SDL_video.h 70 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/SDL_begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. typedef Uint32 SDL_WindowID;
  35. /**
  36. * \brief The structure that defines a display mode
  37. *
  38. * \sa SDL_GetNumDisplayModes()
  39. * \sa SDL_GetDisplayMode()
  40. * \sa SDL_GetDesktopDisplayMode()
  41. * \sa SDL_GetCurrentDisplayMode()
  42. * \sa SDL_GetClosestDisplayMode()
  43. * \sa SDL_SetWindowDisplayMode()
  44. * \sa SDL_GetWindowDisplayMode()
  45. */
  46. typedef struct
  47. {
  48. Uint32 format; /**< pixel format */
  49. int pixel_w; /**< width in pixels (used for creating back buffers) */
  50. int pixel_h; /**< height in pixels (used for creating back buffers) */
  51. int screen_w; /**< width in screen coordinates (used for creating windows) */
  52. int screen_h; /**< height in screen coordinates (used for creating windows) */
  53. float display_scale; /**< scale converting screen coordinates to pixels (e.g. a 2560x1440 screen size mode with 1.5 scale would have 3840x2160 pixels) */
  54. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  55. void *driverdata; /**< driver-specific data, initialize to 0 */
  56. } SDL_DisplayMode;
  57. /**
  58. * \brief The type used to identify a window
  59. *
  60. * \sa SDL_CreateWindow()
  61. * \sa SDL_CreateWindowFrom()
  62. * \sa SDL_DestroyWindow()
  63. * \sa SDL_FlashWindow()
  64. * \sa SDL_GetWindowData()
  65. * \sa SDL_GetWindowFlags()
  66. * \sa SDL_GetWindowGrab()
  67. * \sa SDL_GetWindowKeyboardGrab()
  68. * \sa SDL_GetWindowMouseGrab()
  69. * \sa SDL_GetWindowPosition()
  70. * \sa SDL_GetWindowSize()
  71. * \sa SDL_GetWindowTitle()
  72. * \sa SDL_HideWindow()
  73. * \sa SDL_MaximizeWindow()
  74. * \sa SDL_MinimizeWindow()
  75. * \sa SDL_RaiseWindow()
  76. * \sa SDL_RestoreWindow()
  77. * \sa SDL_SetWindowData()
  78. * \sa SDL_SetWindowFullscreen()
  79. * \sa SDL_SetWindowGrab()
  80. * \sa SDL_SetWindowKeyboardGrab()
  81. * \sa SDL_SetWindowMouseGrab()
  82. * \sa SDL_SetWindowIcon()
  83. * \sa SDL_SetWindowPosition()
  84. * \sa SDL_SetWindowSize()
  85. * \sa SDL_SetWindowBordered()
  86. * \sa SDL_SetWindowResizable()
  87. * \sa SDL_SetWindowTitle()
  88. * \sa SDL_ShowWindow()
  89. */
  90. typedef struct SDL_Window SDL_Window;
  91. /**
  92. * \brief The flags on a window
  93. *
  94. * \sa SDL_GetWindowFlags()
  95. */
  96. typedef enum
  97. {
  98. SDL_WINDOW_FULLSCREEN_EXCLUSIVE = 0x00000001, /**< window is in fullscreen exclusive mode */
  99. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  100. /* 0x00000004 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
  101. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  102. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  103. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  104. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  105. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  106. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  107. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  108. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  109. SDL_WINDOW_FULLSCREEN_DESKTOP = 0x00001000, /**< window is in fullscreen desktop mode */
  110. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  111. /* 0x00002000 was SDL_WINDOW_ALLOW_HIGHDPI in SDL2, please reserve this bit for sdl2-compat. */
  112. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  113. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  114. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  115. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  116. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  117. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  118. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  119. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  120. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  121. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  122. } SDL_WindowFlags;
  123. #define SDL_WINDOW_FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_EXCLUSIVE | SDL_WINDOW_FULLSCREEN_DESKTOP)
  124. /**
  125. * \brief Used to indicate that you don't care what the window position is.
  126. */
  127. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  128. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  129. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  130. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  131. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  132. /**
  133. * \brief Used to indicate that the window position should be centered.
  134. */
  135. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  136. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  137. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  138. #define SDL_WINDOWPOS_ISCENTERED(X) \
  139. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  140. /**
  141. * \brief Display orientation
  142. */
  143. typedef enum
  144. {
  145. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  146. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  147. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  148. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  149. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  150. } SDL_DisplayOrientation;
  151. /**
  152. * \brief Window flash operation
  153. */
  154. typedef enum
  155. {
  156. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  157. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  158. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  159. } SDL_FlashOperation;
  160. /**
  161. * \brief An opaque handle to an OpenGL context.
  162. */
  163. typedef void *SDL_GLContext;
  164. /**
  165. * \brief Opaque EGL types.
  166. */
  167. typedef void *SDL_EGLDisplay;
  168. typedef void *SDL_EGLConfig;
  169. typedef void *SDL_EGLSurface;
  170. typedef intptr_t SDL_EGLAttrib;
  171. typedef int SDL_EGLint;
  172. /**
  173. * \brief EGL attribute initialization callback types.
  174. */
  175. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  176. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  177. /**
  178. * \brief OpenGL configuration attributes
  179. */
  180. typedef enum
  181. {
  182. SDL_GL_RED_SIZE,
  183. SDL_GL_GREEN_SIZE,
  184. SDL_GL_BLUE_SIZE,
  185. SDL_GL_ALPHA_SIZE,
  186. SDL_GL_BUFFER_SIZE,
  187. SDL_GL_DOUBLEBUFFER,
  188. SDL_GL_DEPTH_SIZE,
  189. SDL_GL_STENCIL_SIZE,
  190. SDL_GL_ACCUM_RED_SIZE,
  191. SDL_GL_ACCUM_GREEN_SIZE,
  192. SDL_GL_ACCUM_BLUE_SIZE,
  193. SDL_GL_ACCUM_ALPHA_SIZE,
  194. SDL_GL_STEREO,
  195. SDL_GL_MULTISAMPLEBUFFERS,
  196. SDL_GL_MULTISAMPLESAMPLES,
  197. SDL_GL_ACCELERATED_VISUAL,
  198. SDL_GL_RETAINED_BACKING,
  199. SDL_GL_CONTEXT_MAJOR_VERSION,
  200. SDL_GL_CONTEXT_MINOR_VERSION,
  201. SDL_GL_CONTEXT_FLAGS,
  202. SDL_GL_CONTEXT_PROFILE_MASK,
  203. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  204. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  205. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  206. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  207. SDL_GL_CONTEXT_NO_ERROR,
  208. SDL_GL_FLOATBUFFERS,
  209. SDL_GL_EGL_PLATFORM
  210. } SDL_GLattr;
  211. typedef enum
  212. {
  213. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  214. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  215. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  216. } SDL_GLprofile;
  217. typedef enum
  218. {
  219. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  220. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  221. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  222. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  223. } SDL_GLcontextFlag;
  224. typedef enum
  225. {
  226. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  227. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  228. } SDL_GLcontextReleaseFlag;
  229. typedef enum
  230. {
  231. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  232. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  233. } SDL_GLContextResetNotification;
  234. /* Function prototypes */
  235. /**
  236. * Get the number of video drivers compiled into SDL.
  237. *
  238. * \returns a number >= 1 on success or a negative error code on failure; call
  239. * SDL_GetError() for more information.
  240. *
  241. * \since This function is available since SDL 3.0.0.
  242. *
  243. * \sa SDL_GetVideoDriver
  244. */
  245. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  246. /**
  247. * Get the name of a built in video driver.
  248. *
  249. * The video drivers are presented in the order in which they are normally
  250. * checked during initialization.
  251. *
  252. * \param index the index of a video driver
  253. * \returns the name of the video driver with the given **index**.
  254. *
  255. * \since This function is available since SDL 3.0.0.
