SDL_video.h 68 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_GetWindowData()
  60. * \sa SDL_GetWindowFlags()
  61. * \sa SDL_GetWindowGrab()
  62. * \sa SDL_GetWindowKeyboardGrab()
  63. * \sa SDL_GetWindowMouseGrab()
  64. * \sa SDL_GetWindowPosition()
  65. * \sa SDL_GetWindowSize()
  66. * \sa SDL_GetWindowTitle()
  67. * \sa SDL_HideWindow()
  68. * \sa SDL_MaximizeWindow()
  69. * \sa SDL_MinimizeWindow()
  70. * \sa SDL_RaiseWindow()
  71. * \sa SDL_RestoreWindow()
  72. * \sa SDL_SetWindowData()
  73. * \sa SDL_SetWindowFullscreen()
  74. * \sa SDL_SetWindowGrab()
  75. * \sa SDL_SetWindowKeyboardGrab()
  76. * \sa SDL_SetWindowMouseGrab()
  77. * \sa SDL_SetWindowIcon()
  78. * \sa SDL_SetWindowPosition()
  79. * \sa SDL_SetWindowSize()
  80. * \sa SDL_SetWindowBordered()
  81. * \sa SDL_SetWindowResizable()
  82. * \sa SDL_SetWindowTitle()
  83. * \sa SDL_ShowWindow()
  84. */
  85. typedef struct SDL_Window SDL_Window;
  86. /**
  87. * \brief The flags on a window
  88. *
  89. * \sa SDL_GetWindowFlags()
  90. */
  91. typedef enum
  92. {
  93. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  94. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  95. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  96. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  97. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  98. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  99. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  100. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  101. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  102. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  103. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  104. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  105. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  106. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  107. On macOS NSHighResolutionCapable must be set true in the
  108. application's Info.plist for this to have any effect. */
  109. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  110. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  111. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  112. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  113. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  114. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  115. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  116. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  117. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  118. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  119. } SDL_WindowFlags;
  120. /**
  121. * \brief Used to indicate that you don't care what the window position is.
  122. */
  123. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  124. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  125. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  126. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  127. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  128. /**
  129. * \brief Used to indicate that the window position should be centered.
  130. */
  131. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  132. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  133. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  134. #define SDL_WINDOWPOS_ISCENTERED(X) \
  135. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  136. /**
  137. * \brief Event subtype for window events
  138. */
  139. typedef enum
  140. {
  141. SDL_WINDOWEVENT_NONE, /**< Never used */
  142. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  143. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  144. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  145. redrawn */
  146. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  147. */
  148. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  149. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  150. a result of an API call or through the
  151. system or user changing the window size. */
  152. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  153. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  154. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  155. and position */
  156. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  157. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  158. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  159. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  160. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  161. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  162. SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  163. } SDL_WindowEventID;
  164. /**
  165. * \brief Event subtype for display events
  166. */
  167. typedef enum
  168. {
  169. SDL_DISPLAYEVENT_NONE, /**< Never used */
  170. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  171. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  172. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  173. } SDL_DisplayEventID;
  174. typedef enum
  175. {
  176. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  177. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  178. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  179. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  180. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  181. } SDL_DisplayOrientation;
  182. /**
  183. * \brief An opaque handle to an OpenGL context.
  184. */
  185. typedef void *SDL_GLContext;
  186. /**
  187. * \brief OpenGL configuration attributes
  188. */
  189. typedef enum
  190. {
  191. SDL_GL_RED_SIZE,
  192. SDL_GL_GREEN_SIZE,
  193. SDL_GL_BLUE_SIZE,
  194. SDL_GL_ALPHA_SIZE,
  195. SDL_GL_BUFFER_SIZE,
  196. SDL_GL_DOUBLEBUFFER,
  197. SDL_GL_DEPTH_SIZE,
  198. SDL_GL_STENCIL_SIZE,
  199. SDL_GL_ACCUM_RED_SIZE,
  200. SDL_GL_ACCUM_GREEN_SIZE,
  201. SDL_GL_ACCUM_BLUE_SIZE,
  202. SDL_GL_ACCUM_ALPHA_SIZE,
  203. SDL_GL_STEREO,
  204. SDL_GL_MULTISAMPLEBUFFERS,
  205. SDL_GL_MULTISAMPLESAMPLES,
  206. SDL_GL_ACCELERATED_VISUAL,
  207. SDL_GL_RETAINED_BACKING,
  208. SDL_GL_CONTEXT_MAJOR_VERSION,
  209. SDL_GL_CONTEXT_MINOR_VERSION,
  210. SDL_GL_CONTEXT_EGL,
  211. SDL_GL_CONTEXT_FLAGS,
  212. SDL_GL_CONTEXT_PROFILE_MASK,
  213. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  214. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  215. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  216. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  217. SDL_GL_CONTEXT_NO_ERROR
  218. } SDL_GLattr;
  219. typedef enum
  220. {
  221. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  222. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  223. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  224. } SDL_GLprofile;
  225. typedef enum
  226. {
  227. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  228. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  229. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  230. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  231. } SDL_GLcontextFlag;
  232. typedef enum
  233. {
  234. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  235. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  236. } SDL_GLcontextReleaseFlag;
  237. typedef enum
  238. {
  239. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  240. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  241. } SDL_GLContextResetNotification;
  242. /* Function prototypes */
  243. /**
  244. * Get the number of video drivers compiled into SDL.
  245. *
  246. * \returns a number >= 1 on success or a negative error code on failure; call
  247. * SDL_GetError() for more information.
  248. *
  249. * \sa SDL_GetVideoDriver
  250. */
  251. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  252. /**
  253. * Get the name of a built in video driver.
  254. *
  255. * The video drivers are presented in the order in which they are normally
  256. * checked during initialization.
  257. *
  258. * \param index the index of a video driver
  259. * \returns the name of the video driver with the given **index**.
  260. *
  261. * \sa SDL_GetNumVideoDrivers
  262. */
  263. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  264. /**
  265. * Initialize the video subsystem, optionally specifying a video driver.
  266. *
  267. * This function initializes the video subsystem, setting up a connection to
  268. * the window manager, etc, and determines the available display modes and
  269. * pixel formats, but does not initialize a window or graphics mode.
  270. *
  271. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  272. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  273. * before calling SDL_Quit().
  274. *
  275. * It is safe to call this function multiple times. SDL_VideoInit() will call
  276. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  277. *
  278. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  279. * specific `driver_name`.
  280. *
  281. * \param driver_name the name of a video driver to initialize, or NULL for
  282. * the default driver
  283. * \returns 0 on success or a negative error code on failure; call
  284. * SDL_GetError() for more information.
  285. *
  286. * \sa SDL_GetNumVideoDrivers
  287. * \sa SDL_GetVideoDriver
  288. * \sa SDL_InitSubSystem
  289. * \sa SDL_VideoQuit
  290. */
  291. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  292. /**
  293. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  294. *
  295. * This function closes all windows, and restores the original video mode.
