Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 éve
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SDL_blendfillrect.c e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_blendfillrect.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_blendline.c e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_blendline.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_blendpoint.c e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_blendpoint.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_draw.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_drawline.c e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_drawline.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_drawpoint.c e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_drawpoint.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_render_sw.c eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 éve
SDL_render_sw_c.h e3cc5b2c6b Updated copyright for 2018 8 éve
SDL_rotate.c 5ae90ef67a Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 8 éve
SDL_rotate.h e3cc5b2c6b Updated copyright for 2018 8 éve