CMakeLists.txt 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439
  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_EXAMPLE_EXECUTABLES)
  27. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  28. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  29. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. endif()
  32. else()
  33. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  34. endif()
  35. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  36. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  37. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  38. endif()
  39. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  40. set(RESOURCE_FILE_NAMES)
  41. set(RESOURCE_FILES_BINDIR)
  42. foreach(resource_file IN LISTS RESOURCE_FILES)
  43. get_filename_component(res_file_name ${resource_file} NAME)
  44. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  45. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  46. add_custom_command(OUTPUT "${resource_file_bindir}"
  47. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  48. DEPENDS "${resource_file}"
  49. )
  50. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  51. endforeach()
  52. add_custom_target(copy-sdl-example-resources
  53. DEPENDS "${RESOURCE_FILES_BINDIR}"
  54. )
  55. if(WINDOWS_STORE)
  56. add_library(sdl_example_main_callbacks_uwp OBJECT ${CMAKE_CURRENT_SOURCE_DIR}/../test/main.cpp)
  57. target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
  58. target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
  59. target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  60. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  61. endif()
  62. macro(add_sdl_example_executable TARGET)
  63. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  64. if(AST_UNPARSED_ARGUMENTS)
  65. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  66. endif()
  67. if(NOT AST_SOURCES)
  68. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  69. endif()
  70. set(EXTRA_SOURCES "")
  71. if(WINDOWS_STORE)
  72. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  73. if(NOT IS_DIRECTORY "${uwp_bindir}")
  74. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  75. endif()
  76. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  77. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  78. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/Package.appxmanifest.in"
  79. TARGET "${TARGET}"
  80. )
  81. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  82. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
  83. list(APPEND EXTRA_SOURCES
  84. "${uwp_bindir}/${TARGET}.appxmanifest"
  85. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/logo-50x50.png"
  86. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-44x44.png"
  87. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-150x150.png"
  88. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/splash-620x300.png"
  89. )
  90. endif()
  91. if(AST_DATAFILES)
  92. list(APPEND EXTRA_SOURCES ${DATAFILES})
  93. endif()
  94. if(ANDROID)
  95. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  96. else()
  97. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  98. endif()
  99. SDL_AddCommonCompilerFlags(${TARGET})
  100. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  101. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  102. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  103. if(AST_DATAFILES)
  104. if(PSP OR PS2)
  105. add_custom_command(TARGET ${TARGET} POST_BUILD
  106. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  107. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  108. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  109. )
  110. elseif(WINDOWS_STORE)
  111. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  112. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  113. # FIXME: find out proper way to add assets to UWP package
  114. cmake_minimum_required(VERSION 3.19)
  115. add_custom_target(zzz-resources-copy-${TARGET}
  116. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  117. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AST_DATAFILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  118. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  119. )
  120. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  121. else()
  122. add_dependencies(${TARGET} copy-sdl-example-resources)
  123. endif()
  124. if(APPLE)
  125. # Make sure resource files get installed into macOS/iOS .app bundles.
  126. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  127. endif()
  128. if(EMSCRIPTEN)
  129. foreach(res IN LISTS AST_DATAFILES)
  130. get_filename_component(res_name "${res}" NAME)
  131. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  132. endforeach()
  133. endif()
  134. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  135. endif()
  136. if(WINDOWS)
  137. # CET support was added in VS 16.7
  138. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  139. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  140. endif()
  141. elseif(PSP)
  142. target_link_libraries(${TARGET} PRIVATE GL)
  143. endif()
  144. if(WINDOWS_STORE)
  145. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  146. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  147. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  148. target_link_options(${TARGET} PRIVATE
  149. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  150. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  151. vccorlib$<$<CONFIG:Debug>:d>.lib
  152. msvcrt$<$<CONFIG:Debug>:d>.lib
  153. )
  154. endif()
  155. if(EMSCRIPTEN)
  156. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  157. endif()
  158. if(OPENGL_FOUND)
  159. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  160. endif()
  161. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  162. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  163. endmacro()
  164. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/renderer-clear.c)
  165. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/renderer-primitives.c)
  166. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  167. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  168. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  169. add_sdl_example_executable(snake SOURCES game/01-snake/main.c game/01-snake/snake.c)
  170. if(PSP)
  171. # Build EBOOT files if building for PSP
  172. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  173. create_pbp_file(
  174. TARGET ${APP}
  175. TITLE SDL-${APP}
  176. ICON_PATH NULL
  177. BACKGROUND_PATH NULL
  178. PREVIEW_PATH NULL
  179. )
  180. add_custom_command(
  181. TARGET ${APP} POST_BUILD
  182. COMMAND ${CMAKE_COMMAND} -E make_directory
  183. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  184. )
  185. add_custom_command(
  186. TARGET ${APP} POST_BUILD
  187. COMMAND ${CMAKE_COMMAND} -E rename
  188. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  189. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  190. )
  191. if(BUILD_PRX)
  192. add_custom_command(
  193. TARGET ${APP} POST_BUILD
  194. COMMAND ${CMAKE_COMMAND} -E copy
  195. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  196. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  197. )
  198. add_custom_command(
  199. TARGET ${APP} POST_BUILD
  200. COMMAND ${CMAKE_COMMAND} -E rename
  201. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  202. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  203. )
  204. endif()
  205. add_custom_command(
  206. TARGET ${APP} POST_BUILD
  207. COMMAND ${CMAKE_COMMAND} -E remove
  208. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  209. )
  210. endforeach()
  211. endif()
  212. if(N3DS)
  213. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  214. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  215. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  216. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  217. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  218. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  219. ctr_generate_smdh("${SMDH_FILE}"
  220. NAME "SDL-${APP}"
  221. DESCRIPTION "SDL3 Test suite"
  222. AUTHOR "SDL3 Contributors"
  223. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  224. )
  225. ctr_create_3dsx(
  226. ${APP}
  227. ROMFS "${ROMFS_DIR}"
  228. SMDH "${SMDH_FILE}"
  229. )
  230. endforeach()
  231. endif()
  232. if(RISCOS)
  233. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  234. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  235. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  236. add_custom_command(
  237. OUTPUT ${APP},ff8
  238. COMMAND elf2aif ${APP} ${APP},ff8
  239. DEPENDS ${APP}
  240. )
  241. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  242. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  243. endforeach()
  244. endif()
  245. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  246. # platforms (iOS, for example).