  296. *
  297. * \sa SDL_VideoInit
  298. */
  299. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  300. /**
  301. * Get the name of the currently initialized video driver.
  302. *
  303. * \returns the name of the current video driver or NULL if no driver has been
  304. * initialized.
  305. *
  306. * \since This function is available since SDL 2.0.0.
  307. *
  308. * \sa SDL_GetNumVideoDrivers
  309. * \sa SDL_GetVideoDriver
  310. */
  311. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  312. /**
  313. * Get the number of available video displays.
  314. *
  315. * \returns a number >= 1 or a negative error code on failure; call
  316. * SDL_GetError() for more information.
  317. *
  318. * \since This function is available since SDL 2.0.0.
  319. *
  320. * \sa SDL_GetDisplayBounds
  321. */
  322. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  323. /**
  324. * Get the name of a display in UTF-8 encoding.
  325. *
  326. * \param displayIndex the index of display from which the name should be
  327. * queried
  328. * \returns the name of a display or NULL for an invalid display index or
  329. * failure; call SDL_GetError() for more information.
  330. *
  331. * \since This function is available since SDL 2.0.0.
  332. *
  333. * \sa SDL_GetNumVideoDisplays
  334. */
  335. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  336. /**
  337. * Get the desktop area represented by a display.
  338. *
  339. * The primary display (`displayIndex` zero) is always located at 0,0.
  340. *
  341. * \param displayIndex the index of the display to query
  342. * \param rect the SDL_Rect structure filled in with the display bounds
  343. * \returns 0 on success or a negative error code on failure; call
  344. * SDL_GetError() for more information.
  345. *
  346. * \sa SDL_GetNumVideoDisplays
  347. */
  348. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  349. /**
  350. * Get the usable desktop area represented by a display.
  351. *
  352. * The primary display (`displayIndex` zero) is always located at 0,0.
  353. *
  354. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  355. * reserved by the system removed. For example, on Apple's macOS, this
  356. * subtracts the area occupied by the menu bar and dock.
  357. *
  358. * Setting a window to be fullscreen generally bypasses these unusable areas,
  359. * so these are good guidelines for the maximum space available to a
  360. * non-fullscreen window.
  361. *
  362. * The parameter `rect` is ignored if it is NULL.
  363. *
  364. * This function also returns -1 if the parameter `displayIndex` is out of
  365. * range.
  366. *
  367. * \param displayIndex the index of the display to query the usable bounds
  368. * from
  369. * \param rect the SDL_Rect structure filled in with the display bounds
  370. * \returns 0 on success or a negative error code on failure; call
  371. * SDL_GetError() for more information.
  372. *
  373. * \since This function is available since SDL 2.0.5.
  374. *
  375. * \sa SDL_GetDisplayBounds
  376. * \sa SDL_GetNumVideoDisplays
  377. */
  378. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  379. /**
  380. * Get the dots/pixels-per-inch for a display.
  381. *
  382. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  383. * appropriate parameter is non-NULL.
  384. *
  385. * A failure of this function usually means that either no DPI information is
  386. * available or the `displayIndex` is out of range.
  387. *
  388. * \param displayIndex the index of the display from which DPI information
  389. * should be queried
  390. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  391. * be NULL
  392. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  393. * be NULL
  394. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  395. * be NULL
  396. * \returns 0 on success or a negative error code on failure; call
  397. * SDL_GetError() for more information.
  398. *
  399. * \since This function is available since SDL 2.0.4.
  400. *
  401. * \sa SDL_GetNumVideoDisplays
  402. */
  403. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  404. /**
  405. * Get the orientation of a display.
  406. *
  407. * \param displayIndex the index of the display to query
  408. * \returns The SDL_DisplayOrientation enum value of the display, or
  409. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  410. *
  411. * \sa SDL_GetNumVideoDisplays()
  412. */
  413. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  414. /**
  415. * Get the number of available display modes.
  416. *
  417. * The `displayIndex` needs to be in the range from 0 to
  418. * SDL_GetNumVideoDisplays() - 1.
  419. *
  420. * \param displayIndex the index of the display to query
  421. * \returns a number >= 1 on success or a negative error code on failure; call
  422. * SDL_GetError() for more information.
  423. *
  424. * \since This function is available since SDL 2.0.0.
  425. *
  426. * \sa SDL_GetDisplayMode
  427. * \sa SDL_GetNumVideoDisplays
  428. */
  429. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  430. /**
  431. * Get information about a specific display mode.
  432. *
  433. * The display modes are sorted in this priority:
  434. *
  435. * - width -> largest to smallest
  436. * - height -> largest to smallest
  437. * - bits per pixel -> more colors to fewer colors
  438. * - packed pixel layout -> largest to smallest
  439. * - refresh rate -> highest to lowest
  440. *
  441. * \param displayIndex the index of the display to query
  442. * \param modeIndex the index of the display mode to query
  443. * \param mode an SDL_DisplayMode structure filled in with the mode at
  444. * `modeIndex`
  445. * \returns 0 on success or a negative error code on failure; call
  446. * SDL_GetError() for more information.
  447. *
  448. * \sa SDL_GetNumDisplayModes
  449. */
  450. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  451. SDL_DisplayMode * mode);
  452. /**
  453. * Get information about the desktop's display mode.
  454. *
  455. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  456. * when SDL runs fullscreen and has changed the resolution. In that case this
  457. * function will return the previous native display mode, and not the current
  458. * display mode.
  459. *
  460. * \param displayIndex the index of the display to query
  461. * \param mode an SDL_DisplayMode structure filled in with the current display
  462. * mode
  463. * \returns 0 on success or a negative error code on failure; call
  464. * SDL_GetError() for more information.
  465. *
  466. * \sa SDL_GetCurrentDisplayMode
  467. * \sa SDL_GetDisplayMode
  468. * \sa SDL_SetWindowDisplayMode
  469. */
  470. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  471. /**
  472. * Get information about the current display mode.
  473. *
  474. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  475. * when SDL runs fullscreen and has changed the resolution. In that case this
  476. * function will return the current display mode, and not the previous native
  477. * display mode.
  478. *
  479. * \param displayIndex the index of the display to query
  480. * \param mode an SDL_DisplayMode structure filled in with the current display
  481. * mode
  482. * \returns 0 on success or a negative error code on failure; call
  483. * SDL_GetError() for more information.
  484. *
  485. * \sa SDL_GetDesktopDisplayMode
  486. * \sa SDL_GetDisplayMode
  487. * \sa SDL_GetNumVideoDisplays
  488. * \sa SDL_SetWindowDisplayMode
  489. */
  490. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  491. /**
  492. * Get the closest match to the requested display mode.
  493. *
  494. * The available display modes are scanned and `closest` is filled in with
  495. * the closest mode matching the requested mode and returned. The mode format
  496. * and refresh rate default to the desktop mode if they are set to 0. The
  497. * modes are scanned with size being first priority, format being second
  498. * priority, and finally checking the refresh rate. If all the available modes
  499. * are too small, then NULL is returned.
