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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation.
- * If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */
- #if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(__ANDROID__)
- DECLSPEC int
- SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
- {
- char empty[1] = {0};
- char* argvdummy[2] = { empty, NULL };
- (void)reserved;
- if(argv == NULL)
- {
- argc = 0;
- /* make sure argv isn't NULL, in case some user code doesn't like that */
- argv = argvdummy;
- }
- return mainFunction(argc, argv);
- }
- #endif
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