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direct3d
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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8 years ago |
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direct3d11
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20dfda4489
Fixed mingw-w64 build
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7 years ago |
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metal
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8c41e2624e
metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
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7 years ago |
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opengl
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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8 years ago |
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opengles
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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8 years ago |
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opengles2
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90a5607d32
Fixed compiler warning and use higher precision in angle calculation
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7 years ago |
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psp
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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8 years ago |
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software
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82c2f04e61
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
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7 years ago |
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SDL_d3dmath.c
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |
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SDL_d3dmath.h
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |
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SDL_render.c
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7df0f4fdac
Fixed bug 4277 - warnings patch
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7 years ago |
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SDL_sysrender.h
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74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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7 years ago |
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SDL_yuv_sw.c
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |
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SDL_yuv_sw_c.h
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e3cc5b2c6b
Updated copyright for 2018
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8 years ago |