  500. *
  501. * \param displayIndex the index of the display to query
  502. * \param mode an SDL_DisplayMode structure containing the desired display
  503. * mode
  504. * \param closest an SDL_DisplayMode structure filled in with the closest
  505. * match of the available display modes
  506. * \returns the passed in value `closest` or NULL if no matching video mode
  507. * was available; call SDL_GetError() for more information.
  508. *
  509. * \sa SDL_GetDisplayMode
  510. * \sa SDL_GetNumDisplayModes
  511. */
  512. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  513. /**
  514. * Get the index of the display associated with a window.
  515. *
  516. * \param window the window to query
  517. * \returns the index of the display containing the center of the window on
  518. * success or a negative error code on failure; call SDL_GetError()
  519. * for more information.
  520. *
  521. * \sa SDL_GetDisplayBounds
  522. * \sa SDL_GetNumVideoDisplays
  523. */
  524. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  525. /**
  526. * Set the display mode to use when a window is visible at fullscreen.
  527. *
  528. * This only affects the display mode used when the window is fullscreen. To
  529. * change the window size when the window is not fullscreen, use
  530. * SDL_SetWindowSize().
  531. *
  532. * \param window the window to affect
  533. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  534. * NULL to use the window's dimensions and the desktop's format
  535. * and refresh rate
  536. * \returns 0 on success or a negative error code on failure; call
  537. * SDL_GetError() for more information.
  538. *
  539. * \sa SDL_GetWindowDisplayMode
  540. * \sa SDL_SetWindowFullscreen
  541. */
  542. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  543. const SDL_DisplayMode * mode);
  544. /**
  545. * Query the display mode to use when a window is visible at fullscreen.
  546. *
  547. * \param window the window to query
  548. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  549. * display mode
  550. * \returns 0 on success or a negative error code on failure; call
  551. * SDL_GetError() for more information.
  552. *
  553. * \sa SDL_SetWindowDisplayMode
  554. * \sa SDL_SetWindowFullscreen
  555. */
  556. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  557. SDL_DisplayMode * mode);
  558. /**
  559. * Get the pixel format associated with the window.
  560. *
  561. * \param window the window to query
  562. * \returns the pixel format of the window on success or
  563. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  564. * information.
  565. */
  566. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  567. /**
  568. * Create a window with the specified position, dimensions, and flags.
  569. *
  570. * `flags` may be any of the following OR'd together:
  571. *
  572. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  573. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  574. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  575. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  576. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  577. * - `SDL_WINDOW_HIDDEN`: window is not visible
  578. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  579. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  580. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  581. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  582. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  583. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  584. * supported (>= SDL 2.0.1)
  585. *
  586. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  587. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  588. * queried later using SDL_GetWindowFlags().
  589. *
  590. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  591. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  592. *
  593. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  594. * in pixels may differ from its size in screen coordinates on platforms with
  595. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query
  596. * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
  597. * or SDL_GetRendererOutputSize() to query the drawable size in pixels.
  598. *
  599. * If the window is set fullscreen, the width and height parameters `w` and
  600. * `h` will not be used. However, invalid size parameters (e.g. too large)
  601. * may still fail. Window size is actually limited to 16384 x 16384 for all
  602. * platforms at window creation.
  603. *
  604. * If the window is created with any of the SDL_WINDOW_OPENGL or
  605. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  606. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  607. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  608. *
  609. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  610. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  611. *
  612. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  613. * SDL_CreateWindow() will fail.
  614. *
  615. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  616. * loader or link to a dynamic library version. This limitation may be removed
  617. * in a future version of SDL.
  618. *
  619. * \param title the title of the window, in UTF-8 encoding
  620. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  621. * `SDL_WINDOWPOS_UNDEFINED`
  622. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  623. * `SDL_WINDOWPOS_UNDEFINED`
  624. * \param w the width of the window, in screen coordinates
  625. * \param h the height of the window, in screen coordinates
  626. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  627. * \returns the window that was created or NULL on failure; call
  628. * SDL_GetError() for more information.
  629. *
  630. * \since This function is available since SDL 2.0.0.
  631. *
  632. * \sa SDL_CreateWindowFrom
  633. * \sa SDL_DestroyWindow
  634. */
  635. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  636. int x, int y, int w,
  637. int h, Uint32 flags);
  638. /**
  639. * Create an SDL window from an existing native window.
  640. *
  641. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  642. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  643. * before using SDL_CreateWindowFrom().
  644. *
  645. * \param data a pointer to driver-dependent window creation data, typically
  646. * your native window cast to a void*
  647. * \returns the window that was created or NULL on failure; call
  648. * SDL_GetError() for more information.
  649. *
  650. * \sa SDL_CreateWindow
  651. * \sa SDL_DestroyWindow
  652. */
  653. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  654. /**
  655. * Get the numeric ID of a window.
  656. *
  657. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  658. * these events to specific SDL_Window objects.
  659. *
  660. * \param window the window to query
  661. * \returns the ID of the window on success or 0 on failure; call
  662. * SDL_GetError() for more information.
  663. *
  664. * \since This function is available since SDL 2.0.0.
  665. *
  666. * \sa SDL_GetWindowFromID
  667. */
  668. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  669. /**
  670. * Get a window from a stored ID.
  671. *
  672. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  673. * these events to specific SDL_Window objects.
  674. *
  675. * \param id the ID of the window
  676. * \returns the window associated with `id` or NULL if it doesn't exist;
  677. * call SDL_GetError() for more information.
  678. *
  679. * \sa SDL_GetWindowID
  680. */
  681. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  682. /**
  683. * Get the window flags.
  684. *
  685. * \param window the window to query
  686. * \returns a mask of the SDL_WindowFlags associated with `window`
  687. *
  688. * \sa SDL_CreateWindow
  689. * \sa SDL_HideWindow
  690. * \sa SDL_MaximizeWindow
  691. * \sa SDL_MinimizeWindow
  692. * \sa SDL_SetWindowFullscreen
  693. * \sa SDL_SetWindowGrab
  694. * \sa SDL_ShowWindow
  695. */
  696. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  697. /**
  698. * Set the title of a window.
  699. *
  700. * This string is expected to be in UTF-8 encoding.
  701. *
  702. * \param window the window to change
  703. * \param title the desired window title in UTF-8 format
  704. *
  705. * \sa SDL_GetWindowTitle
  706. */
  707. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  708. const char *title);
  709. /**
  710. * Get the title of a window.
  711. *
  712. * \param window the window to query
  713. * \returns the title of the window in UTF-8 format or "" if there is no
  714. * title.
  715. *
  716. * \sa SDL_SetWindowTitle
  717. */
  718. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  719. /**
  720. * Set the icon for a window.
  721. *
  722. * \param window the window to change
  723. * \param icon an SDL_Surface structure containing the icon for the window
  724. */
  725. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  726. SDL_Surface * icon);
  727. /**
  728. * Associate an arbitrary named pointer with a window.
  729. *
  730. * `name` is case-sensitive.
  731. *
  732. * \param window the window to associate with the pointer
  733. * \param name the name of the pointer
  734. * \param userdata the associated pointer
  735. * \returns the previous value associated with `name`.