  256. *
  257. * \sa SDL_GetNumVideoDrivers
  258. */
  259. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  260. /**
  261. * Get the name of the currently initialized video driver.
  262. *
  263. * \returns the name of the current video driver or NULL if no driver has been
  264. * initialized.
  265. *
  266. * \since This function is available since SDL 3.0.0.
  267. *
  268. * \sa SDL_GetNumVideoDrivers
  269. * \sa SDL_GetVideoDriver
  270. */
  271. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  272. /**
  273. * Get the number of available video displays.
  274. *
  275. * \returns a number >= 1 or a negative error code on failure; call
  276. * SDL_GetError() for more information.
  277. *
  278. * \since This function is available since SDL 3.0.0.
  279. *
  280. * \sa SDL_GetDisplayBounds
  281. */
  282. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  283. /**
  284. * Get the name of a display in UTF-8 encoding.
  285. *
  286. * \param displayIndex the index of display from which the name should be
  287. * queried
  288. * \returns the name of a display or NULL for an invalid display index or
  289. * failure; call SDL_GetError() for more information.
  290. *
  291. * \since This function is available since SDL 3.0.0.
  292. *
  293. * \sa SDL_GetNumVideoDisplays
  294. */
  295. extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(int displayIndex);
  296. /**
  297. * Get the desktop area represented by a display, in screen coordinates.
  298. *
  299. * The primary display (`displayIndex` zero) is always located at 0,0.
  300. *
  301. * \param displayIndex the index of the display to query
  302. * \param rect the SDL_Rect structure filled in with the display bounds
  303. * \returns 0 on success or a negative error code on failure; call
  304. * SDL_GetError() for more information.
  305. *
  306. * \since This function is available since SDL 3.0.0.
  307. *
  308. * \sa SDL_GetNumVideoDisplays
  309. */
  310. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect);
  311. /**
  312. * Get the usable desktop area represented by a display, in screen
  313. * coordinates.
  314. *
  315. * The primary display (`displayIndex` zero) is always located at 0,0.
  316. *
  317. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  318. * reserved by the system removed. For example, on Apple's macOS, this
  319. * subtracts the area occupied by the menu bar and dock.
  320. *
  321. * Setting a window to be fullscreen generally bypasses these unusable areas,
  322. * so these are good guidelines for the maximum space available to a
  323. * non-fullscreen window.
  324. *
  325. * The parameter `rect` is ignored if it is NULL.
  326. *
  327. * This function also returns -1 if the parameter `displayIndex` is out of
  328. * range.
  329. *
  330. * \param displayIndex the index of the display to query the usable bounds
  331. * from
  332. * \param rect the SDL_Rect structure filled in with the display bounds
  333. * \returns 0 on success or a negative error code on failure; call
  334. * SDL_GetError() for more information.
  335. *
  336. * \since This function is available since SDL 3.0.0.
  337. *
  338. * \sa SDL_GetDisplayBounds
  339. * \sa SDL_GetNumVideoDisplays
  340. */
  341. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect);
  342. /**
  343. * Get the dots/pixels-per-inch for a display.
  344. *
  345. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  346. * appropriate parameter is non-NULL.
  347. *
  348. * A failure of this function usually means that either no DPI information is
  349. * available or the `displayIndex` is out of range.
  350. *
  351. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  352. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  353. * find the window size, which might be in logical points instead of pixels,
  354. * and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  355. * SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
  356. * SDL_GetRendererOutputSize(), and compare the two values to get an actual
  357. * scaling value between the two. We will be rethinking how high-dpi details
  358. * should be managed in SDL3 to make things more consistent, reliable, and
  359. * clear.
  360. *
  361. * \param displayIndex the index of the display from which DPI information
  362. * should be queried
  363. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  364. * be NULL
  365. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  366. * be NULL
  367. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  368. * be NULL
  369. * \returns 0 on success or a negative error code on failure; call
  370. * SDL_GetError() for more information.
  371. *
  372. * \since This function is available since SDL 3.0.0.
  373. *
  374. * \sa SDL_GetNumVideoDisplays
  375. */
  376. extern DECLSPEC int SDLCALL SDL_GetDisplayPhysicalDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi);
  377. /**
  378. * Get the orientation of a display.
  379. *
  380. * \param displayIndex the index of the display to query
  381. * \returns The SDL_DisplayOrientation enum value of the display, or
  382. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  383. *
  384. * \since This function is available since SDL 3.0.0.
  385. *
  386. * \sa SDL_GetNumVideoDisplays
  387. */
  388. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  389. /**
  390. * Get the number of available display modes.
  391. *
  392. * The `displayIndex` needs to be in the range from 0 to
  393. * SDL_GetNumVideoDisplays() - 1.
  394. *
  395. * \param displayIndex the index of the display to query
  396. * \returns a number >= 1 on success or a negative error code on failure; call
  397. * SDL_GetError() for more information.
  398. *
  399. * \since This function is available since SDL 3.0.0.
  400. *
  401. * \sa SDL_GetDisplayMode
  402. * \sa SDL_GetNumVideoDisplays
  403. */
  404. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  405. /**
  406. * Get information about a specific display mode.
  407. *
  408. * The display modes are sorted in this priority:
  409. *
  410. * - width -> largest to smallest
  411. * - height -> largest to smallest
  412. * - display_scale -> smallest to largest
  413. * - bits per pixel -> more colors to fewer colors
  414. * - packed pixel layout -> largest to smallest
  415. * - refresh rate -> highest to lowest
  416. *
  417. * \param displayIndex the index of the display to query
  418. * \param modeIndex the index of the display mode to query
  419. * \param mode an SDL_DisplayMode structure filled in with the mode at
  420. * `modeIndex`
  421. * \returns 0 on success or a negative error code on failure; call
  422. * SDL_GetError() for more information.
  423. *
  424. * \since This function is available since SDL 3.0.0.
  425. *
  426. * \sa SDL_GetNumDisplayModes
  427. */
  428. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode *mode);
  429. /**
  430. * Get information about the desktop's display mode.
  431. *
  432. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  433. * when SDL runs fullscreen and has changed the resolution. In that case this
  434. * function will return the previous native display mode, and not the current
  435. * display mode.
  436. *
  437. * \param displayIndex the index of the display to query
  438. * \param mode an SDL_DisplayMode structure filled in with the current display
  439. * mode
  440. * \returns 0 on success or a negative error code on failure; call
  441. * SDL_GetError() for more information.
  442. *
  443. * \since This function is available since SDL 3.0.0.
  444. *
  445. * \sa SDL_GetCurrentDisplayMode
  446. * \sa SDL_GetDisplayMode
  447. * \sa SDL_SetWindowDisplayMode
  448. */
  449. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  450. /**
  451. * Get information about the current display mode.
  452. *
  453. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  454. * when SDL runs fullscreen and has changed the resolution. In that case this
  455. * function will return the current display mode, and not the previous native
  456. * display mode.
  457. *
  458. * \param displayIndex the index of the display to query
  459. * \param mode an SDL_DisplayMode structure filled in with the current display
  460. * mode
  461. * \returns 0 on success or a negative error code on failure; call
  462. * SDL_GetError() for more information.
  463. *
  464. * \since This function is available since SDL 3.0.0.
  465. *
  466. * \sa SDL_GetDesktopDisplayMode
  467. * \sa SDL_GetDisplayMode
  468. * \sa SDL_GetNumVideoDisplays
  469. * \sa SDL_SetWindowDisplayMode
  470. */
  471. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
  472. /**
  473. * Get the closest match to the requested display mode.
  474. *
  475. * The available display modes are scanned and `closest` is filled in with the
  476. * closest mode matching the requested mode and returned. The mode format and
  477. * refresh rate default to the desktop mode if they are set to 0. The modes
  478. * are scanned with size being first priority, format being second priority,
  479. * and finally checking the refresh rate. If all the available modes are too
  480. * small, then NULL is returned.
