CMakeLists.txt 19 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_EXAMPLE_EXECUTABLES)
  27. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  28. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  29. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. endif()
  32. else()
  33. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  34. endif()
  35. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  36. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  37. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  38. endif()
  39. set(RESOURCE_FILE_NAMES)
  40. set(RESOURCE_FILES_BINDIR)
  41. foreach(resource_file IN LISTS RESOURCE_FILES)
  42. get_filename_component(res_file_name ${resource_file} NAME)
  43. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  44. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  45. add_custom_command(OUTPUT "${resource_file_bindir}"
  46. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  47. DEPENDS "${resource_file}"
  48. )
  49. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  50. endforeach()
  51. add_custom_target(copy-sdl-example-resources
  52. DEPENDS "${RESOURCE_FILES_BINDIR}"
  53. )
  54. if(WINDOWS_STORE)
  55. add_library(sdl_example_main_callbacks_uwp OBJECT ../test/main.cpp)
  56. target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
  57. target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
  58. target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  59. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  60. endif()
  61. macro(add_sdl_example_executable TARGET)
  62. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  63. if(AST_UNPARSED_ARGUMENTS)
  64. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  65. endif()
  66. if(NOT AST_SOURCES)
  67. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  68. endif()
  69. set(EXTRA_SOURCES "")
  70. if(WINDOWS_STORE)
  71. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  72. if(NOT IS_DIRECTORY "${uwp_bindir}")
  73. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  74. endif()
  75. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  76. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  77. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/Package.appxmanifest.in"
  78. TARGET "${TARGET}"
  79. )
  80. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  81. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
  82. list(APPEND EXTRA_SOURCES
  83. "${uwp_bindir}/${TARGET}.appxmanifest"
  84. "../test/uwp/logo-50x50.png"
  85. "../test/uwp/square-44x44.png"
  86. "../test/uwp/square-150x150.png"
  87. "../test/uwp/splash-620x300.png"
  88. )
  89. endif()
  90. if(AST_DATAFILES)
  91. list(APPEND EXTRA_SOURCES ${DATAFILES})
  92. endif()
  93. if(ANDROID)
  94. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  95. else()
  96. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  97. endif()
  98. SDL_AddCommonCompilerFlags(${TARGET})
  99. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  100. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  101. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  102. if(AST_DATAFILES)
  103. if(PSP OR PS2)
  104. add_custom_command(TARGET ${TARGET} POST_BUILD
  105. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  106. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  107. elseif(WINDOWS_STORE)
  108. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  109. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  110. # FIXME: find out proper way to add assets to UWP package
  111. cmake_minimum_required(VERSION 3.19)
  112. add_custom_target(zzz-resources-copy-${TARGET}
  113. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  114. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AST_DATAFILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  115. )
  116. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  117. else()
  118. add_dependencies(${TARGET} copy-sdl-example-resources)
  119. endif()
  120. if(APPLE)
  121. # Make sure resource files get installed into macOS/iOS .app bundles.
  122. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  123. endif()
  124. if(EMSCRIPTEN)
  125. foreach(res IN LISTS AST_DATAFILES)
  126. get_filename_component(res_name "${res}" NAME)
  127. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  128. endforeach()
  129. endif()
  130. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  131. endif()
  132. if(WINDOWS)
  133. # CET support was added in VS 16.7
  134. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  135. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  136. endif()
  137. elseif(PSP)
  138. target_link_libraries(${TARGET} PRIVATE GL)
  139. endif()
  140. if(WINDOWS_STORE)
  141. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  142. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  143. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  144. target_link_options(${TARGET} PRIVATE
  145. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  146. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  147. vccorlib$<$<CONFIG:Debug>:d>.lib
  148. msvcrt$<$<CONFIG:Debug>:d>.lib
  149. )
  150. endif()
  151. if(EMSCRIPTEN)
  152. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  153. endif()
  154. if(OPENGL_FOUND)
  155. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  156. endif()
  157. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  158. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  159. endmacro()
  160. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/renderer-clear.c)
  161. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/renderer-primitives.c)
  162. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  163. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  164. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ../test/sample.wav)
  165. if(PSP)
  166. # Build EBOOT files if building for PSP
  167. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  168. create_pbp_file(
  169. TARGET ${APP}
  170. TITLE SDL-${APP}
  171. ICON_PATH NULL
  172. BACKGROUND_PATH NULL
  173. PREVIEW_PATH NULL
  174. )
  175. add_custom_command(
  176. TARGET ${APP} POST_BUILD
  177. COMMAND ${CMAKE_COMMAND} -E make_directory
  178. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  179. )
  180. add_custom_command(
  181. TARGET ${APP} POST_BUILD
  182. COMMAND ${CMAKE_COMMAND} -E rename
  183. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  184. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  185. )
  186. if(BUILD_PRX)
  187. add_custom_command(
  188. TARGET ${APP} POST_BUILD
  189. COMMAND ${CMAKE_COMMAND} -E copy
  190. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  191. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  192. )
  193. add_custom_command(
  194. TARGET ${APP} POST_BUILD
  195. COMMAND ${CMAKE_COMMAND} -E rename
  196. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  197. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  198. )
  199. endif()
  200. add_custom_command(
  201. TARGET ${APP} POST_BUILD
  202. COMMAND ${CMAKE_COMMAND} -E remove
  203. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  204. )
  205. endforeach()
  206. endif()
  207. if(N3DS)
  208. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  209. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  210. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  211. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  212. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  213. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  214. ctr_generate_smdh("${SMDH_FILE}"
  215. NAME "SDL-${APP}"
  216. DESCRIPTION "SDL3 Test suite"
  217. AUTHOR "SDL3 Contributors"
  218. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  219. )
  220. ctr_create_3dsx(
  221. ${APP}
  222. ROMFS "${ROMFS_DIR}"
  223. SMDH "${SMDH_FILE}"
  224. )
  225. endforeach()
  226. endif()
  227. if(RISCOS)
  228. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  229. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  230. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  231. add_custom_command(
  232. OUTPUT ${APP},ff8
  233. COMMAND elf2aif ${APP} ${APP},ff8
  234. DEPENDS ${APP}
  235. )
  236. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  237. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  238. endforeach()
  239. endif()
  240. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  241. # platforms (iOS, for example).