  736. *
  737. * \sa SDL_GetWindowData
  738. */
  739. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  740. const char *name,
  741. void *userdata);
  742. /**
  743. * Retrieve the data pointer associated with a window.
  744. *
  745. * \param window the window to query
  746. * \param name the name of the pointer
  747. * \returns the value associated with `name`.
  748. *
  749. * \sa SDL_SetWindowData
  750. */
  751. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  752. const char *name);
  753. /**
  754. * Set the position of a window.
  755. *
  756. * The window coordinate origin is the upper left of the display.
  757. *
  758. * \param window the window to reposition
  759. * \param x the x coordinate of the window in screen coordinates, or
  760. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  761. * \param y the y coordinate of the window in screen coordinates, or
  762. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  763. *
  764. * \sa SDL_GetWindowPosition
  765. */
  766. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  767. int x, int y);
  768. /**
  769. * Get the position of a window.
  770. *
  771. * If you do not need the value for one of the positions a NULL may be passed
  772. * in the `x` or `y` parameter.
  773. *
  774. * \param window the window to query
  775. * \param x a pointer filled in with the x position of the window, in screen
  776. * coordinates, may be NULL
  777. * \param y a pointer filled in with the y position of the window, in screen
  778. * coordinates, may be NULL
  779. *
  780. * \sa SDL_SetWindowPosition
  781. */
  782. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  783. int *x, int *y);
  784. /**
  785. * Set the size of a window's client area.
  786. *
  787. * The window size in screen coordinates may differ from the size in pixels,
  788. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  789. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  790. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  791. *
  792. * Fullscreen windows automatically match the size of the display mode, and
  793. * you should use SDL_SetWindowDisplayMode() to change their size.
  794. *
  795. * \param window the window to change
  796. * \param w the width of the window in pixels, in screen coordinates, must be
  797. * > 0
  798. * \param h the height of the window in pixels, in screen coordinates, must be
  799. * > 0
  800. *
  801. * \sa SDL_GetWindowSize
  802. * \sa SDL_SetWindowDisplayMode
  803. */
  804. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  805. int h);
  806. /**
  807. * Get the size of a window's client area.
  808. *
  809. * NULL can safely be passed as the `w` or `h` parameter if the width or
  810. * height value is not desired.
  811. *
  812. * The window size in screen coordinates may differ from the size in pixels,
  813. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  814. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  815. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  816. * real client area size in pixels.
  817. *
  818. * \param window the window to query the width and height from
  819. * \param w a pointer filled in with the width of the window, in screen
  820. * coordinates, may be NULL
  821. * \param h a pointer filled in with the height of the window, in screen
  822. * coordinates, may be NULL
  823. *
  824. * \sa SDL_GL_GetDrawableSize
  825. * \sa SDL_Vulkan_GetDrawableSize
  826. * \sa SDL_SetWindowSize
  827. */
  828. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  829. int *h);
  830. /**
  831. * Get the size of a window's borders (decorations) around the client area.
  832. *
  833. * Note: If this function fails (returns -1), the size values will be
  834. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  835. * window in question was borderless.
  836. *
  837. * This function also returns -1 if getting the information is not supported.
  838. *
  839. * \param window the window to query the size values of the border
  840. * (decorations) from
  841. * \param top pointer to variable for storing the size of the top border; NULL
  842. * is permitted
  843. * \param left pointer to variable for storing the size of the left border;
  844. * NULL is permitted
  845. * \param bottom pointer to variable for storing the size of the bottom
  846. * border; NULL is permitted
  847. * \param right pointer to variable for storing the size of the right border;
  848. * NULL is permitted
  849. * \returns 0 on success or a negative error code on failure; call
  850. * SDL_GetError() for more information.
  851. *
  852. * \since This function is available since SDL 2.0.5.
  853. *
  854. * \sa SDL_GetWindowSize
  855. */
  856. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  857. int *top, int *left,
  858. int *bottom, int *right);
  859. /**
  860. * Set the minimum size of a window's client area.
  861. *
  862. * \param window the window to change
  863. * \param min_w the minimum width of the window in pixels
  864. * \param min_h the minimum height of the window in pixels
  865. *
  866. * \sa SDL_GetWindowMinimumSize
  867. * \sa SDL_SetWindowMaximumSize
  868. */
  869. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  870. int min_w, int min_h);
  871. /**
  872. * Get the minimum size of a window's client area.
  873. *
  874. * \param window the window to query
  875. * \param w a pointer filled in with the minimum width of the window, may be
  876. * NULL
  877. * \param h a pointer filled in with the minimum height of the window, may be
  878. * NULL
  879. *
  880. * \sa SDL_GetWindowMaximumSize
  881. * \sa SDL_SetWindowMinimumSize
  882. */
  883. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  884. int *w, int *h);
  885. /**
  886. * Set the maximum size of a window's client area.
  887. *
  888. * \param window the window to change
  889. * \param max_w the maximum width of the window in pixels
  890. * \param max_h the maximum height of the window in pixels
  891. *
  892. * \sa SDL_GetWindowMaximumSize
  893. * \sa SDL_SetWindowMinimumSize
  894. */
  895. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  896. int max_w, int max_h);
  897. /**
  898. * Get the maximum size of a window's client area.
  899. *
  900. * \param window the window to query
  901. * \param w a pointer filled in with the maximum width of the window, may be
  902. * NULL
  903. * \param h a pointer filled in with the maximum height of the window, may be
  904. * NULL
  905. *
  906. * \sa SDL_GetWindowMinimumSize
  907. * \sa SDL_SetWindowMaximumSize
  908. */
  909. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  910. int *w, int *h);
  911. /**
  912. * Set the border state of a window.
  913. *
  914. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  915. * or remove the border from the actual window. This is a no-op if the
  916. * window's border already matches the requested state.
  917. *
  918. * You can't change the border state of a fullscreen window.
  919. *
  920. * \param window the window of which to change the border state
  921. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  922. *
  923. * \since This function is available since SDL 2.0.0.
  924. *
  925. * \sa SDL_GetWindowFlags
  926. */
  927. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  928. SDL_bool bordered);
  929. /**
  930. * Set the user-resizable state of a window.
  931. *
  932. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  933. * allow/disallow user resizing of the window. This is a no-op if the window's
  934. * resizable state already matches the requested state.
  935. *
  936. * You can't change the resizable state of a fullscreen window.
  937. *
  938. * \param window the window of which to change the resizable state
  939. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  940. *
  941. * \since This function is available since SDL 2.0.5.
  942. *
  943. * \sa SDL_GetWindowFlags
  944. */
  945. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  946. SDL_bool resizable);
  947. /**
  948. * Show a window.
  949. *
  950. * \param window the window to show
  951. *
  952. * \sa SDL_HideWindow
  953. * \sa SDL_RaiseWindow
  954. */
  955. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  956. /**
  957. * Hide a window.
  958. *
  959. * \param window the window to hide
  960. *
  961. * \sa SDL_ShowWindow
  962. */
  963. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  964. /**
  965. * Raise a window above other windows and set the input focus.
