CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.0)
  2. project(SDL3_test)
  3. enable_testing()
  4. include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
  5. SDL_DetectCMakePlatform()
  6. include(CheckCCompilerFlag)
  7. include(CheckIncludeFile)
  8. include(CMakeParseArguments)
  9. include(CMakePushCheckState)
  10. include(GNUInstallDirs)
  11. set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
  12. if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
  13. set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
  14. endif()
  15. option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
  16. set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
  17. if(SDL_TESTS_LINK_SHARED)
  18. set(sdl_name_component SDL3)
  19. else()
  20. set(sdl_name_component SDL3-static)
  21. endif()
  22. if(NOT TARGET SDL3::${sdl_name_component})
  23. find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_test)
  24. endif()
  25. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  26. if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
  27. # Prefer GLVND, if present
  28. set(OpenGL_GL_PREFERENCE GLVND)
  29. find_package(OpenGL)
  30. endif()
  31. set(SDL_TEST_EXECUTABLES)
  32. set(SDL_TESTS_NONINTERACTIVE)
  33. add_library(sdltests_utils OBJECT
  34. testutils.c
  35. )
  36. target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
  37. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  38. macro(add_sdl_test_executable TARGET)
  39. cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
  40. set(SOURCES ${AST_UNPARSED_ARGUMENTS})
  41. if(AST_TESTUTILS)
  42. list(APPEND SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  43. endif()
  44. if(AST_NEEDS_RESOURCES)
  45. list(APPEND SOURCES ${RESOURCE_FILES})
  46. endif()
  47. add_executable(${TARGET} ${SOURCES})
  48. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  49. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  50. if(AST_NONINTERACTIVE)
  51. list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
  52. endif()
  53. if(AST_NEEDS_RESOURCES)
  54. if(PSP OR PS2)
  55. add_custom_command(TARGET ${TARGET} POST_BUILD
  56. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  57. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  58. else()
  59. add_custom_command(TARGET ${TARGET} POST_BUILD
  60. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  61. endif()
  62. if(APPLE)
  63. # Make sure resource files get installed into macOS/iOS .app bundles.
  64. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  65. endif()
  66. endif()
  67. if(WINDOWS)
  68. # CET support was added in VS 16.7
  69. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  70. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  71. endif()
  72. elseif(PSP)
  73. target_link_libraries(${TARGET} PRIVATE GL)
  74. endif()
  75. if(OPENGL_FOUND)
  76. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  77. endif()
  78. if(TARGET sdl-global-options)
  79. target_link_libraries(${TARGET} PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
  80. endif()
  81. endmacro()
  82. check_include_file(signal.h HAVE_SIGNAL_H)
  83. if(HAVE_SIGNAL_H)
  84. add_definitions(-DHAVE_SIGNAL_H)
  85. endif()
  86. check_include_file(libudev.h HAVE_LIBUDEV_H)
  87. if(HAVE_LIBUDEV_H)
  88. add_definitions(-DHAVE_LIBUDEV_H)
  89. endif()
  90. add_sdl_test_executable(checkkeys checkkeys.c)
  91. add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
  92. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c)
  93. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c)
  94. add_sdl_test_executable(testsurround testsurround.c)
  95. add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
  96. add_sdl_test_executable(testaudioinfo testaudioinfo.c)
  97. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  98. add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
  99. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c)
  100. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c)
  101. add_sdl_test_executable(testaudiocapture testaudiocapture.c)
  102. add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
  103. add_sdl_test_executable(testintersections testintersections.c)
  104. add_sdl_test_executable(testrelative testrelative.c)
  105. add_sdl_test_executable(testhittesting testhittesting.c)
  106. add_sdl_test_executable(testdraw testdraw.c)
  107. add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
  108. add_sdl_test_executable(testdropfile testdropfile.c)
  109. add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
  110. if(LINUX AND TARGET sdl-build-options)
  111. add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
  112. target_include_directories(testevdev BEFORE PRIVATE $<TARGET_PROPERTY:sdl-build-options,INTERFACE_INCLUDE_DIRECTORIES>)
  113. target_include_directories(testevdev BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  114. endif()
