Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer 2 years ago
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direct3d 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
direct3d11 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer 2 years ago
direct3d12 f3436bc103 The clip rect is defined in terms of the current viewport 2 years ago
metal 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
opengl 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
opengles 92a487f2e4 style fixes for SDL_PROC macros. 2 years ago
opengles2 92a487f2e4 style fixes for SDL_PROC macros. 2 years ago
ps2 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) 3 years ago
psp 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
software 76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface 2 years ago
vitagxm 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
SDL_d3dmath.c 0479df53ca Updated copyright for 2023 3 years ago
SDL_d3dmath.h 0479df53ca Updated copyright for 2023 3 years ago
SDL_render.c 36033e3832 Make it clear that you can't mix 2D rendering and the window surface API 2 years ago
SDL_sysrender.h 0479df53ca Updated copyright for 2023 3 years ago
SDL_yuv_sw.c 3f1fd5abff Updated source to match SDL function prototype style 2 years ago
SDL_yuv_sw_c.h 0479df53ca Updated copyright for 2023 3 years ago