  966. *
  967. * \param window the window to raise
  968. */
  969. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  970. /**
  971. * Make a window as large as possible.
  972. *
  973. * \param window the window to maximize
  974. *
  975. * \sa SDL_MinimizeWindow
  976. * \sa SDL_RestoreWindow
  977. */
  978. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  979. /**
  980. * Minimize a window to an iconic representation.
  981. *
  982. * \param window the window to minimize
  983. *
  984. * \sa SDL_MaximizeWindow
  985. * \sa SDL_RestoreWindow
  986. */
  987. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  988. /**
  989. * Restore the size and position of a minimized or maximized window.
  990. *
  991. * \param window the window to restore
  992. *
  993. * \sa SDL_MaximizeWindow
  994. * \sa SDL_MinimizeWindow
  995. */
  996. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  997. /**
  998. * Set a window's fullscreen state.
  999. *
  1000. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1001. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1002. * that takes the size of the desktop; and 0 for windowed mode.
  1003. *
  1004. * \param window the window to change
  1005. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1006. * \returns 0 on success or a negative error code on failure; call
  1007. * SDL_GetError() for more information.
  1008. *
  1009. * \since This function is available since SDL 2.0.0.
  1010. *
  1011. * \sa SDL_GetWindowDisplayMode
  1012. * \sa SDL_SetWindowDisplayMode
  1013. */
  1014. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1015. Uint32 flags);
  1016. /**
  1017. * Get the SDL surface associated with the window.
  1018. *
  1019. * A new surface will be created with the optimal format for the window, if
  1020. * necessary. This surface will be freed when the window is destroyed. Do not
  1021. * free this surface.
  1022. *
  1023. * This surface will be invalidated if the window is resized. After resizing a
  1024. * window this function must be called again to return a valid surface.
  1025. *
  1026. * You may not combine this with 3D or the rendering API on this window.
  1027. *
  1028. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1029. *
  1030. * \param window the window to query
  1031. * \returns the surface associated with the window, or NULL on failure; call
  1032. * SDL_GetError() for more information.
  1033. *
  1034. * \sa SDL_UpdateWindowSurface
  1035. * \sa SDL_UpdateWindowSurfaceRects
  1036. */
  1037. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1038. /**
  1039. * Copy the window surface to the screen.
  1040. *
  1041. * This is the function you use to reflect any changes to the surface on the
  1042. * screen.
  1043. *
  1044. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1045. *
  1046. * \param window the window to update
  1047. * \returns 0 on success or a negative error code on failure; call
  1048. * SDL_GetError() for more information.
  1049. *
  1050. * \sa SDL_GetWindowSurface
  1051. * \sa SDL_UpdateWindowSurfaceRects
  1052. */
  1053. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1054. /**
  1055. * Copy areas of the window surface to the screen.
  1056. *
  1057. * This is the function you use to reflect changes to portions of the surface
  1058. * on the screen.
  1059. *
  1060. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1061. *
  1062. * \param window the window to update
  1063. * \param rects an array of SDL_Rect structures representing areas of the
  1064. * surface to copy
  1065. * \param numrects the number of rectangles
  1066. * \returns 0 on success or a negative error code on failure; call
  1067. * SDL_GetError() for more information.
  1068. *
  1069. * \sa SDL_GetWindowSurface
  1070. * \sa SDL_UpdateWindowSurface
  1071. */
  1072. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1073. const SDL_Rect * rects,
  1074. int numrects);
  1075. /**
  1076. * Set a window's input grab mode.
  1077. *
  1078. * When input is grabbed the mouse is confined to the window.
  1079. *
  1080. * If the caller enables a grab while another window is currently grabbed, the
  1081. * other window loses its grab in favor of the caller's window.
  1082. *
  1083. * \param window the window for which the input grab mode should be set
  1084. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1085. *
  1086. * \sa SDL_GetGrabbedWindow
  1087. * \sa SDL_GetWindowGrab
  1088. */
  1089. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1090. SDL_bool grabbed);
  1091. /**
  1092. * Set a window's keyboard grab mode.
  1093. *
  1094. * If the caller enables a grab while another window is currently grabbed,
  1095. * the other window loses its grab in favor of the caller's window.
  1096. *
  1097. * \param window The window for which the keyboard grab mode should be set.
  1098. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1099. *
  1100. * \sa SDL_GetWindowKeyboardGrab
  1101. * \sa SDL_SetWindowMouseGrab
  1102. * \sa SDL_SetWindowGrab
  1103. */
  1104. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1105. SDL_bool grabbed);
  1106. /**
  1107. * Set a window's mouse grab mode.
  1108. *
  1109. * \param window The window for which the mouse grab mode should be set.
  1110. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1111. *
  1112. * If the caller enables a grab while another window is currently grabbed,
  1113. * the other window loses its grab in favor of the caller's window.
  1114. *
  1115. * \sa SDL_GetWindowMouseGrab
  1116. * \sa SDL_SetWindowKeyboardGrab
  1117. * \sa SDL_SetWindowGrab
  1118. */
  1119. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1120. SDL_bool grabbed);
  1121. /**
  1122. * Get a window's input grab mode.
  1123. *
  1124. * \param window the window to query
  1125. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1126. *
  1127. * \sa SDL_SetWindowGrab
  1128. */
  1129. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1130. /**
  1131. * Get a window's keyboard grab mode.
  1132. *
  1133. * \param window the window to query
  1134. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1135. *
  1136. * \sa SDL_SetWindowKeyboardGrab
  1137. * \sa SDL_GetWindowGrab
  1138. */
  1139. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1140. /**
  1141. * Get a window's mouse grab mode.
  1142. *
  1143. * \param window the window to query
  1144. * \returns This returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1145. *
  1146. * \sa SDL_SetWindowKeyboardGrab
  1147. * \sa SDL_GetWindowGrab
  1148. */
  1149. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1150. /**
  1151. * Get the window that currently has an input grab enabled.
  1152. *
  1153. * \returns the window if input is grabbed or NULL otherwise.
  1154. *
  1155. * \since This function is available since SDL 2.0.4.
  1156. *
  1157. * \sa SDL_GetWindowGrab
  1158. * \sa SDL_SetWindowGrab
  1159. */
  1160. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1161. /**
  1162. * Set the brightness (gamma multiplier) for a given window's display.
  1163. *
  1164. * Despite the name and signature, this method sets the brightness of the
  1165. * entire display, not an individual window. A window is considered to be
  1166. * owned by the display that contains the window's center pixel. (The index of
  1167. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1168. * brightness set will not follow the window if it is moved to another
  1169. * display.
  1170. *
  1171. * Many platforms will refuse to set the display brightness in modern times.
  1172. * You are better off using a shader to adjust gamma during rendering, or
  1173. * something similar.
  1174. *
  1175. * \param window the window used to select the display whose brightness will
  1176. * be changed
  1177. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1178. * is completely dark and 1.0 is normal brightness
  1179. * \returns 0 on success or a negative error code on failure; call
  1180. * SDL_GetError() for more information.