  115. add_sdl_test_executable(testfile testfile.c)
  116. add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS testgamepad.c)
  117. add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
  118. add_sdl_test_executable(testgl testgl.c)
  119. add_sdl_test_executable(testgles testgles.c)
  120. add_sdl_test_executable(testgles2 testgles2.c)
  121. add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
  122. add_sdl_test_executable(testhaptic testhaptic.c)
  123. add_sdl_test_executable(testhotplug testhotplug.c)
  124. add_sdl_test_executable(testrumble testrumble.c)
  125. add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
  126. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c)
  127. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c)
  128. add_sdl_test_executable(testjoystick testjoystick.c)
  129. add_sdl_test_executable(testkeys testkeys.c)
  130. add_sdl_test_executable(testloadso testloadso.c)
  131. add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
  132. add_sdl_test_executable(testlock testlock.c)
  133. add_sdl_test_executable(testmouse testmouse.c)
  134. if(APPLE)
  135. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
  136. testnative.c
  137. testnativecocoa.m
  138. testnativex11.c
  139. )
  140. cmake_push_check_state()
  141. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  142. cmake_pop_check_state()
  143. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  144. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  145. endif()
  146. elseif(WINDOWS)
  147. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c)
  148. elseif(HAVE_X11)
  149. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c)
  150. target_link_libraries(testnative PRIVATE X11)
  151. endif()
  152. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS testoverlay.c)
  153. add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
  154. add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
  155. add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
  156. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c)
  157. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c)
  158. add_sdl_test_executable(testsem testsem.c)
  159. add_sdl_test_executable(testsensor testsensor.c)
  160. add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
  161. add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
  162. add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS testsprite.c)
  163. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
  164. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
  165. add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
  166. add_sdl_test_executable(testurl testurl.c)
  167. add_sdl_test_executable(testver NONINTERACTIVE testver.c)
  168. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
  169. add_sdl_test_executable(testwm testwm.c)
  170. add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
  171. add_sdl_test_executable(torturethread torturethread.c)
  172. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
  173. add_sdl_test_executable(testmessage testmessage.c)
  174. add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
  175. add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
  176. add_sdl_test_executable(testbounds testbounds.c)
  177. add_sdl_test_executable(testcustomcursor testcustomcursor.c)
  178. add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS gamepadmap.c)
  179. add_sdl_test_executable(testvulkan testvulkan.c)
  180. add_sdl_test_executable(testoffscreen testoffscreen.c)
  181. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  182. if(HAVE_WFORMAT_OVERFLOW)
  183. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  184. endif()
  185. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  186. if(HAVE_WFORMAT)
  187. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  188. endif()
  189. cmake_push_check_state()
  190. if(HAVE_WFORMAT)
  191. # Some compilers ignore -Wformat-extra-args without -Wformat
  192. set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wformat")
  193. endif()
  194. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  195. cmake_pop_check_state()
  196. if(HAVE_WFORMAT_EXTRA_ARGS)
  197. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  198. endif()
  199. if(SDL_DUMMYAUDIO)
  200. list(APPEND SDL_TESTS_NONINTERACTIVE
  201. testaudioinfo
  202. testsurround
  203. )
  204. endif()
  205. if(SDL_DUMMYVIDEO)
  206. list(APPEND SDL_TESTS_NONINTERACTIVE
  207. testkeys
  208. testbounds
  209. testdisplayinfo
  210. )
  211. endif()
  212. if(OPENGL_FOUND)
  213. if(TARGET OpenGL::GL)
  214. target_link_libraries(testshader PRIVATE OpenGL::GL)
  215. target_link_libraries(testgl PRIVATE OpenGL::GL)
  216. else()
  217. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  218. set(OPENGL_gl_LIBRARY GL)
  219. endif()