  242. if(APPLE)
  243. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  244. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  245. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  246. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  247. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  248. )
  249. endforeach()
  250. endif()
  251. if(SDL_INSTALL_EXAMPLES)
  252. if(RISCOS)
  253. install(
  254. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  255. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  256. )
  257. else()
  258. install(
  259. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  260. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  261. )
  262. endif()
  263. if(MSVC)
  264. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  265. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  266. endforeach()
  267. endif()
  268. install(
  269. FILES ${RESOURCE_FILES}
  270. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  271. )
  272. endif()
  273. if(ANDROID AND TARGET SDL3::Jar)
  274. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  275. find_package(SdlAndroid MODULE)
  276. if(SdlAndroid_FOUND)
  277. set(apks "")
  278. set(packages "")
  279. include(SdlAndroidFunctions)
  280. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  281. sdl_android_compile_resources(SDL_example-resources RESFOLDER ../test/android/res)
  282. add_custom_target(sdl-example-apks)
  283. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  284. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  285. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  286. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  287. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  288. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  289. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  290. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  291. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  292. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  293. configure_file(../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  294. configure_file(../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  295. configure_file(../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  296. configure_file(../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  297. configure_file(../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  298. file(GENERATE
  299. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  300. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  301. )
  302. sdl_android_compile_resources(${EXAMPLE}-resources
  303. RESOURCES
  304. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  305. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  306. )
  307. sdl_android_link_resources(${EXAMPLE}-apk-linked
  308. MANIFEST "${generated_manifest_path}"
  309. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  310. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  311. TARGET_SDK_VERSION 31
  312. )
  313. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  314. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  315. # Some CMake versions have a slow `cmake -E make_directory` implementation
  316. if(NOT IS_DIRECTORY "${classes_path}")
  317. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  318. endif()
  319. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  320. add_custom_command(
  321. OUTPUT "${OUT_JAR}"
  322. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  323. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  324. COMMAND ${Java_JAVAC_EXECUTABLE}
  325. -source 1.8 -target 1.8
  326. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  327. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  328. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  329. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  330. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  331. -d "${classes_path}"
  332. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  333. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  334. )
  335. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  336. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  337. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  338. # Some CMake versions have a slow `cmake -E make_directory` implementation
  339. if(NOT IS_DIRECTORY "${dexworkdir}")
  340. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  341. endif()
  342. set(classes_dex_base_name "classes.dex")
  343. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  344. add_custom_command(
  345. OUTPUT "${classes_dex}"
  346. COMMAND SdlAndroid::d8
  347. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  348. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  349. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  350. --output "${dexworkdir}"
  351. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  352. )
  353. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  354. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  355. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  356. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  357. APK_IN ${EXAMPLE}-apk-linked
  358. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  359. ASSETS ${RESOURCE_FILES}
  360. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  361. DEX ${EXAMPLE}-dex
  362. )
  363. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  364. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  365. )
  366. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  367. KEYSTORE SDL_example-debug-keystore
  368. )
  369. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  370. if(TARGET SdlAndroid::adb)
  371. add_custom_target(install-${EXAMPLE}
  372. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  373. DEPENDS "${EXAMPLE}-apk"
  374. )
  375. add_custom_target(start-${EXAMPLE}
  376. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  377. )
  378. add_custom_target(build-install-start-${EXAMPLE}
  379. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  380. )
  381. endif()
  382. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  383. list(APPEND install_targets install-${EXAMPLE})
  384. endforeach()
  385. if(TARGET SdlAndroid::adb)
  386. add_custom_target(install-sdl-example-apks
  387. DEPENDS ${install_targets}
  388. VERBATIM
  389. )
  390. add_custom_target(uninstall-sdl-example-apks
  391. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  392. VERBATIM
  393. )
  394. endif()
  395. endif()
  396. endif()