| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINRT
- /* Standard C++11 includes */
- #include <unordered_map>
- /* Windows-specific includes */
- #include <Windows.h>
- #include <agile.h>
- /* SDL-specific includes */
- #include <SDL.h>
- #include "SDL_winrtevents_c.h"
- extern "C" {
- #include "../../events/scancodes_windows.h"
- #include "../../events/SDL_keyboard_c.h"
- }
- static SDL_Scancode WinRT_Official_Keycodes[] = {
- SDL_SCANCODE_UNKNOWN, // VirtualKey.None -- 0
- SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftButton -- 1
- SDL_SCANCODE_UNKNOWN, // VirtualKey.RightButton -- 2
- SDL_SCANCODE_CANCEL, // VirtualKey.Cancel -- 3
- SDL_SCANCODE_UNKNOWN, // VirtualKey.MiddleButton -- 4
- SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton1 -- 5
- SDL_SCANCODE_UNKNOWN, // VirtualKey.XButton2 -- 6
- SDL_SCANCODE_UNKNOWN, // -- 7
- SDL_SCANCODE_BACKSPACE, // VirtualKey.Back -- 8
- SDL_SCANCODE_TAB, // VirtualKey.Tab -- 9
- SDL_SCANCODE_UNKNOWN, // -- 10
- SDL_SCANCODE_UNKNOWN, // -- 11
- SDL_SCANCODE_CLEAR, // VirtualKey.Clear -- 12
- SDL_SCANCODE_RETURN, // VirtualKey.Enter -- 13
- SDL_SCANCODE_UNKNOWN, // -- 14
- SDL_SCANCODE_UNKNOWN, // -- 15
- SDL_SCANCODE_LSHIFT, // VirtualKey.Shift -- 16
- SDL_SCANCODE_LCTRL, // VirtualKey.Control -- 17
- SDL_SCANCODE_MENU, // VirtualKey.Menu -- 18
- SDL_SCANCODE_PAUSE, // VirtualKey.Pause -- 19
- SDL_SCANCODE_CAPSLOCK, // VirtualKey.CapitalLock -- 20
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Kana or VirtualKey.Hangul -- 21
- SDL_SCANCODE_UNKNOWN, // -- 22
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Junja -- 23
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Final -- 24
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Hanja or VirtualKey.Kanji -- 25
- SDL_SCANCODE_UNKNOWN, // -- 26
- SDL_SCANCODE_ESCAPE, // VirtualKey.Escape -- 27
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Convert -- 28
- SDL_SCANCODE_UNKNOWN, // VirtualKey.NonConvert -- 29
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Accept -- 30
- SDL_SCANCODE_UNKNOWN, // VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?)
- SDL_SCANCODE_SPACE, // VirtualKey.Space -- 32
- SDL_SCANCODE_PAGEUP, // VirtualKey.PageUp -- 33
- SDL_SCANCODE_PAGEDOWN, // VirtualKey.PageDown -- 34
- SDL_SCANCODE_END, // VirtualKey.End -- 35
- SDL_SCANCODE_HOME, // VirtualKey.Home -- 36
- SDL_SCANCODE_LEFT, // VirtualKey.Left -- 37
- SDL_SCANCODE_UP, // VirtualKey.Up -- 38
- SDL_SCANCODE_RIGHT, // VirtualKey.Right -- 39
- SDL_SCANCODE_DOWN, // VirtualKey.Down -- 40
- SDL_SCANCODE_SELECT, // VirtualKey.Select -- 41
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?)
