CMakeLists.txt 34 KB

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  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. include(CheckStructHasMember)
  5. if(SDL_TESTS_LINK_SHARED)
  6. set(sdl_name_component SDL3-shared)
  7. else()
  8. set(sdl_name_component SDL3-static)
  9. endif()
  10. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  11. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  12. if(NOT (MSVC AND SDL_CPU_ARM64))
  13. # Prefer GLVND, if present
  14. set(OpenGL_GL_PREFERENCE GLVND)
  15. find_package(OpenGL)
  16. endif()
  17. if(WINDOWS_STORE)
  18. cmake_minimum_required(VERSION 3.19)
  19. # CMP0112: Target file component generator expressions do not add target dependencies.
  20. cmake_policy(SET CMP0112 NEW)
  21. endif()
  22. set(SDL_TEST_EXECUTABLES)
  23. add_library(sdltests_utils OBJECT
  24. testutils.c
  25. )
  26. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  27. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  28. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  29. set(test_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  32. endif()
  33. else()
  34. set(test_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  35. endif()
  36. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  37. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  38. set(test_bin_dir "${test_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  39. endif()
  40. set(RESOURCE_FILE_NAMES)
  41. set(RESOURCE_FILES_BINDIR)
  42. foreach(resource_file IN LISTS RESOURCE_FILES)
  43. get_filename_component(res_file_name ${resource_file} NAME)
  44. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  45. set(resource_file_bindir "${test_bin_dir}/${res_file_name}")
  46. add_custom_command(OUTPUT "${resource_file_bindir}"
  47. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  48. DEPENDS "${resource_file}"
  49. )
  50. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  51. endforeach()
  52. add_custom_target(copy-sdl-test-resources
  53. DEPENDS "${RESOURCE_FILES_BINDIR}"
  54. )
  55. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  56. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  57. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  58. if(WINDOWS_STORE)
  59. add_library(sdl_test_main_uwp OBJECT main.cpp)
  60. target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
  61. target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
  62. add_library(sdl_test_main_callbacks_uwp OBJECT main.cpp)
  63. target_link_libraries(sdl_test_main_callbacks_uwp PRIVATE SDL3::Headers)
  64. target_compile_options(sdl_test_main_callbacks_uwp PRIVATE "/ZW")
  65. target_compile_definitions(sdl_test_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  66. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  67. endif()
  68. macro(add_sdl_test_executable TARGET)
  69. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90;MAIN_CALLBACKS" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  70. if(AST_UNPARSED_ARGUMENTS)
  71. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  72. endif()
  73. if(NOT AST_SOURCES)
  74. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  75. endif()
  76. if(AST_TESTUTILS)
  77. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  78. endif()
  79. set(EXTRA_SOURCES "")
  80. if(WINDOWS_STORE)
  81. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  82. if(NOT IS_DIRECTORY "${uwp_bindir}")
  83. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  84. endif()
  85. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  86. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  87. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  88. TARGET "${TARGET}"
  89. )
  90. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  91. if(AST_MAIN_CALLBACKS)
  92. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_callbacks_uwp>")
  93. else()
  94. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_test_main_uwp>")
  95. endif()
  96. list(APPEND EXTRA_SOURCES
  97. "${uwp_bindir}/${TARGET}.appxmanifest"
  98. "uwp/logo-50x50.png"
  99. "uwp/square-44x44.png"
  100. "uwp/square-150x150.png"
  101. "uwp/splash-620x300.png"
  102. )
  103. endif()
  104. if(AST_NEEDS_RESOURCES)
  105. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  106. endif()
  107. if(ANDROID)
  108. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  109. else()
  110. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  111. endif()
  112. SDL_AddCommonCompilerFlags(${TARGET})
  113. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  114. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  115. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  116. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  117. endif()
  118. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  119. if(AST_NONINTERACTIVE)
  120. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  121. endif()
  122. if(AST_NONINTERACTIVE_ARGS)
  123. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  124. endif()
  125. if(AST_NONINTERACTIVE_TIMEOUT)
  126. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  127. endif()
  128. if(AST_NEEDS_RESOURCES)
  129. if(PSP OR PS2)
  130. add_custom_command(TARGET ${TARGET} POST_BUILD
  131. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  132. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  133. elseif(WINDOWS_STORE)
  134. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  135. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  136. # FIXME: find out proper way to add assets to UWP package
  137. cmake_minimum_required(VERSION 3.19)
  138. add_custom_target(zzz-resources-copy-${TARGET}
  139. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  140. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  141. )
  142. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  143. else()
  144. add_dependencies(${TARGET} copy-sdl-test-resources)
  145. endif()
  146. if(APPLE)
  147. # Make sure resource files get installed into macOS/iOS .app bundles.
