| .. |
|
D3D11_PixelShader_Advanced.h
|
54c2ba6afd
Added the Chrome HDR tonemap operator
|
2 vuotta sitten |
|
D3D11_PixelShader_Advanced.hlsl
|
1e0bac288b
Use the hlsli extension for shader includes
|
2 vuotta sitten |
|
D3D11_PixelShader_Colors.h
|
54c2ba6afd
Added the Chrome HDR tonemap operator
|
2 vuotta sitten |
|
D3D11_PixelShader_Colors.hlsl
|
1e0bac288b
Use the hlsli extension for shader includes
|
2 vuotta sitten |
|
D3D11_PixelShader_Common.hlsli
|
c68e9e157c
Fixed typo
|
1 vuosi sitten |
|
D3D11_PixelShader_Textures.h
|
54c2ba6afd
Added the Chrome HDR tonemap operator
|
2 vuotta sitten |
|
D3D11_PixelShader_Textures.hlsl
|
1e0bac288b
Use the hlsli extension for shader includes
|
2 vuotta sitten |
|
D3D11_VertexShader.h
|
240158f3e8
Scale SDR content to SDR whitelevel when HDR is enabled
|
2 vuotta sitten |
|
D3D11_VertexShader.hlsl
|
dab77fe29b
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
|
2 vuotta sitten |
|
SDL_render_d3d11.c
|
3d47877bb4
Added SDL_EVENT_RENDER_DEVICE_LOST
|
1 vuosi sitten |
|
SDL_shaders_d3d11.c
|
387774ab8a
Build config flags are either defined or undefined, never 0
|
1 vuosi sitten |
|
SDL_shaders_d3d11.h
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
|
1 vuosi sitten |
|
compile_shaders.bat
|
54c2ba6afd
Added the Chrome HDR tonemap operator
|
2 vuotta sitten |