testautomation_render.c 39 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COLOR_CLEAR 0xFF000000
  13. #define RENDER_COLOR_GREEN 0xFF00FF00
  14. #define ALLOWABLE_ERROR_OPAQUE 0
  15. #define ALLOWABLE_ERROR_BLENDED 64
  16. #define CHECK_FUNC(FUNC, PARAMS) \
  17. { \
  18. int result = FUNC PARAMS; \
  19. if (result != 0) { \
  20. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  21. } \
  22. }
  23. /* Test window and renderer */
  24. SDL_Window *window = NULL;
  25. SDL_Renderer *renderer = NULL;
  26. /* Prototypes for helper functions */
  27. static int clearScreen(void);
  28. static void compare(SDL_Surface *reference, int allowable_error);
  29. static int hasTexAlpha(void);
  30. static int hasTexColor(void);
  31. static SDL_Texture *loadTestFace(void);
  32. static int hasBlendModes(void);
  33. static int hasDrawColor(void);
  34. static int isSupported(int code);
  35. /**
  36. * Create software renderer for tests
  37. */
  38. void InitCreateRenderer(void *arg)
  39. {
  40. int posX = 100, posY = 100, width = 320, height = 240;
  41. renderer = NULL;
  42. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  43. SDLTest_AssertPass("SDL_CreateWindow()");
  44. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  45. if (window == NULL) {
  46. return;
  47. }
  48. renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
  49. SDLTest_AssertPass("SDL_CreateRenderer()");
  50. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  51. if (renderer == NULL) {
  52. SDL_DestroyWindow(window);
  53. return;
  54. }
  55. }
  56. /**
  57. * Destroy renderer for tests
  58. */
  59. void CleanupDestroyRenderer(void *arg)
  60. {
  61. if (renderer != NULL) {
  62. SDL_DestroyRenderer(renderer);
  63. renderer = NULL;
  64. SDLTest_AssertPass("SDL_DestroyRenderer()");
  65. }
  66. if (window != NULL) {
  67. SDL_DestroyWindow(window);
  68. window = NULL;
  69. SDLTest_AssertPass("SDL_DestroyWindow");
  70. }
  71. }
  72. /**
  73. * \brief Tests call to SDL_GetNumRenderDrivers
  74. *
  75. * \sa SDL_GetNumRenderDrivers
  76. */
  77. int render_testGetNumRenderDrivers(void *arg)
  78. {
  79. int n;
  80. n = SDL_GetNumRenderDrivers();
  81. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  82. return TEST_COMPLETED;
  83. }
  84. /**
  85. * \brief Tests the SDL primitives for rendering.
  86. *
  87. * \sa SDL_SetRenderDrawColor
  88. * \sa SDL_RenderFillRect
  89. * \sa SDL_RenderLine
  90. *
  91. */
  92. int render_testPrimitives(void *arg)
  93. {
  94. int ret;
  95. int x, y;
  96. SDL_FRect rect;
  97. SDL_Surface *referenceSurface = NULL;
  98. int checkFailCount1;
  99. int checkFailCount2;
  100. /* Clear surface. */
  101. clearScreen();
  102. /* Need drawcolor or just skip test. */
  103. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  104. /* Draw a rectangle. */
  105. rect.x = 40.0f;
  106. rect.y = 0.0f;
  107. rect.w = 40.0f;
  108. rect.h = 80.0f;
  109. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  110. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  111. /* Draw a rectangle. */
  112. rect.x = 10.0f;
  113. rect.y = 10.0f;
  114. rect.w = 60.0f;
  115. rect.h = 40.0f;
  116. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  117. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  118. /* Draw some points like so:
  119. * X.X.X.X..
  120. * .X.X.X.X.