  481. *
  482. * \param displayIndex the index of the display to query
  483. * \param mode an SDL_DisplayMode structure containing the desired display
  484. * mode
  485. * \param closest an SDL_DisplayMode structure filled in with the closest
  486. * match of the available display modes
  487. * \returns the passed in value `closest` or NULL if no matching video mode
  488. * was available; call SDL_GetError() for more information.
  489. *
  490. * \since This function is available since SDL 3.0.0.
  491. *
  492. * \sa SDL_GetDisplayMode
  493. * \sa SDL_GetNumDisplayModes
  494. */
  495. extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest);
  496. /**
  497. * Get the index of the display containing a point
  498. *
  499. * \param point the point to query
  500. * \returns the index of the display containing the point or a negative error
  501. * code on failure; call SDL_GetError() for more information.
  502. *
  503. * \since This function is available since SDL 3.0.0.
  504. *
  505. * \sa SDL_GetDisplayBounds
  506. * \sa SDL_GetNumVideoDisplays
  507. */
  508. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForPoint(const SDL_Point *point);
  509. /**
  510. * Get the index of the display primarily containing a rect
  511. *
  512. * \param rect the rect to query
  513. * \returns the index of the display entirely containing the rect or closest
  514. * to the center of the rect on success or a negative error code on
  515. * failure; call SDL_GetError() for more information.
  516. *
  517. * \since This function is available since SDL 3.0.0.
  518. *
  519. * \sa SDL_GetDisplayBounds
  520. * \sa SDL_GetNumVideoDisplays
  521. */
  522. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForRect(const SDL_Rect *rect);
  523. /**
  524. * Get the index of the display associated with a window.
  525. *
  526. * \param window the window to query
  527. * \returns the index of the display containing the center of the window on
  528. * success or a negative error code on failure; call SDL_GetError()
  529. * for more information.
  530. *
  531. * \since This function is available since SDL 3.0.0.
  532. *
  533. * \sa SDL_GetDisplayBounds
  534. * \sa SDL_GetNumVideoDisplays
  535. */
  536. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window *window);
  537. /**
  538. * Set the display mode to use when a window is visible at fullscreen.
  539. *
  540. * This only affects the display mode used when the window is fullscreen. To
  541. * change the window size when the window is not fullscreen, use
  542. * SDL_SetWindowSize().
  543. *
  544. * \param window the window to affect
  545. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  546. * NULL to use the window's dimensions and the desktop's format
  547. * and refresh rate
  548. * \returns 0 on success or a negative error code on failure; call
  549. * SDL_GetError() for more information.
  550. *
  551. * \since This function is available since SDL 3.0.0.
  552. *
  553. * \sa SDL_GetWindowDisplayMode
  554. * \sa SDL_SetWindowFullscreen
  555. */
  556. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode);
  557. /**
  558. * Query the display mode to use when a window is visible at fullscreen.
  559. *
  560. * \param window the window to query
  561. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  562. * display mode
  563. * \returns 0 on success or a negative error code on failure; call
  564. * SDL_GetError() for more information.
  565. *
  566. * \since This function is available since SDL 3.0.0.
  567. *
  568. * \sa SDL_SetWindowDisplayMode
  569. * \sa SDL_SetWindowFullscreen
  570. */
  571. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode);
  572. /**
  573. * Get the raw ICC profile data for the screen the window is currently on.
  574. *
  575. * Data returned should be freed with SDL_free.
  576. *
  577. * \param window the window to query
  578. * \param size the size of the ICC profile
  579. * \returns the raw ICC profile data on success or NULL on failure; call
  580. * SDL_GetError() for more information.
  581. *
  582. * \since This function is available since SDL 3.0.0.
  583. */
  584. extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
  585. /**
  586. * Get the pixel format associated with the window.
  587. *
  588. * \param window the window to query
  589. * \returns the pixel format of the window on success or
  590. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  591. * information.
  592. *
  593. * \since This function is available since SDL 3.0.0.
  594. */
  595. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
  596. /**
  597. * Create a window with the specified position, dimensions, and flags.
  598. *
  599. * `flags` may be any of the following OR'd together:
  600. *
  601. * - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display mode to the closest fullscreen resolution
  602. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  603. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  604. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  605. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  606. * - `SDL_WINDOW_HIDDEN`: window is not visible
  607. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  608. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  609. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  610. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  611. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  612. *
  613. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  614. *
  615. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  616. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  617. *
  618. * The window size in pixels may differ from its size in screen coordinates if
  619. * the window is on a high density display (one with an OS scaling factor).
  620. * Use SDL_GetWindowSize() to query the client area's size in screen
  621. * coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
  622. * to query the drawable size in pixels. Note that the drawable size can vary
  623. * after the window is created and should be queried again when the window is
  624. * resized or moved between displays.
  625. *
  626. * If the window is set fullscreen, the width and height parameters `w` and
  627. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  628. * still fail. Window size is actually limited to 16384 x 16384 for all
  629. * platforms at window creation.
  630. *
  631. * If the window is created with any of the SDL_WINDOW_OPENGL or
  632. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  633. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  634. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  635. *
  636. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  637. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  638. *
  639. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  640. * SDL_CreateWindow() will fail.
  641. *
  642. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  643. * loader or link to a dynamic library version. This limitation may be removed
  644. * in a future version of SDL.
  645. *
  646. * \param title the title of the window, in UTF-8 encoding
  647. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  648. * `SDL_WINDOWPOS_UNDEFINED`
  649. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  650. * `SDL_WINDOWPOS_UNDEFINED`
  651. * \param w the width of the window, in screen coordinates
  652. * \param h the height of the window, in screen coordinates
  653. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  654. * \returns the window that was created or NULL on failure; call
  655. * SDL_GetError() for more information.
  656. *
  657. * \since This function is available since SDL 3.0.0.
  658. *
  659. * \sa SDL_CreateWindowFrom
  660. * \sa SDL_DestroyWindow
  661. */
  662. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags);
  663. /**
  664. * Create an SDL window from an existing native window.
  665. *
  666. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  667. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  668. * before using SDL_CreateWindowFrom().
  669. *
  670. * \param data a pointer to driver-dependent window creation data, typically
  671. * your native window cast to a void*
  672. * \returns the window that was created or NULL on failure; call
  673. * SDL_GetError() for more information.
  674. *
  675. * \since This function is available since SDL 3.0.0.
  676. *
  677. * \sa SDL_CreateWindow
  678. * \sa SDL_DestroyWindow
  679. */
  680. extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
  681. /**
  682. * Get the numeric ID of a window.
  683. *
  684. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  685. * these events to specific SDL_Window objects.
  686. *
  687. * \param window the window to query
  688. * \returns the ID of the window on success or 0 on failure; call
  689. * SDL_GetError() for more information.
  690. *
  691. * \since This function is available since SDL 3.0.0.
  692. *
  693. * \sa SDL_GetWindowFromID
  694. */
  695. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
  696. /**
  697. * Get a window from a stored ID.
  698. *
  699. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  700. * these events to specific SDL_Window objects.
  701. *
  702. * \param id the ID of the window
  703. * \returns the window associated with `id` or NULL if it doesn't exist; call
  704. * SDL_GetError() for more information.
  705. *
  706. * \since This function is available since SDL 3.0.0.
  707. *
  708. * \sa SDL_GetWindowID
  709. */
  710. extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  711. /**
  712. * Get the window flags.
  713. *
  714. * \param window the window to query
  715. * \returns a mask of the SDL_WindowFlags associated with `window`
  716. *
  717. * \since This function is available since SDL 3.0.0.
  718. *
  719. * \sa SDL_CreateWindow
  720. * \sa SDL_HideWindow
  721. * \sa SDL_MaximizeWindow
  722. * \sa SDL_MinimizeWindow
  723. * \sa SDL_SetWindowFullscreen
  724. * \sa SDL_SetWindowGrab
  725. * \sa SDL_ShowWindow
  726. */
  727. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
  728. /**
  729. * Set the title of a window.
