SDL_emscriptenevents.c 23 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../../SDL_internal.h"
  19. #if SDL_VIDEO_DRIVER_EMSCRIPTEN
  20. #include <emscripten/html5.h>
  21. #include "../../events/SDL_events_c.h"
  22. #include "../../events/SDL_keyboard_c.h"
  23. #include "../../events/SDL_touch_c.h"
  24. #include "SDL_emscriptenevents.h"
  25. #include "SDL_emscriptenvideo.h"
  26. #include "SDL_hints.h"
  27. #define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
  28. /*
  29. .which to scancode
  30. https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Constants
  31. */
  32. static const SDL_Scancode emscripten_scancode_table[] = {
  33. /* 0 */ SDL_SCANCODE_UNKNOWN,
  34. /* 1 */ SDL_SCANCODE_UNKNOWN,
  35. /* 2 */ SDL_SCANCODE_UNKNOWN,
  36. /* 3 */ SDL_SCANCODE_CANCEL,
  37. /* 4 */ SDL_SCANCODE_UNKNOWN,
  38. /* 5 */ SDL_SCANCODE_UNKNOWN,
  39. /* 6 */ SDL_SCANCODE_HELP,
  40. /* 7 */ SDL_SCANCODE_UNKNOWN,
  41. /* 8 */ SDL_SCANCODE_BACKSPACE,
  42. /* 9 */ SDL_SCANCODE_TAB,
  43. /* 10 */ SDL_SCANCODE_UNKNOWN,
  44. /* 11 */ SDL_SCANCODE_UNKNOWN,
  45. /* 12 */ SDL_SCANCODE_UNKNOWN,
  46. /* 13 */ SDL_SCANCODE_RETURN,
  47. /* 14 */ SDL_SCANCODE_UNKNOWN,
  48. /* 15 */ SDL_SCANCODE_UNKNOWN,
  49. /* 16 */ SDL_SCANCODE_LSHIFT,
  50. /* 17 */ SDL_SCANCODE_LCTRL,
  51. /* 18 */ SDL_SCANCODE_LALT,
  52. /* 19 */ SDL_SCANCODE_PAUSE,
  53. /* 20 */ SDL_SCANCODE_CAPSLOCK,
  54. /* 21 */ SDL_SCANCODE_UNKNOWN,
  55. /* 22 */ SDL_SCANCODE_UNKNOWN,
  56. /* 23 */ SDL_SCANCODE_UNKNOWN,
  57. /* 24 */ SDL_SCANCODE_UNKNOWN,
  58. /* 25 */ SDL_SCANCODE_UNKNOWN,
  59. /* 26 */ SDL_SCANCODE_UNKNOWN,
  60. /* 27 */ SDL_SCANCODE_ESCAPE,
  61. /* 28 */ SDL_SCANCODE_UNKNOWN,
  62. /* 29 */ SDL_SCANCODE_UNKNOWN,
  63. /* 30 */ SDL_SCANCODE_UNKNOWN,
  64. /* 31 */ SDL_SCANCODE_UNKNOWN,
  65. /* 32 */ SDL_SCANCODE_SPACE,
  66. /* 33 */ SDL_SCANCODE_PAGEUP,
  67. /* 34 */ SDL_SCANCODE_PAGEDOWN,
  68. /* 35 */ SDL_SCANCODE_END,
  69. /* 36 */ SDL_SCANCODE_HOME,
  70. /* 37 */ SDL_SCANCODE_LEFT,
  71. /* 38 */ SDL_SCANCODE_UP,
  72. /* 39 */ SDL_SCANCODE_RIGHT,
  73. /* 40 */ SDL_SCANCODE_DOWN,
  74. /* 41 */ SDL_SCANCODE_UNKNOWN,
  75. /* 42 */ SDL_SCANCODE_UNKNOWN,
  76. /* 43 */ SDL_SCANCODE_UNKNOWN,
  77. /* 44 */ SDL_SCANCODE_UNKNOWN,
  78. /* 45 */ SDL_SCANCODE_INSERT,
  79. /* 46 */ SDL_SCANCODE_DELETE,
  80. /* 47 */ SDL_SCANCODE_UNKNOWN,
  81. /* 48 */ SDL_SCANCODE_0,
  82. /* 49 */ SDL_SCANCODE_1,
  83. /* 50 */ SDL_SCANCODE_2,
  84. /* 51 */ SDL_SCANCODE_3,
  85. /* 52 */ SDL_SCANCODE_4,
  86. /* 53 */ SDL_SCANCODE_5,
  87. /* 54 */ SDL_SCANCODE_6,
  88. /* 55 */ SDL_SCANCODE_7,
  89. /* 56 */ SDL_SCANCODE_8,
  90. /* 57 */ SDL_SCANCODE_9,
  91. /* 58 */ SDL_SCANCODE_UNKNOWN,
  92. /* 59 */ SDL_SCANCODE_SEMICOLON,
  93. /* 60 */ SDL_SCANCODE_UNKNOWN,