  121. * X.X.X.X.. */
  122. checkFailCount1 = 0;
  123. checkFailCount2 = 0;
  124. for (y = 0; y < 3; y++) {
  125. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  126. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  127. if (ret != 0) {
  128. checkFailCount1++;
  129. }
  130. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  131. if (ret != 0) {
  132. checkFailCount2++;
  133. }
  134. }
  135. }
  136. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  137. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  138. /* Draw some lines. */
  139. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  140. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
  141. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  142. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  143. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  144. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  148. /* See if it's the same. */
  149. referenceSurface = SDLTest_ImagePrimitives();
  150. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  151. /* Make current */
  152. SDL_RenderPresent(renderer);
  153. /* Clean up. */
  154. SDL_DestroySurface(referenceSurface);
  155. referenceSurface = NULL;
  156. return TEST_COMPLETED;
  157. }
  158. /**
  159. * \brief Tests the SDL primitives with alpha for rendering.
  160. *
  161. * \sa SDL_SetRenderDrawColor
  162. * \sa SDL_SetRenderDrawBlendMode
  163. * \sa SDL_RenderFillRect
  164. */
  165. int render_testPrimitivesBlend(void *arg)
  166. {
  167. int ret;
  168. int i, j;
  169. SDL_FRect rect;
  170. SDL_Surface *referenceSurface = NULL;
  171. int checkFailCount1;
  172. int checkFailCount2;
  173. int checkFailCount3;
  174. /* Clear surface. */
  175. clearScreen();
  176. /* Need drawcolor and blendmode or just skip test. */
  177. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  178. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  179. /* Create some rectangles for each blend mode. */
  180. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  181. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  182. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  183. rect.x = 10.0f;
  184. rect.y = 25.0f;
  185. rect.w = 40.0f;
  186. rect.h = 25.0f;
  187. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  188. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  189. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  190. rect.x = 30.0f;
  191. rect.y = 40.0f;
  192. rect.w = 45.0f;
  193. rect.h = 15.0f;
  194. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  195. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  196. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  197. rect.x = 25.0f;
  198. rect.y = 25.0f;
  199. rect.w = 25.0f;
  200. rect.h = 25.0f;
  201. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  202. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  203. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  204. /* Draw blended lines, lines for everyone. */
  205. checkFailCount1 = 0;
  206. checkFailCount2 = 0;
  207. checkFailCount3 = 0;
  208. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  209. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  210. if (ret != 0) {
  211. checkFailCount1++;
  212. }
  213. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  214. : SDL_BLENDMODE_NONE);
  215. if (ret != 0) {
  216. checkFailCount2++;
  217. }
  218. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  219. if (ret != 0) {
  220. checkFailCount3++;
  221. }
  222. }
  223. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  224. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  225. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  226. checkFailCount1 = 0;
  227. checkFailCount2 = 0;
  228. checkFailCount3 = 0;
  229. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  230. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  231. if (ret != 0) {
  232. checkFailCount1++;
  233. }
  234. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  235. : SDL_BLENDMODE_NONE);
  236. if (ret != 0) {
  237. checkFailCount2++;
  238. }
  239. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  240. if (ret != 0) {
  241. checkFailCount3++;
  242. }
  243. }
  244. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  245. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  246. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  247. /* Draw points. */
  248. checkFailCount1 = 0;
  249. checkFailCount2 = 0;
  250. checkFailCount3 = 0;
  251. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  252. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  253. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  254. if (ret != 0) {
  255. checkFailCount1++;
  256. }
  257. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  258. : SDL_BLENDMODE_NONE);
  259. if (ret != 0) {
  260. checkFailCount2++;
  261. }
  262. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  263. if (ret != 0) {
  264. checkFailCount3++;
  265. }
  266. }
  267. }
  268. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  269. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  270. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  271. /* See if it's the same. */
  272. referenceSurface = SDLTest_ImagePrimitivesBlend();
  273. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  274. /* Make current */
  275. SDL_RenderPresent(renderer);
  276. /* Clean up. */
  277. SDL_DestroySurface(referenceSurface);
  278. referenceSurface = NULL;
  279. return TEST_COMPLETED;
  280. }
  281. /**
  282. * \brief Tests some blitting routines.