  1181. *
  1182. * \sa SDL_GetWindowBrightness
  1183. * \sa SDL_SetWindowGammaRamp
  1184. */
  1185. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1186. /**
  1187. * Get the brightness (gamma multiplier) for a given window's display.
  1188. *
  1189. * Despite the name and signature, this method retrieves the brightness of the
  1190. * entire display, not an individual window. A window is considered to be
  1191. * owned by the display that contains the window's center pixel. (The index of
  1192. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1193. *
  1194. * \param window the window used to select the display whose brightness will
  1195. * be queried
  1196. * \returns the brightness for the display where 0.0 is completely dark and
  1197. * 1.0 is normal brightness.
  1198. *
  1199. * \sa SDL_SetWindowBrightness
  1200. */
  1201. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1202. /**
  1203. * Set the opacity for a window.
  1204. *
  1205. * The parameter `opacity` will be clamped internally between 0.0f
  1206. * (transparent) and 1.0f (opaque).
  1207. *
  1208. * This function also returns -1 if setting the opacity isn't supported.
  1209. *
  1210. * \param window the window which will be made transparent or opaque
  1211. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1212. * \returns 0 on success or a negative error code on failure; call
  1213. * SDL_GetError() for more information.
  1214. *
  1215. * \since This function is available since SDL 2.0.5.
  1216. *
  1217. * \sa SDL_GetWindowOpacity
  1218. */
  1219. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1220. /**
  1221. * Get the opacity of a window.
  1222. *
  1223. * If transparency isn't supported on this platform, opacity will be reported
  1224. * as 1.0f without error.
  1225. *
  1226. * The parameter `opacity` is ignored if it is NULL.
  1227. *
  1228. * This function also returns -1 if an invalid window was provided.
  1229. *
  1230. * \param window the window to get the current opacity value from
  1231. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1232. * \returns 0 on success or a negative error code on failure; call
  1233. * SDL_GetError() for more information.
  1234. *
  1235. * \since This function is available since SDL 2.0.5.
  1236. *
  1237. * \sa SDL_SetWindowOpacity
  1238. */
  1239. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1240. /**
  1241. * Set the window as a modal for another window.
  1242. *
  1243. * \param modal_window the window that should be set modal
  1244. * \param parent_window the parent window for the modal window
  1245. * \returns 0 on success or a negative error code on failure; call
  1246. * SDL_GetError() for more information.
  1247. *
  1248. * \since This function is available since SDL 2.0.5.
  1249. */
  1250. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1251. /**
  1252. * Explicitly set input focus to the window.
  1253. *
  1254. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1255. * this with caution, as you might give focus to a window that is completely
  1256. * obscured by other windows.
  1257. *
  1258. * \param window the window that should get the input focus
  1259. * \returns 0 on success or a negative error code on failure; call
  1260. * SDL_GetError() for more information.
  1261. *
  1262. * \since This function is available since SDL 2.0.5.
  1263. *
  1264. * \sa SDL_RaiseWindow
  1265. */
  1266. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1267. /**
  1268. * Set the gamma ramp for the display that owns a given window.
  1269. *
  1270. * Set the gamma translation table for the red, green, and blue channels of
  1271. * the video hardware. Each table is an array of 256 16-bit quantities,
  1272. * representing a mapping between the input and output for that channel. The
  1273. * input is the index into the array, and the output is the 16-bit gamma value
  1274. * at that index, scaled to the output color precision. Despite the name and
  1275. * signature, this method sets the gamma ramp of the entire display, not an
  1276. * individual window. A window is considered to be owned by the display that
  1277. * contains the window's center pixel. (The index of this display can be
  1278. * retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not
  1279. * follow the window if it is moved to another display.
  1280. *
  1281. * \param window the window used to select the display whose gamma ramp will
  1282. * be changed
  1283. * \param red a 256 element array of 16-bit quantities representing the
  1284. * translation table for the red channel, or NULL
  1285. * \param green a 256 element array of 16-bit quantities representing the
  1286. * translation table for the green channel, or NULL
  1287. * \param blue a 256 element array of 16-bit quantities representing the
  1288. * translation table for the blue channel, or NULL
  1289. * \returns 0 on success or a negative error code on failure; call
  1290. * SDL_GetError() for more information.
  1291. *
  1292. * \sa SDL_GetWindowGammaRamp
  1293. */
  1294. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1295. const Uint16 * red,
  1296. const Uint16 * green,
  1297. const Uint16 * blue);
  1298. /**
  1299. * Get the gamma ramp for a given window's display.
  1300. *
  1301. * Despite the name and signature, this method retrieves the gamma ramp of the
  1302. * entire display, not an individual window. A window is considered to be
  1303. * owned by the display that contains the window's center pixel. (The index of
  1304. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1305. *
  1306. * \param window the window used to select the display whose gamma ramp will
  1307. * be queried
  1308. * \param red a 256 element array of 16-bit quantities filled in with the
  1309. * translation table for the red channel, or NULL
  1310. * \param green a 256 element array of 16-bit quantities filled in with the
  1311. * translation table for the green channel, or NULL
  1312. * \param blue a 256 element array of 16-bit quantities filled in with the
  1313. * translation table for the blue channel, or NULL
  1314. * \returns 0 on success or a negative error code on failure; call
  1315. * SDL_GetError() for more information.
  1316. *
  1317. * \sa SDL_SetWindowGammaRamp
  1318. */
  1319. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1320. Uint16 * red,
  1321. Uint16 * green,
  1322. Uint16 * blue);
  1323. /**
  1324. * Possible return values from the SDL_HitTest callback.
  1325. *
  1326. * \sa SDL_HitTest
  1327. */
  1328. typedef enum
  1329. {
  1330. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1331. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1332. SDL_HITTEST_RESIZE_TOPLEFT,
  1333. SDL_HITTEST_RESIZE_TOP,
  1334. SDL_HITTEST_RESIZE_TOPRIGHT,
  1335. SDL_HITTEST_RESIZE_RIGHT,
  1336. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1337. SDL_HITTEST_RESIZE_BOTTOM,
  1338. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1339. SDL_HITTEST_RESIZE_LEFT
  1340. } SDL_HitTestResult;
  1341. /**
  1342. * Callback used for hit-testing.
  1343. *
  1344. * \param win the SDL_Window where hit-testing was set on
  1345. * \param area an SDL_Point which should be hit-tested
  1346. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1347. * \return an SDL_HitTestResult value.
  1348. *
  1349. * \sa SDL_SetWindowHitTest
  1350. */
  1351. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1352. const SDL_Point *area,
  1353. void *data);
  1354. /**
  1355. * Provide a callback that decides if a window region has special properties.
  1356. *
  1357. * Normally windows are dragged and resized by decorations provided by the
  1358. * system window manager (a title bar, borders, etc), but for some apps, it
  1359. * makes sense to drag them from somewhere else inside the window itself; for
  1360. * example, one might have a borderless window that wants to be draggable from
  1361. * any part, or simulate its own title bar, etc.