  94. /* 61 */ SDL_SCANCODE_EQUALS,
  95. /* 62 */ SDL_SCANCODE_UNKNOWN,
  96. /* 63 */ SDL_SCANCODE_UNKNOWN,
  97. /* 64 */ SDL_SCANCODE_UNKNOWN,
  98. /* 65 */ SDL_SCANCODE_A,
  99. /* 66 */ SDL_SCANCODE_B,
  100. /* 67 */ SDL_SCANCODE_C,
  101. /* 68 */ SDL_SCANCODE_D,
  102. /* 69 */ SDL_SCANCODE_E,
  103. /* 70 */ SDL_SCANCODE_F,
  104. /* 71 */ SDL_SCANCODE_G,
  105. /* 72 */ SDL_SCANCODE_H,
  106. /* 73 */ SDL_SCANCODE_I,
  107. /* 74 */ SDL_SCANCODE_J,
  108. /* 75 */ SDL_SCANCODE_K,
  109. /* 76 */ SDL_SCANCODE_L,
  110. /* 77 */ SDL_SCANCODE_M,
  111. /* 78 */ SDL_SCANCODE_N,
  112. /* 79 */ SDL_SCANCODE_O,
  113. /* 80 */ SDL_SCANCODE_P,
  114. /* 81 */ SDL_SCANCODE_Q,
  115. /* 82 */ SDL_SCANCODE_R,
  116. /* 83 */ SDL_SCANCODE_S,
  117. /* 84 */ SDL_SCANCODE_T,
  118. /* 85 */ SDL_SCANCODE_U,
  119. /* 86 */ SDL_SCANCODE_V,
  120. /* 87 */ SDL_SCANCODE_W,
  121. /* 88 */ SDL_SCANCODE_X,
  122. /* 89 */ SDL_SCANCODE_Y,
  123. /* 90 */ SDL_SCANCODE_Z,
  124. /* 91 */ SDL_SCANCODE_LGUI,
  125. /* 92 */ SDL_SCANCODE_UNKNOWN,
  126. /* 93 */ SDL_SCANCODE_APPLICATION,
  127. /* 94 */ SDL_SCANCODE_UNKNOWN,
  128. /* 95 */ SDL_SCANCODE_UNKNOWN,
  129. /* 96 */ SDL_SCANCODE_KP_0,
  130. /* 97 */ SDL_SCANCODE_KP_1,
  131. /* 98 */ SDL_SCANCODE_KP_2,
  132. /* 99 */ SDL_SCANCODE_KP_3,
  133. /* 100 */ SDL_SCANCODE_KP_4,
  134. /* 101 */ SDL_SCANCODE_KP_5,
  135. /* 102 */ SDL_SCANCODE_KP_6,
  136. /* 103 */ SDL_SCANCODE_KP_7,
  137. /* 104 */ SDL_SCANCODE_KP_8,
  138. /* 105 */ SDL_SCANCODE_KP_9,
  139. /* 106 */ SDL_SCANCODE_KP_MULTIPLY,
  140. /* 107 */ SDL_SCANCODE_KP_PLUS,
  141. /* 108 */ SDL_SCANCODE_UNKNOWN,
  142. /* 109 */ SDL_SCANCODE_KP_MINUS,
  143. /* 110 */ SDL_SCANCODE_KP_PERIOD,
  144. /* 111 */ SDL_SCANCODE_KP_DIVIDE,
  145. /* 112 */ SDL_SCANCODE_F1,
  146. /* 113 */ SDL_SCANCODE_F2,
  147. /* 114 */ SDL_SCANCODE_F3,
  148. /* 115 */ SDL_SCANCODE_F4,
  149. /* 116 */ SDL_SCANCODE_F5,
  150. /* 117 */ SDL_SCANCODE_F6,
  151. /* 118 */ SDL_SCANCODE_F7,
  152. /* 119 */ SDL_SCANCODE_F8,
  153. /* 120 */ SDL_SCANCODE_F9,
  154. /* 121 */ SDL_SCANCODE_F10,
  155. /* 122 */ SDL_SCANCODE_F11,
  156. /* 123 */ SDL_SCANCODE_F12,
  157. /* 124 */ SDL_SCANCODE_F13,
  158. /* 125 */ SDL_SCANCODE_F14,
  159. /* 126 */ SDL_SCANCODE_F15,
  160. /* 127 */ SDL_SCANCODE_F16,
  161. /* 128 */ SDL_SCANCODE_F17,
  162. /* 129 */ SDL_SCANCODE_F18,
  163. /* 130 */ SDL_SCANCODE_F19,
  164. /* 131 */ SDL_SCANCODE_F20,
  165. /* 132 */ SDL_SCANCODE_F21,
  166. /* 133 */ SDL_SCANCODE_F22,
  167. /* 134 */ SDL_SCANCODE_F23,
  168. /* 135 */ SDL_SCANCODE_F24,
  169. /* 136 */ SDL_SCANCODE_UNKNOWN,
  170. /* 137 */ SDL_SCANCODE_UNKNOWN,
  171. /* 138 */ SDL_SCANCODE_UNKNOWN,
  172. /* 139 */ SDL_SCANCODE_UNKNOWN,
  173. /* 140 */ SDL_SCANCODE_UNKNOWN,