  283. *
  284. * \sa SDL_RenderTexture
  285. * \sa SDL_DestroyTexture
  286. */
  287. int render_testBlit(void *arg)
  288. {
  289. int ret;
  290. SDL_FRect rect;
  291. SDL_Texture *tface;
  292. SDL_Surface *referenceSurface = NULL;
  293. Uint32 tformat;
  294. int taccess, tw, th;
  295. int i, j, ni, nj;
  296. int checkFailCount1;
  297. /* Clear surface. */
  298. clearScreen();
  299. /* Need drawcolor or just skip test. */
  300. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  301. /* Create face surface. */
  302. tface = loadTestFace();
  303. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  304. if (tface == NULL) {
  305. return TEST_ABORTED;
  306. }
  307. /* Constant values. */
  308. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  309. rect.w = (float)tw;
  310. rect.h = (float)th;
  311. ni = TESTRENDER_SCREEN_W - tw;
  312. nj = TESTRENDER_SCREEN_H - th;
  313. /* Loop blit. */
  314. checkFailCount1 = 0;
  315. for (j = 0; j <= nj; j += 4) {
  316. for (i = 0; i <= ni; i += 4) {
  317. /* Blitting. */
  318. rect.x = (float)i;
  319. rect.y = (float)j;
  320. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  321. if (ret != 0) {
  322. checkFailCount1++;
  323. }
  324. }
  325. }
  326. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  327. /* See if it's the same */
  328. referenceSurface = SDLTest_ImageBlit();
  329. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  330. /* Make current */
  331. SDL_RenderPresent(renderer);
  332. /* Clean up. */
  333. SDL_DestroyTexture(tface);
  334. SDL_DestroySurface(referenceSurface);
  335. referenceSurface = NULL;
  336. return TEST_COMPLETED;
  337. }
  338. /**
  339. * \brief Blits doing color tests.
  340. *
  341. * \sa SDL_SetTextureColorMod
  342. * \sa SDL_RenderTexture
  343. * \sa SDL_DestroyTexture
  344. */
  345. int render_testBlitColor(void *arg)
  346. {
  347. int ret;
  348. SDL_FRect rect;
  349. SDL_Texture *tface;
  350. SDL_Surface *referenceSurface = NULL;
  351. Uint32 tformat;
  352. int taccess, tw, th;
  353. int i, j, ni, nj;
  354. int checkFailCount1;
  355. int checkFailCount2;
  356. /* Clear surface. */
  357. clearScreen();
  358. /* Create face surface. */
  359. tface = loadTestFace();
  360. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  361. if (tface == NULL) {
  362. return TEST_ABORTED;
  363. }
  364. /* Constant values. */
  365. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  366. rect.w = (float)tw;
  367. rect.h = (float)th;
  368. ni = TESTRENDER_SCREEN_W - tw;
  369. nj = TESTRENDER_SCREEN_H - th;
  370. /* Test blitting with color mod. */
  371. checkFailCount1 = 0;
  372. checkFailCount2 = 0;
  373. for (j = 0; j <= nj; j += 4) {
  374. for (i = 0; i <= ni; i += 4) {
  375. /* Set color mod. */
  376. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  377. if (ret != 0) {
  378. checkFailCount1++;
  379. }
  380. /* Blitting. */
  381. rect.x = (float)i;
  382. rect.y = (float)j;
  383. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  384. if (ret != 0) {
  385. checkFailCount2++;
  386. }
  387. }
  388. }
  389. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  390. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  391. /* See if it's the same. */
  392. referenceSurface = SDLTest_ImageBlitColor();
  393. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  394. /* Make current */
  395. SDL_RenderPresent(renderer);
  396. /* Clean up. */
  397. SDL_DestroyTexture(tface);
  398. SDL_DestroySurface(referenceSurface);
  399. referenceSurface = NULL;
  400. return TEST_COMPLETED;
  401. }
  402. /**
  403. * \brief Tests blitting with alpha.