- SDL_SCANCODE_EXECUTE, // VirtualKey.Execute -- 43
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Snapshot -- 44
- SDL_SCANCODE_INSERT, // VirtualKey.Insert -- 45
- SDL_SCANCODE_DELETE, // VirtualKey.Delete -- 46
- SDL_SCANCODE_HELP, // VirtualKey.Help -- 47
- SDL_SCANCODE_0, // VirtualKey.Number0 -- 48
- SDL_SCANCODE_1, // VirtualKey.Number1 -- 49
- SDL_SCANCODE_2, // VirtualKey.Number2 -- 50
- SDL_SCANCODE_3, // VirtualKey.Number3 -- 51
- SDL_SCANCODE_4, // VirtualKey.Number4 -- 52
- SDL_SCANCODE_5, // VirtualKey.Number5 -- 53
- SDL_SCANCODE_6, // VirtualKey.Number6 -- 54
- SDL_SCANCODE_7, // VirtualKey.Number7 -- 55
- SDL_SCANCODE_8, // VirtualKey.Number8 -- 56
- SDL_SCANCODE_9, // VirtualKey.Number9 -- 57
- SDL_SCANCODE_UNKNOWN, // -- 58
- SDL_SCANCODE_UNKNOWN, // -- 59
- SDL_SCANCODE_UNKNOWN, // -- 60
- SDL_SCANCODE_UNKNOWN, // -- 61
- SDL_SCANCODE_UNKNOWN, // -- 62
- SDL_SCANCODE_UNKNOWN, // -- 63
- SDL_SCANCODE_UNKNOWN, // -- 64
- SDL_SCANCODE_A, // VirtualKey.A -- 65
- SDL_SCANCODE_B, // VirtualKey.B -- 66
- SDL_SCANCODE_C, // VirtualKey.C -- 67
- SDL_SCANCODE_D, // VirtualKey.D -- 68
- SDL_SCANCODE_E, // VirtualKey.E -- 69
- SDL_SCANCODE_F, // VirtualKey.F -- 70
- SDL_SCANCODE_G, // VirtualKey.G -- 71
- SDL_SCANCODE_H, // VirtualKey.H -- 72
- SDL_SCANCODE_I, // VirtualKey.I -- 73
- SDL_SCANCODE_J, // VirtualKey.J -- 74
- SDL_SCANCODE_K, // VirtualKey.K -- 75
- SDL_SCANCODE_L, // VirtualKey.L -- 76
- SDL_SCANCODE_M, // VirtualKey.M -- 77
- SDL_SCANCODE_N, // VirtualKey.N -- 78
- SDL_SCANCODE_O, // VirtualKey.O -- 79
- SDL_SCANCODE_P, // VirtualKey.P -- 80
- SDL_SCANCODE_Q, // VirtualKey.Q -- 81
- SDL_SCANCODE_R, // VirtualKey.R -- 82
- SDL_SCANCODE_S, // VirtualKey.S -- 83
- SDL_SCANCODE_T, // VirtualKey.T -- 84
- SDL_SCANCODE_U, // VirtualKey.U -- 85
- SDL_SCANCODE_V, // VirtualKey.V -- 86
- SDL_SCANCODE_W, // VirtualKey.W -- 87
- SDL_SCANCODE_X, // VirtualKey.X -- 88
- SDL_SCANCODE_Y, // VirtualKey.Y -- 89
- SDL_SCANCODE_Z, // VirtualKey.Z -- 90
- SDL_SCANCODE_UNKNOWN, // VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?)
- SDL_SCANCODE_UNKNOWN, // VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?)