  174. /* 141 */ SDL_SCANCODE_UNKNOWN,
  175. /* 142 */ SDL_SCANCODE_UNKNOWN,
  176. /* 143 */ SDL_SCANCODE_UNKNOWN,
  177. /* 144 */ SDL_SCANCODE_NUMLOCKCLEAR,
  178. /* 145 */ SDL_SCANCODE_SCROLLLOCK,
  179. /* 146 */ SDL_SCANCODE_UNKNOWN,
  180. /* 147 */ SDL_SCANCODE_UNKNOWN,
  181. /* 148 */ SDL_SCANCODE_UNKNOWN,
  182. /* 149 */ SDL_SCANCODE_UNKNOWN,
  183. /* 150 */ SDL_SCANCODE_UNKNOWN,
  184. /* 151 */ SDL_SCANCODE_UNKNOWN,
  185. /* 152 */ SDL_SCANCODE_UNKNOWN,
  186. /* 153 */ SDL_SCANCODE_UNKNOWN,
  187. /* 154 */ SDL_SCANCODE_UNKNOWN,
  188. /* 155 */ SDL_SCANCODE_UNKNOWN,
  189. /* 156 */ SDL_SCANCODE_UNKNOWN,
  190. /* 157 */ SDL_SCANCODE_UNKNOWN,
  191. /* 158 */ SDL_SCANCODE_UNKNOWN,
  192. /* 159 */ SDL_SCANCODE_UNKNOWN,
  193. /* 160 */ SDL_SCANCODE_UNKNOWN,
  194. /* 161 */ SDL_SCANCODE_UNKNOWN,
  195. /* 162 */ SDL_SCANCODE_UNKNOWN,
  196. /* 163 */ SDL_SCANCODE_UNKNOWN,
  197. /* 164 */ SDL_SCANCODE_UNKNOWN,
  198. /* 165 */ SDL_SCANCODE_UNKNOWN,
  199. /* 166 */ SDL_SCANCODE_UNKNOWN,
  200. /* 167 */ SDL_SCANCODE_UNKNOWN,
  201. /* 168 */ SDL_SCANCODE_UNKNOWN,
  202. /* 169 */ SDL_SCANCODE_UNKNOWN,
  203. /* 170 */ SDL_SCANCODE_UNKNOWN,
  204. /* 171 */ SDL_SCANCODE_UNKNOWN,
  205. /* 172 */ SDL_SCANCODE_UNKNOWN,
  206. /* 173 */ SDL_SCANCODE_MINUS, /*FX*/
  207. /* 174 */ SDL_SCANCODE_UNKNOWN,
  208. /* 175 */ SDL_SCANCODE_UNKNOWN,
  209. /* 176 */ SDL_SCANCODE_UNKNOWN,
  210. /* 177 */ SDL_SCANCODE_UNKNOWN,
  211. /* 178 */ SDL_SCANCODE_UNKNOWN,
  212. /* 179 */ SDL_SCANCODE_UNKNOWN,
  213. /* 180 */ SDL_SCANCODE_UNKNOWN,
  214. /* 181 */ SDL_SCANCODE_UNKNOWN,
  215. /* 182 */ SDL_SCANCODE_UNKNOWN,
  216. /* 183 */ SDL_SCANCODE_UNKNOWN,
  217. /* 184 */ SDL_SCANCODE_UNKNOWN,
  218. /* 185 */ SDL_SCANCODE_UNKNOWN,
  219. /* 186 */ SDL_SCANCODE_SEMICOLON, /*IE, Chrome, D3E legacy*/
  220. /* 187 */ SDL_SCANCODE_EQUALS, /*IE, Chrome, D3E legacy*/
  221. /* 188 */ SDL_SCANCODE_COMMA,
  222. /* 189 */ SDL_SCANCODE_MINUS, /*IE, Chrome, D3E legacy*/
  223. /* 190 */ SDL_SCANCODE_PERIOD,
  224. /* 191 */ SDL_SCANCODE_SLASH,
  225. /* 192 */ SDL_SCANCODE_GRAVE, /*FX, D3E legacy (SDL_SCANCODE_APOSTROPHE in IE/Chrome)*/
  226. /* 193 */ SDL_SCANCODE_UNKNOWN,
  227. /* 194 */ SDL_SCANCODE_UNKNOWN,
  228. /* 195 */ SDL_SCANCODE_UNKNOWN,
  229. /* 196 */ SDL_SCANCODE_UNKNOWN,
  230. /* 197 */ SDL_SCANCODE_UNKNOWN,
  231. /* 198 */ SDL_SCANCODE_UNKNOWN,
  232. /* 199 */ SDL_SCANCODE_UNKNOWN,
  233. /* 200 */ SDL_SCANCODE_UNKNOWN,
  234. /* 201 */ SDL_SCANCODE_UNKNOWN,
  235. /* 202 */ SDL_SCANCODE_UNKNOWN,
  236. /* 203 */ SDL_SCANCODE_UNKNOWN,
  237. /* 204 */ SDL_SCANCODE_UNKNOWN,
  238. /* 205 */ SDL_SCANCODE_UNKNOWN,
  239. /* 206 */ SDL_SCANCODE_UNKNOWN,
  240. /* 207 */ SDL_SCANCODE_UNKNOWN,
  241. /* 208 */ SDL_SCANCODE_UNKNOWN,