  404. *
  405. * \sa SDL_SetTextureAlphaMod
  406. * \sa SDL_RenderTexture
  407. * \sa SDL_DestroyTexture
  408. */
  409. int render_testBlitAlpha(void *arg)
  410. {
  411. int ret;
  412. SDL_FRect rect;
  413. SDL_Texture *tface;
  414. SDL_Surface *referenceSurface = NULL;
  415. Uint32 tformat;
  416. int taccess, tw, th;
  417. int i, j, ni, nj;
  418. int checkFailCount1;
  419. int checkFailCount2;
  420. /* Clear surface. */
  421. clearScreen();
  422. /* Need alpha or just skip test. */
  423. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  424. /* Create face surface. */
  425. tface = loadTestFace();
  426. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  427. if (tface == NULL) {
  428. return TEST_ABORTED;
  429. }
  430. /* Constant values. */
  431. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  432. rect.w = (float)tw;
  433. rect.h = (float)th;
  434. ni = TESTRENDER_SCREEN_W - tw;
  435. nj = TESTRENDER_SCREEN_H - th;
  436. /* Test blitting with alpha mod. */
  437. checkFailCount1 = 0;
  438. checkFailCount2 = 0;
  439. for (j = 0; j <= nj; j += 4) {
  440. for (i = 0; i <= ni; i += 4) {
  441. /* Set alpha mod. */
  442. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  443. if (ret != 0) {
  444. checkFailCount1++;
  445. }
  446. /* Blitting. */
  447. rect.x = (float)i;
  448. rect.y = (float)j;
  449. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  450. if (ret != 0) {
  451. checkFailCount2++;
  452. }
  453. }
  454. }
  455. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  456. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  457. /* See if it's the same. */
  458. referenceSurface = SDLTest_ImageBlitAlpha();
  459. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  460. /* Make current */
  461. SDL_RenderPresent(renderer);
  462. /* Clean up. */
  463. SDL_DestroyTexture(tface);
  464. SDL_DestroySurface(referenceSurface);
  465. referenceSurface = NULL;
  466. return TEST_COMPLETED;
  467. }
  468. /**
  469. * \brief Tests a blend mode.
  470. *
  471. * \sa SDL_SetTextureBlendMode
  472. * \sa SDL_RenderTexture
  473. */
  474. static void
  475. testBlitBlendMode(SDL_Texture *tface, int mode)
  476. {
  477. int ret;
  478. Uint32 tformat;
  479. int taccess, tw, th;
  480. int i, j, ni, nj;
  481. SDL_FRect rect;
  482. int checkFailCount1;
  483. int checkFailCount2;
  484. /* Clear surface. */
  485. clearScreen();
  486. /* Constant values. */
  487. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  488. rect.w = (float)tw;
  489. rect.h = (float)th;
  490. ni = TESTRENDER_SCREEN_W - tw;
  491. nj = TESTRENDER_SCREEN_H - th;
  492. /* Test blend mode. */
  493. checkFailCount1 = 0;
  494. checkFailCount2 = 0;
  495. for (j = 0; j <= nj; j += 4) {
  496. for (i = 0; i <= ni; i += 4) {
  497. /* Set blend mode. */
  498. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  499. if (ret != 0) {
  500. checkFailCount1++;
  501. }
  502. /* Blitting. */
  503. rect.x = (float)i;
  504. rect.y = (float)j;
  505. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  506. if (ret != 0) {
  507. checkFailCount2++;
  508. }
  509. }
  510. }
  511. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  512. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  513. }
  514. /**
  515. * \brief Tests some more blitting routines.