  247. if(APPLE)
  248. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  249. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  250. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  251. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  252. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  253. )
  254. endforeach()
  255. endif()
  256. if(SDL_INSTALL_EXAMPLES)
  257. if(RISCOS)
  258. install(
  259. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  260. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  261. )
  262. else()
  263. install(
  264. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  265. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  266. )
  267. endif()
  268. if(MSVC)
  269. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  270. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  271. endforeach()
  272. endif()
  273. install(
  274. FILES ${RESOURCE_FILES}
  275. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  276. )
  277. endif()
  278. if(ANDROID AND TARGET SDL3::Jar)
  279. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  280. find_package(SdlAndroid MODULE)
  281. if(SdlAndroid_FOUND)
  282. set(apks "")
  283. set(packages "")
  284. include(SdlAndroidFunctions)
  285. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  286. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  287. add_custom_target(sdl-example-apks)
  288. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  289. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  290. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  291. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  292. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  293. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  294. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  295. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  296. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  297. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  298. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  299. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  300. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  301. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  302. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  303. file(GENERATE
  304. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  305. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  306. )
  307. sdl_android_compile_resources(${EXAMPLE}-resources
  308. RESOURCES
  309. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  310. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  311. )
  312. sdl_android_link_resources(${EXAMPLE}-apk-linked
  313. MANIFEST "${generated_manifest_path}"
  314. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  315. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  316. TARGET_SDK_VERSION 31
  317. )
  318. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  319. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  320. # Some CMake versions have a slow `cmake -E make_directory` implementation
  321. if(NOT IS_DIRECTORY "${classes_path}")
  322. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  323. endif()
  324. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  325. add_custom_command(
  326. OUTPUT "${OUT_JAR}"
  327. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  328. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  329. COMMAND ${Java_JAVAC_EXECUTABLE}
  330. -source 1.8 -target 1.8
  331. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  332. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  333. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  334. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  335. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  336. -d "${classes_path}"
  337. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  338. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  339. )
  340. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  341. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  342. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  343. # Some CMake versions have a slow `cmake -E make_directory` implementation
  344. if(NOT IS_DIRECTORY "${dexworkdir}")
  345. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  346. endif()
  347. set(classes_dex_base_name "classes.dex")
  348. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  349. add_custom_command(
  350. OUTPUT "${classes_dex}"
  351. COMMAND SdlAndroid::d8
  352. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  353. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  354. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  355. --output "${dexworkdir}"
  356. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  357. )
  358. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  359. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  360. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  361. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  362. APK_IN ${EXAMPLE}-apk-linked
  363. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  364. ASSETS ${RESOURCE_FILES}
  365. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  366. DEX ${EXAMPLE}-dex
  367. )
  368. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  369. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  370. )
  371. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  372. KEYSTORE SDL_example-debug-keystore
  373. )
  374. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  375. if(TARGET SdlAndroid::adb)
  376. add_custom_target(install-${EXAMPLE}
  377. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  378. DEPENDS "${EXAMPLE}-apk"
  379. )
  380. add_custom_target(start-${EXAMPLE}
  381. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  382. )
  383. add_custom_target(build-install-start-${EXAMPLE}
  384. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  385. )
  386. endif()
  387. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  388. list(APPEND install_targets install-${EXAMPLE})
  389. endforeach()
  390. if(TARGET SdlAndroid::adb)
  391. add_custom_target(install-sdl-example-apks
  392. DEPENDS ${install_targets}
  393. VERBATIM
  394. )
  395. add_custom_target(uninstall-sdl-example-apks
  396. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  397. VERBATIM
  398. )
  399. endif()
  400. endif()
  401. endif()