  148. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  149. endif()
  150. if(EMSCRIPTEN)
  151. foreach(res IN LISTS RESOURCE_FILES)
  152. get_filename_component(res_name "${res}" NAME)
  153. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  154. endforeach()
  155. endif()
  156. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  157. endif()
  158. if(AST_BUILD_DEPENDENT)
  159. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  160. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  161. endif()
  162. if(WINDOWS)
  163. # CET support was added in VS 16.7
  164. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  165. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  166. endif()
  167. elseif(PSP)
  168. target_link_libraries(${TARGET} PRIVATE GL)
  169. endif()
  170. if(WINDOWS_STORE)
  171. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  172. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  173. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  174. target_link_options(${TARGET} PRIVATE
  175. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  176. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  177. vccorlib$<$<CONFIG:Debug>:d>.lib
  178. msvcrt$<$<CONFIG:Debug>:d>.lib
  179. )
  180. endif()
  181. if(EMSCRIPTEN)
  182. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  183. endif()
  184. if(OPENGL_FOUND)
  185. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  186. endif()
  187. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  188. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  189. endmacro()
  190. check_include_file(signal.h HAVE_SIGNAL_H)
  191. if(HAVE_SIGNAL_H)
  192. add_definitions(-DHAVE_SIGNAL_H)
  193. endif()
  194. check_include_file(libudev.h HAVE_LIBUDEV_H)
  195. if(HAVE_LIBUDEV_H)
  196. add_definitions(-DHAVE_LIBUDEV_H)
  197. endif()
  198. set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
  199. include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
  200. if(FFmpeg_FOUND)
  201. cmake_push_check_state()
  202. list(APPEND CMAKE_REQUIRED_INCLUDES "${FFmpeg_AVUTIL_INCLUDE_DIRS}")
  203. check_struct_has_member("AVFrame" "ch_layout" "libavutil/frame.h" LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  204. cmake_pop_check_state()
  205. endif()
  206. if(FFmpeg_FOUND AND LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  207. add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
  208. if(APPLE)
  209. target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreVideo")
  210. endif()
  211. if(TARGET OpenGL::EGL)
  212. message(DEBUG "Enabling EGL support in testffmpeg")
  213. target_link_libraries(testffmpeg PRIVATE OpenGL::EGL)
  214. target_compile_definitions(testffmpeg PRIVATE HAVE_EGL)
  215. endif()
  216. target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
  217. else()
  218. message(STATUS "Can't find ffmpeg 5.1.3 or newer, skipping testffmpeg")
  219. endif()
  220. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  221. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  222. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS MAIN_CALLBACKS SOURCES loopwave.c)
  223. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  224. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  225. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  226. add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
  227. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  228. add_sdl_test_executable(testautomation NONINTERACTIVE NONINTERACTIVE_TIMEOUT 120 NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  229. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  230. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  231. add_sdl_test_executable(testaudiocapture MAIN_CALLBACKS SOURCES testaudiocapture.c)
  232. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  233. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  234. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  235. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  236. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  237. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  238. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  239. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  240. set(build_options_dependent_tests )
  241. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  242. if(APPLE)
  243. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  244. SOURCES
  245. testnative.c
  246. testnativecocoa.m
  247. testnativex11.c
  248. )
  249. cmake_push_check_state()
  250. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  251. cmake_pop_check_state()
  252. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  253. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  254. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  255. endif()
  256. elseif(WINDOWS)
  257. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  258. elseif(HAVE_X11 OR HAVE_WAYLAND)
  259. add_sdl_test_executable(testnative BUILD_DEPENDENT NO_C90 NEEDS_RESOURCES TESTUTILS SOURCES testnative.c)
  260. if(HAVE_X11)
  261. target_sources(testnative PRIVATE testnativex11.c)
  262. target_link_libraries(testnative PRIVATE X11)
  263. endif()
  264. if(HAVE_WAYLAND)