  516. *
  517. * \sa SDL_SetTextureColorMod
  518. * \sa SDL_SetTextureAlphaMod
  519. * \sa SDL_SetTextureBlendMode
  520. * \sa SDL_DestroyTexture
  521. */
  522. int render_testBlitBlend(void *arg)
  523. {
  524. int ret;
  525. SDL_FRect rect;
  526. SDL_Texture *tface;
  527. SDL_Surface *referenceSurface = NULL;
  528. Uint32 tformat;
  529. int taccess, tw, th;
  530. int i, j, ni, nj;
  531. int mode;
  532. int checkFailCount1;
  533. int checkFailCount2;
  534. int checkFailCount3;
  535. int checkFailCount4;
  536. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  537. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  538. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  539. /* Create face surface. */
  540. tface = loadTestFace();
  541. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  542. if (tface == NULL) {
  543. return TEST_ABORTED;
  544. }
  545. /* Constant values. */
  546. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  547. rect.w = (float)tw;
  548. rect.h = (float)th;
  549. ni = TESTRENDER_SCREEN_W - tw;
  550. nj = TESTRENDER_SCREEN_H - th;
  551. /* Set alpha mod. */
  552. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  553. /* Test None. */
  554. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  555. referenceSurface = SDLTest_ImageBlitBlendNone();
  556. /* Compare, then Present */
  557. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  558. SDL_RenderPresent(renderer);
  559. SDL_DestroySurface(referenceSurface);
  560. referenceSurface = NULL;
  561. /* Test Blend. */
  562. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  563. referenceSurface = SDLTest_ImageBlitBlend();
  564. /* Compare, then Present */
  565. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  566. SDL_RenderPresent(renderer);
  567. SDL_DestroySurface(referenceSurface);
  568. referenceSurface = NULL;
  569. /* Test Add. */
  570. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  571. referenceSurface = SDLTest_ImageBlitBlendAdd();
  572. /* Compare, then Present */
  573. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  574. SDL_RenderPresent(renderer);
  575. SDL_DestroySurface(referenceSurface);
  576. referenceSurface = NULL;
  577. /* Test Mod. */
  578. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  579. referenceSurface = SDLTest_ImageBlitBlendMod();
  580. /* Compare, then Present */
  581. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  582. SDL_RenderPresent(renderer);
  583. SDL_DestroySurface(referenceSurface);
  584. referenceSurface = NULL;
  585. /* Clear surface. */
  586. clearScreen();
  587. /* Loop blit. */
  588. checkFailCount1 = 0;
  589. checkFailCount2 = 0;
  590. checkFailCount3 = 0;
  591. checkFailCount4 = 0;
  592. for (j = 0; j <= nj; j += 4) {
  593. for (i = 0; i <= ni; i += 4) {
  594. /* Set color mod. */
  595. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  596. if (ret != 0) {
  597. checkFailCount1++;
  598. }
  599. /* Set alpha mod. */
  600. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  601. if (ret != 0) {
  602. checkFailCount2++;
  603. }
  604. /* Crazy blending mode magic. */
  605. mode = (i / 4 * j / 4) % 4;
  606. if (mode == 0) {
  607. mode = SDL_BLENDMODE_NONE;
  608. } else if (mode == 1) {
  609. mode = SDL_BLENDMODE_BLEND;
  610. } else if (mode == 2) {
  611. mode = SDL_BLENDMODE_ADD;
  612. } else if (mode == 3) {
  613. mode = SDL_BLENDMODE_MOD;
  614. }
  615. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  616. if (ret != 0) {
  617. checkFailCount3++;
  618. }
  619. /* Blitting. */
  620. rect.x = (float)i;
  621. rect.y = (float)j;
  622. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  623. if (ret != 0) {
  624. checkFailCount4++;
  625. }
  626. }
  627. }
  628. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  629. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  630. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  631. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  632. /* Clean up. */
  633. SDL_DestroyTexture(tface);
  634. /* Check to see if final image matches. */
  635. referenceSurface = SDLTest_ImageBlitBlendAll();
  636. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  637. /* Make current */
  638. SDL_RenderPresent(renderer);
  639. SDL_DestroySurface(referenceSurface);
  640. referenceSurface = NULL;
  641. return TEST_COMPLETED;
  642. }
  643. /**
  644. * \brief Test viewport
  645. */
  646. int render_testViewport(void *arg)
  647. {
  648. SDL_Surface *referenceSurface;
  649. SDL_Rect viewport;
  650. viewport.x = TESTRENDER_SCREEN_W / 3;
  651. viewport.y = TESTRENDER_SCREEN_H / 3;
  652. viewport.w = TESTRENDER_SCREEN_W / 2;
  653. viewport.h = TESTRENDER_SCREEN_H / 2;
  654. /* Create expected result */
  655. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  656. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  657. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  658. /* Clear surface. */
  659. clearScreen();
  660. /* Set the viewport and do a fill operation */
  661. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  662. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  663. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  664. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  665. /* Check to see if final image matches. */
  666. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  667. /*
  668. * Verify that clear ignores the viewport
  669. */
  670. /* Create expected result */
  671. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  672. /* Clear surface. */
  673. clearScreen();
  674. /* Set the viewport and do a clear operation */
