SDL_sysstorage.h 1.7 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_sysstorage_h_
  19. #define SDL_sysstorage_h_
  20. #include "SDL_internal.h"
  21. typedef struct TitleStorageBootStrap
  22. {
  23. const char *name;
  24. const char *desc;
  25. SDL_Storage *(*create)(const char*, SDL_PropertiesID);
  26. } TitleStorageBootStrap;
  27. typedef struct UserStorageBootStrap
  28. {
  29. const char *name;
  30. const char *desc;
  31. SDL_Storage *(*create)(const char*, const char*, SDL_PropertiesID);
  32. } UserStorageBootStrap;
  33. /* Not all of these are available in a given build. Use #ifdefs, etc. */
  34. extern TitleStorageBootStrap GENERIC_titlebootstrap;
  35. /* Steam does not have title storage APIs */
  36. extern UserStorageBootStrap GENERIC_userbootstrap;
  37. extern UserStorageBootStrap STEAM_userbootstrap;
  38. extern SDL_Storage *GENERIC_OpenFileStorage(const char *path);
  39. #endif /* SDL_sysstorage_h_ */