  265. set_property(SOURCE ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c PROPERTY GENERATED 1)
  266. target_sources(testnative PRIVATE testnativewayland.c ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c)
  267. # Needed to silence the documentation warning in the generated header file
  268. target_compile_options(testnative PRIVATE -Wno-documentation-unknown-command)
  269. target_link_libraries(testnative PRIVATE wayland-client)
  270. endif ()
  271. endif()
  272. find_package(Python3)
  273. function(files2headers OUTPUT)
  274. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  275. set(inputs ${ARGN})
  276. set(outputs )
  277. foreach(input IN LISTS inputs)
  278. get_filename_component(file_we "${input}" NAME_WE)
  279. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
  280. set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
  281. list(APPEND outputs "${output}")
  282. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  283. list(APPEND outputs "${intermediate}")
  284. # Don't add the 'output' header to the output, to avoid marking them as GENERATED
  285. # (generated files are removed when running the CLEAN target)
  286. add_custom_command(OUTPUT "${intermediate}"
  287. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
  288. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
  289. DEPENDS "${xxd}" "${bmp}"
  290. )
  291. endif()
  292. endforeach()
  293. set(${OUTPUT} "${outputs}" PARENT_SCOPE)
  294. endfunction()
  295. files2headers(gamepad_image_headers
  296. gamepad_axis_arrow.bmp
  297. gamepad_axis.bmp
  298. gamepad_back.bmp
  299. gamepad_battery_empty.bmp
  300. gamepad_battery_full.bmp
  301. gamepad_battery_low.bmp
  302. gamepad_battery_medium.bmp
  303. gamepad_battery_unknown.bmp
  304. gamepad_battery_wired.bmp
  305. gamepad_button_background.bmp
  306. gamepad_button.bmp
  307. gamepad_button_small.bmp
  308. gamepad_face_abxy.bmp
  309. gamepad_face_bayx.bmp
  310. gamepad_face_sony.bmp
  311. gamepad_front.bmp
  312. gamepad_touchpad.bmp
  313. )
  314. files2headers(icon_bmp_header icon.bmp)
  315. files2headers(glass_bmp_header glass.bmp)
  316. add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
  317. add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
  318. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  319. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  320. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  321. add_sdl_test_executable(testgl SOURCES testgl.c)
  322. add_sdl_test_executable(testgles SOURCES testgles.c)
  323. if(ANDROID)
  324. target_link_libraries(testgles PRIVATE GLESv1_CM)
  325. endif()
  326. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  327. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
  328. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  329. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  330. add_sdl_test_executable(testpen SOURCES testpen.c)
  331. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  332. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  333. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  334. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  335. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  336. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  337. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  338. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  339. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  340. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  341. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  342. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  343. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  344. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  345. if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
  346. add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
  347. endif()
  348. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  349. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  350. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  351. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  352. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  353. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c ${glass_bmp_header})
  354. add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  355. add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
  356. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  357. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  358. add_sdl_test_executable(testurl SOURCES testurl.c)
  359. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  360. add_sdl_test_executable(testcamera MAIN_CALLBACKS SOURCES testcamera.c)
  361. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  362. add_sdl_test_executable(testwm SOURCES testwm.c)
  363. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  364. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  365. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  366. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  367. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  368. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  369. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  370. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  371. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  372. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  373. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  374. if (HAVE_WAYLAND)