  675. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  676. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  677. CHECK_FUNC(SDL_RenderClear, (renderer))
  678. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  679. /* Check to see if final image matches. */
  680. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  681. /* Make current */
  682. SDL_RenderPresent(renderer);
  683. SDL_DestroySurface(referenceSurface);
  684. return TEST_COMPLETED;
  685. }
  686. /**
  687. * \brief Test logical size
  688. */
  689. int render_testLogicalSize(void *arg)
  690. {
  691. SDL_Surface *referenceSurface;
  692. SDL_Rect viewport;
  693. SDL_FRect rect;
  694. int w, h;
  695. const int factor = 2;
  696. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  697. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  698. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  699. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  700. /* Create expected result */
  701. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  702. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  703. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  704. /* Clear surface. */
  705. clearScreen();
  706. /* Set the logical size and do a fill operation */
  707. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  708. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  709. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  710. SDL_SCALEMODE_NEAREST))
  711. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  712. rect.x = (float)viewport.x / factor;
  713. rect.y = (float)viewport.y / factor;
  714. rect.w = (float)viewport.w / factor;
  715. rect.h = (float)viewport.h / factor;
  716. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  717. (void)SDL_RenderPresent(renderer);
  718. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  719. SDL_LOGICAL_PRESENTATION_DISABLED,
  720. SDL_SCALEMODE_NEAREST))
  721. /* Check to see if final image matches. */
  722. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  723. /* Clear surface. */
  724. clearScreen();
  725. /* Set the logical size and viewport and do a fill operation */
  726. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  727. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  728. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  729. SDL_SCALEMODE_NEAREST))
  730. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  731. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  732. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  733. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  734. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  735. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  736. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  737. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  738. (void)SDL_RenderPresent(renderer);
  739. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  740. SDL_LOGICAL_PRESENTATION_DISABLED,
  741. SDL_SCALEMODE_NEAREST))
  742. /* Check to see if final image matches. */
  743. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  744. /*
  745. * Test a logical size that isn't the same aspect ratio as the window
  746. */
  747. viewport.x = (TESTRENDER_SCREEN_W / 4);
  748. viewport.y = 0;
  749. viewport.w = TESTRENDER_SCREEN_W;
  750. viewport.h = TESTRENDER_SCREEN_H;
  751. /* Create expected result */
  752. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  753. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  754. /* Clear surface. */
  755. clearScreen();
  756. /* Set the logical size and do a fill operation */
  757. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  758. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  759. w - 2 * (TESTRENDER_SCREEN_W / 4),
  760. h,
  761. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  762. SDL_SCALEMODE_LINEAR))
  763. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  764. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  765. (void)SDL_RenderPresent(renderer);
  766. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  767. SDL_LOGICAL_PRESENTATION_DISABLED,
  768. SDL_SCALEMODE_NEAREST))
  769. /* Check to see if final image matches. */
  770. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  771. /* Clear surface. */
  772. clearScreen();
  773. /* Make current */
  774. SDL_RenderPresent(renderer);
  775. SDL_DestroySurface(referenceSurface);
  776. return TEST_COMPLETED;
  777. }
  778. /* Helper functions */
  779. /**
  780. * \brief Checks to see if functionality is supported. Helper function.
  781. */
  782. static int
  783. isSupported(int code)
  784. {
  785. return code == 0;
  786. }
  787. /**
  788. * \brief Test to see if we can vary the draw color. Helper function.
  789. *
  790. * \sa SDL_SetRenderDrawColor
  791. * \sa SDL_GetRenderDrawColor
  792. */
  793. static int
  794. hasDrawColor(void)
  795. {
  796. int ret, fail;
  797. Uint8 r, g, b, a;
  798. fail = 0;
  799. /* Set color. */
  800. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  801. if (!isSupported(ret)) {
  802. fail = 1;
  803. }
  804. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  805. if (!isSupported(ret)) {
  806. fail = 1;
  807. }
  808. /* Restore natural. */
  809. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  810. if (!isSupported(ret)) {
  811. fail = 1;
  812. }
  813. /* Something failed, consider not available. */
  814. if (fail) {
  815. return 0;
  816. }
  817. /* Not set properly, consider failed. */
  818. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  819. return 0;
  820. }
  821. return 1;
  822. }
  823. /**
  824. * \brief Test to see if we can vary the blend mode. Helper function.