  220. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  221. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  222. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  223. endif()
  224. endif()
  225. if(EMSCRIPTEN)
  226. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  227. endif()
  228. if(PSP)
  229. # Build EBOOT files if building for PSP
  230. foreach(APP ${SDL_TEST_EXECUTABLES})
  231. create_pbp_file(
  232. TARGET ${APP}
  233. TITLE SDL-${APP}
  234. ICON_PATH NULL
  235. BACKGROUND_PATH NULL
  236. PREVIEW_PATH NULL
  237. )
  238. add_custom_command(
  239. TARGET ${APP} POST_BUILD
  240. COMMAND ${CMAKE_COMMAND} -E make_directory
  241. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  242. )
  243. add_custom_command(
  244. TARGET ${APP} POST_BUILD
  245. COMMAND ${CMAKE_COMMAND} -E rename
  246. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  247. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  248. )
  249. if(BUILD_PRX)
  250. add_custom_command(
  251. TARGET ${APP} POST_BUILD
  252. COMMAND ${CMAKE_COMMAND} -E copy
  253. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  254. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  255. )
  256. add_custom_command(
  257. TARGET ${APP} POST_BUILD
  258. COMMAND ${CMAKE_COMMAND} -E rename
  259. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  260. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  261. )
  262. endif()
  263. add_custom_command(
  264. TARGET ${APP} POST_BUILD
  265. COMMAND ${CMAKE_COMMAND} -E remove
  266. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  267. )
  268. endforeach()
  269. endif()
  270. if(N3DS)
  271. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  272. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  273. foreach(APP ${SDL_TEST_EXECUTABLES})
  274. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  275. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  276. ctr_generate_smdh("${SMDH_FILE}"
  277. NAME "SDL-${APP}"
  278. DESCRIPTION "SDL3 Test suite"
  279. AUTHOR "SDL3 Contributors"
  280. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  281. )
  282. ctr_create_3dsx(
  283. ${APP}
  284. ROMFS "${ROMFS_DIR}"
  285. SMDH "${SMDH_FILE}"
  286. )
  287. endforeach()
  288. endif()
  289. if(RISCOS)
  290. set(SDL_TEST_EXECUTABLES_AIF)
  291. foreach(APP ${SDL_TEST_EXECUTABLES})
  292. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  293. add_custom_command(
  294. OUTPUT ${APP},ff8
  295. COMMAND elf2aif ${APP} ${APP},ff8
  296. DEPENDS ${APP}
  297. )
  298. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  299. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  300. endforeach()
  301. endif()
  302. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  303. # platforms (iOS, for example).
  304. if(APPLE)
  305. if(CMAKE_VERSION VERSION_LESS "3.7.0")
  306. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  307. # CMake 3.7 and above.
  308. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  309. else()
  310. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  311. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  312. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  313. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  314. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  315. )
  316. endforeach()
  317. endif()
  318. endif()
  319. set(TESTS_ENVIRONMENT
  320. SDL_AUDIO_DRIVER=dummy
  321. SDL_VIDEO_DRIVER=dummy
  322. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  323. )
  324. function(sdl_set_test_timeout TEST TIMEOUT)
  325. math(EXPR TIMEOUT "${TIMEOUT}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  326. set_tests_properties(${test} PROPERTIES TIMEOUT "${TIMEOUT}")
  327. endfunction()
  328. foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
  329. add_test(
  330. NAME ${TESTCASE}
  331. COMMAND ${TESTCASE}
  332. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  333. )
  334. set_tests_properties(${TESTCASE} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  335. sdl_set_test_timeout(${TESTCASE} 10)
  336. if(SDL_INSTALL_TESTS)
  337. set(exe ${TESTCASE})
  338. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  339. configure_file(template.test.in "${exe}.test" @ONLY)
  340. install(
  341. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  342. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  343. )
  344. endif()
  345. endforeach()
  346. sdl_set_test_timeout(testthread 40)
  347. sdl_set_test_timeout(testtimer 60)
  348. if(SDL_INSTALL_TESTS)
  349. if(RISCOS)
  350. install(
  351. FILES ${SDL_TEST_EXECUTABLES_AIF}
  352. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  353. )
  354. else()
  355. install(
  356. TARGETS ${SDL_TEST_EXECUTABLES}
  357. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  358. )
  359. endif()
  360. install(
  361. FILES ${RESOURCE_FILES}
  362. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  363. )
  364. endif()