  375. # Set the GENERATED property on the protocol file, since it is first created at build time
  376. set_property(SOURCE ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c PROPERTY GENERATED 1)
  377. add_sdl_test_executable(testwaylandcustom NO_C90 NEEDS_RESOURCES SOURCES testwaylandcustom.c ${SDL3_BINARY_DIR}/wayland-generated-protocols/xdg-shell-protocol.c)
  378. # Needed to silence the documentation warning in the generated header file
  379. target_compile_options(testwaylandcustom PRIVATE -Wno-documentation-unknown-command)
  380. target_link_libraries(testwaylandcustom PRIVATE wayland-client)
  381. endif()
  382. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  383. if(HAVE_WFORMAT_OVERFLOW)
  384. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  385. endif()
  386. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  387. if(HAVE_WFORMAT)
  388. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  389. endif()
  390. cmake_push_check_state()
  391. if(HAVE_WFORMAT)
  392. # Some compilers ignore -Wformat-extra-args without -Wformat
  393. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  394. endif()
  395. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  396. cmake_pop_check_state()
  397. if(HAVE_WFORMAT_EXTRA_ARGS)
  398. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  399. endif()
  400. if(SDL_DUMMYAUDIO)
  401. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  402. endif()
  403. if(SDL_DUMMYVIDEO)
  404. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  405. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  406. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  407. endif()
  408. if(OPENGL_FOUND)
  409. if(TARGET OpenGL::GL)
  410. target_link_libraries(testshader PRIVATE OpenGL::GL)
  411. target_link_libraries(testgl PRIVATE OpenGL::GL)
  412. else()
  413. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  414. set(OPENGL_gl_LIBRARY GL)
  415. endif()
  416. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  417. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  418. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  419. endif()
  420. endif()
  421. if(EMSCRIPTEN)
  422. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  423. find_package(Python3 COMPONENTS Interpreter)
  424. if(TARGET Python3::Interpreter)
  425. add_custom_target(serve-sdl-tests
  426. COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
  427. endif()
  428. endif()
  429. if(PSP)
  430. # Build EBOOT files if building for PSP
  431. foreach(APP ${SDL_TEST_EXECUTABLES})
  432. create_pbp_file(
  433. TARGET ${APP}
  434. TITLE SDL-${APP}
  435. ICON_PATH NULL
  436. BACKGROUND_PATH NULL
  437. PREVIEW_PATH NULL
  438. )
  439. add_custom_command(
  440. TARGET ${APP} POST_BUILD
  441. COMMAND ${CMAKE_COMMAND} -E make_directory
  442. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  443. )
  444. add_custom_command(
  445. TARGET ${APP} POST_BUILD
  446. COMMAND ${CMAKE_COMMAND} -E rename
  447. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  448. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  449. )
  450. if(BUILD_PRX)
  451. add_custom_command(
  452. TARGET ${APP} POST_BUILD
  453. COMMAND ${CMAKE_COMMAND} -E copy
  454. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  455. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  456. )
  457. add_custom_command(
  458. TARGET ${APP} POST_BUILD
  459. COMMAND ${CMAKE_COMMAND} -E rename
  460. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  461. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  462. )
  463. endif()
  464. add_custom_command(
  465. TARGET ${APP} POST_BUILD
  466. COMMAND ${CMAKE_COMMAND} -E remove
  467. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  468. )
  469. endforeach()
  470. endif()
  471. if(N3DS)
  472. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  473. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  474. foreach(APP ${SDL_TEST_EXECUTABLES})
  475. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  476. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  477. ctr_generate_smdh("${SMDH_FILE}"
  478. NAME "SDL-${APP}"
  479. DESCRIPTION "SDL3 Test suite"
  480. AUTHOR "SDL3 Contributors"
  481. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  482. )
  483. ctr_create_3dsx(
  484. ${APP}
  485. ROMFS "${ROMFS_DIR}"
  486. SMDH "${SMDH_FILE}"
  487. )
  488. endforeach()
  489. endif()
  490. if(RISCOS)
  491. set(SDL_TEST_EXECUTABLES_AIF)
  492. foreach(APP ${SDL_TEST_EXECUTABLES})
  493. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  494. add_custom_command(
  495. OUTPUT ${APP},ff8
  496. COMMAND elf2aif ${APP} ${APP},ff8
  497. DEPENDS ${APP}
  498. )
  499. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  500. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  501. endforeach()
  502. endif()
  503. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  504. # platforms (iOS, for example).