- SDL_SCANCODE_APPLICATION, // VirtualKey.Application -- 93
- SDL_SCANCODE_UNKNOWN, // -- 94
- SDL_SCANCODE_SLEEP, // VirtualKey.Sleep -- 95
- SDL_SCANCODE_KP_0, // VirtualKey.NumberPad0 -- 96
- SDL_SCANCODE_KP_1, // VirtualKey.NumberPad1 -- 97
- SDL_SCANCODE_KP_2, // VirtualKey.NumberPad2 -- 98
- SDL_SCANCODE_KP_3, // VirtualKey.NumberPad3 -- 99
- SDL_SCANCODE_KP_4, // VirtualKey.NumberPad4 -- 100
- SDL_SCANCODE_KP_5, // VirtualKey.NumberPad5 -- 101
- SDL_SCANCODE_KP_6, // VirtualKey.NumberPad6 -- 102
- SDL_SCANCODE_KP_7, // VirtualKey.NumberPad7 -- 103
- SDL_SCANCODE_KP_8, // VirtualKey.NumberPad8 -- 104
- SDL_SCANCODE_KP_9, // VirtualKey.NumberPad9 -- 105
- SDL_SCANCODE_KP_MULTIPLY, // VirtualKey.Multiply -- 106
- SDL_SCANCODE_KP_PLUS, // VirtualKey.Add -- 107
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Separator -- 108
- SDL_SCANCODE_KP_MINUS, // VirtualKey.Subtract -- 109
- SDL_SCANCODE_UNKNOWN, // VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?)
- SDL_SCANCODE_KP_DIVIDE, // VirtualKey.Divide -- 111
- SDL_SCANCODE_F1, // VirtualKey.F1 -- 112
- SDL_SCANCODE_F2, // VirtualKey.F2 -- 113
- SDL_SCANCODE_F3, // VirtualKey.F3 -- 114
- SDL_SCANCODE_F4, // VirtualKey.F4 -- 115
- SDL_SCANCODE_F5, // VirtualKey.F5 -- 116
- SDL_SCANCODE_F6, // VirtualKey.F6 -- 117
- SDL_SCANCODE_F7, // VirtualKey.F7 -- 118
- SDL_SCANCODE_F8, // VirtualKey.F8 -- 119
- SDL_SCANCODE_F9, // VirtualKey.F9 -- 120
- SDL_SCANCODE_F10, // VirtualKey.F10 -- 121
- SDL_SCANCODE_F11, // VirtualKey.F11 -- 122
- SDL_SCANCODE_F12, // VirtualKey.F12 -- 123
- SDL_SCANCODE_F13, // VirtualKey.F13 -- 124
- SDL_SCANCODE_F14, // VirtualKey.F14 -- 125
- SDL_SCANCODE_F15, // VirtualKey.F15 -- 126
- SDL_SCANCODE_F16, // VirtualKey.F16 -- 127
- SDL_SCANCODE_F17, // VirtualKey.F17 -- 128
- SDL_SCANCODE_F18, // VirtualKey.F18 -- 129
- SDL_SCANCODE_F19, // VirtualKey.F19 -- 130
- SDL_SCANCODE_F20, // VirtualKey.F20 -- 131
- SDL_SCANCODE_F21, // VirtualKey.F21 -- 132
- SDL_SCANCODE_F22, // VirtualKey.F22 -- 133
- SDL_SCANCODE_F23, // VirtualKey.F23 -- 134
- SDL_SCANCODE_F24, // VirtualKey.F24 -- 135
- SDL_SCANCODE_UNKNOWN, // -- 136
- SDL_SCANCODE_UNKNOWN, // -- 137
- SDL_SCANCODE_UNKNOWN, // -- 138
- SDL_SCANCODE_UNKNOWN, // -- 139
- SDL_SCANCODE_UNKNOWN, // -- 140
- SDL_SCANCODE_UNKNOWN, // -- 141
- SDL_SCANCODE_UNKNOWN, // -- 142
- SDL_SCANCODE_UNKNOWN, // -- 143
- SDL_SCANCODE_NUMLOCKCLEAR, // VirtualKey.NumberKeyLock -- 144
- SDL_SCANCODE_SCROLLLOCK, // VirtualKey.Scroll -- 145
- SDL_SCANCODE_UNKNOWN, // -- 146
- SDL_SCANCODE_UNKNOWN, // -- 147
- SDL_SCANCODE_UNKNOWN, // -- 148
- SDL_SCANCODE_UNKNOWN, // -- 149
- SDL_SCANCODE_UNKNOWN, // -- 150
- SDL_SCANCODE_UNKNOWN, // -- 151
- SDL_SCANCODE_UNKNOWN, // -- 152
- SDL_SCANCODE_UNKNOWN, // -- 153
- SDL_SCANCODE_UNKNOWN, // -- 154
- SDL_SCANCODE_UNKNOWN, // -- 155
- SDL_SCANCODE_UNKNOWN, // -- 156
- SDL_SCANCODE_UNKNOWN, // -- 157
- SDL_SCANCODE_UNKNOWN, // -- 158
- SDL_SCANCODE_UNKNOWN, // -- 159
- SDL_SCANCODE_LSHIFT, // VirtualKey.LeftShift -- 160
- SDL_SCANCODE_RSHIFT, // VirtualKey.RightShift -- 161
- SDL_SCANCODE_LCTRL, // VirtualKey.LeftControl -- 162
- SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163
- SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164
- SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165
- };
- static std::unordered_map<int, SDL_Scancode> WinRT_Unofficial_Keycodes;
- static SDL_Scancode
- TranslateKeycode(int keycode)
- {
- if (WinRT_Unofficial_Keycodes.empty()) {
- /* Set up a table of undocumented (by Microsoft), WinRT-specific,
- key codes: */
- // TODO, WinRT: move content declarations of WinRT_Unofficial_Keycodes into a C++11 initializer list, when possible
- WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_GRAVE;
- WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_BACKSLASH;
- }
- /* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
- http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
- If that fails, fall back to a Win32 virtual key.
- */
- // TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
- //SDL_Log("WinRT TranslateKeycode, keycode=%d\n", (int)keycode);
- SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
- if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
- scancode = WinRT_Official_Keycodes[keycode];
- }
- if (scancode == SDL_SCANCODE_UNKNOWN) {
- if (WinRT_Unofficial_Keycodes.find(keycode) != WinRT_Unofficial_Keycodes.end()) {
- scancode = WinRT_Unofficial_Keycodes[keycode];
- }
- }
- if (scancode == SDL_SCANCODE_UNKNOWN) {
- if (keycode < SDL_arraysize(windows_scancode_table)) {
- scancode = windows_scancode_table[keycode];
- }
- }
- if (scancode == SDL_SCANCODE_UNKNOWN) {
- SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
- }
- return scancode;
- }
- void
- WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
- {
- SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
- #if 0
- SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
- SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
- (args->Handled ? "1" : "0"),
- (args->KeyStatus.IsExtendedKey ? "1" : "0"),
- (args->KeyStatus.IsKeyReleased ? "1" : "0"),
- (args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
- args->KeyStatus.RepeatCount,
- args->KeyStatus.ScanCode,
- (args->KeyStatus.WasKeyDown ? "1" : "0"),
- args->VirtualKey,
- sdlScancode,
- SDL_GetScancodeName(sdlScancode),
- keycode,
- SDL_GetKeyName(keycode));
- //args->Handled = true;
- //VirtualKey vkey = args->VirtualKey;
- #endif
- SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode);
- }
- void
- WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args)
- {
- SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
- #if 0
- SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
- SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
- (args->Handled ? "1" : "0"),
- (args->KeyStatus.IsExtendedKey ? "1" : "0"),
- (args->KeyStatus.IsKeyReleased ? "1" : "0"),
- (args->KeyStatus.IsMenuKeyDown ? "1" : "0"),
- args->KeyStatus.RepeatCount,
- args->KeyStatus.ScanCode,
- (args->KeyStatus.WasKeyDown ? "1" : "0"),
- args->VirtualKey,
- sdlScancode,
- SDL_GetScancodeName(sdlScancode),
- keycode,
- SDL_GetKeyName(keycode));
- //args->Handled = true;
- #endif
- SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode);
- }
- #endif // SDL_VIDEO_DRIVER_WINRT
|