  242. /* 209 */ SDL_SCANCODE_UNKNOWN,
  243. /* 210 */ SDL_SCANCODE_UNKNOWN,
  244. /* 211 */ SDL_SCANCODE_UNKNOWN,
  245. /* 212 */ SDL_SCANCODE_UNKNOWN,
  246. /* 213 */ SDL_SCANCODE_UNKNOWN,
  247. /* 214 */ SDL_SCANCODE_UNKNOWN,
  248. /* 215 */ SDL_SCANCODE_UNKNOWN,
  249. /* 216 */ SDL_SCANCODE_UNKNOWN,
  250. /* 217 */ SDL_SCANCODE_UNKNOWN,
  251. /* 218 */ SDL_SCANCODE_UNKNOWN,
  252. /* 219 */ SDL_SCANCODE_LEFTBRACKET,
  253. /* 220 */ SDL_SCANCODE_BACKSLASH,
  254. /* 221 */ SDL_SCANCODE_RIGHTBRACKET,
  255. /* 222 */ SDL_SCANCODE_APOSTROPHE, /*FX, D3E legacy*/
  256. };
  257. /* "borrowed" from SDL_windowsevents.c */
  258. int
  259. Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
  260. {
  261. if (codepoint <= 0x7F) {
  262. text[0] = (char) codepoint;
  263. text[1] = '\0';
  264. } else if (codepoint <= 0x7FF) {
  265. text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
  266. text[1] = 0x80 | (char) (codepoint & 0x3F);
  267. text[2] = '\0';
  268. } else if (codepoint <= 0xFFFF) {
  269. text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
  270. text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
  271. text[2] = 0x80 | (char) (codepoint & 0x3F);
  272. text[3] = '\0';
  273. } else if (codepoint <= 0x10FFFF) {
  274. text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
  275. text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
  276. text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
  277. text[3] = 0x80 | (char) (codepoint & 0x3F);
  278. text[4] = '\0';
  279. } else {
  280. return SDL_FALSE;
  281. }
  282. return SDL_TRUE;
  283. }
  284. int
  285. Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
  286. {
  287. SDL_WindowData *window_data = userData;
  288. int mx = mouseEvent->canvasX, my = mouseEvent->canvasY;
  289. EmscriptenPointerlockChangeEvent pointerlock_status;
  290. /* check for pointer lock */
  291. emscripten_get_pointerlock_status(&pointerlock_status);
  292. if (pointerlock_status.isActive) {
  293. mx = mouseEvent->movementX;
  294. my = mouseEvent->movementY;
  295. }
  296. /* rescale (in case canvas is being scaled)*/
  297. double client_w, client_h;
  298. emscripten_get_element_css_size(NULL, &client_w, &client_h);
  299. mx = mx * (window_data->window->w / (client_w * window_data->pixel_ratio));
  300. my = my * (window_data->window->h / (client_h * window_data->pixel_ratio));
  301. SDL_SendMouseMotion(window_data->window, 0, pointerlock_status.isActive, mx, my);
  302. return 0;
  303. }
  304. int
  305. Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
  306. {
  307. SDL_WindowData *window_data = userData;
  308. uint32_t sdl_button;
  309. switch (mouseEvent->button) {
  310. case 0:
  311. sdl_button = SDL_BUTTON_LEFT;
  312. break;
  313. case 1:
  314. sdl_button = SDL_BUTTON_MIDDLE;
  315. break;
  316. case 2:
  317. sdl_button = SDL_BUTTON_RIGHT;
  318. break;
  319. default:
  320. return 0;
  321. }
  322. SDL_SendMouseButton(window_data->window, 0, eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED, sdl_button);
  323. return 1;
  324. }
  325. int
  326. Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
  327. {
  328. SDL_WindowData *window_data = userData;
  329. SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? SDL_WINDOWEVENT_ENTER : SDL_WINDOWEVENT_LEAVE, 0, 0);
  330. return 1;
  331. }
  332. int
  333. Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
  334. {
  335. SDL_WindowData *window_data = userData;
  336. SDL_SendMouseWheel(window_data->window, 0, wheelEvent->deltaX, -wheelEvent->deltaY, SDL_MOUSEWHEEL_NORMAL);
  337. return 1;
  338. }
  339. int
  340. Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
  341. {
  342. SDL_WindowData *window_data = userData;
  343. SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
  344. return 1;
  345. }
  346. int
  347. Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
  348. {
  349. /*SDL_WindowData *window_data = userData;*/
  350. int i;
  351. SDL_TouchID deviceId = 0;
  352. if (!SDL_GetTouch(deviceId)) {
  353. if (SDL_AddTouch(deviceId, "") < 0) {
  354. return 0;
  355. }
  356. }
  357. for (i = 0; i < touchEvent->numTouches; i++) {
  358. long x, y, id;
  359. if (!touchEvent->touches[i].isChanged)
  360. continue;
  361. id = touchEvent->touches[i].identifier;
  362. x = touchEvent->touches[i].canvasX;
  363. y = touchEvent->touches[i].canvasY;
  364. if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
  365. SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
  366. } else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
  367. SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
  368. } else {
  369. SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
  370. }
  371. }
  372. return 1;
  373. }
  374. int
  375. Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
  376. {
  377. Uint32 scancode;
  378. /* .keyCode is deprecated, but still the most reliable way to get keys */
  379. if (keyEvent->keyCode < SDL_arraysize(emscripten_scancode_table)) {
  380. scancode = emscripten_scancode_table[keyEvent->keyCode];
  381. if (scancode != SDL_SCANCODE_UNKNOWN) {
  382. if (keyEvent->location == DOM_KEY_LOCATION_RIGHT) {
  383. switch (scancode) {
  384. case SDL_SCANCODE_LSHIFT:
  385. scancode = SDL_SCANCODE_RSHIFT;
  386. break;
  387. case SDL_SCANCODE_LCTRL:
  388. scancode = SDL_SCANCODE_RCTRL;
  389. break;
  390. case SDL_SCANCODE_LALT:
  391. scancode = SDL_SCANCODE_RALT;
  392. break;
  393. case SDL_SCANCODE_LGUI:
  394. scancode = SDL_SCANCODE_RGUI;
  395. break;