  730. *
  731. * This string is expected to be in UTF-8 encoding.
  732. *
  733. * \param window the window to change
  734. * \param title the desired window title in UTF-8 format
  735. *
  736. * \since This function is available since SDL 3.0.0.
  737. *
  738. * \sa SDL_GetWindowTitle
  739. */
  740. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
  741. /**
  742. * Get the title of a window.
  743. *
  744. * \param window the window to query
  745. * \returns the title of the window in UTF-8 format or "" if there is no
  746. * title.
  747. *
  748. * \since This function is available since SDL 3.0.0.
  749. *
  750. * \sa SDL_SetWindowTitle
  751. */
  752. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  753. /**
  754. * Set the icon for a window.
  755. *
  756. * \param window the window to change
  757. * \param icon an SDL_Surface structure containing the icon for the window
  758. *
  759. * \since This function is available since SDL 3.0.0.
  760. */
  761. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
  762. /**
  763. * Associate an arbitrary named pointer with a window.
  764. *
  765. * `name` is case-sensitive.
  766. *
  767. * \param window the window to associate with the pointer
  768. * \param name the name of the pointer
  769. * \param userdata the associated pointer
  770. * \returns the previous value associated with `name`.
  771. *
  772. * \since This function is available since SDL 3.0.0.
  773. *
  774. * \sa SDL_GetWindowData
  775. */
  776. extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
  777. /**
  778. * Retrieve the data pointer associated with a window.
  779. *
  780. * \param window the window to query
  781. * \param name the name of the pointer
  782. * \returns the value associated with `name`.
  783. *
  784. * \since This function is available since SDL 3.0.0.
  785. *
  786. * \sa SDL_SetWindowData
  787. */
  788. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
  789. /**
  790. * Set the position of a window, in screen coordinates.
  791. *
  792. * \param window the window to reposition
  793. * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  794. * `SDL_WINDOWPOS_UNDEFINED`
  795. * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
  796. * `SDL_WINDOWPOS_UNDEFINED`
  797. *
  798. * \since This function is available since SDL 3.0.0.
  799. *
  800. * \sa SDL_GetWindowPosition
  801. */
  802. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
  803. /**
  804. * Get the position of a window, in screen coordinates.
  805. *
  806. * If you do not need the value for one of the positions a NULL may be passed
  807. * in the `x` or `y` parameter.
  808. *
  809. * \param window the window to query
  810. * \param x a pointer filled in with the x position of the window, may be NULL
  811. * \param y a pointer filled in with the y position of the window, may be NULL
  812. *
  813. * \since This function is available since SDL 3.0.0.
  814. *
  815. * \sa SDL_SetWindowPosition
  816. */
  817. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
  818. /**
  819. * Set the size of a window's client area, in screen coordinates.
  820. *
  821. * The window size in screen coordinates may differ from the size in pixels if
  822. * the window is on a high density display (one with an OS scaling factor).
  823. *
  824. * Fullscreen windows automatically match the size of the display mode, and
  825. * you should use SDL_SetWindowDisplayMode() to change their size.
  826. *
  827. * \param window the window to change
  828. * \param w the width of the window, must be > 0
  829. * \param h the height of the window, must be > 0
  830. *
  831. * \since This function is available since SDL 3.0.0.
  832. *
  833. * \sa SDL_GetWindowSize
  834. * \sa SDL_SetWindowDisplayMode
  835. */
  836. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
  837. /**
  838. * Get the size of a window's client area, in screen coordinates.
  839. *
  840. * NULL can safely be passed as the `w` or `h` parameter if the width or
  841. * height value is not desired.
  842. *
  843. * The window size in screen coordinates may differ from the size in pixels if
  844. * the window is on a high density display (one with an OS scaling factor).
  845. * Use SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  846. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  847. * real client area size in pixels.
  848. *
  849. * \param window the window to query the width and height from
  850. * \param w a pointer filled in with the width of the window, may be NULL
  851. * \param h a pointer filled in with the height of the window, may be NULL
  852. *
  853. * \since This function is available since SDL 3.0.0.
  854. *
  855. * \sa SDL_GetWindowSizeInPixels
  856. * \sa SDL_GL_GetDrawableSize
  857. * \sa SDL_Vulkan_GetDrawableSize
  858. * \sa SDL_GetRendererOutputSize
  859. * \sa SDL_SetWindowSize
  860. */
  861. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
  862. /**
  863. * Get the size of a window's borders (decorations) around the client area, in
  864. * screen coordinates.
  865. *
  866. * Note: If this function fails (returns -1), the size values will be
  867. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  868. * window in question was borderless.
  869. *
  870. * Note: This function may fail on systems where the window has not yet been
  871. * decorated by the display server (for example, immediately after calling
  872. * SDL_CreateWindow). It is recommended that you wait at least until the
  873. * window has been presented and composited, so that the window system has a
  874. * chance to decorate the window and provide the border dimensions to SDL.
  875. *
  876. * This function also returns -1 if getting the information is not supported.
  877. *
  878. * \param window the window to query the size values of the border
  879. * (decorations) from
  880. * \param top pointer to variable for storing the size of the top border; NULL
  881. * is permitted
  882. * \param left pointer to variable for storing the size of the left border;
  883. * NULL is permitted
  884. * \param bottom pointer to variable for storing the size of the bottom
  885. * border; NULL is permitted
  886. * \param right pointer to variable for storing the size of the right border;
  887. * NULL is permitted
  888. * \returns 0 on success or a negative error code on failure; call
  889. * SDL_GetError() for more information.
  890. *
  891. * \since This function is available since SDL 3.0.0.
  892. *
  893. * \sa SDL_GetWindowSize
  894. */
  895. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
  896. /**
  897. * Get the size of a window's client area, in pixels.
  898. *
  899. * The window size in pixels may differ from the size in screen coordinates if
  900. * the window is on a high density display (one with an OS scaling factor).
  901. *
  902. * \param window the window from which the drawable size should be queried
  903. * \param w a pointer to variable for storing the width in pixels, may be NULL
  904. * \param h a pointer to variable for storing the height in pixels, may be
  905. * NULL
  906. *
  907. * \since This function is available since SDL 3.0.0.
  908. *
  909. * \sa SDL_CreateWindow
  910. * \sa SDL_GetWindowSize
  911. */
  912. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
  913. /**
  914. * Set the minimum size of a window's client area, in screen coordinates.
  915. *
  916. * \param window the window to change
  917. * \param min_w the minimum width of the window
  918. * \param min_h the minimum height of the window
  919. *
  920. * \since This function is available since SDL 3.0.0.
  921. *
  922. * \sa SDL_GetWindowMinimumSize
  923. * \sa SDL_SetWindowMaximumSize
  924. */
  925. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
  926. /**
  927. * Get the minimum size of a window's client area, in screen coordinates.
  928. *
  929. * \param window the window to query
  930. * \param w a pointer filled in with the minimum width of the window, may be
  931. * NULL
  932. * \param h a pointer filled in with the minimum height of the window, may be
  933. * NULL
  934. *
  935. * \since This function is available since SDL 3.0.0.
  936. *
  937. * \sa SDL_GetWindowMaximumSize
  938. * \sa SDL_SetWindowMinimumSize
  939. */
  940. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
  941. /**
  942. * Set the maximum size of a window's client area, in screen coordinates.
  943. *
  944. * \param window the window to change
  945. * \param max_w the maximum width of the window
  946. * \param max_h the maximum height of the window
  947. *
  948. * \since This function is available since SDL 3.0.0.
  949. *
  950. * \sa SDL_GetWindowMaximumSize
  951. * \sa SDL_SetWindowMinimumSize
  952. */
  953. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
  954. /**
  955. * Get the maximum size of a window's client area, in screen coordinates.