  825. *
  826. * \sa SDL_SetRenderDrawBlendMode
  827. * \sa SDL_GetRenderDrawBlendMode
  828. */
  829. static int
  830. hasBlendModes(void)
  831. {
  832. int fail;
  833. int ret;
  834. SDL_BlendMode mode;
  835. fail = 0;
  836. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  837. if (!isSupported(ret)) {
  838. fail = 1;
  839. }
  840. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  841. if (!isSupported(ret)) {
  842. fail = 1;
  843. }
  844. ret = (mode != SDL_BLENDMODE_BLEND);
  845. if (!isSupported(ret)) {
  846. fail = 1;
  847. }
  848. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  849. if (!isSupported(ret)) {
  850. fail = 1;
  851. }
  852. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  853. if (!isSupported(ret)) {
  854. fail = 1;
  855. }
  856. ret = (mode != SDL_BLENDMODE_ADD);
  857. if (!isSupported(ret)) {
  858. fail = 1;
  859. }
  860. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  861. if (!isSupported(ret)) {
  862. fail = 1;
  863. }
  864. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  865. if (!isSupported(ret)) {
  866. fail = 1;
  867. }
  868. ret = (mode != SDL_BLENDMODE_MOD);
  869. if (!isSupported(ret)) {
  870. fail = 1;
  871. }
  872. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  873. if (!isSupported(ret)) {
  874. fail = 1;
  875. }
  876. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  877. if (!isSupported(ret)) {
  878. fail = 1;
  879. }
  880. ret = (mode != SDL_BLENDMODE_NONE);
  881. if (!isSupported(ret)) {
  882. fail = 1;
  883. }
  884. return !fail;
  885. }
  886. /**
  887. * \brief Loads the test image 'Face' as texture. Helper function.
  888. *
  889. * \sa SDL_CreateTextureFromSurface
  890. */
  891. static SDL_Texture *
  892. loadTestFace(void)
  893. {
  894. SDL_Surface *face;
  895. SDL_Texture *tface;
  896. face = SDLTest_ImageFace();
  897. if (face == NULL) {
  898. return NULL;
  899. }
  900. tface = SDL_CreateTextureFromSurface(renderer, face);
  901. if (tface == NULL) {
  902. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  903. }
  904. SDL_DestroySurface(face);
  905. return tface;
  906. }
  907. /**
  908. * \brief Test to see if can set texture color mode. Helper function.
  909. *
  910. * \sa SDL_SetTextureColorMod
  911. * \sa SDL_GetTextureColorMod
  912. * \sa SDL_DestroyTexture
  913. */
  914. static int
  915. hasTexColor(void)
  916. {
  917. int fail;
  918. int ret;
  919. SDL_Texture *tface;
  920. Uint8 r, g, b;
  921. /* Get test face. */
  922. tface = loadTestFace();
  923. if (tface == NULL) {
  924. return 0;
  925. }
  926. /* See if supported. */
  927. fail = 0;
  928. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  929. if (!isSupported(ret)) {
  930. fail = 1;
  931. }
  932. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  933. if (!isSupported(ret)) {
  934. fail = 1;
  935. }
  936. /* Clean up. */
  937. SDL_DestroyTexture(tface);
  938. if (fail) {
  939. return 0;
  940. } else if ((r != 100) || (g != 100) || (b != 100)) {
  941. return 0;
  942. }
  943. return 1;
  944. }
  945. /**
  946. * \brief Test to see if we can vary the alpha of the texture. Helper function.
