CMakeLists.txt 6.1 KB

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  1. cmake_minimum_required(VERSION 3.0.0)
  2. project(SDL2 C)
  3. # Global settings for all of the test targets
  4. # FIXME: is this wrong?
  5. remove_definitions(-DUSING_GENERATED_CONFIG_H)
  6. link_libraries(SDL2_test SDL2-static)
  7. # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
  8. # but we need them for VS as well.
  9. if(WINDOWS)
  10. link_libraries(SDL2main)
  11. add_definitions(-Dmain=SDL_main)
  12. endif()
  13. find_package(OpenGL)
  14. if (OPENGL_FOUND)
  15. add_definitions(-DHAVE_OPENGL)
  16. endif()
  17. add_executable(checkkeys checkkeys.c)
  18. add_executable(loopwave loopwave.c)
  19. add_executable(loopwavequeue loopwavequeue.c)
  20. add_executable(testresample testresample.c)
  21. add_executable(testaudioinfo testaudioinfo.c)
  22. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  23. add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
  24. add_executable(testmultiaudio testmultiaudio.c)
  25. add_executable(testaudiohotplug testaudiohotplug.c)
  26. add_executable(testaudiocapture testaudiocapture.c)
  27. add_executable(testatomic testatomic.c)
  28. add_executable(testintersections testintersections.c)
  29. add_executable(testrelative testrelative.c)
  30. add_executable(testhittesting testhittesting.c)
  31. add_executable(testdraw2 testdraw2.c)
  32. add_executable(testdrawchessboard testdrawchessboard.c)
  33. add_executable(testdropfile testdropfile.c)
  34. add_executable(testerror testerror.c)
  35. add_executable(testfile testfile.c)
  36. add_executable(testgamecontroller testgamecontroller.c)
  37. add_executable(testgesture testgesture.c)
  38. add_executable(testgl2 testgl2.c)
  39. add_executable(testgles testgles.c)
  40. add_executable(testgles2 testgles2.c)
  41. add_executable(testhaptic testhaptic.c)
  42. add_executable(testhotplug testhotplug.c)
  43. add_executable(testrumble testrumble.c)
  44. add_executable(testthread testthread.c)
  45. add_executable(testiconv testiconv.c)
  46. add_executable(testime testime.c)
  47. add_executable(testjoystick testjoystick.c)
  48. add_executable(testkeys testkeys.c)
  49. add_executable(testloadso testloadso.c)
  50. add_executable(testlock testlock.c)
  51. if(APPLE)
  52. add_executable(testnative testnative.c
  53. testnativecocoa.m
  54. testnativex11.c)
  55. elseif(WINDOWS)
  56. add_executable(testnative testnative.c testnativew32.c)
  57. elseif(UNIX)
  58. add_executable(testnative testnative.c testnativex11.c)
  59. endif()
  60. add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
  61. add_executable(testplatform testplatform.c)
  62. add_executable(testpower testpower.c)
  63. add_executable(testfilesystem testfilesystem.c)
  64. add_executable(testrendertarget testrendertarget.c)
  65. add_executable(testscale testscale.c)
  66. add_executable(testsem testsem.c)
  67. add_executable(testshader testshader.c)
  68. add_executable(testshape testshape.c)
  69. add_executable(testsprite2 testsprite2.c)
  70. add_executable(testspriteminimal testspriteminimal.c)
  71. add_executable(teststreaming teststreaming.c)
  72. add_executable(testtimer testtimer.c)
  73. add_executable(testver testver.c)
  74. add_executable(testviewport testviewport.c)
  75. add_executable(testwm2 testwm2.c)
  76. add_executable(testyuv testyuv.c testyuv_cvt.c)
  77. add_executable(torturethread torturethread.c)
  78. add_executable(testrendercopyex testrendercopyex.c)
  79. add_executable(testmessage testmessage.c)
  80. add_executable(testdisplayinfo testdisplayinfo.c)
  81. add_executable(testqsort testqsort.c)
  82. add_executable(testbounds testbounds.c)
  83. add_executable(testcustomcursor testcustomcursor.c)
  84. add_executable(controllermap controllermap.c)
  85. add_executable(testvulkan testvulkan.c)
  86. add_executable(testoffscreen testoffscreen.c)
  87. if(OPENGL_FOUND)
  88. add_dependencies(testshader OpenGL::GL)
  89. add_dependencies(testgl2 OpenGL::GL)
  90. target_link_libraries(testshader OpenGL::GL)
  91. target_link_libraries(testgl2 OpenGL::GL)
  92. endif()
  93. # HACK: Dummy target to cause the resource files to be copied to the build directory.
  94. # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
  95. # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
  96. file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
  97. add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
  98. file(GLOB RESOURCE_FILES *.bmp *.wav moose.dat utf8.txt)
  99. foreach(RESOURCE_FILE ${RESOURCE_FILES})
  100. add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
  101. endforeach(RESOURCE_FILE)
  102. file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
  103. # TODO: Might be easier to make all targets depend on the resources...?
  104. set(NEEDS_RESOURCES
  105. testscale
  106. testrendercopyex
  107. controllermap
  108. testyuv
  109. testgamecontroller
  110. testshape
  111. testshader
  112. testnative
  113. testspriteminimal
  114. testautomation
  115. testcustomcursor
  116. testrendertarget
  117. testsprite2
  118. loopwave
  119. loopwavequeue
  120. testresample
  121. testaudiohotplug
  122. testmultiaudio
  123. )
  124. foreach(APP IN LISTS NEEDS_RESOURCES)
  125. add_dependencies(${APP} SDL2_test_resoureces)
  126. if(APPLE)
  127. # Make sure resource files get installed into macOS/iOS .app bundles.
  128. target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
  129. set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  130. endif()
  131. endforeach()
  132. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  133. # platforms (iOS, for example).
  134. if(APPLE)
  135. if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
  136. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  137. # CMake 3.7 and above.
  138. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  139. else()
  140. get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
  141. foreach(CURRENT_TARGET IN LISTS TARGETS)
  142. get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
  143. if(TARGET_TYPE STREQUAL "EXECUTABLE")
  144. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  145. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  146. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
  147. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
  148. )
  149. endif()
  150. endforeach()
  151. endif()
  152. endif()