143. testSurface = SDL_ConvertSurfaceFormat(surface, RENDER_COMPARE_FORMAT);
  1144. SDL_DestroySurface(surface);
  1145. if (!testSurface) {
  1146. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurfaceFormat, got NULL, %s", SDL_GetError());
  1147. return;
  1148. }
  1149. /* Compare surface. */
  1150. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  1151. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1152. /* Clean up. */
  1153. SDL_DestroySurface(testSurface);
  1154. }
  1155. /**
  1156. * Clears the screen. Helper function.
  1157. *
  1158. * \sa SDL_SetRenderDrawColor
  1159. * \sa SDL_RenderClear
  1160. * \sa SDL_RenderPresent
  1161. * \sa SDL_SetRenderDrawBlendMode
  1162. */
  1163. static int
  1164. clearScreen(void)
  1165. {
  1166. int ret;
  1167. /* Make current */
  1168. SDL_RenderPresent(renderer);
  1169. /* Set color. */
  1170. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1171. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1172. /* Clear screen. */
  1173. ret = SDL_RenderClear(renderer);
  1174. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1175. /* Set defaults. */
  1176. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1177. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1178. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1179. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1180. return 0;
  1181. }
  1182. /* ================= Test References ================== */
  1183. /* Render test cases */
  1184. static const SDLTest_TestCaseReference renderTest1 = {
  1185. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1186. };
  1187. static const SDLTest_TestCaseReference renderTest2 = {
  1188. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1189. };
  1190. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1191. static const SDLTest_TestCaseReference renderTest3 = {
  1192. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1193. };
  1194. static const SDLTest_TestCaseReference renderTest4 = {
  1195. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1196. };
  1197. static const SDLTest_TestCaseReference renderTest5 = {
  1198. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1199. };
  1200. static const SDLTest_TestCaseReference renderTest6 = {
  1201. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1202. };
  1203. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1204. static const SDLTest_TestCaseReference renderTest7 = {
  1205. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1206. };
  1207. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1208. static const SDLTest_TestCaseReference renderTest8 = {
  1209. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1210. };
  1211. static const SDLTest_TestCaseReference renderTest9 = {
  1212. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1213. };
  1214. static const SDLTest_TestCaseReference renderTest10 = {
  1215. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  1216. };
  1217. static const SDLTest_TestCaseReference renderTest11 = {
  1218. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1219. };
  1220. /* Sequence of Render test cases */
  1221. static const SDLTest_TestCaseReference *renderTests[] = {
  1222. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1223. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1224. &renderTest9, &renderTest10, &renderTest11, NULL
  1225. };
  1226. /* Render test suite (global) */
  1227. SDLTest_TestSuiteReference renderTestSuite = {
  1228. "Render",
  1229. InitCreateRenderer,
  1230. renderTests,
  1231. CleanupDestroyRenderer
  1232. };