  505. if(APPLE)
  506. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  507. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  508. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  509. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  510. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  511. )
  512. endforeach()
  513. endif()
  514. set(TESTS_ENVIRONMENT
  515. SDL_AUDIO_DRIVER=dummy
  516. SDL_VIDEO_DRIVER=dummy
  517. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  518. )
  519. foreach(TEST ${SDL_TEST_EXECUTABLES})
  520. get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
  521. if(noninteractive)
  522. set(command ${TEST})
  523. get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  524. if(noninteractive_arguments)
  525. list(APPEND command ${noninteractive_arguments})
  526. endif()
  527. add_test(
  528. NAME ${TEST}
  529. COMMAND ${command}
  530. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  531. )
  532. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  533. get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  534. if(NOT noninteractive_timeout)
  535. set(noninteractive_timeout 10)
  536. endif()
  537. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  538. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  539. if(SDL_INSTALL_TESTS)
  540. set(exe ${TEST})
  541. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  542. configure_file(template.test.in "${exe}.test" @ONLY)
  543. install(
  544. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  545. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  546. )
  547. endif()
  548. if(TARGET pretest AND NOT "${TEST}" MATCHES "pretest")
  549. set_property(TEST ${TEST} APPEND PROPERTY DEPENDS pretest)
  550. endif()
  551. endif()
  552. endforeach()
  553. if(SDL_INSTALL_TESTS)
  554. if(RISCOS)
  555. install(
  556. FILES ${SDL_TEST_EXECUTABLES_AIF}
  557. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  558. )
  559. else()
  560. install(
  561. TARGETS ${SDL_TEST_EXECUTABLES}
  562. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  563. )
  564. endif()
  565. if(MSVC)
  566. foreach(test IN LISTS SDL_TEST_EXECUTABLES)
  567. SDL_install_pdb(${test} "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3")
  568. endforeach()
  569. endif()
  570. install(
  571. FILES ${RESOURCE_FILES}
  572. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  573. )
  574. endif()
  575. if(ANDROID AND TARGET SDL3::Jar)
  576. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  577. find_package(SdlAndroid MODULE)
  578. if(SdlAndroid_FOUND)
  579. set(apks "")
  580. set(packages "")
  581. include(SdlAndroidFunctions)
  582. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  583. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  584. add_custom_target(sdl-test-apks)
  585. foreach(TEST ${SDL_TEST_EXECUTABLES})
  586. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  587. set(ANDROID_MANIFEST_LABEL "${TEST}")
  588. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  589. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  590. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  591. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  592. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  593. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  594. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  595. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  596. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  597. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  598. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  599. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  600. file(GENERATE
  601. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  602. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  603. )
  604. sdl_android_compile_resources(${TEST}-resources
  605. RESOURCES
  606. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  607. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  608. )
  609. sdl_android_link_resources(${TEST}-apk-linked
  610. MANIFEST "${generated_manifest_path}"
  611. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  612. RES_TARGETS SDL_test-resources ${TEST}-resources
  613. TARGET_SDK_VERSION 31
  614. )
  615. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  616. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  617. # Some CMake versions have a slow `cmake -E make_directory` implementation
  618. if(NOT IS_DIRECTORY "${classes_path}")
  619. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  620. endif()
  621. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  622. add_custom_command(
  623. OUTPUT "${OUT_JAR}"
  624. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  625. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  626. COMMAND ${Java_JAVAC_EXECUTABLE}
  627. -source 1.8 -target 1.8
  628. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  629. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  630. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  631. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  632. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  633. -d "${classes_path}"
  634. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  635. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  636. )
  637. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  638. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  639. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  640. # Some CMake versions have a slow `cmake -E make_directory` implementation
  641. if(NOT IS_DIRECTORY "${dexworkdir}")
  642. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  643. endif()
  644. set(classes_dex_base_name "classes.dex")
  645. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  646. add_custom_command(
  647. OUTPUT "${classes_dex}"
  648. COMMAND SdlAndroid::d8
  649. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  650. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  651. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  652. --output "${dexworkdir}"
  653. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  654. )
  655. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  656. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  657. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  658. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  659. APK_IN ${TEST}-apk-linked
  660. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  661. ASSETS ${RESOURCE_FILES}
  662. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  663. DEX ${TEST}-dex
  664. )
  665. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  666. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  667. )
  668. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  669. KEYSTORE SDL_test-debug-keystore
  670. )
  671. add_dependencies(sdl-test-apks ${TEST}-apk)
  672. if(TARGET SdlAndroid::adb)
  673. add_custom_target(install-${TEST}
  674. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  675. DEPENDS "${TEST}-apk"
  676. )
  677. add_custom_target(start-${TEST}
  678. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  679. )
  680. add_custom_target(build-install-start-${TEST}
  681. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  682. )
  683. endif()
  684. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  685. list(APPEND install_targets install-${TEST})
  686. endforeach()
  687. if(TARGET SdlAndroid::adb)
  688. add_custom_target(install-sdl-test-apks
  689. DEPENDS ${install_targets}
  690. VERBATIM
  691. )
  692. add_custom_target(uninstall-sdl-test-apks
  693. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  694. VERBATIM
  695. )
  696. endif()
  697. endif()
  698. endif()