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- /*
- SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
- */
- #include "../../SDL_internal.h"
- #ifdef __ANDROID__
- /* Include the SDL main definition header */
- #include "SDL_main.h"
- /*******************************************************************************
- Functions called by JNI
- *******************************************************************************/
- #include <jni.h>
- /* Called before SDL_main() to initialize JNI bindings in SDL library */
- extern void SDL_Android_Init(JNIEnv* env, jclass cls);
- /* Start up the SDL app */
- int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
- {
- int i;
- int argc;
- int status;
- /* This interface could expand with ABI negotiation, callbacks, etc. */
- SDL_Android_Init(env, cls);
- SDL_SetMainReady();
- /* Prepare the arguments. */
- int len = (*env)->GetArrayLength(env, array);
- char* argv[1 + len + 1];
- argc = 0;
- /* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
- https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
- */
- argv[argc++] = SDL_strdup("app_process");
- for (i = 0; i < len; ++i) {
- const char* utf;
- char* arg = NULL;
- jstring string = (*env)->GetObjectArrayElement(env, array, i);
- if (string) {
- utf = (*env)->GetStringUTFChars(env, string, 0);
- if (utf) {
- arg = SDL_strdup(utf);
- (*env)->ReleaseStringUTFChars(env, string, utf);
- }
- }
- if (!arg) {
- arg = SDL_strdup("");
- }
- argv[argc++] = arg;
- }
- argv[argc] = NULL;
- /* Run the application. */
- status = SDL_main(argc, argv);
- /* Release the arguments. */
- for (i = 0; i < argc; ++i) {
- SDL_free(argv[i]);
- }
- /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
- /* exit(status); */
- return status;
- }
- #endif /* __ANDROID__ */
- /* vi: set ts=4 sw=4 expandtab: */
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