  396. }
  397. }
  398. SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ?
  399. SDL_PRESSED : SDL_RELEASED, scancode);
  400. }
  401. }
  402. /* if we prevent keydown, we won't get keypress
  403. * also we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX
  404. */
  405. return SDL_GetEventState(SDL_TEXTINPUT) != SDL_ENABLE || eventType != EMSCRIPTEN_EVENT_KEYDOWN
  406. || keyEvent->keyCode == 8 /* backspace */ || keyEvent->keyCode == 9 /* tab */;
  407. }
  408. int
  409. Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
  410. {
  411. char text[5];
  412. Emscripten_ConvertUTF32toUTF8(keyEvent->charCode, text);
  413. SDL_SendKeyboardText(text);
  414. return 1;
  415. }
  416. int
  417. Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
  418. {
  419. /*make sure this is actually our element going fullscreen*/
  420. if(SDL_strcmp(fullscreenChangeEvent->id, "SDLFullscreenElement") != 0)
  421. return 0;
  422. SDL_WindowData *window_data = userData;
  423. if(fullscreenChangeEvent->isFullscreen)
  424. {
  425. SDL_bool is_desktop_fullscreen;
  426. window_data->window->flags |= window_data->requested_fullscreen_mode;
  427. if(!window_data->requested_fullscreen_mode)
  428. window_data->window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; /*we didn't reqest fullscreen*/
  429. window_data->requested_fullscreen_mode = 0;
  430. is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
  431. /*update size*/
  432. if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen)
  433. {
  434. emscripten_set_canvas_size(fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight);
  435. SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight);
  436. }
  437. else
  438. {
  439. /*preserve ratio*/
  440. double w = window_data->window->w;
  441. double h = window_data->window->h;
  442. double factor = SDL_min(fullscreenChangeEvent->screenWidth / w, fullscreenChangeEvent->screenHeight / h);
  443. emscripten_set_element_css_size(NULL, w * factor, h * factor);
  444. }
  445. }
  446. else
  447. {
  448. EM_ASM({
  449. //un-reparent canvas (similar to Module.requestFullscreen)
  450. var canvas = Module['canvas'];
  451. if(canvas.parentNode.id == "SDLFullscreenElement") {
  452. var canvasContainer = canvas.parentNode;
  453. canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
  454. canvasContainer.parentNode.removeChild(canvasContainer);
  455. }
  456. });
  457. double unscaled_w = window_data->windowed_width / window_data->pixel_ratio;
  458. double unscaled_h = window_data->windowed_height / window_data->pixel_ratio;
  459. emscripten_set_canvas_size(window_data->windowed_width, window_data->windowed_height);
  460. if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
  461. emscripten_set_element_css_size(NULL, unscaled_w, unscaled_h);
  462. }
  463. SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, unscaled_w, unscaled_h);
  464. window_data->window->flags &= ~FULLSCREEN_MASK;
  465. }
  466. return 0;
  467. }
  468. int
  469. Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
  470. {
  471. SDL_WindowData *window_data = userData;
  472. if(window_data->window->flags & FULLSCREEN_MASK)
  473. {
  474. SDL_bool is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
  475. if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen)
  476. {
  477. emscripten_set_canvas_size(uiEvent->windowInnerWidth * window_data->pixel_ratio, uiEvent->windowInnerHeight * window_data->pixel_ratio);
  478. SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, uiEvent->windowInnerWidth, uiEvent->windowInnerHeight);
  479. }
  480. }
  481. else
  482. {
  483. /* this will only work if the canvas size is set through css */
  484. if(window_data->window->flags & SDL_WINDOW_RESIZABLE)
  485. {
  486. double w = window_data->window->w;
  487. double h = window_data->window->h;