  1362. *
  1363. * This function lets the app provide a callback that designates pieces of a
  1364. * given window as special. This callback is run during event processing if we
  1365. * need to tell the OS to treat a region of the window specially; the use of
  1366. * this callback is known as "hit testing."
  1367. *
  1368. * Mouse input may not be delivered to your application if it is within a
  1369. * special area; the OS will often apply that input to moving the window or
  1370. * resizing the window and not deliver it to the application.
  1371. *
  1372. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1373. * disabled by default.
  1374. *
  1375. * Platforms that don't support this functionality will return -1
  1376. * unconditionally, even if you're attempting to disable hit-testing.
  1377. *
  1378. * Your callback may fire at any time, and its firing does not indicate any
  1379. * specific behavior (for example, on Windows, this certainly might fire when
  1380. * the OS is deciding whether to drag your window, but it fires for lots of
  1381. * other reasons, too, some unrelated to anything you probably care about _and
  1382. * when the mouse isn't actually at the location it is testing_). Since this
  1383. * can fire at any time, you should try to keep your callback efficient,
  1384. * devoid of allocations, etc.
  1385. *
  1386. * \param window the window to set hit-testing on
  1387. * \param callback the function to call when doing a hit-test
  1388. * \param callback_data an app-defined void pointer passed to **callback**
  1389. * \returns 0 on success or -1 on error (including unsupported); call
  1390. * SDL_GetError() for more information.
  1391. *
  1392. * \since This function is available since SDL 2.0.4.
  1393. */
  1394. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1395. SDL_HitTest callback,
  1396. void *callback_data);
  1397. /**
  1398. * Destroy a window.
  1399. *
  1400. * If `window` is NULL, this function will return immediately after setting
  1401. * the SDL error message to "Invalid window". See SDL_GetError().
  1402. *
  1403. * \param window the window to destroy
  1404. *
  1405. * \sa SDL_CreateWindow
  1406. * \sa SDL_CreateWindowFrom
  1407. */
  1408. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1409. /**
  1410. * Check whether the screensaver is currently enabled.
  1411. *
  1412. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1413. * the screensaver was enabled by default.
  1414. *
  1415. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1416. *
  1417. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1418. * disabled.
  1419. *
  1420. * \since This function is available since SDL 2.0.0.
  1421. *
  1422. * \sa SDL_DisableScreenSaver
  1423. * \sa SDL_EnableScreenSaver
  1424. */
  1425. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1426. /**
  1427. * Allow the screen to be blanked by a screen saver.
  1428. *
  1429. * \since This function is available since SDL 2.0.0.
  1430. *
  1431. * \sa SDL_DisableScreenSaver
  1432. * \sa SDL_IsScreenSaverEnabled
  1433. */
  1434. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1435. /**
  1436. * Prevent the screen from being blanked by a screen saver.
  1437. *
  1438. * If you disable the screensaver, it is automatically re-enabled when SDL
  1439. * quits.
  1440. *
  1441. * \since This function is available since SDL 2.0.0.
  1442. *
  1443. * \sa SDL_EnableScreenSaver
  1444. * \sa SDL_IsScreenSaverEnabled
  1445. */
  1446. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1447. /**
  1448. * \name OpenGL support functions
  1449. */
  1450. /* @{ */
  1451. /**
  1452. * Dynamically load an OpenGL library.
  1453. *
  1454. * This should be done after initializing the video driver, but before
  1455. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1456. * library will be loaded upon creation of the first OpenGL window.
  1457. *
  1458. * If you do this, you need to retrieve all of the GL functions used in your
  1459. * program from the dynamic library using SDL_GL_GetProcAddress().
  1460. *
  1461. * \param path the platform dependent OpenGL library name, or NULL to open the
  1462. * default OpenGL library
  1463. * \returns 0 on success or a negative error code on failure; call
  1464. * SDL_GetError() for more information.
  1465. *
  1466. * \sa SDL_GL_GetProcAddress
  1467. * \sa SDL_GL_UnloadLibrary
  1468. */
  1469. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1470. /**
  1471. * Get an OpenGL function by name.
  1472. *
  1473. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1474. * GL functions must be retrieved this way. Usually this is used to retrieve
  1475. * function pointers to OpenGL extensions.
  1476. *
  1477. * There are some quirks to looking up OpenGL functions that require some
  1478. * extra care from the application. If you code carefully, you can handle
  1479. * these quirks without any platform-specific code, though:
  1480. *
  1481. * - On Windows, function pointers are specific to the current GL context;
  1482. * this means you need to have created a GL context and made it current before
  1483. * calling SDL_GL_GetProcAddress(). If you recreate your context or create a
  1484. * second context, you should assume that any existing function pointers
  1485. * aren't valid to use with it. This is (currently) a Windows-specific
  1486. * limitation, and in practice lots of drivers don't suffer this limitation,
  1487. * but it is still the way the wgl API is documented to work and you should
  1488. * expect crashes if you don't respect it. Store a copy of the function
  1489. * pointers that comes and goes with context lifespan.
  1490. * - On X11, function pointers returned by this function are valid for any
  1491. * context, and can even be looked up before a context is created at all. This
  1492. * means that, for at least some common OpenGL implementations, if you look up
  1493. * a function that doesn't exist, you'll get a non-NULL result that is _NOT_
  1494. * safe to call. You must always make sure the function is actually available
  1495. * for a given GL context before calling it, by checking for the existence of
  1496. * the appropriate extension with SDL_GL_ExtensionSupported(), or verifying
  1497. * that the version of OpenGL you're using offers the function as core
  1498. * functionality.
  1499. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1500. * isn't supported, but you can't count on this behavior. Check for extensions
  1501. * you use, and if you get a NULL anyway, act as if that extension wasn't
  1502. * available. This is probably a bug in the driver, but you can code
  1503. * defensively for this scenario anyhow.
  1504. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1505. * Next-gen display servers are waiting to replace it, and may or may not make
  1506. * the same promises about function pointers.
  1507. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1508. * code. This will ensure the proper calling convention is followed on
  1509. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1510. *
  1511. * \param proc the name of an OpenGL function
  1512. * \returns a pointer to the named OpenGL function. The returned pointer
  1513. * should be cast to the appropriate function signature.
  1514. *
  1515. * \sa SDL_GL_ExtensionSupported
  1516. * \sa SDL_GL_LoadLibrary
  1517. * \sa SDL_GL_UnloadLibrary
  1518. */
  1519. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1520. /**
  1521. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1522. *
  1523. * \sa SDL_GL_LoadLibrary
  1524. */
  1525. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1526. /**
  1527. * Check if an OpenGL extension is supported for the current context.
  1528. *
  1529. * This function operates on the current GL context; you must have created a
  1530. * context and it must be current before calling this function. Do not assume
  1531. * that all contexts you create will have the same set of extensions
  1532. * available, or that recreating an existing context will offer the same
  1533. * extensions again.
  1534. *
  1535. * While it's probably not a massive overhead, this function is not an O(1)
  1536. * operation. Check the extensions you care about after creating the GL
  1537. * context and save that information somewhere instead of calling the function
  1538. * every time you need to know.
