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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_config.h"
- #if SDL_VIDEO_DRIVER_ANDROID
- /* Android SDL video driver implementation */
- #include "SDL_video.h"
- #include "../SDL_egl.h"
- #include "SDL_androidwindow.h"
- #include "SDL_androidvideo.h"
- #include "../../core/android/SDL_android.h"
- #include <android/log.h>
- #include <dlfcn.h>
- SDL_EGL_CreateContext_impl(Android)
- SDL_EGL_MakeCurrent_impl(Android)
- void
- Android_GLES_SwapWindow(_THIS, SDL_Window * window)
- {
- /* FIXME: These two functions were in the Java code, do we really need them? */
- _this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
- _this->egl_data->eglWaitGL();
- SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
- }
- int
- Android_GLES_LoadLibrary(_THIS, const char *path) {
- return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0);
- }
- #endif /* SDL_VIDEO_DRIVER_ANDROID */
- /* vi: set ts=4 sw=4 expandtab: */
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