  956. *
  957. * \param window the window to query
  958. * \param w a pointer filled in with the maximum width of the window, may be
  959. * NULL
  960. * \param h a pointer filled in with the maximum height of the window, may be
  961. * NULL
  962. *
  963. * \since This function is available since SDL 3.0.0.
  964. *
  965. * \sa SDL_GetWindowMinimumSize
  966. * \sa SDL_SetWindowMaximumSize
  967. */
  968. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
  969. /**
  970. * Set the border state of a window.
  971. *
  972. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  973. * or remove the border from the actual window. This is a no-op if the
  974. * window's border already matches the requested state.
  975. *
  976. * You can't change the border state of a fullscreen window.
  977. *
  978. * \param window the window of which to change the border state
  979. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  980. *
  981. * \since This function is available since SDL 3.0.0.
  982. *
  983. * \sa SDL_GetWindowFlags
  984. */
  985. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
  986. /**
  987. * Set the user-resizable state of a window.
  988. *
  989. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  990. * allow/disallow user resizing of the window. This is a no-op if the window's
  991. * resizable state already matches the requested state.
  992. *
  993. * You can't change the resizable state of a fullscreen window.
  994. *
  995. * \param window the window of which to change the resizable state
  996. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  997. *
  998. * \since This function is available since SDL 3.0.0.
  999. *
  1000. * \sa SDL_GetWindowFlags
  1001. */
  1002. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
  1003. /**
  1004. * Set the window to always be above the others.
  1005. *
  1006. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1007. * will bring the window to the front and keep the window above the rest.
  1008. *
  1009. * \param window The window of which to change the always on top state
  1010. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1011. * disable
  1012. *
  1013. * \since This function is available since SDL 3.0.0.
  1014. *
  1015. * \sa SDL_GetWindowFlags
  1016. */
  1017. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
  1018. /**
  1019. * Show a window.
  1020. *
  1021. * \param window the window to show
  1022. *
  1023. * \since This function is available since SDL 3.0.0.
  1024. *
  1025. * \sa SDL_HideWindow
  1026. * \sa SDL_RaiseWindow
  1027. */
  1028. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
  1029. /**
  1030. * Hide a window.
  1031. *
  1032. * \param window the window to hide
  1033. *
  1034. * \since This function is available since SDL 3.0.0.
  1035. *
  1036. * \sa SDL_ShowWindow
  1037. */
  1038. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
  1039. /**
  1040. * Raise a window above other windows and set the input focus.
  1041. *
  1042. * \param window the window to raise
  1043. *
  1044. * \since This function is available since SDL 3.0.0.
  1045. */
  1046. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
  1047. /**
  1048. * Make a window as large as possible.
  1049. *
  1050. * \param window the window to maximize
  1051. *
  1052. * \since This function is available since SDL 3.0.0.
  1053. *
  1054. * \sa SDL_MinimizeWindow
  1055. * \sa SDL_RestoreWindow
  1056. */
  1057. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
  1058. /**
  1059. * Minimize a window to an iconic representation.
  1060. *
  1061. * \param window the window to minimize
  1062. *
  1063. * \since This function is available since SDL 3.0.0.
  1064. *
  1065. * \sa SDL_MaximizeWindow
  1066. * \sa SDL_RestoreWindow
  1067. */
  1068. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
  1069. /**
  1070. * Restore the size and position of a minimized or maximized window.
  1071. *
  1072. * \param window the window to restore
  1073. *
  1074. * \since This function is available since SDL 3.0.0.
  1075. *
  1076. * \sa SDL_MaximizeWindow
  1077. * \sa SDL_MinimizeWindow
  1078. */
  1079. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
  1080. /**
  1081. * Set a window's fullscreen state.
  1082. *
  1083. * `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen with a
  1084. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1085. * that takes the size of the desktop; and 0 for windowed mode.
  1086. *
  1087. * \param window the window to change
  1088. * \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1089. * \returns 0 on success or a negative error code on failure; call
  1090. * SDL_GetError() for more information.
  1091. *
  1092. * \since This function is available since SDL 3.0.0.
  1093. *
  1094. * \sa SDL_GetWindowDisplayMode
  1095. * \sa SDL_SetWindowDisplayMode
  1096. */
  1097. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags);
  1098. /**
  1099. * Get the SDL surface associated with the window.
  1100. *
  1101. * A new surface will be created with the optimal format for the window, if
  1102. * necessary. This surface will be freed when the window is destroyed. Do not
  1103. * free this surface.
  1104. *
  1105. * This surface will be invalidated if the window is resized. After resizing a
  1106. * window this function must be called again to return a valid surface.
  1107. *
  1108. * You may not combine this with 3D or the rendering API on this window.
  1109. *
  1110. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1111. *
  1112. * \param window the window to query
  1113. * \returns the surface associated with the window, or NULL on failure; call
  1114. * SDL_GetError() for more information.
  1115. *
  1116. * \since This function is available since SDL 3.0.0.
  1117. *
  1118. * \sa SDL_UpdateWindowSurface
  1119. * \sa SDL_UpdateWindowSurfaceRects
  1120. */
  1121. extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
  1122. /**
  1123. * Copy the window surface to the screen.
  1124. *
  1125. * This is the function you use to reflect any changes to the surface on the
  1126. * screen.
  1127. *
  1128. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1129. *
  1130. * \param window the window to update
  1131. * \returns 0 on success or a negative error code on failure; call
  1132. * SDL_GetError() for more information.
  1133. *
  1134. * \since This function is available since SDL 3.0.0.
  1135. *
  1136. * \sa SDL_GetWindowSurface
  1137. * \sa SDL_UpdateWindowSurfaceRects
  1138. */
  1139. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
  1140. /**
  1141. * Copy areas of the window surface to the screen.
  1142. *
  1143. * This is the function you use to reflect changes to portions of the surface
  1144. * on the screen.
  1145. *
  1146. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1147. *
  1148. * \param window the window to update
  1149. * \param rects an array of SDL_Rect structures representing areas of the
  1150. * surface to copy, in pixels
  1151. * \param numrects the number of rectangles
  1152. * \returns 0 on success or a negative error code on failure; call
  1153. * SDL_GetError() for more information.
  1154. *
  1155. * \since This function is available since SDL 3.0.0.
  1156. *
  1157. * \sa SDL_GetWindowSurface
  1158. * \sa SDL_UpdateWindowSurface
  1159. */
  1160. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
  1161. /**
  1162. * Set a window's input grab mode.
  1163. *
  1164. * When input is grabbed, the mouse is confined to the window. This function
  1165. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1166. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1167. *
  1168. * If the caller enables a grab while another window is currently grabbed, the
  1169. * other window loses its grab in favor of the caller's window.
  1170. *
  1171. * \param window the window for which the input grab mode should be set
  1172. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1173. *
  1174. * \since This function is available since SDL 3.0.0.
  1175. *
  1176. * \sa SDL_GetGrabbedWindow
  1177. * \sa SDL_GetWindowGrab
  1178. */
  1179. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
  1180. /**
  1181. * Set a window's keyboard grab mode.
  1182. *
  1183. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1184. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1185. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1186. *
  1187. * This is primarily intended for specialized applications such as VNC clients
  1188. * or VM frontends. Normal games should not use keyboard grab.
  1189. *
  1190. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1191. * window is full-screen to ensure the user is not trapped in your
  1192. * application. If you have a custom keyboard shortcut to exit fullscreen
  1193. * mode, you may suppress this behavior with
  1194. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1195. *
  1196. * If the caller enables a grab while another window is currently grabbed, the
  1197. * other window loses its grab in favor of the caller's window.
  1198. *
  1199. * \param window The window for which the keyboard grab mode should be set.
  1200. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1201. *
  1202. * \since This function is available since SDL 3.0.0.