  947. *
  948. * \sa SDL_SetTextureAlphaMod
  949. * \sa SDL_GetTextureAlphaMod
  950. * \sa SDL_DestroyTexture
  951. */
  952. static int
  953. hasTexAlpha(void)
  954. {
  955. int fail;
  956. int ret;
  957. SDL_Texture *tface;
  958. Uint8 a;
  959. /* Get test face. */
  960. tface = loadTestFace();
  961. if (tface == NULL) {
  962. return 0;
  963. }
  964. /* See if supported. */
  965. fail = 0;
  966. ret = SDL_SetTextureAlphaMod(tface, 100);
  967. if (!isSupported(ret)) {
  968. fail = 1;
  969. }
  970. ret = SDL_GetTextureAlphaMod(tface, &a);
  971. if (!isSupported(ret)) {
  972. fail = 1;
  973. }
  974. /* Clean up. */
  975. SDL_DestroyTexture(tface);
  976. if (fail) {
  977. return 0;
  978. } else if (a != 100) {
  979. return 0;
  980. }
  981. return 1;
  982. }
  983. /**
  984. * \brief Compares screen pixels with image pixels. Helper function.
  985. *
  986. * \param referenceSurface Image to compare against.
  987. * \param allowable_error allowed difference from the reference image
  988. *
  989. * \sa SDL_RenderReadPixels
  990. * \sa SDL_CreateSurfaceFrom
  991. * \sa SDL_DestroySurface
  992. */
  993. static void
  994. compare(SDL_Surface *referenceSurface, int allowable_error)
  995. {
  996. int ret;
  997. SDL_Rect rect;
  998. Uint8 *pixels;
  999. SDL_Surface *testSurface;
  1000. /* Read pixels. */
  1001. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  1002. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1003. if (pixels == NULL) {
  1004. return;
  1005. }
  1006. /* Explicitly specify the rect in case the window isn't the expected size... */
  1007. rect.x = 0;
  1008. rect.y = 0;
  1009. rect.w = TESTRENDER_SCREEN_W;
  1010. rect.h = TESTRENDER_SCREEN_H;
  1011. CHECK_FUNC(SDL_RenderReadPixels, (renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ))
  1012. /* Create surface. */
  1013. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  1014. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  1015. /* Compare surface. */
  1016. ret = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  1017. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1018. /* Clean up. */
  1019. SDL_free(pixels);
  1020. SDL_DestroySurface(testSurface);
  1021. }
  1022. /**
  1023. * \brief Clears the screen. Helper function.
  1024. *
  1025. * \sa SDL_SetRenderDrawColor
  1026. * \sa SDL_RenderClear
  1027. * \sa SDL_RenderPresent
  1028. * \sa SDL_SetRenderDrawBlendMode
  1029. */
  1030. static int
  1031. clearScreen(void)
  1032. {
  1033. int ret;
  1034. /* Make current */
  1035. SDL_RenderPresent(renderer);
  1036. /* Set color. */
  1037. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1038. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1039. /* Clear screen. */
  1040. ret = SDL_RenderClear(renderer);
  1041. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1042. /* Set defaults. */
  1043. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1044. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1045. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1046. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1047. return 0;
  1048. }
  1049. /* ================= Test References ================== */
  1050. /* Render test cases */
  1051. static const SDLTest_TestCaseReference renderTest1 = {
  1052. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1053. };
  1054. static const SDLTest_TestCaseReference renderTest2 = {
  1055. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1056. };
  1057. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1058. static const SDLTest_TestCaseReference renderTest3 = {
  1059. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1060. };
  1061. static const SDLTest_TestCaseReference renderTest4 = {
  1062. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1063. };
  1064. static const SDLTest_TestCaseReference renderTest5 = {
  1065. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1066. };
  1067. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1068. static const SDLTest_TestCaseReference renderTest6 = {
  1069. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1070. };
  1071. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1072. static const SDLTest_TestCaseReference renderTest7 = {
  1073. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1074. };
  1075. static const SDLTest_TestCaseReference renderTest8 = {
  1076. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1077. };
  1078. static const SDLTest_TestCaseReference renderTest9 = {
  1079. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1080. };
  1081. /* Sequence of Render test cases */
  1082. static const SDLTest_TestCaseReference *renderTests[] = {
  1083. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1084. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1085. &renderTest9, NULL
  1086. };
  1087. /* Render test suite (global) */
  1088. SDLTest_TestSuiteReference renderTestSuite = {
  1089. "Render",
  1090. InitCreateRenderer,
  1091. renderTests,
  1092. CleanupDestroyRenderer
  1093. };