  1539. *
  1540. * \param extension the name of the extension to check
  1541. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1542. *
  1543. * \since This function is available since SDL 2.0.0.
  1544. */
  1545. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1546. *extension);
  1547. /**
  1548. * Reset all previously set OpenGL context attributes to their default values.
  1549. *
  1550. * \since This function is available since SDL 2.0.2.
  1551. *
  1552. * \sa SDL_GL_GetAttribute
  1553. * \sa SDL_GL_SetAttribute
  1554. * \sa <!-- #Remove this section if empty -->
  1555. */
  1556. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1557. /**
  1558. * Set an OpenGL window attribute before window creation.
  1559. *
  1560. * This function sets the OpenGL attribute `attr` to `value`. The
  1561. * requested attributes should be set before creating an OpenGL window. You
  1562. * should use SDL_GL_GetAttribute() to check the values after creating the
  1563. * OpenGL context, since the values obtained can differ from the requested
  1564. * ones.
  1565. *
  1566. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1567. * \param value the desired value for the attribute
  1568. * \returns 0 on success or a negative error code on failure; call
  1569. * SDL_GetError() for more information.
  1570. *
  1571. * \sa SDL_GL_GetAttribute
  1572. * \sa SDL_GL_ResetAttributes
  1573. */
  1574. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1575. /**
  1576. * Get the actual value for an attribute from the current context.
  1577. *
  1578. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1579. * \param value a pointer filled in with the current value of `attr`
  1580. * \returns 0 on success or a negative error code on failure; call
  1581. * SDL_GetError() for more information.
  1582. *
  1583. * \sa SDL_GL_ResetAttributes
  1584. * \sa SDL_GL_SetAttribute
  1585. */
  1586. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1587. /**
  1588. * Create an OpenGL context for an OpenGL window, and make it current.
  1589. *
  1590. * Windows users new to OpenGL should note that, for historical reasons, GL
  1591. * functions added after OpenGL version 1.1 are not available by default.
  1592. * Those functions must be loaded at run-time, either with an OpenGL
  1593. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1594. * functions.
  1595. *
  1596. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1597. *
  1598. * \param window the window to associate with the context
  1599. * \returns the OpenGL context associated with `window` or NULL on error;
  1600. * call SDL_GetError() for more details.
  1601. *
  1602. * \sa SDL_GL_DeleteContext
  1603. * \sa SDL_GL_MakeCurrent
  1604. */
  1605. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1606. window);
  1607. /**
  1608. * Set up an OpenGL context for rendering into an OpenGL window.
  1609. *
  1610. * The context must have been created with a compatible window.
  1611. *
  1612. * \param window the window to associate with the context
  1613. * \param context the OpenGL context to associate with the window
  1614. * \returns 0 on success or a negative error code on failure; call
  1615. * SDL_GetError() for more information.
  1616. *
  1617. * \sa SDL_GL_CreateContext
  1618. */
  1619. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1620. SDL_GLContext context);
  1621. /**
  1622. * Get the currently active OpenGL window.
  1623. *
  1624. * \returns the currently active OpenGL window on success or NULL on failure;
  1625. * call SDL_GetError() for more information.
  1626. *
  1627. * \since This function is available since SDL 2.0.0.
  1628. */
  1629. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1630. /**
  1631. * Get the currently active OpenGL context.
  1632. *
  1633. * \returns the currently active OpenGL context or NULL on failure; call
  1634. * SDL_GetError() for more information.
  1635. *
  1636. * \since This function is available since SDL 2.0.0.
  1637. *
  1638. * \sa SDL_GL_MakeCurrent
  1639. */
  1640. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1641. /**
  1642. * Get the size of a window's underlying drawable in pixels.
  1643. *
  1644. * This returns info useful for calling glViewport().
  1645. *
  1646. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1647. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1648. * platform with high-DPI support (Apple calls this "Retina"), and not
  1649. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1650. *
  1651. * \param window the window from which the drawable size should be queried
  1652. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1653. * \param h a pointer to variable for storing the height in pixels, may be
  1654. * NULL
  1655. *
  1656. * \since This function is available since SDL 2.0.1.
  1657. *
  1658. * \sa SDL_CreateWindow
  1659. * \sa SDL_GetWindowSize
  1660. */
  1661. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1662. int *h);
  1663. /**
  1664. * Set the swap interval for the current OpenGL context.
  1665. *
  1666. * Some systems allow specifying -1 for the interval, to enable adaptive
  1667. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1668. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1669. * might be less jarring for the user during occasional framerate drops. If
  1670. * application requests adaptive vsync and the system does not support it,
  1671. * this function will fail and return -1. In such a case, you should probably
  1672. * retry the call with 1 for the interval.
  1673. *
  1674. * Adaptive vsync is implemented for some glX drivers with
  1675. * GLX_EXT_swap_control_tear:
  1676. *
  1677. * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
  1678. *
  1679. * and for some Windows drivers with WGL_EXT_swap_control_tear:
  1680. *
  1681. * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
  1682. *
  1683. * Read more on the Khronos wiki:
  1684. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1685. *
  1686. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1687. * the vertical retrace, -1 for adaptive vsync
  1688. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1689. * call SDL_GetError() for more information.
  1690. *
  1691. * \since This function is available since SDL 2.0.0.
  1692. *
  1693. * \sa SDL_GL_GetSwapInterval
  1694. */
  1695. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1696. /**
  1697. * Get the swap interval for the current OpenGL context.
  1698. *
  1699. * If the system can't determine the swap interval, or there isn't a valid
  1700. * current context, this function will return 0 as a safe default.
  1701. *
  1702. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1703. * swap is synchronized with the vertical retrace, and -1 if late
  1704. * swaps happen immediately instead of waiting for the next retrace;
  1705. * call SDL_GetError() for more information.
  1706. *
  1707. * \since This function is available since SDL 2.0.0.
  1708. *
  1709. * \sa SDL_GL_SetSwapInterval
  1710. */
  1711. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1712. /**
  1713. * Update a window with OpenGL rendering.
  1714. *
  1715. * This is used with double-buffered OpenGL contexts, which are the default.
  1716. *
  1717. * On macOS, make sure you bind 0 to the draw framebuffer before swapping
  1718. * the window, otherwise nothing will happen. If you aren't using
  1719. * glBindFramebuffer(), this is the default and you won't have to do anything
  1720. * extra.
  1721. *
  1722. * \param window the window to change
  1723. */
  1724. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1725. /**
  1726. * Delete an OpenGL context.
  1727. *
  1728. * \param context the OpenGL context to be deleted
  1729. *
  1730. * \sa SDL_GL_CreateContext
  1731. */
  1732. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1733. /* @} *//* OpenGL support functions */
  1734. /* Ends C function definitions when using C++ */
  1735. #ifdef __cplusplus
  1736. }
  1737. #endif
  1738. #include "close_code.h"
  1739. #endif /* SDL_video_h_ */
  1740. /* vi: set ts=4 sw=4 expandtab: */