Alex Szpakowski 8c41e2624e metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. 7 years ago
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direct3d eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 years ago
direct3d11 20dfda4489 Fixed mingw-w64 build 7 years ago
metal 8c41e2624e metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. 7 years ago
opengl eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 years ago
opengles eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 years ago
opengles2 90a5607d32 Fixed compiler warning and use higher precision in angle calculation 7 years ago
psp eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 8 years ago
software 82c2f04e61 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases 7 years ago
SDL_d3dmath.c e3cc5b2c6b Updated copyright for 2018 8 years ago
SDL_d3dmath.h e3cc5b2c6b Updated copyright for 2018 8 years ago
SDL_render.c 7df0f4fdac Fixed bug 4277 - warnings patch 7 years ago
SDL_sysrender.h 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 7 years ago
SDL_yuv_sw.c e3cc5b2c6b Updated copyright for 2018 8 years ago
SDL_yuv_sw_c.h e3cc5b2c6b Updated copyright for 2018 8 years ago