  1203. *
  1204. * \sa SDL_GetWindowKeyboardGrab
  1205. * \sa SDL_SetWindowMouseGrab
  1206. * \sa SDL_SetWindowGrab
  1207. */
  1208. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
  1209. /**
  1210. * Set a window's mouse grab mode.
  1211. *
  1212. * Mouse grab confines the mouse cursor to the window.
  1213. *
  1214. * \param window The window for which the mouse grab mode should be set.
  1215. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1216. *
  1217. * \since This function is available since SDL 3.0.0.
  1218. *
  1219. * \sa SDL_GetWindowMouseGrab
  1220. * \sa SDL_SetWindowKeyboardGrab
  1221. * \sa SDL_SetWindowGrab
  1222. */
  1223. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
  1224. /**
  1225. * Get a window's input grab mode.
  1226. *
  1227. * \param window the window to query
  1228. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1229. *
  1230. * \since This function is available since SDL 3.0.0.
  1231. *
  1232. * \sa SDL_SetWindowGrab
  1233. */
  1234. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
  1235. /**
  1236. * Get a window's keyboard grab mode.
  1237. *
  1238. * \param window the window to query
  1239. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1240. *
  1241. * \since This function is available since SDL 3.0.0.
  1242. *
  1243. * \sa SDL_SetWindowKeyboardGrab
  1244. * \sa SDL_GetWindowGrab
  1245. */
  1246. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
  1247. /**
  1248. * Get a window's mouse grab mode.
  1249. *
  1250. * \param window the window to query
  1251. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1252. *
  1253. * \since This function is available since SDL 3.0.0.
  1254. *
  1255. * \sa SDL_SetWindowKeyboardGrab
  1256. * \sa SDL_GetWindowGrab
  1257. */
  1258. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
  1259. /**
  1260. * Get the window that currently has an input grab enabled.
  1261. *
  1262. * \returns the window if input is grabbed or NULL otherwise.
  1263. *
  1264. * \since This function is available since SDL 3.0.0.
  1265. *
  1266. * \sa SDL_GetWindowGrab
  1267. * \sa SDL_SetWindowGrab
  1268. */
  1269. extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
  1270. /**
  1271. * Confines the cursor to the specified area of a window.
  1272. *
  1273. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1274. * is restricted to when the window has mouse focus.
  1275. *
  1276. * \param window The window that will be associated with the barrier.
  1277. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1278. * barrier for the specified window will be destroyed.
  1279. * \returns 0 on success or a negative error code on failure; call
  1280. * SDL_GetError() for more information.
  1281. *
  1282. * \since This function is available since SDL 3.0.0.
  1283. *
  1284. * \sa SDL_GetWindowMouseRect
  1285. * \sa SDL_SetWindowMouseGrab
  1286. */
  1287. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
  1288. /**
  1289. * Get the mouse confinement rectangle of a window.
  1290. *
  1291. * \param window The window to query
  1292. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1293. * if there isn't one.
  1294. *
  1295. * \since This function is available since SDL 3.0.0.
  1296. *
  1297. * \sa SDL_SetWindowMouseRect
  1298. */
  1299. extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
  1300. /**
  1301. * Set the opacity for a window.
  1302. *
  1303. * The parameter `opacity` will be clamped internally between 0.0f
  1304. * (transparent) and 1.0f (opaque).
  1305. *
  1306. * This function also returns -1 if setting the opacity isn't supported.
  1307. *
  1308. * \param window the window which will be made transparent or opaque
  1309. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1310. * \returns 0 on success or a negative error code on failure; call
  1311. * SDL_GetError() for more information.
  1312. *
  1313. * \since This function is available since SDL 3.0.0.
  1314. *
  1315. * \sa SDL_GetWindowOpacity
  1316. */
  1317. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
  1318. /**
  1319. * Get the opacity of a window.
  1320. *
  1321. * If transparency isn't supported on this platform, opacity will be reported
  1322. * as 1.0f without error.
  1323. *
  1324. * The parameter `opacity` is ignored if it is NULL.
  1325. *
  1326. * This function also returns -1 if an invalid window was provided.
  1327. *
  1328. * \param window the window to get the current opacity value from
  1329. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1330. * \returns 0 on success or a negative error code on failure; call
  1331. * SDL_GetError() for more information.
  1332. *
  1333. * \since This function is available since SDL 3.0.0.
  1334. *
  1335. * \sa SDL_SetWindowOpacity
  1336. */
  1337. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
  1338. /**
  1339. * Set the window as a modal for another window.
  1340. *
  1341. * \param modal_window the window that should be set modal
  1342. * \param parent_window the parent window for the modal window
  1343. * \returns 0 on success or a negative error code on failure; call
  1344. * SDL_GetError() for more information.
  1345. *
  1346. * \since This function is available since SDL 3.0.0.
  1347. */
  1348. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
  1349. /**
  1350. * Explicitly set input focus to the window.
  1351. *
  1352. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1353. * this with caution, as you might give focus to a window that is completely
  1354. * obscured by other windows.
  1355. *
  1356. * \param window the window that should get the input focus
  1357. * \returns 0 on success or a negative error code on failure; call
  1358. * SDL_GetError() for more information.
  1359. *
  1360. * \since This function is available since SDL 3.0.0.
  1361. *
  1362. * \sa SDL_RaiseWindow
  1363. */
  1364. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
  1365. /**
  1366. * Possible return values from the SDL_HitTest callback.
  1367. *
  1368. * \sa SDL_HitTest
  1369. */
  1370. typedef enum
  1371. {
  1372. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1373. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1374. SDL_HITTEST_RESIZE_TOPLEFT,
  1375. SDL_HITTEST_RESIZE_TOP,
  1376. SDL_HITTEST_RESIZE_TOPRIGHT,
  1377. SDL_HITTEST_RESIZE_RIGHT,
  1378. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1379. SDL_HITTEST_RESIZE_BOTTOM,
  1380. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1381. SDL_HITTEST_RESIZE_LEFT
  1382. } SDL_HitTestResult;
  1383. /**
  1384. * Callback used for hit-testing.
  1385. *
  1386. * \param win the SDL_Window where hit-testing was set on
  1387. * \param area an SDL_Point which should be hit-tested
  1388. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1389. * \return an SDL_HitTestResult value.
  1390. *
  1391. * \sa SDL_SetWindowHitTest
  1392. */
  1393. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1394. const SDL_Point *area,
  1395. void *data);
  1396. /**
  1397. * Provide a callback that decides if a window region has special properties.
  1398. *
  1399. * Normally windows are dragged and resized by decorations provided by the
  1400. * system window manager (a title bar, borders, etc), but for some apps, it
  1401. * makes sense to drag them from somewhere else inside the window itself; for
  1402. * example, one might have a borderless window that wants to be draggable from
  1403. * any part, or simulate its own title bar, etc.
  1404. *
  1405. * This function lets the app provide a callback that designates pieces of a
  1406. * given window as special. This callback is run during event processing if we
  1407. * need to tell the OS to treat a region of the window specially; the use of
  1408. * this callback is known as "hit testing."
  1409. *
  1410. * Mouse input may not be delivered to your application if it is within a
  1411. * special area; the OS will often apply that input to moving the window or
  1412. * resizing the window and not deliver it to the application.
  1413. *
  1414. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1415. * disabled by default.
  1416. *
  1417. * Platforms that don't support this functionality will return -1
  1418. * unconditionally, even if you're attempting to disable hit-testing.
  1419. *
  1420. * Your callback may fire at any time, and its firing does not indicate any
  1421. * specific behavior (for example, on Windows, this certainly might fire when
  1422. * the OS is deciding whether to drag your window, but it fires for lots of
  1423. * other reasons, too, some unrelated to anything you probably care about _and
  1424. * when the mouse isn't actually at the location it is testing_). Since this
  1425. * can fire at any time, you should try to keep your callback efficient,
  1426. * devoid of allocations, etc.
