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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_sysstorage_h_
- #define SDL_sysstorage_h_
- #include "SDL_internal.h"
- typedef struct TitleStorageBootStrap
- {
- const char *name;
- const char *desc;
- SDL_Storage *(*create)(const char*, SDL_PropertiesID);
- } TitleStorageBootStrap;
- typedef struct UserStorageBootStrap
- {
- const char *name;
- const char *desc;
- SDL_Storage *(*create)(const char*, const char*, SDL_PropertiesID);
- } UserStorageBootStrap;
- /* Not all of these are available in a given build. Use #ifdefs, etc. */
- extern TitleStorageBootStrap GENERIC_titlebootstrap;
- /* Steam does not have title storage APIs */
- extern UserStorageBootStrap GENERIC_userbootstrap;
- extern UserStorageBootStrap STEAM_userbootstrap;
- extern SDL_Storage *GENERIC_OpenFileStorage(const char *path);
- #endif /* SDL_sysstorage_h_ */
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