  488. if(window_data->external_size) {
  489. emscripten_get_element_css_size(NULL, &w, &h);
  490. }
  491. emscripten_set_canvas_size(w * window_data->pixel_ratio, h * window_data->pixel_ratio);
  492. /* set_canvas_size unsets this */
  493. if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
  494. emscripten_set_element_css_size(NULL, w, h);
  495. }
  496. SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
  497. }
  498. }
  499. return 0;
  500. }
  501. int
  502. Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData)
  503. {
  504. SDL_WindowData *window_data = userData;
  505. SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVENT_SHOWN, 0, 0);
  506. return 0;
  507. }
  508. void
  509. Emscripten_RegisterEventHandlers(SDL_WindowData *data)
  510. {
  511. /* There is only one window and that window is the canvas */
  512. emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove);
  513. emscripten_set_mousedown_callback("#canvas", data, 0, Emscripten_HandleMouseButton);
  514. emscripten_set_mouseup_callback("#canvas", data, 0, Emscripten_HandleMouseButton);
  515. emscripten_set_mouseenter_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
  516. emscripten_set_mouseleave_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
  517. emscripten_set_wheel_callback("#canvas", data, 0, Emscripten_HandleWheel);
  518. emscripten_set_focus_callback("#canvas", data, 0, Emscripten_HandleFocus);
  519. emscripten_set_blur_callback("#canvas", data, 0, Emscripten_HandleFocus);
  520. emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
  521. emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
  522. emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
  523. emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
  524. /* Keyboard events are awkward */
  525. const char *keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
  526. if (!keyElement) keyElement = "#window";
  527. emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
  528. emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
  529. emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
  530. emscripten_set_fullscreenchange_callback("#document", data, 0, Emscripten_HandleFullscreenChange);
  531. emscripten_set_resize_callback("#window", data, 0, Emscripten_HandleResize);
  532. emscripten_set_visibilitychange_callback(data, 0, Emscripten_HandleVisibilityChange);
  533. }
  534. void
  535. Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
  536. {
  537. /* only works due to having one window */
  538. emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
  539. emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL);
  540. emscripten_set_mouseup_callback("#canvas", NULL, 0, NULL);
  541. emscripten_set_mouseenter_callback("#canvas", NULL, 0, NULL);
  542. emscripten_set_mouseleave_callback("#canvas", NULL, 0, NULL);
  543. emscripten_set_wheel_callback("#canvas", NULL, 0, NULL);
  544. emscripten_set_focus_callback("#canvas", NULL, 0, NULL);
  545. emscripten_set_blur_callback("#canvas", NULL, 0, NULL);
  546. emscripten_set_touchstart_callback("#canvas", NULL, 0, NULL);
  547. emscripten_set_touchend_callback("#canvas", NULL, 0, NULL);
  548. emscripten_set_touchmove_callback("#canvas", NULL, 0, NULL);
  549. emscripten_set_touchcancel_callback("#canvas", NULL, 0, NULL);
  550. emscripten_set_keydown_callback("#window", NULL, 0, NULL);
  551. emscripten_set_keyup_callback("#window", NULL, 0, NULL);
  552. emscripten_set_keypress_callback("#window", NULL, 0, NULL);
  553. emscripten_set_fullscreenchange_callback("#document", NULL, 0, NULL);
  554. emscripten_set_resize_callback("#window", NULL, 0, NULL);
  555. emscripten_set_visibilitychange_callback(NULL, 0, NULL);
  556. }
  557. #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
  558. /* vi: set ts=4 sw=4 expandtab: */