  1427. *
  1428. * \param window the window to set hit-testing on
  1429. * \param callback the function to call when doing a hit-test
  1430. * \param callback_data an app-defined void pointer passed to **callback**
  1431. * \returns 0 on success or -1 on error (including unsupported); call
  1432. * SDL_GetError() for more information.
  1433. *
  1434. * \since This function is available since SDL 3.0.0.
  1435. */
  1436. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
  1437. /**
  1438. * Request a window to demand attention from the user.
  1439. *
  1440. * \param window the window to be flashed
  1441. * \param operation the flash operation
  1442. * \returns 0 on success or a negative error code on failure; call
  1443. * SDL_GetError() for more information.
  1444. *
  1445. * \since This function is available since SDL 3.0.0.
  1446. */
  1447. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
  1448. /**
  1449. * Destroy a window.
  1450. *
  1451. * If `window` is NULL, this function will return immediately after setting
  1452. * the SDL error message to "Invalid window". See SDL_GetError().
  1453. *
  1454. * \param window the window to destroy
  1455. *
  1456. * \since This function is available since SDL 3.0.0.
  1457. *
  1458. * \sa SDL_CreateWindow
  1459. * \sa SDL_CreateWindowFrom
  1460. */
  1461. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
  1462. /**
  1463. * Check whether the screensaver is currently enabled.
  1464. *
  1465. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1466. * the screensaver was enabled by default.
  1467. *
  1468. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1469. *
  1470. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1471. * disabled.
  1472. *
  1473. * \since This function is available since SDL 3.0.0.
  1474. *
  1475. * \sa SDL_DisableScreenSaver
  1476. * \sa SDL_EnableScreenSaver
  1477. */
  1478. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1479. /**
  1480. * Allow the screen to be blanked by a screen saver.
  1481. *
  1482. * \since This function is available since SDL 3.0.0.
  1483. *
  1484. * \sa SDL_DisableScreenSaver
  1485. * \sa SDL_ScreenSaverEnabled
  1486. */
  1487. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1488. /**
  1489. * Prevent the screen from being blanked by a screen saver.
  1490. *
  1491. * If you disable the screensaver, it is automatically re-enabled when SDL
  1492. * quits.
  1493. *
  1494. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1495. * the screensaver was enabled by default.
  1496. *
  1497. * \since This function is available since SDL 3.0.0.
  1498. *
  1499. * \sa SDL_EnableScreenSaver
  1500. * \sa SDL_ScreenSaverEnabled
  1501. */
  1502. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1503. /**
  1504. * \name OpenGL support functions
  1505. */
  1506. /* @{ */
  1507. /**
  1508. * Dynamically load an OpenGL library.
  1509. *
  1510. * This should be done after initializing the video driver, but before
  1511. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1512. * library will be loaded upon creation of the first OpenGL window.
  1513. *
  1514. * If you do this, you need to retrieve all of the GL functions used in your
  1515. * program from the dynamic library using SDL_GL_GetProcAddress().
  1516. *
  1517. * \param path the platform dependent OpenGL library name, or NULL to open the
  1518. * default OpenGL library
  1519. * \returns 0 on success or a negative error code on failure; call
  1520. * SDL_GetError() for more information.
  1521. *
  1522. * \since This function is available since SDL 3.0.0.
  1523. *
  1524. * \sa SDL_GL_GetProcAddress
  1525. * \sa SDL_GL_UnloadLibrary
  1526. */
  1527. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1528. /**
  1529. * Get an OpenGL function by name.
  1530. *
  1531. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1532. * GL functions must be retrieved this way. Usually this is used to retrieve
  1533. * function pointers to OpenGL extensions.
  1534. *
  1535. * There are some quirks to looking up OpenGL functions that require some
  1536. * extra care from the application. If you code carefully, you can handle
  1537. * these quirks without any platform-specific code, though:
  1538. *
  1539. * - On Windows, function pointers are specific to the current GL context;
  1540. * this means you need to have created a GL context and made it current
  1541. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1542. * create a second context, you should assume that any existing function
  1543. * pointers aren't valid to use with it. This is (currently) a
  1544. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1545. * this limitation, but it is still the way the wgl API is documented to
  1546. * work and you should expect crashes if you don't respect it. Store a copy
  1547. * of the function pointers that comes and goes with context lifespan.
  1548. * - On X11, function pointers returned by this function are valid for any
  1549. * context, and can even be looked up before a context is created at all.
  1550. * This means that, for at least some common OpenGL implementations, if you
  1551. * look up a function that doesn't exist, you'll get a non-NULL result that
  1552. * is _NOT_ safe to call. You must always make sure the function is actually
  1553. * available for a given GL context before calling it, by checking for the
  1554. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1555. * or verifying that the version of OpenGL you're using offers the function
  1556. * as core functionality.
  1557. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1558. * isn't supported, but you can't count on this behavior. Check for
  1559. * extensions you use, and if you get a NULL anyway, act as if that
  1560. * extension wasn't available. This is probably a bug in the driver, but you
  1561. * can code defensively for this scenario anyhow.
  1562. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1563. * Next-gen display servers are waiting to replace it, and may or may not
  1564. * make the same promises about function pointers.
  1565. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1566. * code. This will ensure the proper calling convention is followed on
  1567. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1568. *
  1569. * \param proc the name of an OpenGL function
  1570. * \returns a pointer to the named OpenGL function. The returned pointer
  1571. * should be cast to the appropriate function signature.
  1572. *
  1573. * \since This function is available since SDL 3.0.0.
  1574. *
  1575. * \sa SDL_GL_ExtensionSupported
  1576. * \sa SDL_GL_LoadLibrary
  1577. * \sa SDL_GL_UnloadLibrary
  1578. */
  1579. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1580. /**
  1581. * Get an EGL library function by name.
  1582. *
  1583. * If an EGL library is loaded, this function allows applications to get entry
  1584. * points for EGL functions. This is useful to provide to an EGL API and
  1585. * extension loader.
  1586. *
  1587. * \param proc the name of an EGL function
  1588. * \returns a pointer to the named EGL function. The returned pointer should
  1589. * be cast to the appropriate function signature.
  1590. *
  1591. * \since This function is available since SDL 3.0.0.
  1592. *
  1593. * \sa SDL_GL_GetCurrentEGLDisplay
  1594. */
  1595. extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1596. /**
  1597. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1598. *
  1599. * \since This function is available since SDL 3.0.0.
  1600. *
  1601. * \sa SDL_GL_LoadLibrary
  1602. */
  1603. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1604. /**
  1605. * Check if an OpenGL extension is supported for the current context.
  1606. *
  1607. * This function operates on the current GL context; you must have created a
  1608. * context and it must be current before calling this function. Do not assume
  1609. * that all contexts you create will have the same set of extensions
  1610. * available, or that recreating an existing context will offer the same
  1611. * extensions again.
  1612. *
  1613. * While it's probably not a massive overhead, this function is not an O(1)
  1614. * operation. Check the extensions you care about after creating the GL
  1615. * context and save that information somewhere instead of calling the function
  1616. * every time you need to know.
  1617. *
  1618. * \param extension the name of the extension to check
  1619. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1620. *
  1621. * \since This function is available since SDL 3.0.0.
  1622. */
  1623. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
  1624. /**
  1625. * Reset all previously set OpenGL context attributes to their default values.
  1626. *
  1627. * \since This function is available since SDL 3.0.0.
  1628. *
  1629. * \sa SDL_GL_GetAttribute
  1630. * \sa SDL_GL_SetAttribute
  1631. */
  1632. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1633. /**
  1634. * Set an OpenGL window attribute before window creation.
  1635. *
  1636. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1637. * attributes should be set before creating an OpenGL window. You should use
  1638. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1639. * context, since the values obtained can differ from the requested ones.
  1640. *
  1641. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1642. * \param value the desired value for the attribute
  1643. * \returns 0 on success or a negative error code on failure; call
  1644. * SDL_GetError() for more information.
  1645. *
  1646. * \since This function is available since SDL 3.0.0.
  1647. *
  1648. * \sa SDL_GL_GetAttribute
  1649. * \sa SDL_GL_ResetAttributes
  1650. */
  1651. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1652. /**
  1653. * Get the actual value for an attribute from the current context.
  1654. *
  1655. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1656. * \param value a pointer filled in with the current value of `attr`
  1657. * \returns 0 on success or a negative error code on failure; call
  1658. * SDL_GetError() for more information.
  1659. *
  1660. * \since This function is available since SDL 3.0.0.
  1661. *
  1662. * \sa SDL_GL_ResetAttributes
  1663. * \sa SDL_GL_SetAttribute
  1664. */
  1665. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1666. /**
  1667. * Create an OpenGL context for an OpenGL window, and make it current.
  1668. *
  1669. * Windows users new to OpenGL should note that, for historical reasons, GL
  1670. * functions added after OpenGL version 1.1 are not available by default.
  1671. * Those functions must be loaded at run-time, either with an OpenGL
  1672. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1673. * functions.
  1674. *
  1675. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1676. *
  1677. * \param window the window to associate with the context
  1678. * \returns the OpenGL context associated with `window` or NULL on error; call
  1679. * SDL_GetError() for more details.
  1680. *
  1681. * \since This function is available since SDL 3.0.0.
  1682. *
  1683. * \sa SDL_GL_DeleteContext
  1684. * \sa SDL_GL_MakeCurrent
  1685. */
  1686. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
  1687. /**
  1688. * Set up an OpenGL context for rendering into an OpenGL window.
  1689. *
  1690. * The context must have been created with a compatible window.
  1691. *
  1692. * \param window the window to associate with the context
  1693. * \param context the OpenGL context to associate with the window
  1694. * \returns 0 on success or a negative error code on failure; call
  1695. * SDL_GetError() for more information.
  1696. *
  1697. * \since This function is available since SDL 3.0.0.
  1698. *
  1699. * \sa SDL_GL_CreateContext
  1700. */
  1701. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
  1702. /**
  1703. * Get the currently active OpenGL window.
  1704. *
  1705. * \returns the currently active OpenGL window on success or NULL on failure;
  1706. * call SDL_GetError() for more information.
  1707. *
  1708. * \since This function is available since SDL 3.0.0.
  1709. */
  1710. extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
  1711. /**
  1712. * Get the currently active OpenGL context.
  1713. *
  1714. * \returns the currently active OpenGL context or NULL on failure; call
  1715. * SDL_GetError() for more information.
  1716. *
  1717. * \since This function is available since SDL 3.0.0.
  1718. *
  1719. * \sa SDL_GL_MakeCurrent
  1720. */
  1721. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1722. /**
  1723. * Get the currently active EGL display.
  1724. *
  1725. * \returns the currently active EGL display or NULL on failure; call
  1726. * SDL_GetError() for more information.
  1727. *
  1728. * \since This function is available since SDL 3.0.0.
  1729. */
  1730. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1731. /**
  1732. * Get the currently active EGL config.
  1733. *
  1734. * \returns the currently active EGL config or NULL on failure; call
  1735. * SDL_GetError() for more information.
  1736. *
  1737. * \since This function is available since SDL 3.0.0.
  1738. */
  1739. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1740. /**
  1741. * Get the EGL surface associated with the window.
  1742. *
  1743. * \returns the EGLSurface pointer associated with the window, or NULL on
  1744. * failure.
  1745. *
  1746. * \since This function is available since SDL 3.0.0.
  1747. */
  1748. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
  1749. /**
  1750. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1751. * initialization.
  1752. *
  1753. * Each callback should return a pointer to an EGL attribute array terminated
  1754. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1755. * will cause the SDL_CreateWindow process to fail gracefully.
  1756. *
  1757. * The arrays returned by each callback will be appended to the existing
  1758. * attribute arrays defined by SDL.
  1759. *
  1760. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1761. *
  1762. * \param platformAttribCallback Callback for attributes to pass to
  1763. * eglGetPlatformDisplay.
  1764. * \param surfaceAttribCallback Callback for attributes to pass to
  1765. * eglCreateSurface.
  1766. * \param contextAttribCallback Callback for attributes to pass to
  1767. * eglCreateContext.
  1768. *
  1769. * \since This function is available since SDL 3.0.0.
  1770. */
  1771. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1772. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1773. SDL_EGLIntArrayCallback contextAttribCallback);
  1774. /**
  1775. * Get the size of a window's underlying drawable in pixels.
  1776. *
  1777. * This returns info useful for calling glViewport().
  1778. *
  1779. * \param window the window from which the drawable size should be queried
  1780. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1781. * \param h a pointer to variable for storing the height in pixels, may be
  1782. * NULL
  1783. *
  1784. * \since This function is available since SDL 3.0.0.
  1785. *
  1786. * \sa SDL_CreateWindow
  1787. * \sa SDL_GetWindowSize
  1788. */
  1789. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h);
  1790. /**
  1791. * Set the swap interval for the current OpenGL context.
  1792. *
  1793. * Some systems allow specifying -1 for the interval, to enable adaptive
  1794. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1795. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1796. * might be less jarring for the user during occasional framerate drops. If an
  1797. * application requests adaptive vsync and the system does not support it,
  1798. * this function will fail and return -1. In such a case, you should probably
  1799. * retry the call with 1 for the interval.
  1800. *
  1801. * Adaptive vsync is implemented for some glX drivers with
  1802. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1803. * WGL_EXT_swap_control_tear.
  1804. *
  1805. * Read more on the Khronos wiki:
  1806. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1807. *
  1808. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1809. * the vertical retrace, -1 for adaptive vsync
  1810. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1811. * call SDL_GetError() for more information.
  1812. *
  1813. * \since This function is available since SDL 3.0.0.
  1814. *
  1815. * \sa SDL_GL_GetSwapInterval
  1816. */
  1817. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1818. /**
  1819. * Get the swap interval for the current OpenGL context.
  1820. *
  1821. * If the system can't determine the swap interval, or there isn't a valid
  1822. * current context, this function will set *interval to 0 as a safe default.
  1823. *
  1824. * \param interval Output interval value. 0 if there is no vertical retrace
  1825. * synchronization, 1 if the buffer swap is synchronized with
  1826. * the vertical retrace, and -1 if late swaps happen
  1827. * immediately instead of waiting for the next retrace
  1828. * \returns 0 on success or -1 error. call SDL_GetError() for more
  1829. * information.
  1830. *
  1831. * \since This function is available since SDL 3.0.0.
  1832. *
  1833. * \sa SDL_GL_SetSwapInterval
  1834. */
  1835. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  1836. /**
  1837. * Update a window with OpenGL rendering.
  1838. *
  1839. * This is used with double-buffered OpenGL contexts, which are the default.
  1840. *
  1841. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1842. * window, otherwise nothing will happen. If you aren't using
  1843. * glBindFramebuffer(), this is the default and you won't have to do anything
  1844. * extra.
  1845. *
  1846. * \param window the window to change
  1847. * \returns 0 on success or a negative error code on failure; call
  1848. * SDL_GetError() for more information.
  1849. *
  1850. * \since This function is available since SDL 3.0.0.
  1851. */
  1852. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
  1853. /**
  1854. * Delete an OpenGL context.
  1855. *
  1856. * \param context the OpenGL context to be deleted
  1857. *
  1858. * \since This function is available since SDL 3.0.0.
  1859. *
  1860. * \sa SDL_GL_CreateContext
  1861. */
  1862. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1863. /* @} *//* OpenGL support functions */
  1864. /* Ends C function definitions when using C++ */
  1865. #ifdef __cplusplus
  1866. }
  1867. #endif
  1868. #include <SDL3/SDL_close_code.h>
  1869. #endif /* SDL_video_h_ */